手搓代码大作战SteamThis game was created with AI‑assisted generation
- Creator
- anxinrelief
- Reviews
- -
- Added
- Sep 7, 2026
手搓代码大作战SteamThis game was created with AI‑assisted generation
Creator ShelterSteamGenerative AI tools were used during development to assist with the creation and refinement of certain pre-generated 2D visual assets, including environment artwork, character sprites, and store marketing images. All AI-assisted content was reviewed and edited by the developer before inclusion. No AI-generated content is created during gameplay, and the game does not connect to any external AI service.
Save the Game DevsSteamWe are a two-person indie team with over a decade of real-world game development experience. Pat has been making games for 10 years, and Nate was a professional working artist long before generative AI tools existed. We know AI in games is a dealbreaker for some folks, and we struggle with how much to use it ourselves. We want to be completely upfront about how we built this so you have the full picture: - Visuals: We used generative AI alongside our standard software to speed up ideation and automate tedious tasks. Every final in-game element is as handmade as any other pre-LLM digital art. Most of the icons were licensed from a third-party. - Code: We used AI assistants for pair-programming and troubleshooting complex engine logic on a project that two non-engineers couldn't otherwise build alone. No content is generated live in-game at runtime. We believe in total transparency with our players. We built this game to celebrate developers, and we want to be completely open about how we made it. As busy parents navigating the job hunt during development, these tools gave us the leverage to build and ship an ambitious project that we simply couldn't have created otherwise.
Game Dev EmpireSteamSome art content is IA placeholder.
PixageFX NodesSteamDuring the development of the application, artificial intelligence was utilized to generate supporting utility code and translate user interface localization options into different languages.
MilesyonSteamThis game generates content with AI, entirely on your machine: an embedded, frozen local model writes and illustrates the "Book" of each run (texts and fictional game covers). No internet connection is required, no data is collected, and nothing is generated by external services. The game's translations were AI-assisted, then human-reviewed.
RippusionSteamRippusion is a music generation tool: every track it produces is created by a generative AI model. The app bundles the Stable Audio 3 Small (Music) model from Stability AI, used under the Stability AI Community License, and runs it entirely on your own device. Generation happens offline on your GPU or CPU - no cloud service is involved, no account is required, and no data is sent anywhere. Music featured in our trailer was generated using Rippusion itself.
Vibe Coder Inc.SteamDespite game is simulating the AI, all conversations are hard coded and written by person. AI was used to generate the names and descriptions for some items, but it was manually reviewed by developer.
Game Dev DynastySteamSome assets like the games base cover art images are generated by AI so we can provide a large curated selection for each genre, topic and gaming generation.
PhluxelSteamAI assistance was used to translate the user interface and this store page into non-English languages. The artwork, trailers, and original English text were created by the developer.
RagNextSteamRagNext Studio includes pre-rendered sample background artwork, character portraits, and icons created with Generative AI tools within sample demonstration projects. Additionally, RagNext Studio provides optional AI-assisted narrative and dialogue drafting tools for game creators during the design process. The software operates 100% complete offline out-of-the-box using built-in rule-based generators and offline templates.
Saikey Assets ManagerSteamStore page assets were generated with the help of AI.
Commit!!!SteamPortions of this game's content were created with generative AI assistance under human direction and review: in-game text (social feed posts, event copy), localization into 8 languages, and marketing materials including the trailer. All AI-assisted content was reviewed by the developer. The game does not generate AI content at runtime.
屏幕精灵SteamArt assets (pre-generated): In-game scene backgrounds, UI icons, and store page promotional images are generated using Doubao as initial drafts. After manual screening, modification, and style unification, they are packaged into the game. All AI-generated art assets have been reviewed manually one by one, confirming that they do not contain any violations such as violence or pornography, and no copyrighted third-party assets have been used as input for generation. The AI tools used all have commercial use licenses. Code (pre-generated): Some game logic code is generated with AI assistance during the development stage. After manual review, testing, and modification, it is compiled and packaged. The game does not call AI to generate code in real-time during runtime. During the game's runtime, there is no AI-generated content in real-time. All AI-generated content visible to players are pre-generated static resources.
Tilky EngineSteamAI-Generated code has been used to help speed up development, debug code, and optimize core systems. All engine architecture, structural logic, and tool designs remain fully custom-built from scratch. The final compiled software consists entirely of human-written and human-reviewed code to ensure strict stability, performance, and integrity.
