AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+401 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Choose Your Own Adventure
TitleDisclosureCreatorSrcReviewsAdded
Verilight
In-game content
artaudiotextcode
Verilight incorporates generative AI as part of its development pipeline for creating draft artwork, music, text, and programming assistance. All AI-generated material is manually reviewed, edited, refined, and integrated by the developer before being included in the final game. Artwork is transformed into the game's pixel-art style, music is manually arranged and adapted for each biome, and code is reviewed and modified before implementation. The game does not generate AI content during gameplay and does not connect to external AI services.
Notter Animations
-Aug 11, 2026
I Transmigrated to Another World to Become the Overlord ——Stop Fighting Over Me
Live AI
text
This game adopts generative AI technology to provide players with real-time interactive text dialogue with in-game NPCs. We have set strict content filtering rules to prevent the generation of inappropriate, illegal, pornographic or violent content. Players can report improper AI outputs through Steam's built-in marking tool.
SU RAN
-Aug 11, 2026
莫待无花空折枝:做题家的 Git 重启日志
In-game content
artaudiotext
本游戏包含预先生成的 AI 内容:全部 CG、立绘与商店宣传美术由 AI 图像工具生成,背景音乐由 AI 音乐工具生成,均经人工筛选与修整。剧情大纲、人物与全部情感内核由作者本人创作,行文借助 AI 润色并经人工逐句审校。游戏不包含任何实时生成的 AI 内容。
西江仙客
-Aug 11, 2026
Precinct 2099
In-game content
artaudiotext
Precinct 2099 uses generative AI as a production tool. Part of the visual material (backgrounds, character art and store images) and the music were created with AI tools and then selected, edited and art-directed by hand by our team. Some of the localisation work is AI-assisted. The story, script, characters and game design are written by humans. The game does not generate any content live while you play: everything ships pre-generated with the build.
ThinkingLiteSoft
-Aug 10, 2026
FRUITCODE: Choose Me, Love Me!
In-game content
artaudiotextcode
Pre-generated generative AI was used during development to assist with visual artwork, music, sound effects, spoken audio, narrative and dialogue, and portions of the game code. The developer directed, reviewed, selected, edited, arranged, tested, and integrated the final content. No generative AI content is created while the game is running.
FRUITCODE Studios
-Aug 10, 2026
Museum Girls Fleet Maneuvers: The Dockhand
In-game content
artaudio
This game contains visual and audio assets that were generated using AI tools.
HitD Entertainment
-Aug 8, 2026
Digital Hunger
In-game content
artcode
Some visual assets in the game (character portraits, photographs and website imagery) were created with the assistance of AI image generation tools, then curated and edited by the developer. Portions of the game's code were written with AI coding assistance. All narrative, game design, voice acting and story content were created by humans. The game does not generate any content at runtime using AI.
BlackBeard Gaming
-Aug 8, 2026
CAPITALIUM
In-game content
artaudio
This game uses AI-generated art and audio assets created during development.
WinFive Games
-Aug 8, 2026
Backrooms: Archive - 后室档案
In-game content
arttext
This title uses generative artificial intelligence in software development, the creation of art assets, and foreign-language localization. Given the constraints of our production schedule, the size of our team, and the professional responsibilities of our members outside this project, we chose to incorporate generative AI into certain parts of development in pursuit of a more complete and polished game. However, our team firmly believes that generative AI should help creators produce better work. It should never become an excuse for cutting corners, disregarding the creative process, or replacing skilled professionals. While working to deliver the most complete experience possible, these technologies enabled our engineers to explore directions that had previously been difficult to pursue because of limited time and manpower. These efforts include machine-learning-based image segmentation and depth mapping using motion-aware techniques, as well as redesigning low-level director systems and asset-management systems for art and text beyond the assistance provided by conventional game-engine tooling. We also recognize that the experience and judgment of professional creators cannot be replicated. Throughout the production of our artistic assets, the team has actively sought guidance from artists, engineers, and experienced professionals in relevant fields, and has continuously reviewed the final content in accordance with their professional advice. All generated output is subject to human review, selection, and adjustment. No generated material is included in the game without first being inspected. With regard to our art assets, we take copyright and creators’ rights in connection with generative AI very seriously. We believe that artists’ creative work and aesthetic expertise deserve stronger copyright protection. We have never trained models on others’ work without authorization, nor have we used LoRA models of unknown or unverifiable origin. We will not use an artist’s name, work, or distinctive style to train models or create imitations without permission, and we will never claim another creator’s work as our own. We understand that players may hold different views regarding generative AI, and we are committed to being transparent about how and where it has been used in this title, as well as the principles that guide our use of it. We will continue striving to ensure that both our own technology and generative AI serve as tools for creating a more complete work—not as excuses for avoiding creative responsibility, undermining the trust between creators and consumers, or producing inexpensive imitations. Finally, we sincerely thank you for your understanding and for holding us accountable.
