AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+401 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Hack and Slash
TitleDisclosureCreatorSrcReviewsAdded
mythorune
Live AI
text
Pre-rendered AI Generated content was used in this game. Optionally, NPCs and Bosses can chat to you using LLMs if the host players have an ollama api instance open. If this is an issue I will remove the feature from the game.
Team Mythorune
-Aug 11, 2026
Lord of the Grind
Store/marketing
art
Steam Store Page Capsule Images are Created by AI.
Musa GUNGOR
-Aug 11, 2026
Crownsink
In-game content
artaudiocode
Crownsink is a hand-crafted game built the modern way: the developer writes and directs the code with the support of AI tools, while every sprite, sound and note of music springs from the game's own hand-written algorithms.
Lunvero Studio
-Aug 11, 2026
Hunted Within: Terminal Rust
In-game content
art
This game does not generate or modify content at runtime. A small portion of assets (around 20%) was made with the help of some generative AI tools during development. All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards.
LRDev Games
-Aug 11, 2026
Abraxas Online
In-game content
art
Generative AI was used during development to create or assist with some pre-generated visual assets, including character, item, environment, and Steam store capsule, library, and marketing artwork. All output is selected, edited, integrated, and reviewed by the developer. No content is generated during gameplay.
Juan Micheli
-Aug 11, 2026
Dark Monastery
In-game content
art
Artwork, capsules for steam and some game UI screens background image in Options, Main Menu, Craft, Inventory
Torhonskyi Bohdan
-Aug 11, 2026
Hordebane: Last Hope
In-game content
audioart
The game's main soundtrack was created using generative AI. The game's promotional capsule artwork was also created with the assistance of generative AI. All other gameplay, programming, game design, pixel art, animations, visual effects, sound effects, UI, and game content were created by the developer.
Luparc Games
-Aug 11, 2026
Pollo Diavolo
In-game content
text
We use generative AI for localization support. AI is not used for in-game content or gameplay.
Red-Squirg
-Aug 11, 2026
Odyssey Simulator
Unclear
Some Assets may be produced with the help of AI
HistoryAccurateDevelopers
-Aug 10, 2026
Idle Castellan
In-game content
artcodetext
Some assets are AI generated Used AI to troubleshoot code and to translate.
mN GamiN
-Aug 8, 2026
Planet Fatta
In-game content
art
Generative AI tools (ChatGPT Image Generation / DALL-E) were used during development to generate concepts and visual marketing assets, including some store page banners and promotional artwork. All core gameplay pixel-art, character animations, sound design, and code were created manually by the developer.
Mykola Kodenko
-Aug 7, 2026
Holy Warriors : The Rift
In-game content
artaudio
The developer uses generative AI tools during the development process to create pre-generated content. Specifically, Leonardo.ai was utilized to assist in the creation of promotional marketing artwork, concept art, images, and user interface buttons. Additionally, Suno was used to compose the game's background music and soundtracks. All AI-generated content is static, finalized prior to release, and integrated into the game build; the game does not feature any live or real-time AI generation during gameplay.
Giovanni Perrone
-Aug 7, 2026
Arena Blues - Requiem for 35
In-game content
artaudio
Generative AI tools were used during development to generate some 3D model assets, textures, and sounds. All AI-generated content was pre-rendered and reviewed before being included in the game build. No live generative AI is used during gameplay.
CodeBlues
-Aug 7, 2026
Throneguard: Last Stand
Store/marketing
art
Pre-generated AI image tools were used to assist in creating concepts and final assets for the game's logo, store capsule images, and promotional graphics. No live-generated AI content is used within the actual gameplay.
Ahmet Enes Cakir
-Aug 5, 2026
Death to Demons
In-game content
art
Death to Demons uses pre-generated AI-assisted content in some artwork, visual concepts, promotional images, and development/reference materials. All AI-assisted content used in the shipped game or Steam store materials is reviewed, selected, and edited by the developer before inclusion. The game does not use live generative AI during gameplay. No player prompts are used to generate in-game content.
Stabalot Games LLC
-Aug 5, 2026
Soulforge Legends
In-game content
art
Some of the art in SoulForge Legends was created with the help of generative AI tools. All of it was generated during development, then reviewed, edited and assembled by hand before shipping. Nothing is generated live while you play, and the game never sends your input to an AI service.
RaBBiT Studios
-Aug 5, 2026
Novanoom
art
Some placeholder assets in the current build were created with AI image tools.
Wavemyth
-Aug 5, 2026
Nox Meld
In-game content
artaudio
Some models and music are generated by AI.
FSTGame
-Aug 5, 2026
Arena of the Forge
In-game content
audioart
Certain Audio and UI Elements were generated or heavily assisted through AI generation.
