24,658 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

HearthMoonSteam
Disclosure

HearthMoon uses AI to generate NPC dialogue during gameplay and synthesize NPC voices. Spoken input is transcribed so villagers and the dragon companion can respond to the player. AI-assisted artwork and writing are also used in development and in store-page marketing. Conversations are experimental and responses may be inconsistent.

Creator
EZY Studios
Reviews
-
Added
Oct 7, 2026
FOOTBALL EXECUTIVE 27Steam
Disclosure

During the development of FOOTBALL EXECUTIVE 27, generative AI tools were used to assist with parts of the program code, localization, and the editorial review of user interface and in-game text. All AI-assisted content was manually reviewed and revised before being included in the game. No content is generated by generative AI during gameplay, and no player input is transmitted to any external AI service.

Creator
ZERE STUDIOS
Reviews
-
Added
Oct 7, 2026
Ranked Rock Paper ScissorsSteam
Disclosure

AI tools were used during development to assist in creating and iterating on some pre-generated assets. These assets were subsequently selected, edited, integrated, and reviewed by the developers before inclusion in the game. The game does not generate AI content during gameplay.

Creator
zomgbab
Reviews
-
Added
Oct 6, 2026
Brine and BrassSteam
Disclosure

Brine & Brass is a solo project by Remoria, assisted by AI. GPT assisted with game programming, in-game writing, artwork-drawing scripts, and procedural music and sound code. The artwork is rendered from project drawing code, and the audio uses local waveform synthesis. No generative AI model or online AI service runs during gameplay.

Creator
Remoria
Reviews
-
Added
Oct 3, 2026
Shred Inc.Steam
Disclosure

Parts of the artwork and audio in Shred Inc. — including textures, images and sound effects — were created using generative AI tools and then reviewed and edited by hand. The same applies to some of the store page and marketing material. No content is generated by AI during gameplay, and the game does not connect to any external AI service.

Creator
Otter Game Forge
Reviews
-
Added
Oct 3, 2026
STICKSHOT: Comic WarSteam
Disclosure

Pre-generated: the game's code, its procedurally built 3D models, levels and effects, the synthesized in-game music, parts of the UI art, the store artwork and the store texts/translations were created with the help of AI tools (Anthropic Claude) under the developer's direction and review. The menu music tracks were generated by the developer with Google Gemini. Sound effects are edited recordings from Kenney (CC0) and Mixkit. No AI content is generated live while playing.

Creator
Millennial Game Dreams
Reviews
-
Added
Oct 1, 2026
RailwrightSteam
Disclosure

Generative AI tools were used to assist in creating and iterating on selected promotional artwork and graphical assets for Railwright, including materials used on the Steam store page and related marketing. Gameplay screenshots shown on the store page are captured from the actual game. Railwright does not use generative AI to generate content during gameplay.

Creator
Piu Entertainment
Reviews
-
Added
Sep 30, 2026
Twin CompassSteam
Disclosure

Some of the visual assets in Twin Compass, including enemy and character illustrations, background art, and UI decoration, were created with the assistance of generative AI tools, then selected, edited, composited, and hand-tuned by the developer for use in the game. All game design, code, writing, systems, and final asset integration are human-authored. No AI is used at runtime, the game generates nothing on the player's machine and makes no external requests during play.

Creator
Crystal McNeil
Reviews
-
Added
Sep 30, 2026
Astral Inc.Steam
Disclosure

The developer uses generative AI during development for prototyping (placeholder models/assets), and some current store‑page marketing images are AI‑composed. No generative AI runs during gameplay.

Creator
adamjr
Reviews
-
Added
Sep 26, 2026
OrbtrixSteam
Disclosure

Generative AI tools were used during the development of the game to create and assist with certain pieces of content. AI was used to generate some visual elements, including individual icons, as well as some sound effects. Some generated assets were further edited and adapted for use in the game. AI was also used as an assisting tool for creating text content and localizing the game into other languages.

Creator
Sinonium
Reviews
-
Added
Sep 25, 2026
WurzeltiefeSteam
Disclosure

Pre-generated content only; nothing is generated while playing. The painted room backgrounds, the doorway arches, character and creature sprites and the key art (title picture, also the basis of the store capsules) were created with a generative image model (OpenAI gpt-image-2) and then hand-composed, cropped, colour-matched and fitted with collision by the developer. Code, level design and texts were written with AI assistance (Anthropic Claude) under human direction and testing; music is synthesised by the game's own code (no AI audio). — DE: Ausschliesslich vorgenerierte Inhalte, nichts wird während des Spielens erzeugt. Die gemalten Raumhintergründe, Torbögen, Figuren- und Kreaturen-Sprites sowie die Schlüsselgrafik (Titelbild, Grundlage der Shop-Kapseln) wurden mit einem generativen Bildmodell (OpenAI gpt-image-2) erzeugt und anschliessend vom Entwickler von Hand komponiert, beschnitten, farblich abgestimmt und mit Kollision belegt. Code, Leveldesign und Texte sind mit KI-Unterstützung (Anthropic Claude) unter menschlicher Leitung und Prüfung entstanden; die Musik wird vom Spielcode selbst synthetisiert (kein KI-Audio).

