Bank ArchitectSteamGenerative AI has been used to create the majority of the UI icons and to generate pictures for the in-game paintings.
- Creator
- Pandolin Games
- Reviews
- -
- Added
- Sep 7, 2026
Bank ArchitectSteamGenerative AI has been used to create the majority of the UI icons and to generate pictures for the in-game paintings.
拼豆!SteamGenerative AI tools were used during development to assist with some in-game artwork, promotional/store artwork, and several music tracks. All AI-assisted content was reviewed and approved by the developer before use. The game does not use generative AI during runtime.
Morphsea: Abyssal EvolutionSteamThis game was made with the help of generative AI. AI tools assisted in various parts of development, including code, art, and music.
You Can Sort It!SteamGenerative AI was used only as a supporting tool for the design of some fictional can bottle brands
沦为萌犬-被姐姐们温柔偏爱SteamWe use AI to generate interactive videos in the game.
Phantom Line: PrologueSteamPhantom Line: Prologue contains some voices generated by voice synthesizers.
The Adventurer's Guild IdlerSteamGenerative AI tools were used to assist with the development and coding of the game, including generating, modifying, and troubleshooting code that ships with the game.
Hotel 13SteamAn AI voice generation tool was used to create the voice of one NPC. No AI-generated content is created during gameplay.
THE LAST LOGINSteamTHE LAST LOGIN uses pre-generated AI-assisted content in selected visual assets, character voice-over, music, and sound effects. All AI-assisted content was created during development and is included as fixed game content. No AI content is generated during gameplay.
Perfumer's Life SimulatorSteamSome store page and marketing artwork (including capsule images) was created with generative AI tools. Gameplay, trailers, and screenshots are captured from the game itself. The game does not use generative AI during play and does not connect to external AI services.
LifeReplaySteamAI-generated images
Last RangerSteamThe Game Logo was inspired by AI, everything else is procedurally generated shapes through code.
Studio ZeroSteamTo enhance the gaming experience, a very small portion of the video footage, visual effects, and game interface were created with the assistance of artificial intelligence. AI-generated content accounts for less than 1% of the total content. Thank you for your understanding.
知秋~英语日语单词背诵学习陪伴桌宠~SteamSome images are AI-generated. Speech is synthesized using text-to-speech (TTS).
Game Dev EmpireSteamSome art content is IA placeholder.
Moon BasketballSteamThe majority of this game is hand-coded. AI support was used to generate code for CPU player states, modify/rearrange UI elements, create custom shaders, and generate the main menu background image.
Hollow Parish: Dead FrequencySteamThis game uses generative AI for part of its artwork and its voice lines. The hunter portraits were created with a generative AI image model, then selected, retouched and approved by hand. The voices you hear over the radio were produced with an AI voice model, speaking scripts written by the developer. All of this was generated during development and is fixed in the build. No generative AI runs while you play: nothing is created live, and the game never contacts an AI service.
Something Really Evil Inc.SteamAI was used to assist with the translation of the game's text into supported languages. No generative AI was used to create the game's art, music, or other game content.
AnomalyVaultSteamAnomaly profile image
DystopiaSteamDystopia uses AI to live-generate its radio: all music, DJ voices, lyrics, song titles, and artist names are created by AI on our own servers and streamed to every player. Our 3D environments render as Gaussian splats and were AI generated using World Labs' Marble.
Megastore ChaosSteamArtificial intelligence tools were utilized solely in the creation of certain promotional materials, including the game logo and Steam library artwork.
Dream SimulatorsSteamDream Simulators uses generative AI to create dynamic dialogue, story continuations, characters, missions, and narrative events based on player input and the active Lore system. Each Expansion Pack features its own world, Lore, characters, and adventures, creating a unique storytelling experience. The AI also generates creative scene descriptions and prompts that players can use as inspiration for creating images and videos. Because the experience is driven by player input, generated content may vary between playthroughs.
