AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
19127
19,127
disclosures tracked
+553 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Action RPG
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
mythorune Live AI text | Pre-rendered AI Generated content was used in this game. Optionally, NPCs and Bosses can chat to you using LLMs if the host players have an ollama api instance open. If this is an issue I will remove the feature from the game. | Team Mythorune | - | Aug 11, 2026 | |
Lord of the Grind Store/marketing art | Steam Store Page Capsule Images are Created by AI. | Musa GUNGOR | - | Aug 11, 2026 | |
SAMBIRD In-game content audio | Some of the music in this game was created using generative AI tools. All other content — art, animation, writing and design — is made without generative AI. | Sbarb | - | Aug 11, 2026 | |
Abraxas Online In-game content art | Generative AI was used during development to create or assist with some pre-generated visual assets, including character, item, environment, and Steam store capsule, library, and marketing artwork. All output is selected, edited, integrated, and reviewed by the developer. No content is generated during gameplay. | Juan Micheli | - | Aug 11, 2026 | |
Dark Monastery In-game content art | Artwork, capsules for steam and some game UI screens background image in Options, Main Menu, Craft, Inventory | Torhonskyi Bohdan | - | Aug 11, 2026 | |
Pollo Diavolo In-game content text | We use generative AI for localization support. AI is not used for in-game content or gameplay. | Red-Squirg | - | Aug 11, 2026 | |
Potion Dealer In-game content art | Some of the Inventory images were generated using AI | Spectre17 | - | Aug 11, 2026 | |
时空大世界 In-game content arttextcode | This game was developed with the assistance of generative AI tools for certain content, including:
Some visual art assets (images/textures)
Some narrative and story text
Programming assistance
All AI-generated content has been reviewed, edited, and integrated by the developer to ensure final quality and stylistic consistency. | 冷漠乌鸦 | - | Aug 11, 2026 | |
InFlood In-game content text | Generative AI tools were used as an editorial and localization assistant for some written content in the game and on the Steam store page. All such text is reviewed, revised, and approved by the development team. The game does not use generative AI at runtime. | Ilya Maslennikov | - | Aug 8, 2026 | |
TowOrbs Unclear code | Coding | Exaltes | - | Aug 8, 2026 | |
Arch Rogue In-game content arttextcode | Arch Rogue was developed with extensive use of generative AI. Most of the game's code was written with AI assistance. The pixel-art sprites, tiles, animations, and store artwork were created with AI image-generation tools and then curated and integrated by the developer. Dialogue, quest text, and lore were AI-generated from developer-designed prompts and story structure. All AI content is created during development, not at runtime — the game does not generate any content with AI at runtime. | Matti Rita-Kasari | - | Aug 8, 2026 | |
Rapax Unclear audio | Some background music | 大複 | - | Aug 8, 2026 | |
Crawler 3D Unclear | Some assets have been created with the help of AI. | Wasdeq Games | - | Aug 7, 2026 | |
Liminal Angel In-game content art | During the development process, I use procedural and AI-based tools to assist with content creation. In all such cases, the final product reflects my own creativity and vision as a solo developer. Examples include utilizing AI tools to help generate and refine certain textures and 3D models in the game. | Qmpel Studio | - | Aug 7, 2026 | |
神临 Unclear art | Use AI to assist with openness and appropriately generate various game materials! | 青灯独酌 | - | Aug 7, 2026 | |
SummonFall In-game content artcode | Generative AI tools were used during development to assist with portions of the game’s code and to create or refine some pre-rendered 2D artwork, including character sprites and portraits, item icons, and environment assets. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate AI content or code during gameplay and does not connect to an external AI service during gameplay. | Gerald Panteria | - | Aug 7, 2026 | |
RunIn: Encounters In-game content art | Generative AI tools were used during development to create many pre-generated 3D models and textures, including armor, weapons, shields, and other equipment assets. Generative AI was also used to assist with some store and marketing artwork. All AI-assisted content was reviewed, selected, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to any external AI service while running. | The Green Vale | - | Aug 7, 2026 | |