Creator
AEV Studios
Reviews
-
Added
Sep 25, 2026
取经人Steam
Disclosure

Generative AI was used during development to create or refine some of the game’s visual assets and music, and to assist with localization. These assets were selected by the developer and edited and adapted as needed. The game does not generate AI content in real time during gameplay.

Creator
SvenFish Games
Reviews
-
Added
Sep 22, 2026
Clash of CrestsSteam
Disclosure

Some of the artwork in Clash of Crests was produced with generative AI image tools and then cropped, composited, retouched and finished by the developer. This includes unit and character portraits, faction crests, campaign banners and key art, and some environment and prop art. Parts of the in-game lore and flavour text were drafted with AI assistance and then edited by the developer. Nothing is generated by AI while you play: all content ships with the game as fixed, pre-made assets.

Creator
The Real Z Studios
Reviews
-
Added
Sep 22, 2026
Venture: KingdomsSteam
Disclosure

Some of the 2d visual assets are generated using AI, afterwards altered or used as an anchor and changed.

Creator
calm fox
Reviews
-
Added
Sep 21, 2026
PENNANT: Baseball OwnerSteam
Disclosure

Generative AI was used during development to help create pre-rendered content that ships with the game: in-game text and narrative templates, store page copy, and 2D brand artwork - all reviewed by the developer. The simulation itself (players, teams, seasons, statistics) is produced at runtime by the game's own deterministic statistical engine, not by AI. No AI-generated content is created while you play.

Creator
Pennant Sports
Reviews
-
Added
Sep 19, 2026
Hell Rush :CryptfalSteam
Disclosure

Generative AI was used to create some pre-generated artwork for in-game stamps and cards. No content is generated live during gameplay.

Creator
INFINITE STORM
Reviews
-
Added
Sep 19, 2026
YumeGirlSteam
Disclosure

This game was created with the assistance of AI tools in several areas of development. Music: The songs were written and originally recorded by me, with AI tools used for additional processing and production. Artwork: The visual concepts and creative direction were created by me, while AI tools were used to generate and develop some of the final artwork based on my concepts. Programming: AI-assisted tools were used during development to help with coding and implementation. All AI-assisted content was reviewed, selected, and integrated by me as part of the game's creative and development process.

Creator
NotABear
Reviews
-
Added
Sep 18, 2026
Art FraudSteam
Disclosure

Graphics & Concepts: Generative AI was used to design and refine initial concept art, textures, and UI elements. Texts & Dialogues: Portions of the lore, background stories, and dialogue scripts were conceptualized using AI language models and subsequently revised manually. Code & Optimization: AI-assisted tools were utilized to optimize programming code and assist in debugging. Note: All final assets in the game have been thoroughly reviewed, edited, and curated by the developer.

Creator
teaspoonstudios
Reviews
-
Added
Sep 18, 2026
MOGGED: Looksmaxx or DieSteam
Disclosure

I built every environment, HUD and system in MOGGED by hand over months. I even placed the individual pingpong balls and the patches of grass myself. But two things did involve AI: A few decals and icons, made for comedic effect. And several voice lines: narrator and NPC barks. If the game does well, I'm hiring proper voice acting. Everything I did not make myself is properly licensed and credited to the people who did.

Creator
Sigma Labs
Reviews
-
Added
Sep 18, 2026
Champion TrainerSteam
Disclosure

AI tools were used for coding support as well as help with managing the large horse lineage/geneology databases used in the game.

Creator
Shadow Games
Reviews
-
Added
Sep 16, 2026
Last Treasure OnlineSteam
Disclosure

We build Last Treasure Online with AI tools. Much of the code is written with AI, including shaders, scripts that model props and furniture in Blender, and scripts that synthesize sound effects and ambience. Most text in the game is AI generated, but all names, personalities, schedules, stories, lore, knowledge, etc is strongly scaffolded and enforced by us as designers. In play, NPCs speak through an AI language model on our server in order to talk about hundreds of subjects in different ways depending on what they know about them, you, the world, etc.... The model only rewords lines and facts we wrote: it cannot invent places, items, prices or quests, and players never type text into it. No images, textures, 3D models, music or sounds come from diffusion image, 3D or audio models. Characters and clothing are hand-painted, and the world's textures are photographs.