雾山古董店SteamSome UI designs in the game are generated using AI
NBA 2K27SteamNBA 2K27 optionally utilizes NVIDIA DLSS 5's 3D Guided Neural Rendering to enhance the appearance of the game in real-time.
Croissant SimulatorSteamThe game does not contain AI-generated content. AI-generated content is used just for Steam Images
Cycle 8: The Laundromat AnomalySteamAI voice generation software was used to synthesize specific voice lines for characters within the game.
The RaverSteamGame Store Images and some Cake images too
Arcade TogetherSteamSome images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style.
Lost BudapestSteamResolution upscaling, fictive product ads, some of the voiceovers
Garage: Tidy Up!SteamWere used during development to assist with selected visual asset workflows. All final assets were reviewed, edited, optimized, and manually integrated by the developer.
心防之上的她SteamThis game uses pre-generated AI-assisted artwork for characters, scene backgrounds, and store promotional assets. All AI-generated content was created before release. No content is generated by AI during gameplay, and the game does not connect to external AI services.
Do you remember?SteamSome images and music were made with the help of AI.
Retro Club ManagerSteamBackground graphics have been generated with AI. This might change during Early Access, as the goal is to replace all AI artwork by artwork made by real artists.
Lumen Nexus: CoreSteamGenerative AI tools were used to support the creation and iteration of some visual assets and development-related content. All final assets are reviewed, edited, and selected by the developer before being included in the game or promotional materials. The game does not generate AI content live during gameplay.
Unreported ShiftSteamAI was used to generate some game assets.
AI Startup SimulatorSteamSome pre-generated visual and audio assets in AI Startup Simulator were created with the assistance of generative AI tools during development. This includes in-game desktop wallpapers, images used in vision-related tasks, and instrumental music loops for minigames. These assets were reviewed, edited, and integrated by the development team before release. The game does not use live generative AI and does not generate content with AI during gameplay.
Seed Shop: Tidy Up!SteamGenerative AI is used for icons and translation.
JIGSEUM: Assemble Jigsaws with MagicSteamGenerative AI has been used as a supplementary tool in the creation of some art assets and UI elements included in this game. AI has also been used to assist with some text creation and localization. AI-generated or AI-assisted content is reviewed by the developer and edited or adjusted by hand as needed. Generative AI is used only as a tool to support the development process, while careful attention is given to the overall quality, consistency, and atmosphere of the game.
Endless RoadtripSteamThe music of this game is made with AI and modified by human musicians
Gold SellerSteamGenerative AI tools were used during development to generate artwork for the Steam store capsule images and promotional graphics.
Whistle StopSteamParts of this game were made with AI assistance. AI-assisted coding was used during development, and some artwork was AI-generated and then edited by hand. The design, the systems and the writing are my own.
CoppersmogSteamCoppersmog is a game created independently by me, a father, a husband and a video game hobbyist. I'm proud to say that I designed the game, directed it, and decided what made it fun to play. I also built it with the help of generative AI. I wanted to tell you this fact plainly so that my honesty could help bridge your concerns and inform your choice to play this game. Here is what the AI contribution actually means in this game and with me specifically. Every decision in this game is mine. The world, the rules, how a room feels, what a blorb is, and what's allowed to happen to one, I set it all. To be honest, I throw away most of what AI generates because it just doesn't "get it" most of the time. AI has no taste. It cannot tell when something is right, funny, or profound. It can make an enormous number of things, but it cannot decide which of them belongs in Coppersmog. That judgement is the heart of the job. That judgement is my most important aspect of what I do. AI gives me is attempts, drafts and options. It writes code segments, runs thousands of fight simulations, and fixes my grammar and then I cut, change, reject, and try again. AI is wrong constantly. Sometimes it builds a second version of something the game already has. Sometimes it forgets a decision we made weeks ago. Sometimes it writes code that looks perfect and never runs. There's a lot of invisible work to keep those pieces pointed in the same direction. Orchestrating it all falls to me. I know that AI integration is not acceptable to everyone and so I wanted to be honest about how I'm using it to give you a chance to make an informed decision. If you read all of this and decide that Coppersmog is not for you, that's a completely fair choice. I want you to make choices that are best for you, using the facts in front of you. One thing that brings me comfort as I wrestle with where I want AI to be in my life is that this is a hobby project that made me smile quite a bit. I'm proud of my little world. Thank you.