Autelume
-Aug 8, 2026
Frontactics
In-game content
arttext
Generative AI tools were used during development to assist with the refinement of certain visual assets and to improve the quality and consistency of translations. All AI-assisted content was reviewed and edited by the developer before being included in the final game. No generative AI is used to create content dynamically during gameplay.
Molba Studio
-Aug 8, 2026
Road to FIRE
In-game content
artaudiotext
This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.
P.E.G
-Aug 7, 2026
君と最後の放課後
In-game content
artaudiotext
This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.
P.E.G
-Aug 7, 2026
TMR simulator
Store/marketing
artcode
Ai使用声明 1.书籍部分:基于原著、电影、网络已有的设定、在图书店拍的照片或者文手老师的文字设定,用ai生成3/4侧比较写实的书籍照片。其余部分为手绘。有一些基于参考图片。 2.协助代码
YUTOO
-Aug 7, 2026
Glory
In-game content
art
We are using AI to create character with rigging
Glory
-Aug 7, 2026
AmaTisMo
Dev only
code
Generative AI tools were used only as a development assistant to help prototype and refine accessibility-related code and interface behavior. The game does not include AI-generated narrative, artwork, audio, characters, translations, or live-generated AI content.
VegetinES
-Aug 7, 2026
Rélyora
In-game content
art
Relyora is independently developed on a limited budget. Some visuals were created with AI assistance, then carefully selected, edited, and integrated by hand. No AI is used in real time. If the game finds an audience, revenue will be reinvested into working with professional artists.
Steal
-Aug 5, 2026
Murdercartel
In-game content
art
This game uses pre-generated AI-assisted content during development, including some artwork and visual assets. All AI-generated content has been reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Marco van Pelt
-Aug 5, 2026
Cinderisle
In-game content
art
Some 2D character portraits, sprites, item and environment artwork, and store promotional images were created from drafts produced with generative AI tools. All assets were reviewed, curated, edited, and post-processed by the developer before being included. The game does not use AI to generate content in real time during gameplay.
플랜츠게임
-Aug 5, 2026
Mercenary Guild Manager
In-game content
art
Some of the game’s visual assets were created with the assistance of generative AI. All generated artwork is reviewed, edited, refined, and adapted by the development team to maintain a consistent visual identity and ensure that it matches the game’s artistic direction and design choices. This approach was necessary due to the high cost of commissioning the full amount of artwork required from one or more professional artists or illustrators. Using AI-assisted tools helped keep the project financially viable, speed up production, and bring the game to players sooner while preserving a cohesive and recognizable style.
Code Dunamis
-Aug 5, 2026
未授权记忆
In-game content
art
AI-generated art assets were used in parts of the game.
TuGou Games
-Aug 5, 2026
Tomorrow Never Comes
In-game content
artaudio
Some visual and audio assets were created or assisted using AI tools, then selected, edited, and integrated by the developer. The game's story, gameplay mechanics, dialogue, programming, and overall design were created by the developer.
Xamo Games
-Aug 5, 2026
The Last Night of Olivia Harrow
In-game content
art
Some of the pictures used in this game we're created with the assistance of A.I.
