AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+553 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Family Friendly
TitleDisclosureCreatorSrcReviewsAdded
Agile Team
In-game content
art
AI assisted in asset generation and editing of game and marketing materials.
Agile Team
-Aug 12, 2026
Motel Owner Simulator
In-game content
artaudiotext
Generative AI was used to create some in-game character artwork, images used in cutscenes, and to assist with voice-over and subtitle creation.
GOGAME
-Aug 12, 2026
Nocto And The Ray Of Light
In-game content
art
GenAI only used in modelling prototypes and box arts.
Spacefarer Retro Remasters LLC
-Aug 12, 2026
Incremental Donuts
In-game content
artaudiocode
This game was developed with the assistance of AI tools. Some visual and audio assets were created using generative AI tools, then reviewed, selected, and refined by the developer. Portions of the game's code were written with the assistance of AI coding tools under the developer's direction and review. Game design, systems, balance, and all final decisions are the developer's own. No AI content is generated live within the game.
MuckMedia
-Aug 12, 2026
Crystalase
In-game content
art
AI-generated content is used to create some of the images featured in the game.
Andrei Ivashentsev
-Aug 11, 2026
CURRENTBOUND:Rescue Run
In-game content
arttext
Pre-generated AI tools were used during development to create some 2D visual assets, including in-game sprites, the application icon, and promotional artwork used on the Steam store page. AI tools also assisted with some English and Japanese text and localization. All outputs were reviewed and, where necessary, edited by the developer before being included. The game does not generate AI content during gameplay and does not connect to external AI services.
Taka
-Aug 11, 2026
Fablewood Chronicles
In-game content
artcodetext
AI was used to generate code, art prototypes which were then handcrafted in Aseprite, CSS for UIs, and tedious copy stuffed in nooks and crannies to fill out the world.
Developesque
-Aug 11, 2026
Gildoria - Organize a Dragon's Hoard
In-game content
arttext
Gildoria uses AI-assisted tools in parts of its development: some UI icons were made with AI image generation, the in-game text was translated with AI translation tools. All of it was reviewed and edited by the developer. 3D art, level design, game design and codes are human-made or licensed. No content is generated by AI while the game runs.
LoudScream
-Aug 11, 2026
Froggous Grove
In-game content
audio
The game's music was generated using an AI tool (Suno), then selected and mixed by me. Everything else — 3D models, textures, animations, sound effects, text and code is handmade. My goal is to replace it with original compositions from a human artist as soon as sales allow.
Bloom³
-Aug 11, 2026
Cryptogram
In-game content
text
AI is used for localization purposes. All graphics are human made.
MrCakeSlayer
-Aug 11, 2026
Handsy
In-game content
art
Background elements, signs and graffitis are generated with AI.
SIA Blinkovio
-Aug 11, 2026
PawTop Cats
In-game content
art
Some cosmetic cat skins and visual assets were created with the assistance of generative AI tools. All final assets are manually reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
PawTop Studio
-Aug 11, 2026
TEXAS DOMINOES
In-game content
art
Generative AI tools were used in the development of this game and for some of the art.
Signal Boost Publishing
-Aug 11, 2026
Night Courier
Dev only
code
AI assistance was used for the game's coding.
Toon Shift Games
-Aug 11, 2026
Myrenvale Idle
In-game content
artaudio
This game uses artificial Intelligence to render some of the games artwork, such as 2D sprites and sound effects. I've always loved the idle genre, AI has finally allowed me to create a game even with my somewhat limited artistic abilities.
Ben Maxwell
-Aug 11, 2026
Lawn Order
In-game content
audioart
Yeah, I used some AI music. Big woop wanna fight about it? All other in-game assets are made by hoomans much more talented than myself. Images on the store page are also currently AI generated placeholders. These will be replaced during Early Access with art by people.
Funcible Studios
-Aug 11, 2026
Give Me More Missile!
In-game content
artaudio
Some of the art and audio assets in this game were created with the assistance of generative AI tools. Specifically, certain 3D models, UI icons, and background music tracks were generated using AI and then reviewed, edited, and integrated by the developer. No AI-generated content is created live during gameplay.
Void Cosmos
-Aug 10, 2026
Pin A Million
In-game content
audioart
AI-generated content in Pin a Million: - Music: All in-game music tracks were created using generative AI (Suno). - Icons: The icon artwork on Peg and Perk cards was generated using AI tools. All on-board gameplay effects, animations, and visuals are hand-coded and rendered procedurally at runtime (no AI-generated content).