ThalynSteamGenerative AI tools were used to assist in the creation of marketing artwork and store page assets. All game content is procedurally generated through Thalyn's proprietary algorithms
AlgorithmsSteamTest cases, hints, solutions, testing and validation was assisted by artificial intelligence.
Sandbox Jianghu: Walk My Own PathSteamThis game uses AI-assisted tools solely for programming and logic development. AI helped generate some basic code frameworks, but all core game logic was manually written, tested, and optimized.
LAINSteamGenerative AI tools were used to assist with English localization.
VN Engine 2DSteamSome Steam store graphical assets for VN Engine 2D, such as capsule and library artwork, may have been created with AI assistance and were manually reviewed before submission. VN Engine 2D is a desktop editor for creating 2D visual novels and interactive story projects. The Steam build does not include player-facing live AI generation, does not connect to external AI services during use, and does not require users to enter third-party API keys or pay for AI services outside of Steam.
Digital WasteSteamThis game is designed by ChatGPT, implemented by Codex, and directed by Kevin Du.
Proximity CoreSteamDuring Early Access, generative AI will be used to translate human-written English text for the Steam store page and application into other languages, due to limited resources. The English localization is not AI generated. No AI-generated artwork or audio is included, and no content is generated by AI at runtime. Our goal is to replace all AI-generated translations with translations created and reviewed by professional human translators for the full release. This disclosure will remain while any AI-assisted translations are included.
Boss KeySteamThis game utilizes generative AI to create art assets, which are primarily used for the store page background and the card examples in the workshop.
P·A·L - Personal Artificial LifeformSteamP·A·L - Personal Artificial Lifeform is a generative AI software suite. P·A·L generates written word, spoken word, voice to text, generative images, generative music and sound, game code, and is capable of learning through user choices. Always use AI responsibly.
Porthole - Local Port SharingSteamGenerative AI tools were used during development, including for localization of in-game text.
One More Release: Indie Studio TycoonSteamGenerative AI tools were used during development to create and refine some pre-generated visual assets, including character illustrations, office environments, decorative objects, and promotional artwork. All generated materials were manually selected, edited, integrated, and reviewed by the developer. The game does not generate any AI content while running.
ProjeVerseSteamSome visual assets and promotional materials included with this application were created or refined using generative AI tools. All AI-generated content has been reviewed, edited, and curated by the developer before being included in the product. The application does not generate AI content during runtime.
Pixel Motion StudioSteamWe want to be 100% clear: this software does not generate AI artwork. All animation, rendering, and creation tools are powered entirely by traditional algorithmic code. The use of AI is strictly limited to: • Text Localization: Assisted translations for store and interface text. • Legacy Shape Detection: An optional, legacy computer-vision model that can be toggled on solely to assist with detecting edges and outlines. It does not generate art from prompts or models, and can be completely ignored in favour of our standard, non-AI outline tools.
Bounty Hunters: The 4th DimensionSteamIA was used for the 2d animation that Will be on the marketing video.
FragMendSteamFragMend is a local video-conversion utility. The application itself contains no AI-generated content and uses no generative AI at runtime, your recordings are processed entirely on your own PC by ffmpeg, with no AI involved and nothing uploaded. Some of the text on this store page and related marketing copy was drafted with the help of a generative AI writing assistant, then reviewed and edited by the developer for accuracy. The app's logo and capsule/library artwork are generated programmatically by the developer's own code (procedural rendering), not by generative AI.
PyxelAidSteamPyxelAid includes optional AI-assisted image processing filters that users can apply to their own imported images. These filters may enhance, clean, upscale, simplify, recolor, or restore pixel-art images based on the user's input. The app does not generate text, code, dialogue, or autonomous content during use. Users control the input images and decide whether to save or share the resulting outputs.
Goblin Forge — Game Localization WorkbenchSteamThe store page was originally written in Chinese. All other language versions, including English, were translated using AI (the same engine the product itself uses), then reviewed by a human before publishing. No other store assets are AI-generated.
Final CommitSteamThis game uses pre-generated AI-assisted content. Most of the visual assets used in the game and its promotional materials were created with the help of generative AI tools, including character images, background images, key visual materials, and video/trailer assets. All AI-assisted outputs were reviewed, selected, edited, and integrated by the developer before being included in the game. The game does not generate AI content in real time during gameplay.
