AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+401 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Base Building
TitleDisclosureCreatorSrcReviewsAdded
Alive as a Service
Dev only
code
During development, AI tools were used to help review and debug parts of the code
koby
-Aug 12, 2026
Ultracode
Dev only
codeartaudio
Development is AI-assisted: source code, the procedural asset factories (meshes, MetaSound hero sounds, code-driven UMG) and docs are written with AI tooling under human review in-repo. No external generative-AI image/audio assets are imported; everything ships from the code-authored pipeline.
Lava Block
-Aug 11, 2026
Frontier Protocol
Dev only
code
During development, as a solo developer, Claude Code was especially helpful for debugging, development and testing. There is no LLM usage within Frontier Protocol and no external connection is required to play Frontier Protocol.
William Radcliffe
-Aug 11, 2026
Resonurgy
In-game content
art
Generative AI was used as part of the development pipeline for selected 2D icons and some 3D model source assets. All included assets were reviewed, edited, optimized, and integrated by the developer.
Manafold Studio
-Aug 11, 2026
Dice Factory
In-game content
text
Dice Factory is translated to English & French by me. For all the other languages, I was helped by AI.
mrTodo
-Aug 11, 2026
Desert Struggle
In-game content
audiotext
The game contains a few voice lines that where generated using a text-to-speech service. I assume this service used some sort of gen-AI. For some translations an AI was used for proofreading.
CrashDumpSoftware
-Aug 11, 2026
守护我的大火箭
In-game content
textart
We use AI to assist with localization and to create some of the comics used for in-game tutorials.
Gugu Studio
-Aug 11, 2026
SkyFab
In-game content
artcode
"AI tools (LLMs and image generators) were used to assist in writing/optimizing C# scripts and generating minor 2D visual assets (e.g., UI or achievement icons). All AI-assisted content was strictly reviewed, modified, and integrated manually by the developer."
Oltimo Games
-Aug 11, 2026
Waking Elara
In-game content
arttext
Some 3D assets in this game were created with the help of AI generation tools, then edited, retextured and integrated by hand. Parts of the written text, including store page copy and in-game text translations, were drafted with AI assistance and reviewed by the developer. No content is generated live while you play, and no AI-generated voice acting is used. Everything is created and checked before release.
MutlakGame
-Aug 10, 2026
Harvesys: Farming Factory
In-game content
audioarttext
Some BGM are AI-generated. Additionally, some textures were AI-generated based on human designs and fully refined by hand. AI tools were also used for translation and general development assistance.
W77Games
-Aug 8, 2026
Next Level: Tower Defense
In-game content
artcode
This game uses generative artificial intelligence in its development. Some visual assets — including character sprites, unit artwork, and related game graphics — were created or assisted with generative AI tools and then integrated into the game. AI was also used during development to assist with programming and production workflows. Generative AI is not used to create content live during gameplay. The game does not connect to external AI services while you are playing.
Ronnie
-Aug 8, 2026
Golf Course Architect Tycoon
In-game content
audioart
AI was used to assist in the generation of music, and some art assets.
Top Shop Technology
-Aug 8, 2026
Procession Engine
In-game content
artaudiocode
Procession Engine is a hand-designed game that uses AI tools to speed up development. Every card, faction, and system was designed, balanced, and playtested by its developer. Generative AI tools were used under human direction as part of the production pipeline: 2D artwork (card illustrations and icons) and 3D model bases were generated to the developer's specifications and then reviewed, curated, and integrated by hand. Sound effects were produced with AI audio tools and individually selected and mixed. Portions of the game code were written with AI assistance and reviewed by a human. No AI content is generated at runtime.
Not Applicable Games
-Aug 8, 2026
CircuitVeil
In-game content
textart
Narrative dialogue and story text were generated with AI assistance. Placeholder textures generated with AI appear in store page screenshots and marketing assets.
Tylerlee Burhans
-Aug 8, 2026
Architecture & Design
Unclear
artaudio
The layout of some graphics and one soundtrack.
Christopher Brehmer
-Aug 7, 2026
Zombie Cropse
In-game content
artaudiotext
Generative AI tools were used during development to create portions of the game’s artwork,sound and localization. Each AI-assisted asset was reviewed, edited, palette-matched, and curated by the developer.
YCF Productions
-Aug 7, 2026
LostMan
Store/marketing
art
This game contains pre-rendered AI-assisted artwork and marketing assets that were reviewed and edited by the developer. No live AI-generated content is produced during gameplay.