Cipher & Clue
-Aug 5, 2026
Tubular Tides
In-game content
text
Generative AI has only been used in the process of localization to serve our international players. We are trying our best to minimalize through out the process of localization.
Octo Studios
-Aug 5, 2026
견우의 사랑
In-game content
artaudio
During development, generative AI tools were used in the production of selected character sprites, backgrounds, CG illustrations, UI artwork, title logos, icons, and music. All AI-assisted assets were generated before release. The developer selected, directed, edited, composited, resized, recolored, and integrated these assets into the final game. Some production assets were also created directly or obtained from commercially licensed stock sources. No generative AI runs during gameplay, and players cannot generate AI content through the game.
Moru Games
-Aug 4, 2026
Koruzan
In-game content
art
Some of the game's visual assets — UI textures, illustrations, icons and marketing artwork — were created with the assistance of generative AI tools, then manually curated, edited and integrated by the developer. All game design, writing, code and systems are human-made. No AI content is generated at runtime.
Koruzan Games
-Aug 4, 2026
FIRST LINE
In-game content
codetext
FIRST LINE was designed and directed by its human developer: the gameplay systems, the mechanics, the narrative and every creative decision. The game's code — including the systems that render all visuals and synthesize all audio at runtime — was written with an AI coding assistant (Claude Code) under that direction. The English localization was also produced with AI assistance. No pre-generated AI images, audio, or video assets are included in the game. Parts of the store page text were also written with AI assistance. Store artwork (capsules and icons) is likewise rendered by AI-written code under human direction.
FBento
-Aug 4, 2026
Wayfarer Protocol
In-game content
textaudioart
During development we used generative AI in a few places. A large language model helped write some of the game's text (in-game descriptions, events, and store copy). The music and many of the sound effects were created with Adobe Firefly, while some other sounds are generated in real time by the game's own code. The app icon was also created with Adobe Firefly. The in-game graphics are drawn procedurally by the game's code and are not AI-generated. Nothing is generated by AI while you play: every AI-assisted asset is created during development and shipped as a fixed file. The generative AI tools used (Adobe Firefly) grant commercial usage rights.
OC Studios
-Aug 4, 2026
Quillzyra
Live AI
textart
Quillzyra: Character Studio uses generative AI locally on the user's computer to create and interact with fictional characters. The application may generate character dialogue, personality text, memory summaries, character descriptions, and optional 2D character portraits based on user input. The AI features are intended for fictional character creation, simulation, and conversation. The application does not rely on an external AI service during gameplay.
Apexmind
-Aug 4, 2026
Fame & Fear: Dungeon Architect
Unclear
art
Some images are maded with AI
Wasdlab
-Aug 2, 2026
StorySmith
Live AI
text
StorySmith uses generative AI to write its stories live as you and your Twitch chat make choices. The AI model runs locally on your machine by default, with an optional bring-your-own-key cloud option — so your playthroughs stay private and no two are ever the same.
BigD Games
-Aug 2, 2026
Speedway Club Manager 26
In-game content
art
Certain visual assets in the game are created with the assistance of generative artificial intelligence tools. These assets are reviewed, edited, and integrated by the developers to ensure they meet quality standards and remain consistent with the overall artistic direction of the game.
Marcin Dopierała
-Aug 2, 2026
Witch's Last Curse
In-game content
arttextcode
Ai was used to develop the code, artwork, various events, and dialogue in the game. Most player-facing text was reviewed by humans and many of the events and conversations were approved, improved, or rewritten by humans. There is no run-time AI usage, everything was created before the game runs, only standard computer actions are done at runtime. ex. selections and randomization of existing content.
Granitefire Games
-Aug 1, 2026
Prowlers Shift
In-game content
arttextaudio
Some of this game's content was created with generative AI tools and then reviewed and edited by the developer. This includes visual assets (2D art, 3D models and characters), some in-game text and localization, and some audio. No content is generated by AI during gameplay.
Ironbeak Crow Games
-Aug 1, 2026
怦怦:心动碎片
In-game content
artaudio
All game images and audio are refined with generative AI.
FinishStudio
-Aug 1, 2026
Cyber Citizen
Unclear
some content may be generated with the assistance of artificial intelligence.
