AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
19127
19,127
disclosures tracked
+553 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Free To Play
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Immortal Chess In-game content arttext | Generative AI tools were used during development to assist with the creation of some visual assets, store artwork and initial localization drafts. All generated content was reviewed, edited, and integrated by the developer.
Immortal Chess does not generate AI content during gameplay. | Arcane Square Games | - | Aug 11, 2026 | |
Abraxas Online In-game content art | Generative AI was used during development to create or assist with some pre-generated visual assets, including character, item, environment, and Steam store capsule, library, and marketing artwork. All output is selected, edited, integrated, and reviewed by the developer. No content is generated during gameplay. | Juan Micheli | - | Aug 11, 2026 | |
Ticker & Trade In-game content artcode | The developer uses generative artificial intelligence to create some portions of the game including code and artwork. All creative decisions and testing have been performed by the developer. | jamminTheDev LLC | - | Aug 11, 2026 | |
Lowbar Legends In-game content artaudiotextcode | AI tools are used to assist in development, including code, writing, art, and sound effects | Idleforge Games | - | Aug 11, 2026 | |
PawTop Cats In-game content art | Some cosmetic cat skins and visual assets were created with the assistance of generative AI tools. All final assets are manually reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay. | PawTop Studio | - | Aug 11, 2026 | |
raythm Dev only code | Used for coding | れん | - | Aug 11, 2026 | |
Mochi In-game content art | Some visual assets, including certain item artwork, icons, and promotional images, were created or assisted using generative AI. All AI-generated content was reviewed, edited, and curated by the development team before being included in the game. | Levir Studio | - | Aug 11, 2026 | |
Tilky Engine Dev only code | AI-Generated code has been used to help speed up development, debug code, and optimize core systems. All engine architecture, structural logic, and tool designs remain fully custom-built from scratch. The final compiled software consists entirely of human-written and human-reviewed code to ensure strict stability, performance, and integrity. | Berke Memioglu | - | Aug 11, 2026 | |
World War Chess Unclear art | Very few of the models are AI Generated, and I want to remove those models once I have the time | Lanse | 18 | Aug 11, 2026 | |
时空大世界 In-game content arttextcode | This game was developed with the assistance of generative AI tools for certain content, including:
Some visual art assets (images/textures)
Some narrative and story text
Programming assistance
All AI-generated content has been reviewed, edited, and integrated by the developer to ensure final quality and stylistic consistency. | 冷漠乌鸦 | - | Aug 11, 2026 | |
Detonate & Dash In-game content audiotextart | Some marketing materials for this game were made with generative AI: the trailer's narration uses an AI text-to-speech voice, and parts of this store page were drafted with AI assistance.
Nothing inside the game is AI-generated. The soundtrack is human-composed music licensed for commercial use, all artwork and logos are drawn programmatically by the game's own code, and every screenshot is captured from real gameplay. The game generates no AI content while you play. | Jose Montalvo | - | Aug 10, 2026 | |
Bid Rivals In-game content artaudiotext | AI-assisted content is created during development, reviewed and hand-curated by the team before it ships; nothing is generated live during gameplay. | Crowned Games | - | Aug 10, 2026 | |
Tropical Romance In-game content arttext | Generative AI Usage
- Reference for some backgrounds and CG compositions
- Editing and proofreading of some text
- Assistance with English and Japanese localization
All final content was created, reviewed, and/or revised by the developer. | NewooGames | - | Aug 10, 2026 | |
GnollHack Live AI text | GnollHack features an optional in-game AI assistant named 'Overseer'. Overseer uses external generative AI models to provide live-generated text responses during gameplay. Players can chat with Overseer to ask questions about game mechanics and receive contextual hints based on their current game state through natural language. All AI-generated content is restricted to this live text-based chat interface. | Hyvän mielen pelit ry | 48 | Aug 9, 2026 | |
Infected Escaped Store/marketing art | only game image | ALG Game Studio | - | Aug 9, 2026 | |
20 Trials to Heaven In-game content text | Generative AI tools were used as a development assistant for portions of written text, localization, Steam store page copy, and technical troubleshooting. The game's artwork, animations, music, sound effects, and level design were not generated by AI. All AI-assisted material and technical suggestions were manually reviewed, edited, and implemented by the developer, and several localizations were additionally reviewed by native speakers. The game does not generate AI content during gameplay or connect to external AI services. | Rodel Pacheco | - | Aug 8, 2026 | |
PartyScape Chronicles In-game content art | AI was used to generate graphical assets. | Xonzer! | - | Aug 8, 2026 | |
Arch Rogue In-game content arttextcode | Arch Rogue was developed with extensive use of generative AI. Most of the game's code was written with AI assistance. The pixel-art sprites, tiles, animations, and store artwork were created with AI image-generation tools and then curated and integrated by the developer. Dialogue, quest text, and lore were AI-generated from developer-designed prompts and story structure. All AI content is created during development, not at runtime — the game does not generate any content with AI at runtime. | Matti Rita-Kasari | - | Aug 8, 2026 | |
客栈江湖 In-game content art | The game UI art resources are generated using AI. | 侠客很行工作室 | - | Aug 8, 2026 | |
STRIKEM In-game content art | STRIKEM uses generative AI for some illustrated background art only. All gameplay sprites — characters, enemies, and tilesets — were hand-created without AI. All assets are pre-generated; nothing is AI-generated at runtime. | IR8 GAMES | - | Aug 8, 2026 | |
Castores vs Topos In-game content art | Some visual assets were created or assisted with generative AI tools, then selected and edited by the developer. Gameplay, rules, and the opponent AI are not generative AI. | Humbertroncis Arts | - | Aug 8, 2026 | |
The Endless Sky In-game content audioart | Se ha usado IA para la creación de la música de fondo durante el juego, la imagen de la tienda en Steam y para la corrección de errores bajo supervisión personal. | SundayGames | - | Aug 8, 2026 | |
TOUHOU IDLE In-game content art | Generative AI technology is used in a supplementary capacity during the creation of some user interface assets.
Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction. | FIVE DUCK GAMES | - | Aug 8, 2026 | |
Breakfast Shop Legend In-game content artaudiocode | During development, this game used generative AI tools to assist in creating fixed assets. These outputs were produced during development, reviewed and selected by humans, and then packaged into the game. The game does not call any AI while it is running:
▎ - Code: Anthropic's Claude was used to assist in writing and refactoring the Flutter/Dart game code. All code was reviewed and tested by the developer before being included; no unreviewed AI output is executed automatically.
▎ - Art / Images: Leonardo AI was used to generate pixel-art assets, which were human-selected and edited before use.
▎ - Sound & Voice: ElevenLabs was used to generate sound effects and voice, which were human-selected before use. | kklaugh | - | Aug 8, 2026 | |
Monto: TB or not TB Store/marketing artcode | During the development, we used generative AI on our capsule image and code-completion AI agents such as Copilot and Codex. | d'Evo | - | Aug 8, 2026 | |
灰之弑梦者 In-game content art | 部分演出用插图使用了生成式人工智能。 | ROMI洛米社 | - | Aug 8, 2026 | |
Eclipsia In-game content art | Eclipsia uses generative AI as part of the development process to assist in creating certain visual assets. All AI-assisted content is reviewed, edited, and integrated by the development team. The game does not use generative AI to generate gameplay, game logic, or player-created content in real time. | Eclipsia Studios | - | Aug 7, 2026 | |
Crimson Engines In-game content art | "We utilized generative AI tools to assist in the creation of 2D art assets, including in-game enemy portraits, familiar graphics, and the background illustrations, banners, and logo artwork displayed on our Steam Store page and library graphics." | Alphasin | - | Aug 7, 2026 | |
ローマ帝国の逆襲 In-game content art | We use generative AI tools to assist in creating some of the store artwork and in-game visual assets | 杉浦秀樹 | - | Aug 7, 2026 | |
アルティメット伝言ゲーム Store/marketing art | Generative AI was used to create some pre-rendered marketing and store page artwork, including capsule images and promotional graphics. These assets were reviewed and selected by the developer before use. The game does not use live-generated AI content during gameplay. | oremosouomou | - | Aug 7, 2026 | |
Immortal Zenith: Idle to Ascension In-game content art | Many of the game's visual assets were initially created with the assistance of generative AI as part of the concepting and asset production process. All AI-generated content was reviewed, curated, and refined by the developer to ensure it matched the game's artistic style and quality standards. Gameplay systems, design, balance, writing, and overall creative direction were developed by the developer. | InZanityX | - | Aug 7, 2026 | |
Arena Blues - Requiem for 35 In-game content artaudio | Generative AI tools were used during development to generate some 3D model assets, textures, and sounds. All AI-generated content was pre-rendered and reviewed before being included in the game build. No live generative AI is used during gameplay. | CodeBlues | - | Aug 7, 2026 | |
Last Gambit In-game content artcode | Some of Last Gambit's content was created with the help of generative AI tools. Specifically, part of the artwork for the pieces and skins was generated with AI and then reviewed and refined by us. We also used AI to assist with some cross-platform code porting.
All of this content is generated during development. The game does not use generative AI during matches and does not create content in real time. | Mads | - | Aug 7, 2026 | |
Kintsugi Moon In-game content art | Some visual assets in this demo are AI-generated placeholders, used temporarily due to budget constraints as a solo developer. These are planned to be replaced with final hand-crafted art before the game's full release. | Robert Dionian | - | Aug 7, 2026 | |
Ashen Throne In-game content arttext | Some of the game's 2D artwork (illustrations, icons, and backgrounds) was created with the assistance of generative AI tools and then curated and edited by the development team. Some non-English text is translated with AI assistance and reviewed before shipping. No AI content is generated live during gameplay. | Ashen Throne Games | - | Aug 7, 2026 | |
The Seven Will Die In-game content artaudio | Generative AI used to build aspects of the game:
* Pre-rendered backgrounds
* Speech | MICHAEL CHOURDAKIS | - | Aug 7, 2026 | |
TMR simulator Store/marketing artcode | Ai使用声明
1.书籍部分:基于原著、电影、网络已有的设定、在图书店拍的照片或者文手老师的文字设定,用ai生成3/4侧比较写实的书籍照片。其余部分为手绘。有一些基于参考图片。
2.协助代码 | YUTOO | - | Aug 7, 2026 | |
修真日志 Live AI textart | This game includes optional, locally-run AI features — no internet required, no data collected:
Text Generation: A local language model periodically generates short in-game story events based on the player's writing activity.