Rélyora In-game content art | Relyora is independently developed on a limited budget. Some visuals were created with AI assistance, then carefully selected, edited, and integrated by hand. No AI is used in real time. If the game finds an audience, revenue will be reinvested into working with professional artists. | Steal | - | Aug 5, 2026 | |
Soulforge Legends In-game content art | Some of the art in SoulForge Legends was created with the help of generative AI tools. All of it was generated during development, then reviewed, edited and assembled by hand before shipping. Nothing is generated live while you play, and the game never sends your input to an AI service. | RaBBiT Studios | - | Aug 5, 2026 | |
aimRPG In-game content art | A few generated placeholder pixel art icons that will hopefully be gone by the time of the full official release. | crin | - | Aug 5, 2026 | |
My Life as a Spy Store/marketing art | Generative AI tools were used to create selected pre-generated visual concept art and marketing assets. All AI-assisted material is created before release and reviewed by the development team. The game does not generate AI content during gameplay and does not connect to external AI services during play. | Rather Clever Studios | - | Aug 5, 2026 | |
Nox Meld In-game content artaudio | Some models and music are generated by AI. | FSTGame | - | Aug 5, 2026 | |
Emergence In-game content arttextcode | Emergence uses generative AI as a development tool. It has been used to assist in the creation of certain visual assets (illustrations, icons, and concept art), text, and to help with software development and feature prototyping.
All content included in the game is reviewed, edited, approved, and ultimately authored by the developer. Generative AI is not used to create player-facing content during gameplay unless explicitly stated in the game's feature descriptions. | Katagena Labs | - | Aug 4, 2026 | |
Korovany: A Dzhva-Year Dream In-game content textcode | Parts of this game were made with AI assistance: the non-Russian text localizations and some of the source code were produced with an AI coding assistant and reviewed by the developer.
All 3D assets, artwork and audio are human-authored or licensed; the store images are rendered directly from the game's own 3D scenes.
No content is generated by AI while you play. | Tip-Top Studio | - | Aug 4, 2026 | |
Farmer and Ghost In-game content art | Some visual assets and promotional materials were initially created with the assistance of AI and then reviewed, edited, and integrated by the developer. All gameplay, game design, programming, balancing, and final content were created and curated by the developer. | Lê Trang Hoàng Huy | - | Aug 4, 2026 | |
Elemental Wizard Unclear art | This game uses AI generated images. | LPD | - | Aug 4, 2026 | |
Schizm In-game content codeaudio | Game code and some sound effects were created using generative AI. All art and music were created by very talented people. | Strombo Games | - | Aug 2, 2026 | |
Grainhold Store/marketing art | Artificial intelligence was used to create certain user interface elements and to modify the Steam capsule. Although the background of the Steam capsule comes directly from the game, the image was modified using artificial intelligence. | CreakGames | - | Aug 2, 2026 | |
ESCAPE FROM TOUHOU In-game content art | Generative AI technology is used in a supplementary capacity during the creation of some user interface assets.
Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction. | FIVE DUCK GAMES | - | Aug 1, 2026 | |
女魔王様、勇者を演じる In-game content art | This game uses AI-generated artwork for many character portraits and illustrations, as well as some store page assets (capsule images, logo) and trailer visuals. Core gameplay, game design, systems, and programming were created by the developer without AI assistance. | ゼクトラボ Lv10.jp | - | Aug 1, 2026 | |
赛博神话:悟空 Store/marketing art | Used for generating image information such as game covers and UI. | CyberMoonStudio | - | Aug 1, 2026 | |
三国无界 Store/marketing art | Some store page and marketing visual assets, such as capsule art, screenshots, thumbnails, and promotional video imagery, were created or enhanced with generative AI tools. The game does not use generative AI during gameplay and does not connect to external AI services. | WU HUI CHEN | - | Aug 1, 2026 | |
Survive The Oasis Store/marketing art | No AI was used in the game itself, only to generate marketing images and logos. | DHG Game Studio | - | Aug 1, 2026 | |
Ironweld In-game content textaudio | AI is used for localization and music arrangements built from our own recordings and very few are fully AI-generated. | 2071 Games | - | Jul 31, 2026 | |
The First Stranger In-game content codeart | Code:
With minimal AI code assistance for code completion, all code is ultimately reviewed and proofread by me.