Debt Feeds DebtSteamSome concept maps/icons will involve AI
Derby ChampionsSteamThis game includes limited use of generative artificial intelligence in the creation of certain visual and audio assets. These AI-assisted elements were used to support the development process and are integrated alongside original, human-created content. All assets have been reviewed and curated to ensure they meet the quality and artistic standards of the game.
IT BEGANSteamAI was used for creating capsule of the Steam Page and the last cutscene video. Also voices was created by AI but we are planning to remove them later
The NeedleSteamSave Point has been in continuous development since 2021 and is, to our knowledge, the world’s first purpose-built AI-native interactive cinematic engine. The Needle uses this technology to deliver a continuously responsive cinematic experience that goes far beyond conventional branching video. AI-assisted production tools helped create portions of the game’s pre-rendered audiovisual content, with every shipped asset human-directed, reviewed, edited, and integrated. The game also offers locally processed voice controls, alongside keyboard and gamepad support. No unreviewed audiovisual content is generated and delivered to players during gameplay. The project represents tens of thousands of hours of human design, engineering, direction, editing, and testing, with AI serving as the enabling technology behind an experience an independent studio could not otherwise produce at any cost, much less a reasonable one. We didn't use AI to save money, we used it because without AI there wasn't enough money in the world to build a game like this.
ARCHIVE ZEROSteamGenerative AI tools are used to assist with porting the game text into additional languages. All AI-assisted translations are reviewed and edited by the developer before release. No generative AI is used during gameplay.
弹珠洪流SteamOrbFlow was created with the assistance of AI coding agents for script generation, physics optimization, and text drafting. All game design, level layouts, visual aesthetics, and quality assurance were directed, tested, and refined by the human developer.
Agent ProSteamSome assets used during the development of Agent Pro were created or assisted using generative AI tools. All content included in the released version of the game has been reviewed, edited, and approved by the developer before being integrated into the game. No AI-generated content is created by players or generated dynamically during gameplay.
Gaming DNA & ESTISteamSome images and audio were generated using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Bank Architect In-game content art | Generative AI has been used to create the majority of the UI icons and to generate pictures for the in-game paintings. | Pandolin Games | - | Sep 7, 2026 | |
拼豆! In-game content artaudio | Generative AI tools were used during development to assist with some in-game artwork, promotional/store artwork, and several music tracks. All AI-assisted content was reviewed and approved by the developer before use. The game does not use generative AI during runtime. | Elsewhere | - | Sep 7, 2026 | |
Morphsea: Abyssal Evolution In-game content artaudiocode | This game was made with the help of generative AI. AI tools assisted in various parts of development, including code, art, and music. | Jungu | - | Sep 7, 2026 | |
You Can Sort It! In-game content arttext | Generative AI was used only as a supporting tool for the design of some fictional can bottle brands | Indovers Studio | - | Sep 7, 2026 | |
沦为萌犬-被姐姐们温柔偏爱 Live AI art | We use AI to generate interactive videos in the game. | WingInNest | - | Sep 7, 2026 | |
Phantom Line: Prologue In-game content audio | Phantom Line: Prologue contains some voices generated by voice synthesizers. | Antistatic Studios Inc | - | Sep 7, 2026 | |
The Adventurer's Guild Idler Dev only code | Generative AI tools were used to assist with the development and coding of the game, including generating, modifying, and troubleshooting code that ships with the game. | Arkras Studio | - | Sep 7, 2026 | |
Hotel 13 In-game content audio | An AI voice generation tool was used to create the voice of one NPC. No AI-generated content is created during gameplay. | Voidy | - | Sep 7, 2026 | |
THE LAST LOGIN In-game content artaudio | THE LAST LOGIN uses pre-generated AI-assisted content in selected visual assets, character voice-over, music, and sound effects. All AI-assisted content was created during development and is included as fixed game content. No AI content is generated during gameplay. | IS-TL | - | Sep 7, 2026 | |
