AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+401 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Female Protagonist
TitleDisclosureCreatorSrcReviewsAdded
琳琅商传
In-game content
text
AI was used to assist with the English localization.
花花
-Aug 12, 2026
Alice in the Firewall
In-game content
arttextaudio
Generative AI Disclosure: This game utilizes generative AI tools to assist in creating player-facing assets, including base visual artwork, narrative script drafts, and voiceover audio (via ElevenLabs). All AI-assisted dialogue, visuals, and audio undergo significant manual editing, human curation, and design to ensure high production quality and artistic cohesion before shipping with the game. No live or dynamic generative AI is executed while the game is running.
Ametrine Media
-Aug 11, 2026
Sia Desktop Pet
Live AI
text
Sia's chat window is an optional feature powered by a generative AI model. It stays turned off until you enter your own API key for a provider you pick yourself (Google Gemini, OpenAI, Anthropic, OpenRouter, or a local model through Ollama / LM Studio). Without a key the game never contacts any AI service and every other feature works normally. Only the message you type is sent - plus a screenshot if you choose to attach one - and Sia's replies are short generated text. Everything else in the game, including all art, sound and written dialogue, is made by hand and is not AI-generated.
akarolls
-Aug 11, 2026
Green Breach
Store/marketing
art
This game uses generative artificial intelligence (AI) tools to assist in the creation of certain visual assets, promotional store materials, and workflow scripts during development.
Megazolt Studios
-Aug 11, 2026
Where I am Not
In-game content
art
Some visual assets used in the game were edited with the assistance of AI-based tools and subsequently refined and integrated into the project by the developer.
ZioCane
-Aug 11, 2026
Dark Monastery
In-game content
art
Artwork, capsules for steam and some game UI screens background image in Options, Main Menu, Craft, Inventory
Torhonskyi Bohdan
-Aug 11, 2026
Potion Dealer
In-game content
art
Some of the Inventory images were generated using AI
Spectre17
-Aug 11, 2026
学園バドる!
In-game content
arttext
This game uses generative AI in the creation of some graphics, text, and English localization. All AI-generated content has been reviewed and edited by the developer before being used. No generative AI content is created during gameplay.
のだるきGames
-Aug 10, 2026
Tropical Romance
In-game content
arttext
Generative AI Usage - Reference for some backgrounds and CG compositions - Editing and proofreading of some text - Assistance with English and Japanese localization All final content was created, reviewed, and/or revised by the developer.
NewooGames
-Aug 10, 2026
Odyssey Simulator
Unclear
Some Assets may be produced with the help of AI
HistoryAccurateDevelopers
-Aug 10, 2026
Across Crime
In-game content
artaudio
The use of AI in the game is temporary: logo, cover art, icons, music... Everything is being developed with professionals without the use of AI.
Vanesa Gomez
-Aug 8, 2026
Claustrum
Store/marketing
art
Generative AI was used as a base/concept for creating store page capsule graphics, which were subsequently hand-edited and post-processed in image editing software. No AI content is present in the game itself.
HelDen Games
-Aug 8, 2026
Rising Above It
Store/marketing
art
AI is used only to generate elements for the trailer and promotional media. AI is not used in any part of the game itself, including gameplay, mechanics, or runtime systems.
ChillVibez
-Aug 8, 2026
Code: Infinity
Unclear
Including AI-generated content
The Hell
-Aug 8, 2026
ローマ帝国の逆襲
In-game content
art
We use generative AI tools to assist in creating some of the store artwork and in-game visual assets
杉浦秀樹
-Aug 7, 2026
姐姐是我的猫
In-game content
art
Character portraits are entirely hand-drawn by artists. Background assets are created using AI as preliminary sketches, then comprehensively revised and manually reworked to achieve consistent art style.
希部菌
-Aug 7, 2026
Nova Survivors
In-game content
audiotext
This game features background music generated with AI, used under a commercial license. Some of the supported-language translations were produced with AI assistance. All visual art and game code are hand-authored.
PandaRojas Studios
-Aug 7, 2026
TDM : Task Drill Maniac
In-game content
art
AI was used in parts of the character design.
ZETACORE INC.
-Aug 7, 2026
AmaTisMo
Dev only
code
Generative AI tools were used only as a development assistant to help prototype and refine accessibility-related code and interface behavior. The game does not include AI-generated narrative, artwork, audio, characters, translations, or live-generated AI content.
VegetinES
-Aug 7, 2026
ましゅまろトリガー!