VoxelForgeSteamVoxelForge includes local generative AI features for user-assisted 3D and voxel asset creation. Users can provide their own source images and use the application to generate 3D models, voxel assets, meshes, textures, and related production assets. This generation runs locally on the user’s computer using model files bundled with the application. VoxelForge does not connect to an external AI service during normal use. It does not require a Hugging Face account, API key, cloud generation service, or external server connection at runtime. User input images and generated outputs are not uploaded to our servers. The AI features are intended as creative tools for asset production. Users are responsible for ensuring that they have the necessary rights to any images or source material they import, and for reviewing generated outputs before using or distributing them.
MMOS: MMO SimulatorSteamAI has been used to generate music
築字師 TUAN: ScriptumSteamPortions of the software's multilingual interface translations were assisted by AI tools and reviewed by a human for accuracy.
TILEZSteamSome Example textures & images were created with AI.
Altus Chess-Archaic BeginningsSteamAll visual artwork in Altus Chess: Archaic Beginnings — piece designs, board and background art, and promotional/store imagery — was created using generative AI image tools, directed by the developer through human-written prompts based on the game's own pieces and concepts, then reviewed and edited by hand. No content is generated live during gameplay. The game's opponent is a proprietary, hand-built algorithmic chess engine, not generative AI.
Streamer SurvivalSteamAI is used on an ad hoc basis for: 3D model texturing, code assistance, and references for asset modeling. It does not affect gameplay or interactive content.
Cozy Game CompanySteamI will use AI for prototyping visuals and of course for helping with coding.
ElftiaSteamElftia is an AI agent platform. Through an included service, it connects to leading third-party AI models - large language models and image, video, music and speech generators - to power its agents. Elftia does not bundle, train or fine-tune any model of its own; all content is generated in real time by those models in response to the user's input. New users receive free starter credits, and additional usage can be purchased through Steam. Conversations and generated content are saved to the user's local library on their device.
bossManSteambossMAN uses generative AI as part of a user-directed software-development workflow. Some store, brand, or visual materials may have been created or refined with AI-assisted tools and reviewed by the developer before use. During use, bossMAN may display, organize, summarize, route, or help review AI-generated development output from a separately installed and authenticated user-configured backend, such as Codex, or a user-configured local LLM runtime if supported. This may include coding plans, project summaries, code review notes, command proposals, implementation guidance, documentation drafts, and source-code suggestions. bossMAN does not include ChatGPT, Codex, OpenAI API access, AI usage credits, paid AI subscriptions, local LLM runtimes, model files, or model licenses. AI-generated output may be incomplete, incorrect, or unsuitable for a user's project, and users should review it for accuracy, relevance, and project fit before using or applying it.
软件产业大亨 Software Industry TycoonSteamSome of the art assets and background music in this game were generated using artificial intelligence technology.
SorihaeSteamThis application uses generative artificial intelligence to interact with the user through text or sound.
CrowForgeSteamCrowForge does not include any pre-generated AI content in the product itself. The application is a workspace tool — all AI-generated content is created by the user during their own sessions using their own prompts and chosen AI models.
HagicodeSteamHagicode is a software tool for code development that interfaces with third-party CLI tools. Accordingly, it invokes third-party CLI tools for content generation. These CLI tools, including Claude Code, Codex, Gemini CLI and others, are installed and used by users on their own computers independently. Users utilizing these CLI tools are generally professional developers. Hagicode does not invoke any third-party AI generation services other than the aforementioned CLI tools. It merely acts as a caller to coordinate and display outputs returned by the CLI tools. Therefore, Hagicode shall not be liable for the generated results and content. Hagicode is not the actual generator and implementer, but only a caller.
Game Dev Clicker SimulatorSteamThe translations of this game have been made with AI due to the non-narrative nature of the game.
NeuralBeat StudioSteamNeuralBeat Studio uses generative AI to create original music and audio from user prompts and settings. Outputs are generated for creative use inside the app and may vary each time. The product is designed for general-audience audio creation and applies usage rules and safeguards to reduce inappropriate or policy-violating content.
