GRAVE SLIDESteamThe store page capsule artwork was created using generative AI.
- Creator
- Hokkori Games
- Reviews
- -
- Added
- Sep 7, 2026
GRAVE SLIDESteamThe store page capsule artwork was created using generative AI.
Bridge Of The WildSteamGenerative AI tools were used to assist in the creation of certain pre-generated 2D artwork and visual assets during development. AI-assisted artwork is reviewed, edited, and integrated by the development team to maintain the game's intended visual style and quality. No generative AI content is created live during gameplay
Drag and ConquerSteamGame code and ui was assisted with Claude
幻世英雄传说SteamSome of the art scenes and music in this game are created using AI assistance.
Sekigahara 1600SteamSome artwork in this game, including background images, was made with the help of generative AI tools.
ALASHSteamIn ALASH, we utilized generative AI as a supplementary tool to assist in creating 2D art assets. Specifically, AI networks were used to help develop certain environment elements, textures, and background images to enhance the unique visual style of our alternate history setting. Please note that all game design, core mechanics, storyline, tower defense logic, and programming code were created entirely by hand by our development team. AI was used solely to support our artistic vision, ensuring that the integrity and soul of the gameplay remain entirely human-made.
Imperiums: The AmericasSteamGenerative AI tools were used to assist in the creation and refinement of some visual assets, including illustrations, user interface elements, and marketing materials.
WarlordSteamSome visual assets were created with the help of generative AI tools.
Three Kingdoms ReimaginedSteamSome pre-generated artwork and audio were created with generative AI during development. These outputs are integrated as fixed assets; the game does not generate content live during gameplay or connect to a third-party AI service during gameplay.
查尔诺卢斯基的办公室 Charnoluzky's OfficeSteamThis game features certain art assets that were generated with the assistance of AI. All such AI-assisted or AI-imitated artwork has been created with the consent of the original creator (which essentially means I fed my own drawings into the AI). All other content, including text, audio, and other materials, was produced without any AI involvement.
Three Kingdoms Heroic TalesSteamGenerative AI was used as a development aid to create and modify program code, produce some visual assets, and draft localized text. All AI-generated content has been reviewed, edited, and adjusted by the developer. No AI content is generated while the game is running.
The Child Who Serves the HanulSteamGenerative AI tools were used in creating the game's illustrations, artwork, cutscene images, map designs, and sound, as well as throughout development, and in writing and revising the story. All AI-assisted content was directed, reviewed, and finalized by our team.
Things That Happen on the Map - Realm SimulatorSteamAI assisted coding
Mandate 1600: The EastSteamGenerative AI tools are used during development to assist with selected art production and localization. All AI-assisted outputs are reviewed, edited, and approved by the development team before being integrated into the game. The game does not use generative AI at runtime, and no content is generated live or delivered directly to players as unreviewed AI output.
奇怪的三国模拟器SteamSome materials were generated with AI assistance
CRAGGFALLSteamWe are team of two with a design and development background. We have a combined decades experience shipping production-quality code and art. We use AI along with our other tools, like Blender, Substance, etc. to help us build our vision. We use AI in the early stage of concept development and prototyping, coding assistance, but everything that makes it in-game is hand-crafted and authored by us. The music is played by hand real instruments. All screen captures are 100% in-game with no alterations.
Twisted Three KingdomsSteamSome model using AI
STLN-决进者Steam部分角色配音及美术资产由AI生成,并通过人工审查,修改,整合
Rad New WorldSteamAI is used only as a supportive tool to upscale and refine specific background and environment art derived from our own 3D assets.
1200 BCSteamWe use AI to generate content for the game such as text descriptions, some images like npc portraits and ware items and to generate some stories to create immersion in the game. We also generate some voicing for dialogs using licensed voices. We also generate some other sounds such as sound effects (wind, sea waves) All content text, images, voices or sounds are reviewed manually by a human to verify the content and licensing aspects.