Whitebeard Interactive
-Aug 8, 2026
Purrtopia
In-game content
text
We are a small two-person studio. We apologize for using generative AI to assist with the translation and for any inaccuracies that may be present. We used it to make the game available in this language.
Hotgaze
-Aug 8, 2026
A Wizard-Chess Tournament
In-game content
text
* Localization done with the help of generative AI
Stefan Badenhorst
-Aug 8, 2026
Retrobot: 2085
Store/marketing
art
Key art for store page.
Supergonk
-Aug 8, 2026
BattleDeck
In-game content
artaudiocode
BattleDeck uses AI tools in the following areas: Artwork, audio and as a development assistant during coding. All AI generated content has been reviewed and refined by the developer.
5Aces
-Aug 8, 2026
Muddi
In-game content
artcode
some of the code for the game is AI generated, some backgrounds
Morten N. Jensen
-Aug 8, 2026
Endzone Football
In-game content
audio
I am a solo developer with a very limited budget. The announcer voice lines are AI generated. I plan on replacing it completely with a human voice actor when I have the budget to do so.
Studio73
-Aug 8, 2026
Bottle Cracks
In-game content
text
Generative AI was only used to assist with localization/translation. It was not used to create art, audio, or other game assets.
Alunova Studios
-Aug 8, 2026
PIGMENT LAB
In-game content
artaudio
The artwork in this game (backgrounds, menu art, the still-life and landscape references used as puzzle targets, achievement medals, and store art) and the music were created with generative AI tools, then selected and adjusted by the developer before inclusion. No content is generated live during gameplay.
Q-Lab Games
-Aug 7, 2026
Apple Catcher
In-game content
arttext
Generative AI tools were used during development to assist with some promotional artwork and written content. All AI-assisted material was reviewed and edited by the developer before inclusion. Apple Catcher does not use generative AI at runtime, and no content is generated during gameplay.
RAM Interactive
-Aug 7, 2026
Architecture & Design
Unclear
artaudio
The layout of some graphics and one soundtrack.
Christopher Brehmer
-Aug 7, 2026
The Highest School: Don’t Look Down
Store/marketing
art
Only images for steam Capsules
UnnamedCreators
-Aug 7, 2026
ONE MORE FISHING
In-game content
artaudiotext
One More Fishing contains selected pre-generated content created or refined with generative AI tools during development. This includes selected in-game artwork and UI assets, selected Steam store and marketing artwork, audio assets such as music, ambience, sound effects and selected character voice lines, plus assistance with narrative and quest drafting and localization. All shipped content is selected, edited and integrated before release. The game does not use live-generated AI. It does not contact generative AI services while running and does not send player prompts or player data to such services. At runtime it only loads, selects, animates, processes and mixes fixed content prepared before shipping.
Linewake Studio
-Aug 7, 2026
Wildmark
In-game content
artaudiotext
Wildmark was made by one person. The story and all of its dialogue are my own, written by me. But without a studio's budget to commission artists, composers, and voice actors, I used generative AI tools to help create much of what you see. Nothing ships as a raw, untouched generation: every asset was hand-directed, chosen, refined, and assembled to fit a single cohesive, hand-crafted style and world, and reviewed by me to make sure it belonged. In the end, what matters is whether the game is enjoyable and worth your time, not which tools helped build it.
Jaco Stander
-Aug 7, 2026
Rot & Bloom
In-game content
art
Some visual assets were created with the help of generative AI and then hand-finished: the store capsule/key art and a short promotional video are AI-assisted, and a small set of in-game background and decoration art (tile textures, decals) started from AI-generated images that were manually edited and integrated. All game code, game design, writing and gameplay systems are human-made. Screenshots on this page show real gameplay. The game does not generate any content with AI at runtime.
Loam
-Aug 7, 2026
アルティメット伝言ゲーム
Store/marketing
art
Generative AI was used to create some pre-rendered marketing and store page artwork, including capsule images and promotional graphics. These assets were reviewed and selected by the developer before use. The game does not use live-generated AI content during gameplay.
oremosouomou
-Aug 7, 2026
TDM : Task Drill Maniac
In-game content
art
AI was used in parts of the character design.
ZETACORE INC.
-Aug 7, 2026
Holiday Alliance
In-game content
artaudio
Holiday Alliance uses generative AI to help produce character art, map backgrounds, and music/SFX. All game design, level design, balance, dialogue, and final art/audio selection were done by the developer, with every AI-generated asset reviewed and revised before inclusion.
Joyner Labs
-Aug 7, 2026
Last Buzz
In-game content
art
We used AI tools during early development to generate temporary textures and sprites. These assets were further edited in Blender and serve as temporary placeholders while we work on fully replacing them with hand-crafted textures.