Perfumer's Life Simulator Store/marketing art | Some store page and marketing artwork (including capsule images) was created with generative AI tools. Gameplay, trailers, and screenshots are captured from the game itself. The game does not use generative AI during play and does not connect to external AI services. | ZirZirZir Games | - | Sep 6, 2026 | |
LifeReplay Unclear art | AI-generated images | Dagou Studio | - | Sep 6, 2026 | |
Last Ranger Store/marketing art | The Game Logo was inspired by AI, everything else is procedurally generated shapes through code. | Aspect Digital Software Ltd | - | Sep 6, 2026 | |
Studio Zero In-game content art | To enhance the gaming experience, a very small portion of the video footage, visual effects, and game interface were created with the assistance of artificial intelligence. AI-generated content accounts for less than 1% of the total content. Thank you for your understanding. | Plot18 | - | Sep 6, 2026 | |
知秋~英语日语单词背诵学习陪伴桌宠~ In-game content artaudio | Some images are AI-generated. Speech is synthesized using text-to-speech (TTS). | 无水硫酸铜 | - | Sep 6, 2026 | |
Game Dev Empire In-game content art | Some art content is IA placeholder. | Honeylantern Games | - | Sep 6, 2026 | |
Moon Basketball In-game content codeart | The majority of this game is hand-coded. AI support was used to generate code for CPU player states, modify/rearrange UI elements, create custom shaders, and generate the main menu background image. | ZenChild | - | Sep 6, 2026 | |
Hollow Parish: Dead Frequency In-game content artaudio | This game uses generative AI for part of its artwork and its voice lines.
The hunter portraits were created with a generative AI image model, then selected, retouched and approved by hand. The voices you hear over the radio were produced with an AI voice model, speaking scripts written by the developer.
All of this was generated during development and is fixed in the build. No generative AI runs while you play: nothing is created live, and the game never contacts an AI service. | Bakula Vasiliy | - | Sep 4, 2026 | |
Something Really Evil Inc. In-game content text | AI was used to assist with the translation of the game's text into supported languages. No generative AI was used to create the game's art, music, or other game content. | Lunaris Aeterna | - | Sep 4, 2026 | |
AnomalyVault Store/marketing art | Anomaly profile image | PostSIM | - | Sep 4, 2026 | |
Dystopia audioart | Dystopia uses AI to live-generate its radio: all music, DJ voices, lyrics,
song titles, and artist names are created by AI on our own servers and
streamed to every player. Our 3D environments render as Gaussian splats and
were AI generated using World Labs' Marble. | Null Hypothesis Inc. | - | Sep 4, 2026 | |
Megastore Chaos Store/marketing art | Artificial intelligence tools were utilized solely in the creation of certain promotional materials, including the game logo and Steam library artwork. | Dynamic Dice | - | Sep 4, 2026 | |
Dream Simulators Live AI text | Dream Simulators uses generative AI to create dynamic dialogue, story continuations, characters, missions, and narrative events based on player input and the active Lore system. Each Expansion Pack features its own world, Lore, characters, and adventures, creating a unique storytelling experience. The AI also generates creative scene descriptions and prompts that players can use as inspiration for creating images and videos. Because the experience is driven by player input, generated content may vary between playthroughs. | Angelkiss Games | - | Sep 4, 2026 | |
雾山古董店 In-game content art | Some UI designs in the game are generated using AI | Sanxian | - | Sep 4, 2026 | |
NBA 2K27 Live AI art | NBA 2K27 optionally utilizes NVIDIA DLSS 5's 3D Guided Neural Rendering to enhance the appearance of the game in real-time. | Visual Concepts | 745 | Sep 4, 2026 | |
Croissant Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images | C51 Games | - | Sep 3, 2026 | |
Cycle 8: The Laundromat Anomaly In-game content audio | AI voice generation software was used to synthesize specific voice lines for characters within the game. | Null State Games | - | Sep 3, 2026 | |
The Raver Store/marketing art | Game Store Images and some Cake images too | DiscoCarGames | - | Sep 3, 2026 | |
Arcade Together In-game content art | Some images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style. | NovaraGames | - | Sep 3, 2026 | |
Lost Budapest In-game content artaudio | Resolution upscaling, fictive product ads, some of the voiceovers | Lost Budapest | - | Sep 3, 2026 | |
Garage: Tidy Up! Dev only art | Were used during development to assist with selected visual asset workflows.