超能力不防弹Steam本作品使用了生成式人工智能生产了部分游戏资源、代码。
Roads of Da Vinci: In Search of OriginsSteamMarketing and assets.
Quiet HourSteamLocalization of simplified chinese and spanish were generated by ai. No artwork or sound were made by ai to my knowledge.
PolylithicSteamAI was used for translations.
The Team SevenSteamThe AI Programs Are Used Only For Voice Acting Purposes.
Worldline SimulatorSteam本作では、一部のアートワークの制作に生成AIツール(ChatGPT / OpenAI)を使用しています。 対象は武将の立ち絵、シナリオのキャッチ画像、および天候エフェクト画像で、いずれも 開発時に事前生成した静的な画像です。ゲームプレイ中に生成AIが呼び出されることはありません。 音楽・効果音・地図素材・フォントには生成AIを使用していません。
Vesper ObservatorySteamArt, textures, and sounds use both human work and AI generation.
Hundred Fires: OPEN VECTOR — Episode 1SteamSome graphic and sound assets included in the game were created using generative AI tools during development. The game does not use real-time generative AI and does not connect to external AI services during gameplay.
Missile Arsenal SimulatorSteamFinal decisions made by human hands and brains. Project is AI tools friendly
Idle Card WarsSteamAI-assisted
UniversiaTCGSteamGenerative artwork is used in the creation of part or full of assets that can not be generated by the game engine. AI is used in the drafting of art and writing before it is reviewed and heavily edited.
GovernorSteamSome of the pre-rendered 2D art shipped with the game (era intermission illustrations, panel icons, campaign cover images and the Economic Association hall with economist portraits) was produced with generative image tools (fal.ai, Krea) from prompts authored by the developer, then post-processed by hand and by scripts in tools/. No generative AI is used at runtime. The game's simulation code, UI, isometric city renderer, world map (built from Natural Earth data) and all text, including the three interface languages, are authored by the developer.
CydonManSteamGenerative AI was used to create the game's artwork, audio, localization, and promotional materials. All AI-generated content was personally reviewed, selected, directed, and refined by the developer before being included in the game. No generative AI is used during gameplay.
琳琅商传SteamAI was used to assist with the English localization.
Ancient Bloods: Shadowborn RisingSteamAs an independent developer/publisher, AI-assisted tools have been used selectively to support presentation and marketing workflows, not to replace the game’s creative direction or development. The game itself is designed, directed, developed, coded, and assembled by human creators. Core gameplay systems, level design, story direction, implementation, and development decisions are not generated by AI.
States of PowerSteamGame includes translations made with AI tools
For the Fatherland: Chronicle of Park Chung-heeSteamAssisted by AI for code development, optimization, bug fixing, select visual assets, music creation, and English localization.
CAPITALIUMSteamThis game uses AI-generated art and audio assets created during development.
TMR simulatorSteamAi使用声明 1.书籍部分:基于原著、电影、网络已有的设定、在图书店拍的照片或者文手老师的文字设定,用ai生成3/4侧比较写实的书籍照片。其余部分为手绘。有一些基于参考图片。 2.协助代码
My Life as a SpySteamGenerative AI tools were used to create selected pre-generated visual concept art and marketing assets. All AI-assisted material is created before release and reviewed by the development team. The game does not generate AI content during gameplay and does not connect to external AI services during play.
CivEconomy - Future LeaderSteamCivEconomy: Future Leader uses locally-running AI for two optional gameplay features. All AI processing runs entirely on the player's machine — no data is sent to external servers. Text AI (Command Processing): An on-device language model (Llama 3.2 1B via Ollama) interprets natural language player commands and classifies them into game actions. A keyword-matching fallback system works identically without AI enabled. Image AI (Chieftain Portraits): An on-device Stable Diffusion 1.5 model generates decorative chieftain portrait images. These are purely cosmetic with no gameplay impact. Both features are completely optional. The game is fully functional and playable without any AI features active.
