AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+401 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Action Games
TitleDisclosureCreatorSrcReviewsAdded
Tilefall
In-game content
art
Some in-game and marketing images were generated with AI.
Echelon Productions
-Aug 11, 2026
The Legend Of Joke
Dev only
code
Some AI tools were used during the development of this game for code cleanup and to seek solutions to certain technical issues.
N.A.M.S
-Aug 11, 2026
mythorune
Live AI
text
Pre-rendered AI Generated content was used in this game. Optionally, NPCs and Bosses can chat to you using LLMs if the host players have an ollama api instance open. If this is an issue I will remove the feature from the game.
Team Mythorune
-Aug 11, 2026
Wizard Disaster
In-game content
artaudiocode
Wizard Disaster was made by a solo developer, using generative AI tools as part of the production pipeline. Art. Character, boss and background artwork, and the source frames the animations are built from, were produced with generative image and video tools. Everything was then cut, keyed, aligned, retimed and composited by hand into the sheets the game actually plays. The generated output is the raw material, not the finished asset. Concept passes were made the same way. Audio. The music and most of the sound effects were generated with Suno, then trimmed, pitched, levelled and fitted to the length of the action each one accompanies. Not all of the audio is generated: a number of the effects are synthesised procedurally in code from a 1930s orchestra-pit palette, and the wizard's own voice (his cries and shouts) are human recordings. Code. Generative AI was used as a programming assistant during development, and to build and run the automated test harnesses that measure boss pacing, damage output and medal times. Those harnesses are development-only tooling and are not part of the shipped game. The game contains no live-generated AI content. Nothing is generated while you play, and the game makes no network or AI service calls at runtime.
Slimboy M.
-Aug 11, 2026
Lord of the Grind
Store/marketing
art
Steam Store Page Capsule Images are Created by AI.
Musa GUNGOR
-Aug 11, 2026
WHY THE LADDER?
In-game content
audio
We used Gemini AI during the development process to generate some of the ambient background music and soundtrack assets tracks used in the game. All AI-generated audio components have been carefully curated, edited, and integrated to ensure they comply with intellectual property rights and Steam's content policies.
ZeroFlux Games
-Aug 11, 2026
Visual Novel: Boomer on a Date
In-game content
art
all the pictures are generated by artificial intelligence.
Reanim Games
-Aug 11, 2026
CURRENTBOUND:Rescue Run
In-game content
arttext
Pre-generated AI tools were used during development to create some 2D visual assets, including in-game sprites, the application icon, and promotional artwork used on the Steam store page. AI tools also assisted with some English and Japanese text and localization. All outputs were reviewed and, where necessary, edited by the developer before being included. The game does not generate AI content during gameplay and does not connect to external AI services.
Taka
-Aug 11, 2026
Crownsink
In-game content
artaudiocode
Crownsink is a hand-crafted game built the modern way: the developer writes and directs the code with the support of AI tools, while every sprite, sound and note of music springs from the game's own hand-written algorithms.
Lunvero Studio
-Aug 11, 2026
Hunted Within: Terminal Rust
In-game content
art
This game does not generate or modify content at runtime. A small portion of assets (around 20%) was made with the help of some generative AI tools during development. All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards.
LRDev Games
-Aug 11, 2026
Starwreck Reclaimer
In-game content
artcode
Generative AI tools were used during development to assist with programming and code generation, and to create or refine certain pre-generated visual assets, including promotional artwork and selected in-game UI and art assets. All AI-assisted code and assets were reviewed, tested, and edited by the developer before inclusion. The released game does not generate content or code during gameplay and does not connect to external AI services.
Starwreck Studio
-Aug 11, 2026
Racc Game
In-game content
art
Pre-generated AI was used for store text and five original rank-emblem images (Bronze, Silver, Gold, Diamond, and Grand Racc) shown in the ranked hub and marketing. The emblems were made from our own prompts with OpenAI Codex ImageGen, reviewed and processed by us, and use no third-party source art. The game generates no AI content during play.
Racc PG
-Aug 11, 2026
BlackHole Collapse
Store/marketing
art
Generative AI tools were used to assist in the creation of visual assets, background graphics, and promotional store art for the game.
AakNextGames
-Aug 11, 2026
Metroidvania
In-game content
codetext
Generative AI was used during development to assist with brainstorming, coding assistance, and drafting certain written materials. All game content, gameplay implementation, testing, review, and final decisions were completed and verified by the developer before release.
David Chuks
-Aug 11, 2026
Dreadbleed
In-game content
arttext
All primary artwork in this game, including the main character and every enemy, was created by hand either drawn by the developer or by human artists. AI assistance was limited to a few secondary visual effects (light effects, explosions, blood/spray), produced with custom procedural drawing scripts written with the help of an AI coding assistant and then hand-edited and curated by the developer. Some in-game text translations may be pre-generated with AI-assisted localization and reviewed by the developer. No image, audio, or video generation models were used. No AI is used at runtime.