All final assets were reviewed, edited, optimized, and manually integrated by the developer. | Cat Company Limited | - | Sep 3, 2026 | |
心防之上的她 In-game content art | This game uses pre-generated AI-assisted artwork for characters, scene backgrounds, and store promotional assets. All AI-generated content was created before release. No content is generated by AI during gameplay, and the game does not connect to external AI services. | 温州金酷网络科技有限公司 | - | Sep 3, 2026 | |
Do you remember? In-game content artaudio | Some images and music were made with the help of AI. | Voider Games | - | Sep 3, 2026 | |
Retro Club Manager In-game content art | Background graphics have been generated with AI. This might change during Early Access, as the goal is to replace all AI artwork by artwork made by real artists. | Victus Fatis | - | Sep 3, 2026 | |
Lumen Nexus: Core In-game content art | Generative AI tools were used to support the creation and iteration of some visual assets and development-related content. All final assets are reviewed, edited, and selected by the developer before being included in the game or promotional materials. The game does not generate AI content live during gameplay. | ToddLN | - | Sep 3, 2026 | |
Unreported Shift In-game content art | AI was used to generate some game assets. | Vetra | - | Sep 1, 2026 | |
AI Startup Simulator In-game content artaudio | Some pre-generated visual and audio assets in AI Startup Simulator were created with the assistance of generative AI tools during development. This includes in-game desktop wallpapers, images used in vision-related tasks, and instrumental music loops for minigames. These assets were reviewed, edited, and integrated by the development team before release. The game does not use live generative AI and does not generate content with AI during gameplay. | Small Hours | - | Sep 1, 2026 | |
Seed Shop: Tidy Up! In-game content arttext | Generative AI is used for icons and translation. | meteor008 | - | Sep 1, 2026 | |
JIGSEUM: Assemble Jigsaws with Magic In-game content arttext | Generative AI has been used as a supplementary tool in the creation of some art assets and UI elements included in this game. AI has also been used to assist with some text creation and localization.
AI-generated or AI-assisted content is reviewed by the developer and edited or adjusted by hand as needed. Generative AI is used only as a tool to support the development process, while careful attention is given to the overall quality, consistency, and atmosphere of the game. | AiryMintoLab | - | Sep 1, 2026 | |
Endless Roadtrip In-game content audio | The music of this game is made with AI and modified by human musicians | Halfsnow | - | Sep 1, 2026 | |
Gold Seller Store/marketing art | Generative AI tools were used during development to generate artwork for the Steam store capsule images and promotional graphics. | KimC | - | Sep 1, 2026 | |
Whistle Stop In-game content artcode | Parts of this game were made with AI assistance. AI-assisted coding was used during development, and some artwork was AI-generated and then edited by hand. The design, the systems and the writing are my own. | Maarten De Block | - | Sep 1, 2026 | |
Coppersmog Dev only codetext | Coppersmog is a game created independently by me, a father, a husband and a video game hobbyist.
I'm proud to say that I designed the game, directed it, and decided what made it fun to play.
I also built it with the help of generative AI.
I wanted to tell you this fact plainly so that my honesty could help bridge your concerns and inform your choice to play this game.
