AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+401 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: 2D Platformer
TitleDisclosureCreatorSrcReviewsAdded
足球经理:自走棋
In-game content
arttext
Generative AI tools were used to create some static art assets, narrative text and promotional materials included within the game. All AI-generated content has been manually reviewed, edited and adjusted by our development team to ensure compliance.
刻奇游戏
-Aug 12, 2026
フォントのげぇむ ~Which I Master~
In-game content
art
In this game, we used Adobe Firefly to generate and edit some of the backgrounds, live-action footage, and effects materials.
happyyylemon8
-Aug 11, 2026
AfterImage
In-game content
codetext
AI was used in some developer workflows for programming and for translation to all languages other than English.
Wolf Studios
-Aug 11, 2026
WHY THE LADDER?
In-game content
audio
We used Gemini AI during the development process to generate some of the ambient background music and soundtrack assets tracks used in the game. All AI-generated audio components have been carefully curated, edited, and integrated to ensure they comply with intellectual property rights and Steam's content policies.
ZeroFlux Games
-Aug 11, 2026
Bluso Hero and the Copper Heart
Dev only
Some resources were created using AI for efficiency as a Solo Developer.
El Abrigo de Paulo
-Aug 11, 2026
Racc Game
In-game content
art
Pre-generated AI was used for store text and five original rank-emblem images (Bronze, Silver, Gold, Diamond, and Grand Racc) shown in the ranked hub and marketing. The emblems were made from our own prompts with OpenAI Codex ImageGen, reviewed and processed by us, and use no third-party source art. The game generates no AI content during play.
Racc PG
-Aug 11, 2026
摩登迷城
In-game content
artcode
The creative direction of GAZE IN SHADOWS was developed and controlled entirely by our team, including its 1928 setting, story, characters, case design, gameplay, and film noir-inspired visual style. Generative AI was used only as a supporting tool for early art exploration, asset refinement, and limited programming assistance. All AI-assisted content was manually reviewed, extensively revised, and finalized by our developers. AI was not involved in any core creative decisions.
BION
-Aug 11, 2026
Dark Monastery
In-game content
art
Artwork, capsules for steam and some game UI screens background image in Options, Main Menu, Craft, Inventory
Torhonskyi Bohdan
-Aug 11, 2026
Metroidvania
In-game content
codetext
Generative AI was used during development to assist with brainstorming, coding assistance, and drafting certain written materials. All game content, gameplay implementation, testing, review, and final decisions were completed and verified by the developer before release.
David Chuks
-Aug 11, 2026
Froggy Logic
Store/marketing
art
Some of the store marketing images were created with AI assistance.
Qianyu Tiancheng
-Aug 11, 2026
The Dream Of Winning The Lottery
In-game content
artaudiotextcode
Generative AI tools were used during development to assist with programming, translation/localization, and the creation of most of the game's artwork and music. All AI-assisted content was reviewed, selected, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
Gamjangjangi
-Aug 10, 2026
Detonate & Dash
In-game content
audiotextart
Some marketing materials for this game were made with generative AI: the trailer's narration uses an AI text-to-speech voice, and parts of this store page were drafted with AI assistance. Nothing inside the game is AI-generated. The soundtrack is human-composed music licensed for commercial use, all artwork and logos are drawn programmatically by the game's own code, and every screenshot is captured from real gameplay. The game generates no AI content while you play.
Jose Montalvo
-Aug 10, 2026
A Dragon's Tale
Store/marketing
art
Generative AI was used to create initial concept art, background environment artwork, and promotional marketing materials for the Steam Store page. All generated assets were subsequently refined, edited, and formatted by the developer before final implementation into the project
Colas Games
-Aug 8, 2026
BeBalance
In-game content
arttext
Generative AI tools were used during development to assist with selected pre-generated content,including some balance-object artwork, reflective text, localization, store-page copy, and selected marketing artwork. All generated outputs were manually reviewed, curated, and edited by the developer before being included. The game does not use generative AI at runtime and does not generate or modify player-facing content during play.
Starray
-Aug 8, 2026
STRIKEM
In-game content
art
STRIKEM uses generative AI for some illustrated background art only. All gameplay sprites — characters, enemies, and tilesets — were hand-created without AI. All assets are pre-generated; nothing is AI-generated at runtime.
IR8 GAMES
-Aug 8, 2026
Spooky Tales and Mummy Trails
In-game content
art
A few of environmental assets and the storybook images were created using ai generation.
Jonathan Francis
-Aug 8, 2026
Door Code
In-game content
artaudiotext
This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.