Debug Your HeartSteamThis is a solo independent project. Except for the logo and UI design completed by an external collaborator, all other content was created by the author alone. Visual assets were generated with AI assistance, with character designs refined through multiple iterations by the author. All character expression variations were hand-drawn by the author, with the protagonist featuring dozens of distinct expressions. Key story CGs were hand-sketched or 3D-posed by the author before final production. Background music was generated with AI assistance. Some sound effects were recorded on location by the author; others were synthesized.
GammaBoost+SteamSome store page promotional images and marketing materials were created with the assistance of AI tools.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
手搓代码大作战 Unclear | This game was created with AI‑assisted generation | anxinrelief | - | Sep 7, 2026 | |
Creator Shelter In-game content art | Generative AI tools were used during development to assist with the creation and refinement of certain pre-generated 2D visual assets, including environment artwork, character sprites, and store marketing images. All AI-assisted content was reviewed and edited by the developer before inclusion. No AI-generated content is created during gameplay, and the game does not connect to any external AI service. | Kalzon Studio | - | Sep 7, 2026 | |
Save the Game Devs In-game content artcode | We are a two-person indie team with over a decade of real-world game development experience. Pat has been making games for 10 years, and Nate was a professional working artist long before generative AI tools existed.
We know AI in games is a dealbreaker for some folks, and we struggle with how much to use it ourselves. We want to be completely upfront about how we built this so you have the full picture:
- Visuals: We used generative AI alongside our standard software to speed up ideation and automate tedious tasks. Every final in-game element is as handmade as any other pre-LLM digital art. Most of the icons were licensed from a third-party.
- Code: We used AI assistants for pair-programming and troubleshooting complex engine logic on a project that two non-engineers couldn't otherwise build alone.
No content is generated live in-game at runtime.
We believe in total transparency with our players. We built this game to celebrate developers, and we want to be completely open about how we made it. As busy parents navigating the job hunt during development, these tools gave us the leverage to build and ship an ambitious project that we simply couldn't have created otherwise. | PatT Games | - | Sep 6, 2026 | |
Game Dev Empire In-game content art | Some art content is IA placeholder. | Honeylantern Games | - | Sep 6, 2026 | |
PixageFX Nodes In-game content textcode | During the development of the application, artificial intelligence was utilized to generate supporting utility code and translate user interface localization options into different languages. | LizardWish | - | Sep 4, 2026 | |
Milesyon In-game content arttext | This game generates content with AI, entirely on your machine: an embedded, frozen local model writes and illustrates the "Book" of each run (texts and fictional game covers). No internet connection is required, no data is collected, and nothing is generated by external services. The game's translations were AI-assisted, then human-reviewed. | Studio Milesyon | - | Aug 31, 2026 | |
Rippusion In-game content audio | Rippusion is a music generation tool: every track it produces is created by a generative AI model. The app bundles the Stable Audio 3 Small (Music) model from Stability AI, used under the Stability AI Community License, and runs it entirely on your own device. Generation happens offline on your GPU or CPU - no cloud service is involved, no account is required, and no data is sent anywhere. Music featured in our trailer was generated using Rippusion itself. | JSM Digital Engineering | - | Aug 29, 2026 | |
Vibe Coder Inc. In-game content text | Despite game is simulating the AI, all conversations are hard coded and written by person.
AI was used to generate the names and descriptions for some items, but it was manually reviewed by developer. | Brisk Sloths | - | Aug 29, 2026 | |
Game Dev Dynasty Store/marketing art | Some assets like the games base cover art images are generated by AI so we can provide a large curated selection for each genre, topic and gaming generation. | Boot Phase Games | - | Aug 24, 2026 | |
Phluxel In-game content text | AI assistance was used to translate the user interface and this store page into non-English languages. The artwork, trailers, and original English text were created by the developer. | ErinWave | - | Aug 19, 2026 | |
RagNext In-game content arttext | RagNext Studio includes pre-rendered sample background artwork, character portraits, and icons created with Generative AI tools within sample demonstration projects. Additionally, RagNext Studio provides optional AI-assisted narrative and dialogue drafting tools for game creators during the design process. The software operates 100% complete offline out-of-the-box using built-in rule-based generators and offline templates. | RagNext Labs LLC | - | Aug 13, 2026 | |
Saikey Assets Manager Store/marketing art | Store page assets were generated with the help of AI. | Saikey Studios | - | Aug 13, 2026 | |
Commit!!! In-game content textart | Portions of this game's content were created with generative AI assistance under human direction and review: in-game text (social feed posts, event copy), localization into 8 languages, and marketing materials including the trailer. All AI-assisted content was reviewed by the developer. The game does not generate AI content at runtime. | gand-tr | - | Aug 11, 2026 | |
屏幕精灵 In-game content artcode | Art assets (pre-generated): In-game scene backgrounds, UI icons, and store page promotional images are generated using Doubao as initial drafts. After manual screening, modification, and style unification, they are packaged into the game. All AI-generated art assets have been reviewed manually one by one, confirming that they do not contain any violations such as violence or pornography, and no copyrighted third-party assets have been used as input for generation. The AI tools used all have commercial use licenses.