Here is what the AI contribution actually means in this game and with me specifically.
Every decision in this game is mine. The world, the rules, how a room feels, what a blorb is, and what's allowed to happen to one, I set it all.
To be honest, I throw away most of what AI generates because it just doesn't "get it" most of the time.
AI has no taste. It cannot tell when something is right, funny, or profound. It can make an enormous number of things, but it cannot decide which of them belongs in Coppersmog. That judgement is the heart of the job. That judgement is my most important aspect of what I do.
AI gives me is attempts, drafts and options.
It writes code segments, runs thousands of fight simulations, and fixes my grammar and then I cut, change, reject, and try again.
AI is wrong constantly.
Sometimes it builds a second version of something the game already has. Sometimes it forgets a decision we made weeks ago. Sometimes it writes code that looks perfect and never runs. There's a lot of invisible work to keep those pieces pointed in the same direction. Orchestrating it all falls to me.
I know that AI integration is not acceptable to everyone and so I wanted to be honest about how I'm using it to give you a chance to make an informed decision.
If you read all of this and decide that Coppersmog is not for you, that's a completely fair choice. I want you to make choices that are best for you, using the facts in front of you.
One thing that brings me comfort as I wrestle with where I want AI to be in my life is that this is a hobby project that made me smile quite a bit. I'm proud of my little world. Thank you. | Jamie McBurney | - | Sep 1, 2026 | |
Debt Feeds Debt In-game content art | Some concept maps/icons will involve AI | G-Yao | - | Sep 1, 2026 | |
Derby Champions In-game content artaudio | This game includes limited use of generative artificial intelligence in the creation of certain visual and audio assets. These AI-assisted elements were used to support the development process and are integrated alongside original, human-created content. All assets have been reviewed and curated to ensure they meet the quality and artistic standards of the game. | The Lazy Grid | - | Sep 1, 2026 | |
IT BEGAN In-game content artaudio | AI was used for creating capsule of the Steam Page and the last cutscene video. Also voices was created by AI but we are planning to remove them later | CODE 84 | - | Sep 1, 2026 | |
The Needle In-game content artaudio | Save Point has been in continuous development since 2021 and is, to our knowledge, the world’s first purpose-built AI-native interactive cinematic engine. The Needle uses this technology to deliver a continuously responsive cinematic experience that goes far beyond conventional branching video. AI-assisted production tools helped create portions of the game’s pre-rendered audiovisual content, with every shipped asset human-directed, reviewed, edited, and integrated. The game also offers locally processed voice controls, alongside keyboard and gamepad support. No unreviewed audiovisual content is generated and delivered to players during gameplay. The project represents tens of thousands of hours of human design, engineering, direction, editing, and testing, with AI serving as the enabling technology behind an experience an independent studio could not otherwise produce at any cost, much less a reasonable one. We didn't use AI to save money, we used it because without AI there wasn't enough money in the world to build a game like this. | Save Point LLC | - | Aug 31, 2026 | |
ARCHIVE ZERO In-game content text | Generative AI tools are used to assist with porting the game text into additional languages. All AI-assisted translations are reviewed and edited by the developer before release. No generative AI is used during gameplay. | Latuna Studio | - | Aug 31, 2026 | |
弹珠洪流 Dev only codetext | OrbFlow was created with the assistance of AI coding agents for script generation, physics optimization, and text drafting. All game design, level layouts, visual aesthetics, and quality assurance were directed, tested, and refined by the human developer. | 铭轩魔王 | - | Aug 31, 2026 | |
Agent Pro In-game content artaudiotextcode | Some assets used during the development of Agent Pro were created or assisted using generative AI tools. All content included in the released version of the game has been reviewed, edited, and approved by the developer before being integrated into the game. No AI-generated content is created by players or generated dynamically during gameplay. | LKD studio | - | Aug 31, 2026 | |
Gaming DNA & ESTI Unclear artaudio | Some images and audio were generated using AI. | Goblet Studio | - | Aug 30, 2026 |