Creator
dabsouljaboy
Reviews
-
Added
Sep 16, 2026
Rift CrashersSteam
Disclosure

Some character, enemy, and environment sprites in this game were created with the assistance of AI image generation tools during development. All AI-generated content was reviewed and edited by the developers before inclusion.

Creator
Tethered Rifts Studio, LLC
Reviews
-
Added
Sep 13, 2026
WaveSurvivorSteam
Disclosure

I use generative AI for some of the game’s visual assets, mainly things like ability icons, and for some of the promotional images on the Steam store page. I review and choose what actually gets used in the game. Nothing is generated by AI while the game is running.

Creator
JadHaider
Reviews
-
Added
Sep 12, 2026
Phantom ProtocolSteam
Disclosure

The only AI generated content is the logo and content header. Image assets that are used for main menu.

Creator
Blogchain Games
Reviews
-
Added
Sep 11, 2026
CarCrash.Tube: Car Crash SimulatorSteam
Disclosure

We used AI as a “support tool” in the creation of in-store visuals and certain in-game UI elements. We use AI solely as a support tool. We never leave the entire process to AI for any task.

Creator
Queen
Reviews
-
Added
Sep 10, 2026
Pocket BeastsSteam
Disclosure

Pocket Beasts uses generative AI tools to assist in the creation of some visual assets, including creature and character artwork, in portions of the game's text and localization, and in some of the game's sound, including background music. Not all assets are AI-generated; some artwork is sourced from purchased assets. All AI-assisted content is reviewed and edited by the development team. No content is generated live during gameplay — all assets are pre-rendered — and the game does not connect to any external AI service at runtime.

Creator
RPG Lover Studio
Reviews
-
Added
Sep 10, 2026
Medieval WarlordSteam
Disclosure

5 village houses and 1 weapon models are generated by AI as placeholder. We planned to replace all of them gradually.

Creator
Medieval Warlord Developers
Reviews
-
Added
Sep 10, 2026
DreamFisherSteam
Disclosure

이 게임의 일부 아트 에셋(물고기 등 3D 모델, 로고, 일부 UI)은 생성형 AI 도구의 도움을 받아 제작, 가공 했습니다. 음악은 로열티 프리 음원을 사용했습니다.

Creator
KGNF
Reviews
-
Added
Sep 10, 2026
Choice of HistorySteam
Disclosure

AI assistance was used in the development of this game. Players are strongly advised to play using mainstream free "flash" AI APIs such as Agnes API or Qwen API — simply fill in your API information in the game settings. For the sake of speed, enabling thinking mode is not recommended. This game contains optional generative AI features. In “AI-Enhanced Narrative Mode”, the game calls the third-party LLM API you provide yourself, generating more immersive event text in real time as you play. This mode is entirely optional: even without connecting any API, you can still fully experience all of the built-in, human-written historical content and the core gameplay. The game will not use your gameplay data to train any models. All AI-generated content is controlled by your own API key and quota, and you are responsible for your own usage.

Creator
凭雨听风
Reviews
-
Added
Sep 9, 2026
Quiet SkySteam
Disclosure

Quiet Sky uses generative AI during gameplay to simulate evolving societies and create narrative observation reports, summaries, Companion responses, and optional report illustrations based on the current simulation and the player’s decisions. The Steam desktop edition runs the included generative models locally on the player’s computer. Generated results vary between campaigns.

Creator
Divyanth Jayaraj
Reviews
-
Added
Sep 7, 2026
DaedaliaSteam
Disclosure

Some of the artwork was created using AI tools. The code was also reviewed with, or assisted by, AI. If the concept finds its audience, we intend to pay an artist to produce artwork that is not AI-generated. Artists who would like to be part of the project are welcome to join us.

Creator
HYB
Reviews
-
Added
Sep 4, 2026
Armada AscendantSteam
Disclosure

The ship and part artwork was generated with AI, then hand-edited and traced by me into the sprites and collision shapes the game actually uses. Nothing generative runs while you play. There is no AI service wired into the build, and the game never calls one. The music is licensed from real artists, and the sound effects come out of a script I wrote. Neither is AI. I want to replace the AI art with work from real artists before Early Access ends. I am not going to promise a date for that, but it is what I am working toward.