Image Generation: A local model creates ink-wash style illustrations for key milestones.
All AI runs offline on the player's machine. The game falls back to hand-written content when AI is unavailable. | Chilin Studio | - | Aug 7, 2026 | |
Glory In-game content art | We are using AI to create character with rigging | Glory | - | Aug 7, 2026 | |
千宝麻雀 In-game content arttext | This game uses generative AI for some of its content.
- 2D artwork: Some illustrations and icons, including the character portraits, were created with image-generation AI, then selected and hand-retouched by the developer before being included. The same applies to the images used on this store page.
- Text: Languages other than Japanese (English, Simplified Chinese, Traditional Chinese, Korean) are based on translations produced with a large language model.
Generative AI was not used for the music, sound effects, character voices, or 3D models. Those are licensed tracks and sound effects, recordings by voice actors, and models we made ourselves.
Generative AI is used only during development. The game never generates content with AI while you play, and it never connects to an external AI service. | TechNeed | - | Aug 7, 2026 | |
Nova Warp In-game content audioart | The following content in Nova Warp was created with the help of generative AI tools during development (pre-generated):• Music - created with Suno• Sound effects - created with ElevenLabs• Visual assets (in-game and store/marketing images) – created with FLUX.2 [klein] (Black Forest Labs)All AI-generated assets were reviewed by the developer. Nova Warp does not use any live or real-time AI generation during gameplay. | Valentin Stutznäcker | - | Aug 7, 2026 | |
妹控即是正义第一季 In-game content arttext | This is a visual novel independently developed by an individual with no budget. It is based on an existing novel, with parts of the narrative text synthesized and refined using AI, which has been repeatedly checked, edited, and approved by the developer. The game's scenes and character models are also AI-generated, and have undergone extensive debugging, deletion, revision, and final confirmation before release to ensure compliance and quality. | Cai Jiahe | - | Aug 7, 2026 | |
Venusville - Prologue In-game content audio | The voice of R.E.I.K.A, the AI companion character, is generated using AI text-to-speech technology same as the voice lines of the end dialogue; all other game content — code, art, design, and writing — is handmade. | Orbit Start Studios | - | Aug 6, 2026 | |
ましゅまろトリガー! In-game content audioarttextcode | This game uses generative AI for the following content. All of it was generated during development and shipped with the game; no content is generated at runtime.
- Music and sound effects (2 theme songs, in-game BGM, SFX): Suno
- Graphics (character art, backgrounds, event CGs, store page images): OpenAI
- Extra scenarios, concept and writing: OpenAI, Claude Code
- English text (translation of the main story and extras): Claude Code, OpenAI
- Game implementation (engine, game code): Claude Code | PLK Studio | - | Aug 5, 2026 | |
Rélyora In-game content art | Relyora is independently developed on a limited budget. Some visuals were created with AI assistance, then carefully selected, edited, and integrated by hand. No AI is used in real time. If the game finds an audience, revenue will be reinvested into working with professional artists. | Steal | - | Aug 5, 2026 | |
Murdercartel In-game content art | This game uses pre-generated AI-assisted content during development, including some artwork and visual assets. All AI-generated content has been reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay. | Marco van Pelt | - | Aug 5, 2026 | |
Gorgeous Legion In-game content art | Some characters and backgrounds were designed using AI. | Gorgeous Game | - | Aug 5, 2026 | |
Free Ball Store/marketing art | Generative AI may have been used to assist in creating artwork for this game's store page and promotional materials. All AI-assisted content was created under human direction and is the result of a human-led artistic and creative process. | Bow 'N Arrow | - | Aug 5, 2026 | |
Abys Orbit In-game content art | Most of the 2D art in Abys Orbit is AI-assisted, generated with Google Gemini
during development. Ship and NPC sprite sheets begin as Gemini concept images,
are converted to 3D meshes with Meshy.ai, and are then rendered to 2D sprites
in Blender. One dashboard background is a NASA public-domain photograph revised
with AI. All AI-generated assets are reviewed and edited by us before shipping.
The following content is NOT AI-generated: rank insignia (drawn by hand in
Adobe Illustrator), the Scout ship model (a commercially licensed 3D asset
rendered in 3ds Max), UI and research icons (licensed from CraftPix under their
commercial license), two NASA public-domain images, and all audio, which we
produced ourselves.
No AI-generated content is created at runtime; all generation happens during
development. | EMG Tech | - | Aug 5, 2026 | |
Midnight Class In-game content artaudio | Generative AI tools were used to assist with the creation of some visual assets and music for the game. The resulting content was reviewed, edited, and integrated by the development team. | Powerverse Studio | - | Aug 5, 2026 |
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