P.E.G
-Aug 8, 2026
Eclipse Renegade
In-game content
arttext
Parts of this game's assets were produced with the help of generative AI tools, then reviewed and edited by the developer before being included. This applies to: - Character and background artwork, UI art, and store/marketing images - Portions of the dialogue text - Translation into English, Simplified Chinese, Traditional Chinese, Korean, and Spanish The game does not generate any content while you play, and it never connects to an external AI service. Everything you see and hear ships with the build.
WhiteAge
-Aug 8, 2026
SqueakFront
Unclear
The game development was completed based on AI Agent
Mang
-Aug 8, 2026
agiori
In-game content
textart
We used artificial intelligence for localization translation and game coding and story illustration,trailer
hyeehyee
-Aug 8, 2026
Wild Magic
In-game content
art
Currently, this is used in music and the icons for items in the game. Icons and items should be changed before the full release.
Phoenixflare1579
-Aug 8, 2026
Gravemaw
audio
Gravemaw's music was generated with Suno AI and its sound effects with Stable Audio Open, then edited by hand — trimmed, loop-pointed and mixed — before being placed in the game. Some store and marketing artwork was also produced with AI assistance. Every generated asset was reviewed by the developer before shipping. Nothing is generated while you play: the game runs fully offline and all content is baked into the build.
BEE STAR
-Aug 7, 2026
Rion's Taskbar Mine
In-game content
artcode
We use generative AI for some of the following elements. ・Some of the in-game art ・Some of the code ・Some of the banners and trailers on the store page
OneCraft
-Aug 7, 2026
Planet Fatta
In-game content
art
Generative AI tools (ChatGPT Image Generation / DALL-E) were used during development to generate concepts and visual marketing assets, including some store page banners and promotional artwork. All core gameplay pixel-art, character animations, sound design, and code were created manually by the developer.
Mykola Kodenko
-Aug 7, 2026
神临
Unclear
art
Use AI to assist with openness and appropriately generate various game materials!
青灯独酌
-Aug 7, 2026
Get Nowhere
In-game content
art
Partial artwork uses generative AI assistance. Scripts are fully original written by the developer. Background music is CC0 public domain material, no in-game real-time AI generation.
码码不在家
-Aug 7, 2026
姐姐是我的猫
In-game content
art
Character portraits are entirely hand-drawn by artists. Background assets are created using AI as preliminary sketches, then comprehensively revised and manually reworked to achieve consistent art style.
希部菌
-Aug 7, 2026
Last Gambit
In-game content
artcode
Some of Last Gambit's content was created with the help of generative AI tools. Specifically, part of the artwork for the pieces and skins was generated with AI and then reviewed and refined by us. We also used AI to assist with some cross-platform code porting. All of this content is generated during development. The game does not use generative AI during matches and does not create content in real time.
Mads
-Aug 7, 2026
Sandbox Jianghu: Walk My Own Path
Dev only
code
This game uses AI-assisted tools solely for programming and logic development. AI helped generate some basic code frameworks, but all core game logic was manually written, tested, and optimized.
ayan
-Aug 7, 2026
Kintsugi Moon
In-game content
art
Some visual assets in this demo are AI-generated placeholders, used temporarily due to budget constraints as a solo developer. These are planned to be replaced with final hand-crafted art before the game's full release.
Robert Dionian
-Aug 7, 2026
Glory
In-game content
art
We are using AI to create character with rigging
Glory
-Aug 7, 2026
魔物娘捕获大陆-堕落篇
In-game content
artaudio
部分素材和BGM由AI生成。
赤月抉择
-Aug 7, 2026
Snake Extended
In-game content
text
AI to translate.
Noninoni
-Aug 7, 2026
Space Punk
Store/marketing
artcode
Developed under human creative direction with extensive generative AI assistance for game code, systems implementation, and visual/marketing assets. No generative AI runs live during play.
ShyneB0X
-Aug 5, 2026
Cinderisle
In-game content
art
Some 2D character portraits, sprites, item and environment artwork, and store promotional images were created from drafts produced with generative AI tools. All assets were reviewed, curated, edited, and post-processed by the developer before being included. The game does not use AI to generate content in real time during gameplay.
플랜츠게임
-Aug 5, 2026
Cultivation Tower
In-game content
artaudiotext
Generative AI tools were used as production assistance for portions of the game's 2D artwork, character voices, and localization. All such content is pre-generated and manually reviewed before release. The game does not generate content with AI during play.