Code (pre-generated): Some game logic code is generated with AI assistance during the development stage. After manual review, testing, and modification, it is compiled and packaged. The game does not call AI to generate code in real-time during runtime.
During the game's runtime, there is no AI-generated content in real-time. All AI-generated content visible to players are pre-generated static resources. | 屏幕精灵 | - | Aug 11, 2026 | |
Tilky Engine Dev only code | AI-Generated code has been used to help speed up development, debug code, and optimize core systems. All engine architecture, structural logic, and tool designs remain fully custom-built from scratch. The final compiled software consists entirely of human-written and human-reviewed code to ensure strict stability, performance, and integrity. | Berke Memioglu | - | Aug 11, 2026 | |
Thalyn In-game content art | Generative AI tools were used to assist in the creation of marketing artwork and store page assets. All game content is procedurally generated through Thalyn's proprietary algorithms | Thalyn Ltd | - | Aug 11, 2026 | |
Algorithms Dev only | Test cases, hints, solutions, testing and validation was assisted by artificial intelligence. | Chilling Moose Games | - | Aug 7, 2026 | |
Sandbox Jianghu: Walk My Own Path Dev only code | This game uses AI-assisted tools solely for programming and logic development. AI helped generate some basic code frameworks, but all core game logic was manually written, tested, and optimized. | ayan | - | Aug 7, 2026 | |
LAIN In-game content text | Generative AI tools were used to assist with English localization. | 1msc | - | Aug 1, 2026 | |
VN Engine 2D In-game content art | Some Steam store graphical assets for VN Engine 2D, such as capsule and library artwork, may have been created with AI assistance and were manually reviewed before submission.
VN Engine 2D is a desktop editor for creating 2D visual novels and interactive story projects. The Steam build does not include player-facing live AI generation, does not connect to external AI services during use, and does not require users to enter third-party API keys or pay for AI services outside of Steam. | AlphaCore | - | Aug 1, 2026 | |
Digital Waste Unclear code | This game is designed by ChatGPT, implemented by Codex, and directed by Kevin Du. | Kevin Du | - | Jul 29, 2026 | |
Proximity Core In-game content text | During Early Access, generative AI will be used to translate human-written English text for the Steam store page and application into other languages, due to limited resources.
The English localization is not AI generated. No AI-generated artwork or audio is included, and no content is generated by AI at runtime.
Our goal is to replace all AI-generated translations with translations created and reviewed by professional human translators for the full release. This disclosure will remain while any AI-assisted translations are included. | Two Fault | - | Jul 26, 2026 | |
Boss Key Store/marketing art | This game utilizes generative AI to create art assets, which are primarily used for the store page background and the card examples in the workshop. | Institute of Card Game Studies | - | Jul 25, 2026 | |
P·A·L - Personal Artificial Lifeform Unclear textaudioartcode | P·A·L - Personal Artificial Lifeform is a generative AI software suite. P·A·L generates written word, spoken word, voice to text, generative images, generative music and sound, game code, and is capable of learning through user choices.