Launch WindowSteamThis game uses pre-generated AI content for a small number of UI button press sound effects created during development using ElevenLabs. These audio assets are included in the shipped game and do not generate dynamically during gameplay. The game does not use live generative AI to create player-facing content while the game is running.
Rewritten: Chasing HistorySteamThe artwork is AI generated. AI was used in some programming instances.
Rhodian ExodusSteamAI mainly used to generate images and icons. Some usage in automated testing.
星塔游戈 Celestial SentinelSteamDuring the process of production, generative AI may be used in following processes: coding and debugging, production of conceptual art of game assets, production of rough models of game assets, production of simple animation effects, restoration of image, audio or video quality, localization and translation. All AI generated game assets that appear directly in game are revised and finalized by real human artists.
Succubi of ByzantionSteamThis game was created by a solo developer with substantial help from generative AI tools. Every output was reviewed by hand. Code: Claude Opus 4.8, Claude Fable 5.0 Writing & translation: Claude Opus 4.8, Gemini Pro 3.1 Graphics: Gemini Nano Banana 2 Music: Claude Opus 4.8 Video: Gemini Omni
IfStationSteamIt was used for an image included in the game.
Ruler of EmpiresSteamGame contains images of units, buildings, characters, UI elements and backgrounds generated by AI.
Black Stars - The M87 ConflictSteam3d Models for Space Ships created with Meshy. cooperation in Thinking, design and balance. C# coding. Unity Editor Agent for crafting suns and planets out of bought Unity Asset Store Assets.
The MandateSteamNone of the game's artwork, audio, or imagery is AI-generated. Portraits, interface, and all store and marketing art are hand-authored vector and procedural work, and that is a hard rule of the project. We do use AI assistance during development for writing and code, including drafting store text and the scripts that lay out our marketing art, all of it reviewed and edited by hand. No image-generation models are used anywhere, in the game or in its marketing. Dialogue and narration are generated at runtime by a small language model running entirely on the player's machine. Nothing is sent to any server. The model has no authority over the game: a deterministic simulation decides every outcome, fact, and number, and the model only phrases scenes from state the engine hands it. Its output is structurally constrained and validated against the simulation before it appears, and invalid output is rejected. Prompts and validation keep generated text within the game's fiction and its PG-13 register. Player-typed orders go only to the local model and never leave the machine.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
GRAVE SLIDE Store/marketing art | The store page capsule artwork was created using generative AI. | Hokkori Games | - | Sep 7, 2026 | |
Bridge Of The Wild In-game content art | Generative AI tools were used to assist in the creation of certain pre-generated 2D artwork and visual assets during development. AI-assisted artwork is reviewed, edited, and integrated by the development team to maintain the game's intended visual style and quality. No generative AI content is created live during gameplay | Favor Games | - | Sep 4, 2026 | |
Drag and Conquer Dev only code | Game code and ui was assisted with Claude | Grawr | - | Sep 4, 2026 | |
幻世英雄传说 In-game content artaudio | Some of the art scenes and music in this game are created using AI assistance. | 唐汉昌荣工作室 | - | Sep 3, 2026 | |
Sekigahara 1600 In-game content art | Some artwork in this game, including background images, was made with the help of generative AI tools. | ShunGumma | - | Sep 3, 2026 | |
ALASH In-game content art | In ALASH, we utilized generative AI as a supplementary tool to assist in creating 2D art assets. Specifically, AI networks were used to help develop certain environment elements, textures, and background images to enhance the unique visual style of our alternate history setting. Please note that all game design, core mechanics, storyline, tower defense logic, and programming code were created entirely by hand by our development team. AI was used solely to support our artistic vision, ensuring that the integrity and soul of the gameplay remain entirely human-made. | YERKEBULAN TOKTARKHAN | - | Sep 3, 2026 | |