SHIGH Games
-Aug 4, 2026
Loot Survivors
In-game content
arttext
Loot Survivors is made by one person. I use generative AI as a production tool so that a solo developer can deliver the quality and the update pace players expect. It helps me with things like concept art and texture work, UI icons, and item and flavor text. Every generated asset is reviewed, edited, and hand-integrated by me — AI output is a starting point, never a finished asset. The game's design, systems, balance, and code direction are my own work. Nothing is generated while you play. All content ships inside the build.
Banana
-Aug 4, 2026
The Loomsong Chronicle Idle
In-game content
artaudiocode
AI has been used to help code and shape the games content including Codex and Claude code. A premium Suno account was used to create music for the game. Codex was used to help generate art and in-game assets. All lore, scripting, and general architecture was hand crafted by the author of the game.
Nitrocodon Dynamics
-Aug 2, 2026
Damn Adventure
In-game content
artaudiotext
This game contains content created with generative AI, including some monster assets, some icons, the title BGM, and translations.
Hansan Game
-Aug 1, 2026
赛博神话:悟空
Store/marketing
art
Used for generating image information such as game covers and UI.
CyberMoonStudio
-Aug 1, 2026
三国无界
Store/marketing
art
Some store page and marketing visual assets, such as capsule art, screenshots, thumbnails, and promotional video imagery, were created or enhanced with generative AI tools. The game does not use generative AI during gameplay and does not connect to external AI services.
WU HUI CHEN
-Aug 1, 2026
Ironweld
In-game content
textaudio
AI is used for localization and music arrangements built from our own recordings and very few are fully AI-generated.
2071 Games
-Jul 31, 2026
The First Stranger
In-game content
codeart
Code: With minimal AI code assistance for code completion, all code is ultimately reviewed and proofread by me. Translation: For languages other than Chinese, AI tools may be used to assist with translation. Fine arts: Two 3D monsters were modeled with the assistance of an AI generation model.
Mcdonald_balabababa
-Jul 31, 2026
BRAWLZERK
In-game content
arttext
This game was developed with the assistance of generative AI tools. Generative AI tools assisted with the creation of skill icons, terrain textures, some in-game 3D assets and visual effects, and translated localization text. All final assets and translations included in the game were selected, edited, and reviewed by the developer before integration. The game does not use any AI features that generate images, text, audio, or other content in real time in response to player input.
Reforbli
-Jul 30, 2026
Chud Crusade
In-game content
artaudiocodetext
This game uses AI extensively - from planning the project, to visual art, to audio, to coding the game, everything.
Shuriken Rose
-Jul 30, 2026
VERAKORIA
In-game content
audio
The game's music was generated using artificial intelligence.
Leakage Games
-Jul 30, 2026
Everdeep Idle
Dev only
artcode
AI-assisted tools were used to help accelerate my solo-development, primarily for coding assistance and creating some placeholder or supporting visual assets. All game flavor, mechanics, systems, and were created and designed by me.
SeveredGD
-Jul 29, 2026
PIO: A Robot’s Story
Live AI
text
This game uses generative AI to create NPC dialogue text during gameplay. The AI runs locally on the player's own hardware through the Tryll Engine SDK: no conversations or player data are sent to external servers, AI features work offline, and there are no additional costs or subscriptions for players. Generated dialogue is limited to the game's characters, story, and setting.
Black Caviar Games
-Jul 29, 2026
Shadow Runner
In-game content
art
Shadow Runner uses AI image-generation tools to create a portion of the game's 2D visual art. AI was used as a starting point for: • Store assets — capsule, header, and marketing images. • In-game illustrations — chapter cutscene art and non-interactive background/scene imagery. • Achievement icons. All AI-generated images were produced with commercial text-to-image models (Midjourney / Stable Diffusion / DALL·E), then reviewed, edited, composited, and color-corrected by the developer before shipping. Pixel-art sprites, all gameplay elements, UI, visual effects, audio, and code are hand-authored and not AI-generated. Audio is procedural (Web Audio), not AI. The game contains no live/runtime AI: nothing is generated on the player's machine during play, and no player data is sent to any AI service. The developer has confirmed the generated images do not depict real, identifiable people or third-party IP, and holds commercial-use rights under each tool's license.
ArcadeDeck
-Jul 25, 2026
The Ancient Caverns
In-game content
artaudio
Some of the art and audio in The Ancient Caverns was created with the help of generative AI tools — including character and creature animations, item, weapon and environment art, and the musical soundtrack. All AI-assisted assets were reviewed, edited and integrated by the developer. The game does not generate any content with AI while you play; everything is fixed and created ahead of time.
Meridian Studios
-Jul 25, 2026
Osiedlowy
In-game content
art
Generative AI tools were used during the development process to assist in creating and refining some visual assets. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game or its promotional materials.
Koy Games
-Jul 25, 2026
Just Five More Minutes
In-game content
arttext
Some of this game's artwork — including key art, the main-menu background, and store/marketing images — was created with the help of generative AI (Midjourney) and then curated and edited by the developer. Everything else, including gameplay, code, sound, and the in-game pixel art, is human-made or from licensed asset packs. No AI-generated content is produced live while you play. Some in-game text translations were produced with AI assistance and reviewed for accuracy.
