AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
19127
19,127
disclosures tracked
+553 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Family Friendly
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Agile Team In-game content art | AI assisted in asset generation and editing of game and marketing materials. | Agile Team | - | Aug 12, 2026 | |
Motel Owner Simulator In-game content artaudiotext | Generative AI was used to create some in-game character artwork, images used in cutscenes, and to assist with voice-over and subtitle creation. | GOGAME | - | Aug 12, 2026 | |
Nocto And The Ray Of Light In-game content art | GenAI only used in modelling prototypes and box arts. | Spacefarer Retro Remasters LLC | - | Aug 12, 2026 | |
Incremental Donuts In-game content artaudiocode | This game was developed with the assistance of AI tools. Some visual and audio assets were created using generative AI tools, then reviewed, selected, and refined by the developer. Portions of the game's code were written with the assistance of AI coding tools under the developer's direction and review. Game design, systems, balance, and all final decisions are the developer's own. No AI content is generated live within the game. | MuckMedia | - | Aug 12, 2026 | |
Crystalase In-game content art | AI-generated content is used to create some of the images featured in the game. | Andrei Ivashentsev | - | Aug 11, 2026 | |
CURRENTBOUND:Rescue Run In-game content arttext | Pre-generated AI tools were used during development to create some 2D visual assets, including in-game sprites, the application icon, and promotional artwork used on the Steam store page. AI tools also assisted with some English and Japanese text and localization. All outputs were reviewed and, where necessary, edited by the developer before being included. The game does not generate AI content during gameplay and does not connect to external AI services. | Taka | - | Aug 11, 2026 | |
Fablewood Chronicles In-game content artcodetext | AI was used to generate code, art prototypes which were then handcrafted in Aseprite, CSS for UIs, and tedious copy stuffed in nooks and crannies to fill out the world. | Developesque | - | Aug 11, 2026 | |
Gildoria - Organize a Dragon's Hoard In-game content arttext | Gildoria uses AI-assisted tools in parts of its development: some UI icons were made with AI image generation, the in-game text was translated with AI translation tools. All of it was reviewed and edited by the developer. 3D art, level design, game design and codes are human-made or licensed. No content is generated by AI while the game runs. | LoudScream | - | Aug 11, 2026 | |
Froggous Grove In-game content audio | The game's music was generated using an AI tool (Suno), then selected and mixed by me. Everything else — 3D models, textures, animations, sound effects, text and code is handmade. My goal is to replace it with original compositions from a human artist as soon as sales allow. | Bloom³ | - | Aug 11, 2026 | |
Cryptogram In-game content text | AI is used for localization purposes. All graphics are human made. | MrCakeSlayer | - | Aug 11, 2026 | |
Handsy In-game content art | Background elements, signs and graffitis are generated with AI. | SIA Blinkovio | - | Aug 11, 2026 | |
PawTop Cats In-game content art | Some cosmetic cat skins and visual assets were created with the assistance of generative AI tools. All final assets are manually reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay. | PawTop Studio | - | Aug 11, 2026 | |
TEXAS DOMINOES In-game content art | Generative AI tools were used in the development of this game and for some of the art. | Signal Boost Publishing | - | Aug 11, 2026 | |
Night Courier Dev only code | AI assistance was used for the game's coding. | Toon Shift Games | - | Aug 11, 2026 | |
Myrenvale Idle In-game content artaudio | This game uses artificial Intelligence to render some of the games artwork, such as 2D sprites and sound effects.
I've always loved the idle genre, AI has finally allowed me to create a game even with my somewhat limited artistic abilities. | Ben Maxwell | - | Aug 11, 2026 | |
Lawn Order In-game content audioart | Yeah, I used some AI music. Big woop wanna fight about it? All other in-game assets are made by hoomans much more talented than myself.
Images on the store page are also currently AI generated placeholders. These will be replaced during Early Access with art by people. | Funcible Studios | - | Aug 11, 2026 | |
Give Me More Missile! In-game content artaudio | Some of the art and audio assets in this game were created with the assistance of generative AI tools. Specifically, certain 3D models, UI icons, and background music tracks were generated using AI and then reviewed, edited, and integrated by the developer. No AI-generated content is created live during gameplay. | Void Cosmos | - | Aug 10, 2026 | |
Pin A Million In-game content audioart | AI-generated content in Pin a Million:
- Music: All in-game music tracks were created using generative AI (Suno).
- Icons: The icon artwork on Peg and Perk cards was generated using AI tools.