Imperiums: The Americas Store/marketing art | Generative AI tools were used to assist in the creation and refinement of some visual assets, including illustrations, user interface elements, and marketing materials. | Kube Games | - | Sep 2, 2026 | |
Warlord In-game content art | Some visual assets were created with the help of generative AI tools. | Baby War Elephant | - | Sep 1, 2026 | |
Three Kingdoms Reimagined In-game content artaudio | Some pre-generated artwork and audio were created with generative AI during development. These outputs are integrated as fixed assets; the game does not generate content live during gameplay or connect to a third-party AI service during gameplay. | Jeremy Cabaccang | - | Sep 1, 2026 | |
查尔诺卢斯基的办公室 Charnoluzky's Office In-game content art | This game features certain art assets that were generated with the assistance of AI. All such AI-assisted or AI-imitated artwork has been created with the consent of the original creator (which essentially means I fed my own drawings into the AI). All other content, including text, audio, and other materials, was produced without any AI involvement. | EgraphonGames | - | Sep 1, 2026 | |
Three Kingdoms Heroic Tales In-game content arttext | Generative AI was used as a development aid to create and modify program code, produce some visual assets, and draft localized text. All AI-generated content has been reviewed, edited, and adjusted by the developer. No AI content is generated while the game is running. | hizaniya games | - | Sep 1, 2026 | |
The Child Who Serves the Hanul In-game content artaudiotext | Generative AI tools were used in creating the game's illustrations, artwork, cutscene images, map designs, and sound, as well as throughout development, and in writing and revising the story. All AI-assisted content was directed, reviewed, and finalized by our team. | Seungjun Lee | - | Aug 31, 2026 | |
Things That Happen on the Map - Realm Simulator Dev only code | AI assisted coding | Lysemin | - | Aug 29, 2026 | |
Mandate 1600: The East In-game content arttext | Generative AI tools are used during development to assist with selected art production and localization. All AI-assisted outputs are reviewed, edited, and approved by the development team before being integrated into the game. The game does not use generative AI at runtime, and no content is generated live or delivered directly to players as unreviewed AI output. | RM GAME | - | Aug 29, 2026 | |
奇怪的三国模拟器 Unclear | Some materials were generated with AI assistance | 游戏方程工作室 | - | Aug 29, 2026 | |
CRAGGFALL In-game content artcodeaudio | We are team of two with a design and development background. We have a combined decades experience shipping production-quality code and art. We use AI along with our other tools, like Blender, Substance, etc. to help us build our vision. We use AI in the early stage of concept development and prototyping, coding assistance, but everything that makes it in-game is hand-crafted and authored by us. The music is played by hand real instruments. All screen captures are 100% in-game with no alterations. | SynthForm Studios | - | Aug 28, 2026 | |
Twisted Three Kingdoms Unclear | Some model using AI | Seasonbean Team | - | Aug 28, 2026 | |
STLN-决进者 In-game content artaudio | 部分角色配音及美术资产由AI生成,并通过人工审查,修改,整合 | 终灭龙工作室 | - | Aug 28, 2026 | |
Rad New World In-game content art | AI is used only as a supportive tool to upscale and refine specific background and environment art derived from our own 3D assets. | frontline: Games Series | - | Aug 25, 2026 | |
1200 BC In-game content arttextaudio | We use AI to generate content for the game such as text descriptions, some images like npc portraits and ware items and to generate some stories to create immersion in the game.
We also generate some voicing for dialogs using licensed voices.