FxGames
-Aug 11, 2026
도깨비문
In-game content
artaudio
Some of the art and audio assets in Dokaebi Gate were created using generative AI tools, then processed and edited by hand before shipping. This covers equipment and item icons, some VFX textures, sound effects and background music, and a portion of the 3D enemy and environment models. Artwork used on this store page is included as well. No AI runs while you play. Nothing is generated live during gameplay, and no player input or data is sent to any AI service. Game design, code, balance, and all writing are human-authored.
NonSugar
-Aug 11, 2026
Hordebane: Last Hope
In-game content
audioart
The game's main soundtrack was created using generative AI. The game's promotional capsule artwork was also created with the assistance of generative AI. All other gameplay, programming, game design, pixel art, animations, visual effects, sound effects, UI, and game content were created by the developer.
Luparc Games
-Aug 11, 2026
Titan Bash
In-game content
art
MonsterBash includes pre-generated AI-assisted artwork for certain menu backgrounds and between-level illustrations. All AI-generated assets were reviewed, edited, and integrated by the developer. No AI-generated content is created during gameplay.
Gratts Studio
-Aug 11, 2026
CodePhantom
In-game content
textaudio
Generative AI is used in this title for translation (to support multiple languages) and for the initial concepts of the background music. All final assets have undergone a process of editing, refinement, and review by human creators.
RRR
-Aug 11, 2026
Goat Survivor 2
In-game content
art
Some of the artwork in this game was created with the assistance of generative AI tools as part of our development process. All AI-assisted content is reviewed, edited, and finalized by our human artists before being included in the game.
DUMARU Inc.
-Aug 11, 2026
Pollo Diavolo
In-game content
text
We use generative AI for localization support. AI is not used for in-game content or gameplay.
Red-Squirg
-Aug 11, 2026
Ancient Bloods: Shadowborn Rising
Dev only
As an independent developer/publisher, AI-assisted tools have been used selectively to support presentation and marketing workflows, not to replace the game’s creative direction or development. The game itself is designed, directed, developed, coded, and assembled by human creators. Core gameplay systems, level design, story direction, implementation, and development decisions are not generated by AI.
01 Aspects
-Aug 11, 2026
Neon Armada - Solar Storm
In-game content
arttextaudio
This whole game exists because I wondered whether, with these tools, I could actually make one. Generative AI tools were used to create assets that ship with the game. The 3D ship and enemy models were generated with Meshy AI from my own 2D concept art, and AI tools assisted with in-game text, audio, and parts of the store page and marketing materials. The design, code and balance are mine — the wave generation, the ship and weapon tuning, the modification link-set system, the campaign structure. Seventeen worlds' worth of hand-tuned numbers. I'm a solo developer with a full-time job and three kids. The answer to the question turned out to be yes, and this is it.
Faint Signal
-Aug 10, 2026
Give Me More Missile!
In-game content
artaudio
Some of the art and audio assets in this game were created with the assistance of generative AI tools. Specifically, certain 3D models, UI icons, and background music tracks were generated using AI and then reviewed, edited, and integrated by the developer. No AI-generated content is created live during gameplay.
Void Cosmos
-Aug 10, 2026
Alpha 7: The Last Hope
In-game content
art
We used AI tools to generate several 2D images and art assets used throughout the game.
WarMov Studios
-Aug 10, 2026
Odyssey Simulator
Unclear
Some Assets may be produced with the help of AI
HistoryAccurateDevelopers
-Aug 10, 2026
Fish Lab
In-game content
textaudio
No AI-generated images and I made all the music by hand. Some text may be translated with AI.
stonecodes
-Aug 10, 2026
勇桜 ~Escape from the Empire~
In-game content
audiotext
This game uses generative artificial intelligence in part to improve development efficiency. It is primarily utilized to assist with programming implementation and development tasks, as well as for generating BGM melodies and assisting in the creation of in-game messages. However, all final decisions regarding game specifications and quality control are made by the developer, and only AI-generated content that has been reviewed and adjusted by human hands is used.
ChomaGames
-Aug 8, 2026
Detour
Dev only
code
This game utilized AI in the writing of some of the game code scripts.
Jordan Witbeck
-Aug 8, 2026
Torque Trails: Beyond Limits
In-game content
art
Generative AI was used to assist in creating certain promotional artwork and the game's logo/title. These assets were manually edited, composited, and refined by the developer. All gameplay, code, vehicles, environments, UI, level design, and core game content were created manually by the developer.
Hidden Hitbox Studio
-Aug 8, 2026
Uncles
In-game content
artaudiocode
I used Grok CLI for coding and sprite generation. The process is very supervised (otherwise its really hard to debug) There are AI generated videos in the tutorial sections. AI was used to implement sound and music.
bittabutt
-Aug 8, 2026
LEG DAY: Four Steps Through Hell
In-game content
art
Generative tools were used during development to assist in creating selected pre-generated visual assets.All AI-assisted content was reviewed, edited, and integrated by the developer.
