AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+553 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Action RPG
TitleDisclosureCreatorSrcReviewsAdded
mythorune
Live AI
text
Pre-rendered AI Generated content was used in this game. Optionally, NPCs and Bosses can chat to you using LLMs if the host players have an ollama api instance open. If this is an issue I will remove the feature from the game.
Team Mythorune
-Aug 11, 2026
Lord of the Grind
Store/marketing
art
Steam Store Page Capsule Images are Created by AI.
Musa GUNGOR
-Aug 11, 2026
SAMBIRD
In-game content
audio
Some of the music in this game was created using generative AI tools. All other content — art, animation, writing and design — is made without generative AI.
Sbarb
-Aug 11, 2026
Abraxas Online
In-game content
art
Generative AI was used during development to create or assist with some pre-generated visual assets, including character, item, environment, and Steam store capsule, library, and marketing artwork. All output is selected, edited, integrated, and reviewed by the developer. No content is generated during gameplay.
Juan Micheli
-Aug 11, 2026
Dark Monastery
In-game content
art
Artwork, capsules for steam and some game UI screens background image in Options, Main Menu, Craft, Inventory
Torhonskyi Bohdan
-Aug 11, 2026
Pollo Diavolo
In-game content
text
We use generative AI for localization support. AI is not used for in-game content or gameplay.
Red-Squirg
-Aug 11, 2026
Potion Dealer
In-game content
art
Some of the Inventory images were generated using AI
Spectre17
-Aug 11, 2026
时空大世界
In-game content
arttextcode
This game was developed with the assistance of generative AI tools for certain content, including: Some visual art assets (images/textures) Some narrative and story text Programming assistance All AI-generated content has been reviewed, edited, and integrated by the developer to ensure final quality and stylistic consistency.
冷漠乌鸦
-Aug 11, 2026
InFlood
In-game content
text
Generative AI tools were used as an editorial and localization assistant for some written content in the game and on the Steam store page. All such text is reviewed, revised, and approved by the development team. The game does not use generative AI at runtime.
Ilya Maslennikov
-Aug 8, 2026
TowOrbs
Unclear
code
Coding
Exaltes
-Aug 8, 2026
Arch Rogue
In-game content
arttextcode
Arch Rogue was developed with extensive use of generative AI. Most of the game's code was written with AI assistance. The pixel-art sprites, tiles, animations, and store artwork were created with AI image-generation tools and then curated and integrated by the developer. Dialogue, quest text, and lore were AI-generated from developer-designed prompts and story structure. All AI content is created during development, not at runtime — the game does not generate any content with AI at runtime.
Matti Rita-Kasari
-Aug 8, 2026
Rapax
Unclear
audio
Some background music
大複
-Aug 8, 2026
Crawler 3D
Unclear
Some assets have been created with the help of AI.
Wasdeq Games
-Aug 7, 2026
Liminal Angel
In-game content
art
During the development process, I use procedural and AI-based tools to assist with content creation. In all such cases, the final product reflects my own creativity and vision as a solo developer. Examples include utilizing AI tools to help generate and refine certain textures and 3D models in the game.
Qmpel Studio
-Aug 7, 2026
神临
Unclear
art
Use AI to assist with openness and appropriately generate various game materials!
青灯独酌
-Aug 7, 2026
SummonFall
In-game content
artcode
Generative AI tools were used during development to assist with portions of the game’s code and to create or refine some pre-rendered 2D artwork, including character sprites and portraits, item icons, and environment assets. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate AI content or code during gameplay and does not connect to an external AI service during gameplay.
Gerald Panteria
-Aug 7, 2026
RunIn: Encounters
In-game content
art
Generative AI tools were used during development to create many pre-generated 3D models and textures, including armor, weapons, shields, and other equipment assets. Generative AI was also used to assist with some store and marketing artwork. All AI-assisted content was reviewed, selected, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to any external AI service while running.
The Green Vale
-Aug 7, 2026
Rélyora
In-game content
art
Relyora is independently developed on a limited budget. Some visuals were created with AI assistance, then carefully selected, edited, and integrated by hand. No AI is used in real time. If the game finds an audience, revenue will be reinvested into working with professional artists.
Steal
-Aug 5, 2026
Soulforge Legends
In-game content
art
Some of the art in SoulForge Legends was created with the help of generative AI tools. All of it was generated during development, then reviewed, edited and assembled by hand before shipping. Nothing is generated live while you play, and the game never sends your input to an AI service.
RaBBiT Studios
-Aug 5, 2026
aimRPG
In-game content
art
A few generated placeholder pixel art icons that will hopefully be gone by the time of the full official release.
crin
-Aug 5, 2026
My Life as a Spy
Store/marketing
art
Generative AI tools were used to create selected pre-generated visual concept art and marketing assets. All AI-assisted material is created before release and reviewed by the development team. The game does not generate AI content during gameplay and does not connect to external AI services during play.
Rather Clever Studios
-Aug 5, 2026
Nox Meld
In-game content
artaudio
Some models and music are generated by AI.
FSTGame
-Aug 5, 2026
Emergence
In-game content
arttextcode
Emergence uses generative AI as a development tool. It has been used to assist in the creation of certain visual assets (illustrations, icons, and concept art), text, and to help with software development and feature prototyping. All content included in the game is reviewed, edited, approved, and ultimately authored by the developer. Generative AI is not used to create player-facing content during gameplay unless explicitly stated in the game's feature descriptions.
Katagena Labs
-Aug 4, 2026
Korovany: A Dzhva-Year Dream
In-game content
textcode
Parts of this game were made with AI assistance: the non-Russian text localizations and some of the source code were produced with an AI coding assistant and reviewed by the developer. All 3D assets, artwork and audio are human-authored or licensed; the store images are rendered directly from the game's own 3D scenes. No content is generated by AI while you play.