In-game content
audioarttextcode
This game uses generative AI for the following content. All of it was generated during development and shipped with the game; no content is generated at runtime. - Music and sound effects (2 theme songs, in-game BGM, SFX): Suno - Graphics (character art, backgrounds, event CGs, store page images): OpenAI - Extra scenarios, concept and writing: OpenAI, Claude Code - English text (translation of the main story and extras): Claude Code, OpenAI - Game implementation (engine, game code): Claude Code
PLK Studio
-Aug 5, 2026
The Callahan Curse
In-game content
artaudiotext
All art, music and story are 100% human created. All voice acting has a live voice actor recording/performance for every line of dialogue, voice changers were used on certain characters to pitch the sound higher or lower to better suit those specific characters. Some artist-created hand-painted assets were positioned into specific starting poses and ending poses, with in-between frames generated (affecting less-than 1% of the game animations, majority (99%) are animated by hand using 2D-bone-rigging and frame-by-frame animation), some generated in-between frames were then hand-painted over before being included in the game.
Isaac Lundgren - Artist Composer
-Aug 5, 2026
Verlicia Saga
In-game content
art
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Meridian Studios
-Aug 5, 2026
Sonic Trace
In-game content
art
The backgrounds in some scenes are generated by AI.
Sonic Stuido
-Aug 5, 2026
Helisar: The last Rite
In-game content
text
At this stage, some in-game text is translated using generative AI tools as a temporary solution. All other content — art, models, audio, and design — is created manually. AI translation will be replaced with professional human localization for the full release.
NVarc
-Aug 5, 2026
WORD SHIFT
In-game content
art
This game contains pre-generated AI-assisted illustrations and visual assets. All AI-assisted content has been reviewed, modified, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
Hyu-suke Games
-Aug 5, 2026
No Knock
In-game content
art
The game uses some icons and visuals that were previously created with artificial intelligence (some in-game visuals and capsule image, etc...)
No Knock
-Aug 5, 2026
Lo-Fi with Ruka
Live AI
textaudio
Lo-Fi with Ruka includes optional live generative AI features. Players may provide their own DeepSeek and StepFun API keys to generate short companion chat replies, personalized study-story chapters, and synthesized voice. These features are disabled without player-provided keys. Prompts, the current focus goal or status, and limited recent non-sensitive study context are sent only to the selected providers. API keys and generated content remain local and are not uploaded to Steam Cloud.
Peter
-Aug 4, 2026
Little Lua & The Lost Six
In-game content
artcode
Pixellab was used to generate some art assets. Claude code was used for backend development.
Brett Patsky
-Aug 4, 2026
Nightmare Owl
In-game content
art
Generative AI tools (img2img / AI styling) were used to enhance and stylize original, hand-created base artwork and concept sketches into finalized high-fidelity assets.
Backbreaker games
-Aug 3, 2026
Avalon Jewels 3 Collector's Edition
Store/marketing
textart
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
AnaWiki Games
-Aug 2, 2026
Floors of Fury
In-game content
artaudio
Pre-generated AI tools were used as part of the development workflow for selected visual and audio source materials. These materials were subsequently edited, refined, animated, and integrated by the developer. The game does not generate AI content during gameplay.
Almost Orbit
-Aug 2, 2026
Princess Vs Zombies: Mermaid Curse
In-game content
arttext
Generative AI was used during development as a supporting tool to create secondary assets and assist with text revision. All AI-generated content was manually reviewed, edited, and integrated into the game engine to ensure the project's visual and gameplay consistency.
Mermie Studio
-Aug 2, 2026
Gorgeous Baby Bella
In-game content
audioart
The game contains content created with the assistance of AI tools. AI-assisted tools were used during development, including programming assistance and the creation of some audio and 3D assets. These assets were reviewed, edited, and integrated into the game by the developers.
Nextr Studio
-Aug 1, 2026
ESCAPE FROM TOUHOU
In-game content
art
Generative AI technology is used in a supplementary capacity during the creation of some user interface assets. Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction.
FIVE DUCK GAMES
-Aug 1, 2026
女魔王様、勇者を演じる
In-game content
art
This game uses AI-generated artwork for many character portraits and illustrations, as well as some store page assets (capsule images, logo) and trailer visuals. Core gameplay, game design, systems, and programming were created by the developer without AI assistance.
ゼクトラボ Lv10.jp
-Aug 1, 2026
Duskfire
In-game content
artaudio
All game design, gameplay systems, worldbuilding, story, characters, progression systems, and creative direction were conceived, created, and directed by the development team. AI-assisted tools were used to support asset production, not to create the game's design, story, or gameplay. No artist names, living artists, or copyrighted characters were used as prompts to imitate specific creators, intellectual property, or art styles. This game contains pre-generated content created with the assistance of generative AI. AI-assisted tools were used during development to create certain visual assets, voice performances, video content, and sound effects that are included in the game and its marketing materials. The game does not use live-generated AI content. All AI-assisted content was reviewed, selected, edited, and integrated by the development team before being included in the final product.