Always use AI responsibly. | A Spicy Meatball | - | Jul 22, 2026 | |
Porthole - Local Port Sharing In-game content text | Generative AI tools were used during development, including for localization of in-game text. | SeStudio | 719 | Jul 18, 2026 | |
One More Release: Indie Studio Tycoon In-game content art | Generative AI tools were used during development to create and refine some pre-generated visual assets, including character illustrations, office environments, decorative objects, and promotional artwork. All generated materials were manually selected, edited, integrated, and reviewed by the developer. The game does not generate any AI content while running. | Daniil Tarasau | - | Jul 18, 2026 | |
ProjeVerse Store/marketing art | Some visual assets and promotional materials included with this application were created or refined using generative AI tools. All AI-generated content has been reviewed, edited, and curated by the developer before being included in the product. The application does not generate AI content during runtime. | Rhuam Phillip Ferreira Coelho | - | Jul 17, 2026 | |
Pixel Motion Studio In-game content text | We want to be 100% clear: this software does not generate AI artwork. All animation, rendering, and creation tools are powered entirely by traditional algorithmic code.
The use of AI is strictly limited to:
• Text Localization: Assisted translations for store and interface text.
• Legacy Shape Detection: An optional, legacy computer-vision model that can be toggled on solely to assist with detecting edges and outlines. It does not generate art from prompts or models, and can be completely ignored in favour of our standard, non-AI outline tools. | ChallAcc | - | Jul 17, 2026 | |
Bounty Hunters: The 4th Dimension Store/marketing art | IA was used for the 2d animation that Will be on the marketing video. | AntiCodec | - | Jul 7, 2026 | |
FragMend Store/marketing textart | FragMend is a local video-conversion utility. The application itself contains no AI-generated content and uses no generative AI at runtime, your recordings are processed entirely on your own PC by ffmpeg, with no AI involved and nothing uploaded.
Some of the text on this store page and related marketing copy was drafted with the help of a generative AI writing assistant, then reviewed and edited by the developer for accuracy. The app's logo and capsule/library artwork are generated programmatically by the developer's own code (procedural rendering), not by generative AI. | Ericksoft | - | Jul 7, 2026 | |
PyxelAid art | PyxelAid includes optional AI-assisted image processing filters that users can apply to their own imported images. These filters may enhance, clean, upscale, simplify, recolor, or restore pixel-art images based on the user's input. The app does not generate text, code, dialogue, or autonomous content during use. Users control the input images and decide whether to save or share the resulting outputs. | LizardWish | - | Jul 6, 2026 | |
Goblin Forge — Game Localization Workbench In-game content text | The store page was originally written in Chinese. All other language versions, including English, were translated using AI (the same engine the product itself uses), then reviewed by a human before publishing. No other store assets are AI-generated. | GardenAtDesk | - | Jul 3, 2026 | |
Final Commit In-game content art | This game uses pre-generated AI-assisted content.
Most of the visual assets used in the game and its promotional materials were created with the help of generative AI tools, including character images, background images, key visual materials, and video/trailer assets.
All AI-assisted outputs were reviewed, selected, edited, and integrated by the developer before being included in the game. The game does not generate AI content in real time during gameplay. | Gold Saucer | - | Jun 29, 2026 | |
VoxelForge Live AI arttext | VoxelForge includes local generative AI features for user-assisted 3D and voxel asset creation.
Users can provide their own source images and use the application to generate 3D models, voxel assets, meshes, textures, and related production assets. This generation runs locally on the user’s computer using model files bundled with the application.
VoxelForge does not connect to an external AI service during normal use. It does not require a Hugging Face account, API key, cloud generation service, or external server connection at runtime. User input images and generated outputs are not uploaded to our servers.