We also generate some other sounds such as sound effects (wind, sea waves)
All content text, images, voices or sounds are reviewed manually by a human to verify the content and licensing aspects. | Xno Games Studio | - | Aug 24, 2026 | |
超能力不防弹 In-game content artcode | 本作品使用了生成式人工智能生产了部分游戏资源、代码。 | 哨子工作室 | - | Aug 24, 2026 | |
Roads of Da Vinci: In Search of Origins Unclear | Marketing and assets. | 8floor ltd | - | Aug 23, 2026 | |
Quiet Hour In-game content text | Localization of simplified chinese and spanish were generated by ai. No artwork or sound were made by ai to my knowledge. | FAB | - | Aug 23, 2026 | |
Polylithic In-game content text | AI was used for translations. | polyperfect | 152 | Aug 22, 2026 | |
The Team Seven In-game content audio | The AI Programs Are Used Only For Voice Acting Purposes. | ReLibrary Interactive | - | Aug 22, 2026 | |
Worldline Simulator In-game content art | 本作では、一部のアートワークの制作に生成AIツール(ChatGPT / OpenAI)を使用しています。
対象は武将の立ち絵、シナリオのキャッチ画像、および天候エフェクト画像で、いずれも
開発時に事前生成した静的な画像です。ゲームプレイ中に生成AIが呼び出されることはありません。
音楽・効果音・地図素材・フォントには生成AIを使用していません。 | TANUKICODE | - | Aug 22, 2026 | |
Vesper Observatory In-game content artaudio | Art, textures, and sounds use both human work and AI generation. | Vesper Stellar Games | - | Aug 22, 2026 | |
Hundred Fires: OPEN VECTOR — Episode 1 In-game content artaudio | Some graphic and sound assets included in the game were created using generative AI tools during development. The game does not use real-time generative AI and does not connect to external AI services during gameplay. | David Amado Fernández | - | Aug 20, 2026 | |
Missile Arsenal Simulator Dev only | Final decisions made by human hands and brains. Project is AI tools friendly | Tea & Cake Games | - | Aug 19, 2026 | |
Idle Card Wars Unclear | AI-assisted | FireFly Studio | - | Aug 16, 2026 | |
UniversiaTCG In-game content arttext | Generative artwork is used in the creation of part or full of assets that can not be generated by the game engine. AI is used in the drafting of art and writing before it is reviewed and heavily edited. | Toad & Luck Dragon | - | Aug 16, 2026 | |
Governor In-game content arttext | Some of the pre-rendered 2D art shipped with the game (era intermission illustrations, panel icons, campaign cover images and the Economic Association hall with economist portraits) was produced with generative image tools (fal.ai, Krea) from prompts authored by the developer, then post-processed by hand and by scripts in tools/. No generative AI is used at runtime. The game's simulation code, UI, isometric city renderer, world map (built from Natural Earth data) and all text, including the three interface languages, are authored by the developer. | Daniling | - | Aug 14, 2026 | |
CydonMan In-game content artaudiotext | Generative AI was used to create the game's artwork, audio, localization, and promotional materials. All AI-generated content was personally reviewed, selected, directed, and refined by the developer before being included in the game. No generative AI is used during gameplay. | YesNine | - | Aug 14, 2026 | |
琳琅商传 In-game content text | AI was used to assist with the English localization. | 花花 | - | Aug 12, 2026 | |
Ancient Bloods: Shadowborn Rising Dev only | As an independent developer/publisher, AI-assisted tools have been used selectively to support presentation and marketing workflows, not to replace the game’s creative direction or development.
The game itself is designed, directed, developed, coded, and assembled by human creators. Core gameplay systems, level design, story direction, implementation, and development decisions are not generated by AI. | 01 Aspects | - | Aug 11, 2026 | |
States of Power In-game content text | Game includes translations made with AI tools | Sarunas | - | Aug 11, 2026 | |
For the Fatherland: Chronicle of Park Chung-hee In-game content artaudiotext | Assisted by AI for code development, optimization, bug fixing, select visual assets, music creation, and English localization. | KMS STUDIO | - | Aug 8, 2026 | |
CAPITALIUM In-game content artaudio | This game uses AI-generated art and audio assets created during development. | WinFive Games | - | Aug 8, 2026 | |
TMR simulator Store/marketing artcode | Ai使用声明
1.书籍部分:基于原著、电影、网络已有的设定、在图书店拍的照片或者文手老师的文字设定,用ai生成3/4侧比较写实的书籍照片。其余部分为手绘。有一些基于参考图片。
2.协助代码 | YUTOO | - | Aug 7, 2026 | |
My Life as a Spy Store/marketing art | Generative AI tools were used to create selected pre-generated visual concept art and marketing assets. All AI-assisted material is created before release and reviewed by the development team. The game does not generate AI content during gameplay and does not connect to external AI services during play. | Rather Clever Studios | - | Aug 5, 2026 | |
CivEconomy - Future Leader Live AI textart | CivEconomy: Future Leader uses locally-running AI for two optional gameplay features. All AI processing runs entirely on the player's machine — no data is sent to external servers.