Fengling Studio
-Aug 5, 2026
Mana Boom
In-game content
codetext
Generative AI tools were used during development to create most of the game's code and assist with localization, including some store-page text. All AI-assisted outputs were manually reviewed, edited, tested, and integrated by the developer. No artwork, character designs, animations, music, sound effects, or other visual or audio assets were generated using AI. The game does not use live-generated AI during gameplay.
YUU_0w0
-Aug 5, 2026
Abys Orbit
In-game content
art
Most of the 2D art in Abys Orbit is AI-assisted, generated with Google Gemini during development. Ship and NPC sprite sheets begin as Gemini concept images, are converted to 3D meshes with Meshy.ai, and are then rendered to 2D sprites in Blender. One dashboard background is a NASA public-domain photograph revised with AI. All AI-generated assets are reviewed and edited by us before shipping. The following content is NOT AI-generated: rank insignia (drawn by hand in Adobe Illustrator), the Scout ship model (a commercially licensed 3D asset rendered in 3ds Max), UI and research icons (licensed from CraftPix under their commercial license), two NASA public-domain images, and all audio, which we produced ourselves. No AI-generated content is created at runtime; all generation happens during development.
EMG Tech
-Aug 5, 2026
IRON EDEN
In-game content
codeaudio
IRON EDEN uses AI as a development tool in a limited capacity. AI has been used only for: Programming assistance. Sound effect generation. All artwork, game design, mechanics, story, characters, worldbuilding, and visual assets were created by the developer.
Breno Lubacheuski
-Aug 5, 2026
狂赌转轮
Store/marketing
artcode
Some of the game's resources (art assets, some promotional images on the store page, code, etc.) were completed with the help of AI to achieve better artistic effects.
lv12games
-Aug 5, 2026
Arcane Abyss
In-game content
art
Some in-game artwork—including characters, monsters, weapons, backgrounds, card illustrations, and UI assets—as well as some store page images, was created using pre-generated AI tools. All generated assets were selected, edited, adjusted, and reviewed by the developer before being included in the game. The game does not generate AI content during gameplay.
SSF Works
-Aug 5, 2026
KIT Three Kingdoms: Heroes at War
In-game content
arttext
Some pre-generated visual assets and localization text were created with the assistance of generative AI and were reviewed and edited by the developer. The game does not generate AI content during gameplay.
MAG & Kitetsu
-Aug 5, 2026
Emotion Mask
In-game content
art
Generative AI tools were used to assist in creating and refining some promotional artwork for the Steam store page and related marketing materials. All AI-assisted assets were reviewed and edited by the developer. No generative AI content is used in the game itself, and no content is generated during gameplay.
Left Jun
-Aug 5, 2026
Kinetether
In-game content
artcode
Artificial intelligence tools were used throughout development, assisting with the game’s programming as well as the creation of capsule artwork and other minor graphical assets.
Nilan Funcke
-Aug 4, 2026
Parallel Self
In-game content
artaudiocode
This game was developed with the assistance of generative AI in the following areas: Programming assistance: Claude Code (Anthropic) was used to assist with coding and debugging BGM: Music was generated using Suno AI Story illustration images: Some narrative artwork was generated using NanoBanana
sunoka
-Aug 4, 2026
Path to Power
In-game content
arttextcode
During the development of this game, generative AI technologies were utilized as auxiliary tools to optimize production and enhance the overall quality of the final product. AI was used in the following areas: Visual Art & Assets: Generative tools were used during the concept art stage to create baseline character portraits, user interface elements, and background images of government offices. All AI-generated assets underwent manual digital painting, color correction, and stylization to fit the game's distinct, gritty political noir atmosphere. Text & Narrative Design: AI assistants were employed for copyediting, historical context verification, dialogue polishing, and structuring large volumes of text to ensure the narrative feels immersive, realistic, and deeply engaging. Coding & Scripting: AI tools helped optimize Godot engine source code, identify bugs, and accelerate the technical implementation of dynamic UI systems. Important Note: The game contains only pre-generated content. There is no live-generated AI content running during gameplay. The game experience is fully deterministic, stable, and hardcoded within the final build by the developer.
Smiret Games
-Aug 4, 2026
Streaming Platform Manager
Unclear
This title includes content created with the assistance of AI tools.
Empera Games
-Aug 4, 2026
幻想序章:Genesis
Store/marketing
art
This game's store page images, including promotional artwork, were created with the assistance of generative AI tools
LIU CHENLONG
-Aug 2, 2026
LAIN
In-game content
text
Generative AI tools were used to assist with English localization.
1msc
-Aug 1, 2026
Are You Chicken?
In-game content
artaudiotext
This game uses generative AI for in-game images, background music, and translations.
ギュルダンゲームズ
-Aug 1, 2026
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