Yanis Scripts
-Aug 8, 2026
Duo Control
In-game content
art
Some visual assets and promotional artwork used in DuoControl were created or assisted using generative AI and were further refined by our development team. No generative AI is used during gameplay, and players cannot generate AI content within the game.
Emerge Studios
-Aug 8, 2026
Hetero-Genesis
In-game content
codetext
During the development of this game, we utilized generative AI tools to assist in the following areas: Code Development: Portions of game logic and system code were generated with AI assistance. All AI-generated code has been manually reviewed, adjusted, and integrated into the final product to ensure stability and performance. Multilingual Text Translation (English): The English localization—including UI, dialogues, and prompts—was initially drafted using AI translation. These drafts were then proofread and polished by professional translators to ensure natural language flow and cultural appropriateness. All AI-generated content has undergone rigorous human review and testing to meet our quality standards and deliver a great player experience. If you have any questions, please feel free to contact the developers.
Tianyang Studio
-Aug 8, 2026
SimulFactory:Robo fencing
In-game content
audio
Generative AI was utilized to compose the background music for this game. I instructed the AI to use string instruments, explained the overall mood of the game, and requested royalty-free music
SimulFactory
-Aug 8, 2026
Goblin Inferno Ride
In-game content
artaudio
AI tools were used to create certain loading screen images, background music and music for the game trailer. All of these Assets were reviewed and modified as necessary to ensure they comply with copyright and content guidelines.
NT4NT Group Inc.
-Aug 8, 2026
Cartouche Royale
In-game content
codetext
Generative AI was used during development as an assistance tool for code optimization, technical problem solving, and localization.
Development Unreal Creative
-Aug 8, 2026
Eclipse Renegade
In-game content
arttext
Parts of this game's assets were produced with the help of generative AI tools, then reviewed and edited by the developer before being included. This applies to: - Character and background artwork, UI art, and store/marketing images - Portions of the dialogue text - Translation into English, Simplified Chinese, Traditional Chinese, Korean, and Spanish The game does not generate any content while you play, and it never connects to an external AI service. Everything you see and hear ships with the build.
WhiteAge
-Aug 8, 2026
Epsilon Hyperpunk
In-game content
audioart
As an indie dev, I leveraged AI to create this game. Some voices are AI-generated. Concept art was generated for inspiration and then built from scratch.
n8tus
-Aug 8, 2026
Space Interface
In-game content
art
The drone images on the website and Steam game page, (not used in the actual game), were generated by AI. The Symbology of the in-game tactical display was generated by AI under close human supervision and iteration. The music in this game was not generated by AI.
Hbit LLC
-Aug 8, 2026
Not Monsters
Dev only
artcode
Not monsters was developed as a solo dev project, and AI was used with careful oversight to support the creative process for both art and code.
Actuator Digital
-Aug 8, 2026
Last Departure
In-game content
artcode
The cinematic artworks were created using AI and are based on my own concept sketches. They were used to reinforce the emotional atmosphere and my vision of the game world, while the game itself is designed entirely in hand-drawn pixel art. AI was used for programming
Nirmalan Rajakaruna (Raja Studios)
-Aug 8, 2026
Retrobot: 2085
Store/marketing
art
Key art for store page.
Supergonk
-Aug 8, 2026
agiori
In-game content
textart
We used artificial intelligence for localization translation and game coding and story illustration,trailer
hyeehyee
-Aug 8, 2026
Wild Magic
In-game content
art
Currently, this is used in music and the icons for items in the game. Icons and items should be changed before the full release.
Phoenixflare1579
-Aug 8, 2026
BattleDeck
In-game content
artaudiocode
BattleDeck uses AI tools in the following areas: Artwork, audio and as a development assistant during coding. All AI generated content has been reviewed and refined by the developer.
5Aces
-Aug 8, 2026
Abyssal Guardians
In-game content
audio
All voice content in Abyssal Guardians is recorded using actor's real voices but some content might be modified with AI to achieve certain styles that match our game.
Titan Interactive
-Aug 8, 2026
Rapax
Unclear
audio
Some background music
大複
-Aug 8, 2026
REBROOD
In-game content
artcode
Generative AI tools were used during the development of this game in the following ways: - Art creation: AI was used to assist in generating and refining visual art assets. - Mathematical computations: AI was used to perform complex mathematical calculations and to derive equations used in the game's systems. All AI-generated content was reviewed and integrated by the development team.
Bobrothers Studio
-Aug 7, 2026
Gravemaw
audio
Gravemaw's music was generated with Suno AI and its sound effects with Stable Audio Open, then edited by hand — trimmed, loop-pointed and mixed — before being placed in the game. Some store and marketing artwork was also produced with AI assistance. Every generated asset was reviewed by the developer before shipping. Nothing is generated while you play: the game runs fully offline and all content is baked into the build.
BEE STAR
-Aug 7, 2026
3,422 results
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