All on-board gameplay effects, animations, and visuals are hand-coded and rendered procedurally at runtime (no AI-generated content). | Whitebeard Interactive | - | Aug 8, 2026 | |
Purrtopia In-game content text | We are a small two-person studio. We apologize for using generative AI to assist with the translation and for any inaccuracies that may be present. We used it to make the game available in this language. | Hotgaze | - | Aug 8, 2026 | |
A Wizard-Chess Tournament In-game content text | * Localization done with the help of generative AI | Stefan Badenhorst | - | Aug 8, 2026 | |
Retrobot: 2085 Store/marketing art | Key art for store page. | Supergonk | - | Aug 8, 2026 | |
BattleDeck In-game content artaudiocode | BattleDeck uses AI tools in the following areas:
Artwork, audio and as a development assistant during coding. All AI generated content has been reviewed and refined by the developer. | 5Aces | - | Aug 8, 2026 | |
Muddi In-game content artcode | some of the code for the game is AI generated, some backgrounds | Morten N. Jensen | - | Aug 8, 2026 | |
Endzone Football In-game content audio | I am a solo developer with a very limited budget. The announcer voice lines are AI generated. I plan on replacing it completely with a human voice actor when I have the budget to do so. | Studio73 | - | Aug 8, 2026 | |
Bottle Cracks In-game content text | Generative AI was only used to assist with localization/translation.
It was not used to create art, audio, or other game assets. | Alunova Studios | - | Aug 8, 2026 | |
PIGMENT LAB In-game content artaudio | The artwork in this game (backgrounds, menu art, the still-life and landscape references used as puzzle targets, achievement medals, and store art) and the music were created with generative AI tools, then selected and adjusted by the developer before inclusion. No content is generated live during gameplay. | Q-Lab Games | - | Aug 7, 2026 | |
Apple Catcher In-game content arttext | Generative AI tools were used during development to assist with some promotional artwork and written content. All AI-assisted material was reviewed and edited by the developer before inclusion. Apple Catcher does not use generative AI at runtime, and no content is generated during gameplay. | RAM Interactive | - | Aug 7, 2026 | |
Architecture & Design Unclear artaudio | The layout of some graphics and one soundtrack. | Christopher Brehmer | - | Aug 7, 2026 | |
The Highest School: Don’t Look Down Store/marketing art | Only images for steam Capsules | UnnamedCreators | - | Aug 7, 2026 | |
ONE MORE FISHING In-game content artaudiotext | One More Fishing contains selected pre-generated content created or refined with generative AI tools during development. This includes selected in-game artwork and UI assets, selected Steam store and marketing artwork, audio assets such as music, ambience, sound effects and selected character voice lines, plus assistance with narrative and quest drafting and localization. All shipped content is selected, edited and integrated before release.
The game does not use live-generated AI. It does not contact generative AI services while running and does not send player prompts or player data to such services. At runtime it only loads, selects, animates, processes and mixes fixed content prepared before shipping. | Linewake Studio | - | Aug 7, 2026 | |
Wildmark In-game content artaudiotext | Wildmark was made by one person. The story and all of its dialogue are my own, written by me. But without a studio's budget to commission artists, composers, and voice actors, I used generative AI tools to help create much of what you see. Nothing ships as a raw, untouched generation: every asset was hand-directed, chosen, refined, and assembled to fit a single cohesive, hand-crafted style and world, and reviewed by me to make sure it belonged. In the end, what matters is whether the game is enjoyable and worth your time, not which tools helped build it. | Jaco Stander | - | Aug 7, 2026 | |
Rot & Bloom In-game content art | Some visual assets were created with the help of generative AI and then hand-finished: the store capsule/key art and a short promotional video are AI-assisted, and a small set of in-game background and decoration art (tile textures, decals) started from AI-generated images that were manually edited and integrated. All game code, game design, writing and gameplay systems are human-made. Screenshots on this page show real gameplay. The game does not generate any content with AI at runtime. | Loam | - | Aug 7, 2026 | |
アルティメット伝言ゲーム Store/marketing art | Generative AI was used to create some pre-rendered marketing and store page artwork, including capsule images and promotional graphics. These assets were reviewed and selected by the developer before use. The game does not use live-generated AI content during gameplay. | oremosouomou | - | Aug 7, 2026 | |
TDM : Task Drill Maniac In-game content art | AI was used in parts of the character design. | ZETACORE INC. | - | Aug 7, 2026 | |
Holiday Alliance In-game content artaudio | Holiday Alliance uses generative AI to help produce character art, map backgrounds, and music/SFX. All game design, level design, balance, dialogue, and final art/audio selection were done by the developer, with every AI-generated asset reviewed and revised before inclusion. | Joyner Labs | - | Aug 7, 2026 | |
Last Buzz In-game content art | We used AI tools during early development to generate temporary textures and sprites. These assets were further edited in Blender and serve as temporary placeholders while we work on fully replacing them with hand-crafted textures. | Vincentnerv, Zabyvajko | - | Aug 7, 2026 | |
Bramble Guard Dev only art | Generative AI was used during development to support early concept exploration and rapid prototyping, including testing visual directions, compositions, and placeholder ideas. All AI-assisted material was reviewed and refined by the development team, with final creative and design decisions made by humans. The game does not generate content using AI during gameplay. | Bugged Games | - | Aug 7, 2026 | |
Brawl Squad X: Battle Arena In-game content art | Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay. | Army Troop Studios | 11 | Aug 6, 2026 | |
Salty In-game content art | Some artwork used in Salty was created with the assistance of generative AI tools, including store page capsule art, marketing images, and certain in-game visual assets. All game design, code, systems, and gameplay are authored by the developer. No AI content is generated during gameplay. | Garrack Gaming Studios | - | Aug 6, 2026 | |
ましゅまろトリガー! In-game content audioarttextcode | This game uses generative AI for the following content. All of it was generated during development and shipped with the game; no content is generated at runtime.