Benevolent Bash
-Aug 1, 2026
1453: Fall of Constantinople
In-game content
arttext
1453 contains pre-generated AI content: in-game illustrations and short ambient video clips created with generative image/video tools, curated and edited under human art direction and reviewed for historical accuracy. The narrative text is human–AI co-written and human-edited under the author's direction; the game design is the author's. No AI content is generated at runtime.
3Cats Studio
-Jul 31, 2026
神魔孵化
In-game content
artaudiotext
This game includes pre-generated content made with the assistance of generative AI tools during development. AI tools were used to help create and iterate some static story illustrations, character and store-art references, voice and sound-effect materials, texture details, copy polishing, and localization drafts. All such content is selected, edited, assembled, and manually reviewed by the developer before shipping. The game does not connect to a live generative AI service during play and does not generate new player-facing AI content at runtime.
FunPlaceGame
-Jul 30, 2026
Political Survival - Head of State
In-game content
art
This game contains pre-generated AI-assisted visual assets, including promotional store images, character illustrations, icons, backgrounds, and other artwork used in the game. All AI-generated assets have been reviewed, selected, and edited by the developer before being included in the final product. The game does not use live or runtime AI or external AI services during gameplay.
plausegame7
-Jul 30, 2026
Song of Larithea
In-game content
artaudiotext
Song of Larithea is made by a solo developer using generative AI across the pipeline: the artwork is AI-generated and then hand-edited in Photoshop, and the voice lines, music, and sound are AI-generated as well. The story is the author's own, adapted from her own novel, with AI helping polish the English text - and future translations will be AI-assisted too. Every asset is reviewed, corrected, and finished by hand before it ships.
Inga Pflaumer
-Jul 30, 2026
Prismals
In-game content
artaudiocode
Prismals is a hand-crafted project built by a dedicated one-man band. To bring this project to life, AI tools were utilized strictly as a collaborative assistant, refining original coding, polishing hand-drawn artwork and mastering the soundtrack. Every core idea, story beat and artistic vision is entirely human-made.
Cliomni
-Jul 30, 2026
星塔游戈 Celestial Sentinel
In-game content
artaudiocodetext
During the process of production, generative AI may be used in following processes: coding and debugging, production of conceptual art of game assets, production of rough models of game assets, production of simple animation effects, restoration of image, audio or video quality, localization and translation. All AI generated game assets that appear directly in game are revised and finalized by real human artists.
野象游戏工作室 Elephas Game Studio
-Jul 30, 2026
Reaching for The Star
In-game content
art
The character and UI are generated by AI, at least before 1.0 version
Galygenki Games LLC
-Jul 29, 2026
Corsair Fleet Tides of Plunder
In-game content
arttext
The developer used generative AI tools during development to help create some art assets (such as character portraits, sprites, and background art) and marketing materials (store capsules and trailers), and to assist with text localization. All AI-assisted content was reviewed and edited by the developer. The game itself does not generate any content in real time and does not connect to AI services during gameplay.
Velron Games
-Jul 29, 2026
Gallop Diva
In-game content
art
Some animations and scenes in the game are generated with the assistance of AI.
Gamemiracle Co. Ltd.
-Jul 29, 2026
Crown of Petals
In-game content
art
We use AI to speed up the drawings, but all materials has been heavily modified, over-painted, and refined by human artist. There is no live AI generation within the shipped game.
薄荷草游戏
-Jul 28, 2026
Desktop Gremlins
In-game content
art
Some 2D pixel-art character artwork, animation frames, and selected promotional artwork on the Steam store page were created with assistance from generative AI tools. All AI-assisted artwork was manually reviewed, edited, cleaned up, animated, and integrated into the application by the developer. The application does not generate AI content during use and does not connect to external AI services.
ShuGhost
-Jul 25, 2026
Touhou Bansho Cards
In-game content
arttext
Generative AI was used in the game's art production for image creation and image enhancement. Generative AI was used to translate the game's localized content.
EskiNott Game Studio
-Jul 25, 2026
泠泠路101:与你相伴的时光
In-game content
art
This game uses generative AI tools during development to assist in creating some 2D textures and 3D models. These AI-generated assets have been manually reviewed, edited, and integrated into the final game build.
Zero String Studio
-Jul 25, 2026
未了情书
In-game content
art
由于和风素材非常匮乏,作品内有极小部分背景使用日站购买的可商用ai背景(不含人物),和风素材太难找了没办法才用,日站建模场景能买的基本都买了,介意请自行避雷。作品其余素材、角色立绘、cg封面等均无ai。
橙光游戏
-Jul 25, 2026
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