JKDolbi
-Aug 7, 2026
Ashen Throne
In-game content
arttext
Some of the game's 2D artwork (illustrations, icons, and backgrounds) was created with the assistance of generative AI tools and then curated and edited by the development team. Some non-English text is translated with AI assistance and reviewed before shipping. No AI content is generated live during gameplay.
Ashen Throne Games
-Aug 7, 2026
Dawnkeep
Dev only
codetext
AI tools were used as assistive tools during development, specifically for code writing and text proofreading. No AI-generated content is used in the game's art assets, sound effects, or music.
Zang
-Aug 7, 2026
Venusville - Prologue
In-game content
audio
The voice of R.E.I.K.A, the AI companion character, is generated using AI text-to-speech technology same as the voice lines of the end dialogue; all other game content — code, art, design, and writing — is handmade.
Orbit Start Studios
-Aug 6, 2026
Grave Orbit
Dev only
AI-assisted tools were used during development. All final content was reviewed and approved by the developer. No AI content is generated during gameplay.
Polarity Games
-Aug 5, 2026
Calcination
Store/marketing
codeart
AI is used in this project to accelerate coding and assisted in generating some of the marketing material.
Alchemic Productions
-Aug 5, 2026
Throneguard: Last Stand
Store/marketing
art
Pre-generated AI image tools were used to assist in creating concepts and final assets for the game's logo, store capsule images, and promotional graphics. No live-generated AI content is used within the actual gameplay.
Ahmet Enes Cakir
-Aug 5, 2026
Catnip Wars
In-game content
artcode
I had a clear vision of what I wanted my game to be but lacked certain technical skills so Ai was used to assist me in creating the characters and turret meshes as well as programming. I purchased assets from multiple artists as I fully believe in supporting the arts, however certain things I had to make myself and couldn't afford to commission an artist.
Ender Knight
-Aug 5, 2026
Dead Extraction
In-game content
artaudiocode
Ai was significantly used in art, programming, music
bleachmama
-Aug 5, 2026
Bar Tycoon
In-game content
artaudiotext
Bar Baron's game design, code, simulation systems, balance and all in-game text are written by hand.Generative AI was used as a production tool in two places: some of the game's 3D props-furniture, bar equipment, kitchen and decor items-were produced with AI tools, and part of the soundtrack is AI-generated music. Those props were made specifically for Bar Baron, following our own art direction, and were then reviewed, optimized and placed by hand-this is not a game assembled from generic asset packs. Character models are not AI-generated. Nothing is generated while you play. The game runs no generative AI at runtime: every system, every event and every number in the simulation was authored by a person.
Dorean Games
-Aug 5, 2026
Kron Wars
In-game content
art
Some visual assets in Kron Wars — including spaceship designs, environment artwork, and promotional videos — were created with the assistance of generative AI tools. All AI-generated content has been reviewed, curated, and integrated by our development team. No AI is used to generate gameplay content, in-game text, or player-facing decisions at runtime.
Alien Bulb
-Aug 5, 2026
Takeout Mania
Dev only
AI was used throughout to assist in the development of this game.
Alagesia
-Aug 4, 2026
Soul Merger
In-game content
art
Graphic assets such as sprites and decorations are created with AI tools, then refined by hand in software like Photoshop. Videos follow the same process. Music and sound effects contain no AI-generated content.
Keya Labs
-Aug 4, 2026
Lifelines
In-game content
text
The game’s localization was primarily supported by AI tools, with human review where needed.
ToKa Games
-Aug 4, 2026
Heretic's Fork - RAPTURE
In-game content
text
Steam page localized via AI. Everything else has been human-made.
9FingerGames
-Aug 4, 2026
无限数字工厂
Store/marketing
art
The game’s store page uses some AI-generated artwork, but the game itself does not contain any AI-generated images.
Starchase Games
-Aug 2, 2026
Fame & Fear: Dungeon Architect
Unclear
art
Some images are maded with AI
Wasdlab
-Aug 2, 2026
Unburied
In-game content
artaudiocode
AI-assisted tools were used during development to help produce some 2D art assets (character and enemy artwork, UI icons), sound effects, voice lines, and supporting code. All AI-assisted content was created before release and reviewed by the development team. The game does not generate any content or code in real time during gameplay, and it does not connect to any external AI service while playing.