Translation:
For languages other than Chinese, AI tools may be used to assist with translation.
Fine arts:
Two 3D monsters were modeled with the assistance of an AI generation model. | Mcdonald_balabababa | - | Jul 31, 2026 | |
Pawcel: Bounce In-game content | The game contains AI-generated assets. | Bauta Studio | - | Jul 30, 2026 | |
Realms Of Wands Live AI | AI Bosses and enemies | Byron Watkins | - | Jul 30, 2026 | |
Chud Crusade In-game content artaudiocodetext | This game uses AI extensively - from planning the project, to visual art, to audio, to coding the game, everything. | Shuriken Rose | - | Jul 30, 2026 | |
VERAKORIA In-game content audio | The game's music was generated using artificial intelligence. | Leakage Games | - | Jul 30, 2026 | |
Seyrfall Online In-game content art | We use generative AI to generate and enchance existing UI Assets as well as helping us generate our logos and sprites as we don't have a artist for this. | Shaken Studio | - | Jul 30, 2026 | |
Green Field Cube Island In-game content audiotext | Background Music (BGM): Some in-game background music tracks were generated using AI tools.
Localization: The game's text localization (translations into various languages) was produced or assisted by AI.
All AI-generated content was reviewed and curated by the developer before inclusion in the game. | Chodnii | - | Jul 30, 2026 | |
Lastlore Saga Unclear | LLMs were used to help create this game. The characters are human drawn. | 30 Minute Games | 19 | Jul 30, 2026 | |
水晶传说(Pantheons Clash: Crystal) In-game content art | Our assets come from the creativity of artists — AI is only used to help polish the background design. | Crystal Studio | - | Jul 30, 2026 | |
Captive 3000 In-game content artaudio | Includes AI and handcrafted artwork and audio | Twin-FX | - | Jul 29, 2026 | |
Everdeep Idle Dev only artcode | AI-assisted tools were used to help accelerate my solo-development, primarily for coding assistance and creating some placeholder or supporting visual assets. All game flavor, mechanics, systems, and were created and designed by me. | SeveredGD | - | Jul 29, 2026 | |
钟馗幸存者 In-game content art | This game uses generative AI tools (such as PixelLab) during development to create or assist with some pre-rendered pixel art: enemy/character sprites, UI panels, visual effects, and certain store or marketing stills.
There is no live generative AI during gameplay. The game does not generate images, text, or audio with AI while you play. | fanyifan | - | Jul 29, 2026 | |
一把菜刀打天下 Unclear | This game contains some assets produced with the assistance of AI tools | 社會菜刀 | - | Jul 29, 2026 | |
The Ancient Caverns In-game content artaudio | Some of the art and audio in The Ancient Caverns was created with the help of generative AI tools — including character and creature animations, item, weapon and environment art, and the musical soundtrack. All AI-assisted assets were reviewed, edited and integrated by the developer. The game does not generate any content with AI while you play; everything is fixed and created ahead of time. | Meridian Studios | - | Jul 25, 2026 | |
Province: Suroste In-game content textart | Generative AI was used during development to assist with a small portion of the game's code, improve and translate dialogue, and create or refine a limited number of sprite assets. All AI-assisted content was reviewed, edited, and integrated by the developer. No generative AI is used in real time during gameplay. | Ztry8 (AslanD) | - | Jul 25, 2026 | |
66 Lives In-game content art | AI was used for some asset/card art only. No live AI generation." | Comismele | - | Jul 25, 2026 |
1,331 results
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