Rocket Powered Games
-Jul 31, 2026
1453: Fall of Constantinople
In-game content
arttext
1453 contains pre-generated AI content: in-game illustrations and short ambient video clips created with generative image/video tools, curated and edited under human art direction and reviewed for historical accuracy. The narrative text is human–AI co-written and human-edited under the author's direction; the game design is the author's. No AI content is generated at runtime.
3Cats Studio
-Jul 31, 2026
잭팟 던전
In-game content
art
This game used generative AI in its art.
Bluesky Games
-Jul 30, 2026
Hoop Dynasty: Rise of a Legend
Store/marketing
art
Generative AI tools were used to create selected pre rendered promotional artwork displayed on the Steam Store page and in marketing materials. All such content was reviewed, curated and integrated by the developer. The game does not generate AI content during gameplay.
Giulio Caruso
-Jul 29, 2026
KEPT
In-game content
artaudiotext
Some art assets in this game were created with the aid of AI image-generation tools, then edited and composited by the developer. The musical score was composed using Suno. All writing, design, and direction are by the developer. We have taken steps to ensure the AI tools used were operated in a manner consistent with their terms of service.
Silk Dagger
-Jul 29, 2026
隐藏条款
In-game content
artaudiotext
This game includes pre-generated AI-assisted visual/audio/text assets that were selected, edited, and integrated by the developer. The game does not use live-generated AI during play.
AUVMUJICA
-Jul 29, 2026
OVERSIGHT: Anomaly
In-game content
artaudio
The game's concept, worldbuilding, narrative, game design, and art direction were planned and developed directly by the development team. Generative AI was used as an assistive tool in the production and refinement of pre-generated content, including character and environment imagery, cinematic sequences, anomaly effects, and selected music. All content, including AI-assisted outputs, was curated, edited, composited, and post-processed by the development team to align with the game's creative intent and quality standards. The game does not use generative AI at runtime, and no player input or personal data is sent to AI services.
sugarscone
-Jul 29, 2026
Sausage Escape
In-game content
arttext
Some visual assets, promotional artwork, and portions of the localization were created or assisted using generative AI during development. All AI-assisted content was reviewed, edited, and integrated by the development team. The game does not generate AI content during gameplay.
Ridvan_Laz
-Jul 27, 2026
Mortal & Dao
Dev only
Using AI to assist with work
张玄
-Jul 25, 2026
Ducasse
In-game content
text
AI tools were used for translation purposes.
Adrien De Nève
-Jul 25, 2026
The Long Way Up
In-game content
art
Many scene illustrations were generated with AI image tools, then selected, edited, and integrated by hand. Every image in the game was individually reviewed and curated by the developer.
Flytel
-Jul 25, 2026
Accident Investigator Simulator: Black Box
In-game content
art
The images in this game were generated using artificial intelligence.
Cottondream Studio
-Jul 25, 2026
ブラック研究室からの脱出
In-game content
artaudiotext
This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.
P.E.G
-Jul 25, 2026
TrueClash
In-game content
arttextcodeaudio
TrueClash uses generative AI as part of its art workflow: character art and backgrounds are initially generated with AI tools, then manually reviewed, edited, and refined by our team in order to maintain the game's consistent visual style. AI tools were also used to assist with translation and as a development aid for coding. Some of the licensed music tracks featured in the game may have been created with AI assistance by their respective artists.
Bluelight Swallow Studio
-Jul 25, 2026
STAMPED
In-game content
textart
AI tools were used to assist with code development, some in-game text, and marketing visuals. All game design, story direction and gameplay mechanics were created and reviewed by the developer. No AI-generated content is produced in real-time during gameplay.
GrazuleX
-Jul 25, 2026
Ministry of Truth: False Memory
In-game content
audio
We use AI only for English Voiceover. It was trained exclusively on the voices of our Ukranian voice actors. We do not use AI for final art or music. Everything in the game is handcrafted by real people. Check game Credits.
IKKOSAMA
-Jul 25, 2026
1,134 results
Missing a product? Let us know