- Music and sound effects (2 theme songs, in-game BGM, SFX): Suno
- Graphics (character art, backgrounds, event CGs, store page images): OpenAI
- Extra scenarios, concept and writing: OpenAI, Claude Code
- English text (translation of the main story and extras): Claude Code, OpenAI
- Game implementation (engine, game code): Claude Code | PLK Studio | - | Aug 5, 2026 | |
Murdercartel In-game content art | This game uses pre-generated AI-assisted content during development, including some artwork and visual assets. All AI-generated content has been reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay. | Marco van Pelt | - | Aug 5, 2026 | |
NyanDrop In-game content artaudiotext | NyanDrop uses AI tools in parts of its development process, including the creation of some of the pixel artwork used in the game and on the store page, the sound effects and music, and the writing and translation of text shown in the game and on the store page. All such output is generated and reviewed in advance before being incorporated into the product, and no generative AI runs during gameplay. | SQOOL | - | Aug 5, 2026 | |
Tell, Draw, Guess In-game content art | Some AI-generated images are used for in-game questions and were reviewed by the developer. | SHJ Games | - | Aug 5, 2026 | |
The Callahan Curse In-game content artaudiotext | All art, music and story are 100% human created. All voice acting has a live voice actor recording/performance for every line of dialogue, voice changers were used on certain characters to pitch the sound higher or lower to better suit those specific characters. Some artist-created hand-painted assets were positioned into specific starting poses and ending poses, with in-between frames generated (affecting less-than 1% of the game animations, majority (99%) are animated by hand using 2D-bone-rigging and frame-by-frame animation), some generated in-between frames were then hand-painted over before being included in the game. | Isaac Lundgren - Artist Composer | - | Aug 5, 2026 | |
Traffic Architect In-game content art | Some store page artwork was created with the assistance of generative AI and manually reviewed and edited. All in-game content and gameplay systems are made by the developer. | Green Signal Games | - | Aug 5, 2026 | |
Sealcoating Simulator Dev only artcodetext | Generative AI was used during pre-production to create early concept sketches, used purely as visual inspiration and reference. None of these initial AI-generated images appear in the final game, all art assets were subsequently created and replaced by the development team. Generative AI tools were also used to assist with writing portions of the game's code and with translating the game's text into other languages. In all cases, all output was reviewed, tested, and approved by human developers before being used in the final product. | Ace 87 Studios | - | Aug 5, 2026 | |
The Antler and Ale Inn In-game content art | Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play. | Meridian Studios | - | Aug 5, 2026 | |
Mana Boom In-game content codetext | Generative AI tools were used during development to create most of the game's code and assist with localization, including some store-page text. All AI-assisted outputs were manually reviewed, edited, tested, and integrated by the developer. No artwork, character designs, animations, music, sound effects, or other visual or audio assets were generated using AI. The game does not use live-generated AI during gameplay. | YUU_0w0 | - | Aug 5, 2026 | |
Pixie - Desktop Pet That Mirrors You text | Pixie's optional chat feature sends the player's typed messages to a
third-party AI service (Google Gemini, DeepSeek, OpenRouter or a custom
OpenAI-compatible endpoint) using the player's OWN API key, and displays
the AI-generated text replies in-game. This is the only AI-generated
content in the product; it is generated live at runtime and is subject
to the chosen provider's safety systems. All art, animation, characters
and code are hand-made without generative AI. Camera and microphone
input are processed entirely on-device (MediaPipe) and are never sent
to any server. | Abdullah Sanberk EKER | - | Aug 5, 2026 | |
FarmWings In-game content artaudiocode | This game was entirely generated using artificial intelligence tools, including all visual assets, audio, graphics, and code. | Vinteset Studios | - | Aug 5, 2026 |
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