Meridian Studios
-Jul 25, 2026
梦境回响 DreamEcho
In-game content
text
Localization features are AI-assisted.
HotWaterStudio
68Jul 24, 2026
The Hunt for the Lich King
In-game content
art
Some visual assets were created using generative AI and post-processed, including filtering, compositing, and integration into the game's final environments.
Federico Poli
-Jul 23, 2026
Area Survivors
In-game content
art
Generative AI tools were used during development to assist in creating some in-game visual assets, graphical assets, and store marketing artwork. All generated materials were selected, edited, adjusted, and reviewed by the developer before being included. The game does not use generative AI to generate content during gameplay.
Furo-Pizza Studio
-Jul 23, 2026
Grimspire
In-game content
art
Some in-game item icons are created with the help of AI-assisted generation tools.
GuavaPurr Studio
-Jul 23, 2026
Capy of Gods
In-game content
artaudio
Some art assets (sprites, icons, illustrations) and audio (sound effects, music, voices) were created using generative AI tools. All AI-generated content is pre-rendered and hand-integrated into the game — nothing is generated live during play. Each asset is reviewed and curated before inclusion, and we hold commercial-use rights for the tools involved.
CapyEmber
-Jul 23, 2026
Knell
Dev only
code
Some of this game's code was written with the assistance of AI development tools. All art, music, audio, and text that ship in the game are human-created (from licensed asset packs) or procedurally rendered — no AI-generated art, audio, or text is included in the game.
Lothric Systems S.R.L.
-Jul 23, 2026
THE WOLF OF TENGRI
In-game content
arttext
Some visual concepts, promotional artwork, and certain written materials used for the game's presentation were created or refined with the assistance of generative AI. All AI-assisted content has been carefully reviewed, edited, and approved by the development team to ensure artistic consistency, originality, and quality. The gameplay, design decisions, and final player experience are fully curated by the developers.
OSO Game Studio
-Jul 23, 2026
Core Crusher
In-game content
art
The game makes use of generative AI as part of the creative process. The steam capsules and artwork are created by generative AI. Additionally, the enemies are drawn in-game by AI from mockups done by humans.
gubestudios
-Jul 23, 2026
Evo Ascension
In-game content
artaudio
Evo Ascension includes limited AI‑generated content. Some audio and select graphical elements were created using AI tools, with most visuals further refined and hand‑edited in Aseprite. All gameplay systems, pixel art characters, animations, and core design remain handcrafted by the developer.
C4 Interactive
-Jul 23, 2026
GnomeBeGone
Store/marketing
art
AI Artwork includes the logo for the game ONLY!
BeardedChav Games
-Jul 23, 2026
BRAVERUN
In-game content
art
We used AI‑based tools to create some character images and background assets. All content has been independently edited and refined to ensure it is presented as an original work.
kosogamekobo
-Jul 23, 2026
Old Coin Pusher Gaiden
arttext
Some in‑game icons were created using AI, while the artwork and translations were produced with human editing based on AI‑generated drafts.
STP WORKS
-Jul 23, 2026
World of ClaudeCraft
In-game content
audioartcode
World of ClaudeCraft is, unapologetically, a game built with AI — the name is a hint. We used AI in two ways, and we want to be clear about both. During development, the game's code was written with an AI coding assistant, and we used AI generation tools to create some of the assets that ship in the game as ordinary, fixed files: Sound: Most in-game sound effects and all spoken NPC voice lines were generated with ElevenLabs' AI audio and text-to-speech models. The written dialogue itself is authored by us; AI produced the spoken audio. 3D models: A small number of creature models (the "Drowned Litany") were generated with Meshy AI (text-to-3D). Everything else is either created by the game's own code (the world, towns, terrain, water, weather, and the music soundtrack are all generated procedurally at runtime) or is licensed third-party art — CC0 model, texture, and HDRI packs plus a purchased commercial icon set. That content is not AI-generated. Critically: no generative AI runs while you play. Every AI-made asset was generated once, offline, during development and baked into the game as a static file. The running game makes no AI or LLM calls, and none of your gameplay or personal data is ever sent to an AI system. The simulation is fully deterministic — the same inputs always produce the same result.
Levy Street Games
-Jul 22, 2026
Skunked: Way of the Spray
In-game content
artcode
This game was built in a basement by a dad of 3 with claude, gemini, grok, copilot and chat gpt, all pitched in with various parts. some of the backgrounds and icons atrwork had ai refinement in the process but were all reformatted and redrawn as conceptualized by dev
Mephitideus Interactive LLC
-Jul 20, 2026
Bad Pig House
Store/marketing
art
Marketing materials
Team GZ
-Jul 18, 2026
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