Tip-Top Studio
-Aug 4, 2026
Farmer and Ghost
In-game content
art
Some visual assets and promotional materials were initially created with the assistance of AI and then reviewed, edited, and integrated by the developer. All gameplay, game design, programming, balancing, and final content were created and curated by the developer.
Lê Trang Hoàng Huy
-Aug 4, 2026
Elemental Wizard
Unclear
art
This game uses AI generated images.
LPD
-Aug 4, 2026
Schizm
In-game content
codeaudio
Game code and some sound effects were created using generative AI. All art and music were created by very talented people.
Strombo Games
-Aug 2, 2026
Grainhold
Store/marketing
art
Artificial intelligence was used to create certain user interface elements and to modify the Steam capsule. Although the background of the Steam capsule comes directly from the game, the image was modified using artificial intelligence.
CreakGames
-Aug 2, 2026
ESCAPE FROM TOUHOU
In-game content
art
Generative AI technology is used in a supplementary capacity during the creation of some user interface assets. Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction.
FIVE DUCK GAMES
-Aug 1, 2026
女魔王様、勇者を演じる
In-game content
art
This game uses AI-generated artwork for many character portraits and illustrations, as well as some store page assets (capsule images, logo) and trailer visuals. Core gameplay, game design, systems, and programming were created by the developer without AI assistance.
ゼクトラボ Lv10.jp
-Aug 1, 2026
赛博神话:悟空
Store/marketing
art
Used for generating image information such as game covers and UI.
CyberMoonStudio
-Aug 1, 2026
三国无界
Store/marketing
art
Some store page and marketing visual assets, such as capsule art, screenshots, thumbnails, and promotional video imagery, were created or enhanced with generative AI tools. The game does not use generative AI during gameplay and does not connect to external AI services.
WU HUI CHEN
-Aug 1, 2026
Survive The Oasis
Store/marketing
art
No AI was used in the game itself, only to generate marketing images and logos.
DHG Game Studio
-Aug 1, 2026
Ironweld
In-game content
textaudio
AI is used for localization and music arrangements built from our own recordings and very few are fully AI-generated.
2071 Games
-Jul 31, 2026
The First Stranger
In-game content
codeart
Code: With minimal AI code assistance for code completion, all code is ultimately reviewed and proofread by me. Translation: For languages other than Chinese, AI tools may be used to assist with translation. Fine arts: Two 3D monsters were modeled with the assistance of an AI generation model.
Mcdonald_balabababa
-Jul 31, 2026
Pawcel: Bounce
In-game content
The game contains AI-generated assets.
Bauta Studio
-Jul 30, 2026
Realms Of Wands
Live AI
AI Bosses and enemies
Byron Watkins
-Jul 30, 2026
Chud Crusade
In-game content
artaudiocodetext
This game uses AI extensively - from planning the project, to visual art, to audio, to coding the game, everything.
Shuriken Rose
-Jul 30, 2026
VERAKORIA
In-game content
audio
The game's music was generated using artificial intelligence.
Leakage Games
-Jul 30, 2026
Seyrfall Online
In-game content
art
We use generative AI to generate and enchance existing UI Assets as well as helping us generate our logos and sprites as we don't have a artist for this.
Shaken Studio
-Jul 30, 2026
Green Field Cube Island
In-game content
audiotext
Background Music (BGM): Some in-game background music tracks were generated using AI tools. Localization: The game's text localization (translations into various languages) was produced or assisted by AI. All AI-generated content was reviewed and curated by the developer before inclusion in the game.
Chodnii
-Jul 30, 2026
Lastlore Saga
Unclear
LLMs were used to help create this game. The characters are human drawn.
30 Minute Games
19Jul 30, 2026
水晶传说(Pantheons Clash: Crystal)
In-game content
art
Our assets come from the creativity of artists — AI is only used to help polish the background design.
Crystal Studio
-Jul 30, 2026
Captive 3000
In-game content
artaudio
Includes AI and handcrafted artwork and audio
Twin-FX
-Jul 29, 2026
Everdeep Idle
Dev only
artcode
AI-assisted tools were used to help accelerate my solo-development, primarily for coding assistance and creating some placeholder or supporting visual assets. All game flavor, mechanics, systems, and were created and designed by me.
SeveredGD
-Jul 29, 2026
钟馗幸存者
In-game content
art
This game uses generative AI tools (such as PixelLab) during development to create or assist with some pre-rendered pixel art: enemy/character sprites, UI panels, visual effects, and certain store or marketing stills. There is no live generative AI during gameplay. The game does not generate images, text, or audio with AI while you play.
fanyifan
-Jul 29, 2026
一把菜刀打天下
Unclear
This game contains some assets produced with the assistance of AI tools
社會菜刀
-Jul 29, 2026
The Ancient Caverns
In-game content
artaudio
Some of the art and audio in The Ancient Caverns was created with the help of generative AI tools — including character and creature animations, item, weapon and environment art, and the musical soundtrack. All AI-assisted assets were reviewed, edited and integrated by the developer. The game does not generate any content with AI while you play; everything is fixed and created ahead of time.
Meridian Studios
-Jul 25, 2026
Province: Suroste
In-game content
textart
Generative AI was used during development to assist with a small portion of the game's code, improve and translate dialogue, and create or refine a limited number of sprite assets. All AI-assisted content was reviewed, edited, and integrated by the developer. No generative AI is used in real time during gameplay.
Ztry8 (AslanD)
-Jul 25, 2026
66 Lives
In-game content
art
AI was used for some asset/card art only. No live AI generation."
Comismele
-Jul 25, 2026
1,331 results
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