Text AI (Command Processing): An on-device language model (Llama 3.2 1B via Ollama) interprets natural language player commands and classifies them into game actions. A keyword-matching fallback system works identically without AI enabled.
Image AI (Chieftain Portraits): An on-device Stable Diffusion 1.5 model generates decorative chieftain portrait images. These are purely cosmetic with no gameplay impact.
Both features are completely optional. The game is fully functional and playable without any AI features active. | lekCurts Studio | - | Aug 5, 2026 | |
Launch Window In-game content audio | This game uses pre-generated AI content for a small number of UI button press sound effects created during development using ElevenLabs. These audio assets are included in the shipped game and do not generate dynamically during gameplay. The game does not use live generative AI to create player-facing content while the game is running. | Ben Hamilton | - | Aug 1, 2026 | |
Rewritten: Chasing History In-game content artcode | The artwork is AI generated. AI was used in some programming instances. | GB | - | Jul 31, 2026 | |
Rhodian Exodus In-game content art | AI mainly used to generate images and icons. Some usage in automated testing. | Kostas Kougios | - | Jul 30, 2026 | |
星塔游戈 Celestial Sentinel In-game content artaudiocodetext | During the process of production, generative AI may be used in following processes: coding and debugging, production of conceptual art of game assets, production of rough models of game assets, production of simple animation effects, restoration of image, audio or video quality, localization and translation. All AI generated game assets that appear directly in game are revised and finalized by real human artists. | 野象游戏工作室 Elephas Game Studio | - | Jul 30, 2026 | |
Succubi of Byzantion In-game content artaudiotextcode | This game was created by a solo developer with substantial help from generative AI tools. Every output was reviewed by hand.
Code: Claude Opus 4.8, Claude Fable 5.0
Writing & translation: Claude Opus 4.8, Gemini Pro 3.1
Graphics: Gemini Nano Banana 2
Music: Claude Opus 4.8
Video: Gemini Omni | Jan Martinek | - | Jul 27, 2026 | |
IfStation In-game content art | It was used for an image included in the game. | OddBrain | - | Jul 25, 2026 | |
Ruler of Empires In-game content art | Game contains images of units, buildings, characters, UI elements and backgrounds generated by AI. | Mehmet Sefa KARATAŞ | - | Jul 25, 2026 | |
Black Stars - The M87 Conflict In-game content artcode | 3d Models for Space Ships created with Meshy.
cooperation in Thinking, design and balance.
C# coding.
Unity Editor Agent for crafting suns and planets out of bought Unity Asset Store Assets. | Robin Krause | - | Jul 25, 2026 | |
The Mandate Live AI textcode | None of the game's artwork, audio, or imagery is AI-generated. Portraits, interface, and all store and marketing art are hand-authored vector and procedural work, and that is a hard rule of the project. We do use AI assistance during development for writing and code, including drafting store text and the scripts that lay out our marketing art, all of it reviewed and edited by hand. No image-generation models are used anywhere, in the game or in its marketing.
Dialogue and narration are generated at runtime by a small language model running entirely on the player's machine. Nothing is sent to any server. The model has no authority over the game: a deterministic simulation decides every outcome, fact, and number, and the model only phrases scenes from state the engine hands it. Its output is structurally constrained and validated against the simulation before it appears, and invalid output is rejected. Prompts and validation keep generated text within the game's fiction and its PG-13 register. Player-typed orders go only to the local model and never leave the machine. | SyntiaGames | - | Jul 23, 2026 |