Vincentnerv, Zabyvajko
-Aug 7, 2026
Bramble Guard
Dev only
art
Generative AI was used during development to support early concept exploration and rapid prototyping, including testing visual directions, compositions, and placeholder ideas. All AI-assisted material was reviewed and refined by the development team, with final creative and design decisions made by humans. The game does not generate content using AI during gameplay.
Bugged Games
-Aug 7, 2026
Brawl Squad X: Battle Arena
In-game content
art
Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay.
Army Troop Studios
11Aug 6, 2026
Salty
In-game content
art
Some artwork used in Salty was created with the assistance of generative AI tools, including store page capsule art, marketing images, and certain in-game visual assets. All game design, code, systems, and gameplay are authored by the developer. No AI content is generated during gameplay.
Garrack Gaming Studios
-Aug 6, 2026
ましゅまろトリガー!
In-game content
audioarttextcode
This game uses generative AI for the following content. All of it was generated during development and shipped with the game; no content is generated at runtime. - Music and sound effects (2 theme songs, in-game BGM, SFX): Suno - Graphics (character art, backgrounds, event CGs, store page images): OpenAI - Extra scenarios, concept and writing: OpenAI, Claude Code - English text (translation of the main story and extras): Claude Code, OpenAI - Game implementation (engine, game code): Claude Code
PLK Studio
-Aug 5, 2026
Murdercartel
In-game content
art
This game uses pre-generated AI-assisted content during development, including some artwork and visual assets. All AI-generated content has been reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Marco van Pelt
-Aug 5, 2026
NyanDrop
In-game content
artaudiotext
NyanDrop uses AI tools in parts of its development process, including the creation of some of the pixel artwork used in the game and on the store page, the sound effects and music, and the writing and translation of text shown in the game and on the store page. All such output is generated and reviewed in advance before being incorporated into the product, and no generative AI runs during gameplay.
SQOOL
-Aug 5, 2026
Tell, Draw, Guess
In-game content
art
Some AI-generated images are used for in-game questions and were reviewed by the developer.
SHJ Games
-Aug 5, 2026
The Callahan Curse
In-game content
artaudiotext
All art, music and story are 100% human created. All voice acting has a live voice actor recording/performance for every line of dialogue, voice changers were used on certain characters to pitch the sound higher or lower to better suit those specific characters. Some artist-created hand-painted assets were positioned into specific starting poses and ending poses, with in-between frames generated (affecting less-than 1% of the game animations, majority (99%) are animated by hand using 2D-bone-rigging and frame-by-frame animation), some generated in-between frames were then hand-painted over before being included in the game.
Isaac Lundgren - Artist Composer
-Aug 5, 2026
Traffic Architect
In-game content
art
Some store page artwork was created with the assistance of generative AI and manually reviewed and edited. All in-game content and gameplay systems are made by the developer.
Green Signal Games
-Aug 5, 2026
Sealcoating Simulator
Dev only
artcodetext
Generative AI was used during pre-production to create early concept sketches, used purely as visual inspiration and reference. None of these initial AI-generated images appear in the final game, all art assets were subsequently created and replaced by the development team. Generative AI tools were also used to assist with writing portions of the game's code and with translating the game's text into other languages. In all cases, all output was reviewed, tested, and approved by human developers before being used in the final product.
Ace 87 Studios
-Aug 5, 2026
The Antler and Ale Inn
In-game content
art
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Meridian Studios
-Aug 5, 2026
Mana Boom
In-game content
codetext
Generative AI tools were used during development to create most of the game's code and assist with localization, including some store-page text. All AI-assisted outputs were manually reviewed, edited, tested, and integrated by the developer. No artwork, character designs, animations, music, sound effects, or other visual or audio assets were generated using AI. The game does not use live-generated AI during gameplay.
YUU_0w0
-Aug 5, 2026
Pixie - Desktop Pet That Mirrors You
text
Pixie's optional chat feature sends the player's typed messages to a third-party AI service (Google Gemini, DeepSeek, OpenRouter or a custom OpenAI-compatible endpoint) using the player's OWN API key, and displays the AI-generated text replies in-game. This is the only AI-generated content in the product; it is generated live at runtime and is subject to the chosen provider's safety systems. All art, animation, characters and code are hand-made without generative AI. Camera and microphone input are processed entirely on-device (MediaPipe) and are never sent to any server.
Abdullah Sanberk EKER
-Aug 5, 2026
FarmWings
In-game content
artaudiocode
This game was entirely generated using artificial intelligence tools, including all visual assets, audio, graphics, and code.
Vinteset Studios
-Aug 5, 2026
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