Far Anchor
-Aug 2, 2026
Grainhold
Store/marketing
art
Artificial intelligence was used to create certain user interface elements and to modify the Steam capsule. Although the background of the Steam capsule comes directly from the game, the image was modified using artificial intelligence.
CreakGames
-Aug 2, 2026
Twigs and Firewood
In-game content
art
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Meridian Studios
-Aug 1, 2026
Palisade
In-game content
textcode
Generative AI tools assisted with portions of development, including some player-facing UI, tutorial and campaign text, and implementation code. All output was reviewed and edited by the developer. The game does not generate AI content while running. Maps and terrain are generated using deterministic procedural algorithms and public-domain geographic data. Audio uses licensed recordings and conventional synthesis/editing, not generative AI.
Aulot Games
-Aug 1, 2026
Re:BirthStone ~誕生石物語~
In-game content
art
Some pre-generated artwork and visual assets used in the game and its store and marketing materials were created with generative AI tools, then selected, edited, and integrated by the development team. The game does not generate AI content during gameplay and does not connect to external AI services while you play.
Re:BirthStone Project
-Aug 1, 2026
Mega Dig
In-game content
art
Some artwork in this game was edited with the assistance of generative AI tools as part of the development process.
Sergey Bedrosyants
-Aug 1, 2026
Survive The Oasis
Store/marketing
art
No AI was used in the game itself, only to generate marketing images and logos.
DHG Game Studio
-Aug 1, 2026
The Five Monks
In-game content
arttext
Generative AI tools were used during the development of The Five Monks as follows: - Illustrations, icons, and in-game object art: initial images were generated with AI tools, then revised and finalized by hand by the development team. These edited assets ship with the game. - Creature and character concepts: AI outputs were used as visual reference only. The final in-game art was recreated from scratch by the development team to fit the game's art direction. - Store page text: portions were drafted with AI assistance and then edited by the team. The game's music was composed by the development team without generative AI.
Mad Goblins
-Jul 31, 2026
Mountainhall
In-game content
artaudio
Currently I am developing this game as a solo self-funded "indie dev" and games need a lot of assets to be fun. I currently have used free (Creative Commons Zero) assets for audio, and generative AI for some placeholders in the game. I am currently in the process of finding both audio and visual artists to replace the AI generated assets, it takes time and resources, but ultimately I want all the assets to be hand authored by humans.
Deepmountain Studios
-Jul 31, 2026
Tiny Chef
In-game content
art
Some of the placeholder art currently in Tiny Chef was generated with AI tools while the game is in development. It is temporary and is being replaced with final artwork drawn by a human artist.
Brydon Creative Inc.
-Jul 30, 2026
Voxel Dynasties
In-game content
art
Generative AI was used during development to create some pre-generated graphical content. This includes several user interface icons used in the game and the hero banner displayed on the Steam store page. The game does not generate any content using AI during runtime.
Felix Kempin
-Jul 30, 2026
Gunmetal Orbit
In-game content
artaudio
Some of Gunmetal Orbit's art and audio assets - including concept art used to build 3D models, UI icons, sound effects, and the store page key art - were created during development with the help of generative AI tools, then curated, edited, and integrated by the developers. All gameplay code and game design are human-made, and the game does not generate any AI content while you play.
Austin Spraggins
-Jul 30, 2026
Crownbane
In-game content
artaudio
The game's art and audio content — including visual assets, UI elements, and store page artwork — was generated with the assistance of AI tools during development and then refined by the team. All AI-generated content was created during development; the game does not generate content while you play.
ioStudios
-Jul 30, 2026
Rhodian Exodus
In-game content
art
AI mainly used to generate images and icons. Some usage in automated testing.
Kostas Kougios
-Jul 30, 2026
星塔游戈 Celestial Sentinel
In-game content
artaudiocodetext
During the process of production, generative AI may be used in following processes: coding and debugging, production of conceptual art of game assets, production of rough models of game assets, production of simple animation effects, restoration of image, audio or video quality, localization and translation. All AI generated game assets that appear directly in game are revised and finalized by real human artists.
野象游戏工作室 Elephas Game Studio
-Jul 30, 2026
Age of Bricks
In-game content
codeaudio
Generative AI coding models (Claude Code) used to assist with development. Including code that renders background music using MIDI-as-code tracks.
stoggi
-Jul 30, 2026
Low-Budget Repairs
In-game content
textaudioart
AI was used for some translations, music, and visual assets. The game does not create AI-generated content during gameplay, and AI was not used to write the game’s code.
Gray2RGB
-Jul 30, 2026
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