Creator
aeronothis
Reviews
-
Added
Sep 4, 2026
Bridge Of The WildSteam
Disclosure

Generative AI tools were used to assist in the creation of certain pre-generated 2D artwork and visual assets during development. AI-assisted artwork is reviewed, edited, and integrated by the development team to maintain the game's intended visual style and quality. No generative AI content is created live during gameplay

Creator
Favor Games
Reviews
-
Added
Sep 4, 2026
Tumble: A Cozy Dice RogueliteSteam
Disclosure

Tumble's visual art (character and charm illustrations, backdrops, item sprites, and store capsule art) was generated with Google's Gemini image models and then selected, cropped, retouched, colour-matched and in many cases regenerated by hand against a fixed reference style until it fit the game. Music and sound effects were generated with Suno under a commercial licence, then cut, mixed and placed by hand. The game's design, rules, balance, and code are not generated content. Every mechanic, number and line of player-facing text was written, tested and revised by the developer, including through automated balance simulation and four rounds of human playtesting. No content is generated live during play. Nothing in Tumble is produced at runtime by an AI model; the game runs entirely offline with no model calls of any kind.

Creator
Colin Bish
Reviews
-
Added
Sep 3, 2026
BloomsteadSteam
Disclosure

Generative AI was used strictly for the creation of marketing materials and store page capsule artwork. All in-game assets, including pixel art character sprites, environment tiles, animations, music, and source code, were 100% human-created.

Creator
Meadowroots Studios
Reviews
-
Added
Sep 3, 2026
MorgenrotSteam
Disclosure

Generative AI tools were used during the development of Morgenrot to assist with programming, brainstorming, text creation, translation, and the creation of some visual assets. The game does not use generative AI to dynamically generate content during gameplay.

Creator
abeler.tech
Reviews
-
Added
Sep 1, 2026
6F: NIGHT SCHOOL LOOP∞Steam
Disclosure

Generative AI was used to create portions of the pre-rendered promotional trailer and to assist with the production of some visual assets. No content is generated during gameplay, and the game does not connect to external AI services.

Creator
お寿司
Reviews
-
Added
Sep 1, 2026
Desert SurvivalSteam
Disclosure

Art: AI image tools assisted with 2D assets/icons; all final art was will be replaced by our artists based on original designs and concept. Localization: Core languages were translated by our team; additional languages use AI-assisted translation. This currently includes some 2D art assets (character, enemy, maps, and environment artwork and a few remaining icons), achievement icons and store artwork, and AI-assisted translation of the game's text into languages beyond the original Arabic & English, with human review. The in-game credits include an AI usage disclosure. The game does not generate any content at runtime (no live AI-generated content) Note: We are deliberately moving away from AI-generated assets. The AI-generated UI art set (themed frames, buttons and panel artwork) has already been removed from the build because it did not fit the game's art direction, and the interface now uses normal unity built elements; we will share that set only as a design concept while we look for an artist to rebuild the interface art from scratch. Our intent is to replace the remaining AI-generated images with original, non-AI artwork. We currently rely on AI only as a temporary baseline until we can work with experienced artists in Middle Eastern art to create the final assets.

Creator
D Soft Gaming Studio
Reviews
-
Added
Sep 1, 2026
Medieval ManagementSteam
Disclosure

AI was used for some store Art, random game Events, as well as assistance when coding. All artwork in game was created by artist, and all AI artwork in the store we plan to replace. Some to Half of the AI Random events will stay. We will continue to use AI to speed up development, but are also striving for the best quality on release.

Creator
BeachHouse Dynamics
Reviews
-
Added
Sep 1, 2026
PenthouseSteam
Disclosure

This game uses Eleven Labs to generate certain sound effects. All other content — including art, models, music, writing, and gameplay — is entirely hand‑made and does not use AI.

Creator
ElectricVan
Reviews
-
Added
Aug 31, 2026
Genius SimulatorSteam
Disclosure

This game utilizes generative AI to assist in creating select art assets, with all content refined and quality-checked by human developers.

Creator
Genius Simulator Studio
Reviews
-
Added
Aug 31, 2026
Fear & Greed: Trading EmpireSteam
Disclosure

Some of the text content in this game was produced with the help of generative AI tools, then reviewed and edited by the developer: - Localization into Ukrainian, Russian, Korean and Simplified Chinese - Drafting of in-game news headline templates and procedural coin names All of this content is generated ahead of time and ships as fixed text. The game uses no AI at runtime: it is fully offline, makes no network requests, and generates nothing while you play. All game systems, market simulation and balance design are the developer's own work.

Creator
AL Interactive
Reviews
-
Added
Aug 31, 2026
Rally PointSteam
Disclosure

Rally Point's visuals and store art are drawn by code from the game's own geometry. No image, audio, or voice generation model was used. That code was written with AI assistance, as were the non-English translations.

Creator
AnotherBuild
Reviews
-
Added
Aug 31, 2026
ArvelSteam
Disclosure

Generative AI tools were used during development to create some background music (BGM), images, and icons.

Creator
CRANOVA
Reviews
-
Added
Aug 29, 2026
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