The AI features are intended as creative tools for asset production. Users are responsible for ensuring that they have the necessary rights to any images or source material they import, and for reviewing generated outputs before using or distributing them. | Ghst.Bstrd | - | Jun 28, 2026 | |
MMOS: MMO Simulator In-game content audio | AI has been used to generate music | SwiftSync | - | Jun 28, 2026 | |
築字師 TUAN: Scriptum In-game content text | Portions of the software's multilingual interface translations were assisted by AI tools and reviewed by a human for accuracy. | YuanTuan | - | Jun 28, 2026 | |
TILEZ In-game content art | Some Example textures & images were created with AI. | Martin Winters | - | Jun 27, 2026 | |
Altus Chess-Archaic Beginnings In-game content art | All visual artwork in Altus Chess: Archaic Beginnings — piece designs, board and background art, and promotional/store imagery — was created using generative AI image tools, directed by the developer through human-written prompts based on the game's own pieces and concepts, then reviewed and edited by hand. No content is generated live during gameplay. The game's opponent is a proprietary, hand-built algorithmic chess engine, not generative AI. | Anonymous | - | Jun 13, 2026 | |
Streamer Survival In-game content artcode | AI is used on an ad hoc basis for: 3D model texturing, code assistance, and references for asset modeling. It does not affect gameplay or interactive content. | mein74555 | - | Jun 11, 2026 | |
Cozy Game Company Dev only artcode | I will use AI for prototyping visuals and of course for helping with coding. | Little Ones | - | Jun 4, 2026 | |
Elftia Live AI textartaudio | Elftia is an AI agent platform. Through an included service, it connects to leading third-party AI models - large language models and image, video, music and speech generators - to power its agents. Elftia does not bundle, train or fine-tune any model of its own; all content is generated in real time by those models in response to the user's input. New users receive free starter credits, and additional usage can be purchased through Steam. Conversations and generated content are saved to the user's local library on their device. | ATELIERAI LTD | - | Jun 3, 2026 | |
bossMan Dev only codetext | bossMAN uses generative AI as part of a user-directed software-development workflow.
Some store, brand, or visual materials may have been created or refined with AI-assisted tools and reviewed by the developer before use.
During use, bossMAN may display, organize, summarize, route, or help review AI-generated development output from a separately installed and authenticated user-configured backend, such as Codex, or a user-configured local LLM runtime if supported. This may include coding plans, project summaries, code review notes, command proposals, implementation guidance, documentation drafts, and source-code suggestions.
bossMAN does not include ChatGPT, Codex, OpenAI API access, AI usage credits, paid AI subscriptions, local LLM runtimes, model files, or model licenses. AI-generated output may be incomplete, incorrect, or unsuitable for a user's project, and users should review it for accuracy, relevance, and project fit before using or applying it. | coolnames | - | Jun 3, 2026 | |
软件产业大亨 Software Industry Tycoon In-game content artaudio | Some of the art assets and background music in this game were generated using artificial intelligence technology. | Polarix Era Studio | - | Jun 3, 2026 | |
Sorihae Live AI textaudio | This application uses generative artificial intelligence to interact with the user through text or sound. | Kwon Jee | - | May 23, 2026 | |
CrowForge general | CrowForge does not include any pre-generated AI content in the product
itself. The application is a workspace tool — all AI-generated content
is created by the user during their own sessions using their own prompts
and chosen AI models. | Rembrosoft | - | May 23, 2026 | |
Hagicode Dev only code | Hagicode is a software tool for code development that interfaces with third-party CLI tools. Accordingly, it invokes third-party CLI tools for content generation. These CLI tools, including Claude Code, Codex, Gemini CLI and others, are installed and used by users on their own computers independently.
Users utilizing these CLI tools are generally professional developers. Hagicode does not invoke any third-party AI generation services other than the aforementioned CLI tools. It merely acts as a caller to coordinate and display outputs returned by the CLI tools.
Therefore, Hagicode shall not be liable for the generated results and content. Hagicode is not the actual generator and implementer, but only a caller. | Kun Yu | - | May 23, 2026 | |
Game Dev Clicker Simulator In-game content text | The translations of this game have been made with AI due to the non-narrative nature of the game. | Tortita Studio | - | May 23, 2026 | |
NeuralBeat Studio In-game content audio | NeuralBeat Studio uses generative AI to create original music and audio from user prompts and settings. Outputs are generated for creative use inside the app and may vary each time. The product is designed for general-audience audio creation and applies usage rules and safeguards to reduce inappropriate or policy-violating content. | Isolated Frame | - | May 23, 2026 | |
Debug Your Heart In-game content artaudio | This is a solo independent project. Except for the logo and UI design completed by an external collaborator, all other content was created by the author alone.
Visual assets were generated with AI assistance, with character designs refined through multiple iterations by the author. All character expression variations were hand-drawn by the author, with the protagonist featuring dozens of distinct expressions. Key story CGs were hand-sketched or 3D-posed by the author before final production.
Background music was generated with AI assistance. Some sound effects were recorded on location by the author; others were synthesized. | Starry Seaweed Game Studio Ltd. | - | May 23, 2026 | |
GammaBoost+ Store/marketing art | Some store page promotional images and marketing materials were created with the assistance of AI tools. | Sidearm Studios | - | May 23, 2026 |