Idle CommanderSteamGame assets are AI geberated
- Creator
- CryCauseDry
- Reviews
- -
- Added
- Sep 7, 2026
Idle CommanderSteamGame assets are AI geberated
Perfumer's Life SimulatorSteamSome store page and marketing artwork (including capsule images) was created with generative AI tools. Gameplay, trailers, and screenshots are captured from the game itself. The game does not use generative AI during play and does not connect to external AI services.
Artifact TracerSteamSome of the game's art assets were generated with the assistance of AI. All such assets have been carefully reviewed to ensure they do not infringe on third-party rights or violate Steam's policies.
Last Exit Diner: Edge of Known SpaceSteamAll pre-rendered visual artwork was created using generative AI under developer direction. This includes environment backgrounds, interface and menu artwork, branding, icons, and promotional/title-card images.
CollapsleSteamGenerative AI was used as a starting point for the game's graphical assets. The majority of these were then manually modified for use in the game.
Project TITANSteamAI was used to help create localized versions of the game and store page, as well as some 3D models.
Project RedTeam: Contract OffensiveSteamUsed in code development, including visual animation code, and certain text content.
Desktop FighterSteamGenerative AI is used only for 2D marketing assets and icons.
Primal Heir: The Mortal RealmSteamSome background music tracks were created with the assistance of generative AI tools and subsequently edited and modified by the developer. No generative AI content is created during gameplay.
Hollow Parish: Dead FrequencySteamThis game uses generative AI for part of its artwork and its voice lines. The hunter portraits were created with a generative AI image model, then selected, retouched and approved by hand. The voices you hear over the radio were produced with an AI voice model, speaking scripts written by the developer. All of this was generated during development and is fixed in the build. No generative AI runs while you play: nothing is created live, and the game never contacts an AI service.
Pack It In!SteamGenerative AI tools were used during development as part of the visual ideation and reference process for some in-game objects. Final game assets were created, assembled, and manually refined by the developer. The game does not use generative AI during gameplay.
Echoes of AetherSteam"This game uses generative artificial intelligence (AI) in the development process to assist with creating certain visual and audio assets."
Cardboard GladiatorsSteamAI helps us bring our creative ideas to life. In true indie fashion, we are two starving game developers—figuratively, and occasionally quite literally. It’s the only way for us to produce the art we need while saving our remaining coins for developing the game. If the budget grows, we’ll consider buying the better cheese from the local market.
Offworlders: Galactic VenturesSteamGenerative artificial intelligence was used to generate some marketing materials such as capsule art as well as some icons.
UltracapitalismSteamDuring the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Don't Forget the TrainSteamAI was used to assist in coding, as this is my first multiplayer game.
IndusteriaSteamSome pre-generated visual assets were created with the assistance of generative AI during development. No generative AI is used during gameplay.
CCR - Cosmic Card RealmSteamThe game's art assets were created with the assistance of AI tools, including ChatGPT and Tencent Hunyuan. The game's music and sound effects were generated using Suno. Localized text for languages other than Chinese was translated with the assistance of ChatGPT. AI-assisted programming tools, including ChatGPT, were also used during the game's development.
BALLRENASteamGenerative AI was used during development to assist with portions of pre-generated in-game artwork and Steam store/marketing artwork. All outputs were reviewed, cleaned, composited, color-adjusted, and quality-checked by the development team. The game does not generate AI content at runtime.
DrawforgeSteamOpenAI ImageGen was used during development to generate and edit some pre-generated 2D pixel-art visual assets, including UI elements, icons, backgrounds, environment artwork, and character or animation source frames. All outputs were reviewed, selected, manually edited, cleaned up, resized, palette-normalized, and integrated by the developer as fixed game assets. The game does not use generative AI at runtime and does not generate live AI content.
Way Too Many EggsSteamWe used A.I. in some assets of our game.
Desk HunterSteamOpenAI image generation was used to create a pre-generated background image used in some of the game's Steam store capsule artwork and screenshots. The image is fixed and was reviewed by the developer. No content is generated using AI during gameplay.
Sidebar Sea: Idle Fishing for Your TaskbarSteamAI tools are used to assist in development, including code, writing, art, and sound effects
OverroundSteamGenerative AI tools were used during development as part of the production workflow for pre-generated visual, 3D, audio, written, and localization content included in the game. All final content was selected, reviewed, edited, adapted, and integrated as part of the game's development process. No generative AI systems run during gameplay and no content is generated dynamically for players.
ChameleonCraft MMO: Hide Your Piñatas!SteamGenerative AI tools were used in creating and refining promotional artwork and marketing assets for this game's Steam store page. The game does not use live-generated AI during gameplay.
WORKS: Motorsport FactorySteamAI image generation has been used on object artwork and asset creation
G.O.T.Steamsome images and sprites was generated with A.I.
The Little Stomping GirlSteamGenerative AI was used to assist in creating some UI graphics, equipment graphic assets, and music, as well as to assist with programming. All generated content was reviewed and edited as needed by the developer. No live-generated AI content is used while the game is running.
Derby ChampionsSteamThis game includes limited use of generative artificial intelligence in the creation of certain visual and audio assets. These AI-assisted elements were used to support the development process and are integrated alongside original, human-created content. All assets have been reviewed and curated to ensure they meet the quality and artistic standards of the game.
GreedspireSteamSome of the game's 2D artwork, including character, enemy and boss sprites, item icons, and backgrounds, was created using generative AI tools. All such assets were individually reviewed, selected, polished and integrated by the development team.
Voxel WildSteamGenerative AI was used as a development aid for some pre-generated marketing artwork, concept artwork, localization drafts, and selected visual assets. All AI-assisted content was reviewed and edited by the developer before inclusion. The game does not generate AI content during gameplay or connect to external AI services.
Bullet's Deal: Split the FortuneSteamGenerative AI tools were utilized to generate initial texture concepts. All final in-game assets were extensively modified, hand-edited, and integrated manually.
PROCEDURE ZEROSteamPROCEDURE ZERO is made by one person. Pre-generated AI tools were used for character voices, sound effects, the opening scene, and translations into languages other than Polish. Every line of it was chosen, edited and placed in the game by hand. The game does not generate any content while you play.
Civil TwilightSteamGenerative AI tools were used during development of this game. 2D art, including character illustrations and in-game documents and photographs, was created with image generation tools, then edited and composed by hand. Some 3D props and environment models were created with a model generation service, then adjusted for the game. Background music was created with a music generation service. Sound effects are not generated; they are openly licensed recordings that we processed ourselves. AI coding tools assisted with writing and reviewing code. All final decisions and edits are made by the developer. Every generated asset was selected and reworked by a person before it went into the game.
Desert VeinSteamWe used Kimi 3 to generate the code, vector game assets, skeletal animations and code-synthesized sound effects for this game. Music was generated via Suno, while the game design documents, gameplay mechanics and numerical balancing are strictly controlled by human designers.
AppointmentSteamGenerative AI tools were used during development to assist in creating and refining certain visual assets. All AI-assisted content was reviewed and edited by the developer before inclusion in the final product.
南京1937:刺刀下的呼吸SteamSome illustrations in‑game are created using AI‑generated frameworks, followed by subsequent manual refinement.
Winter WraithSteamUses voice cloning by Speechify. Uses AI generated images uploaded by other users to Pixabay when there wasn't a better alternative available. Most such images are for character portraits and similar placeholder assets of secondary importance. There is no prompt or direct AI usage.
Tropic IndustrySteamicons and images were generated with using AI
Seven Nights of the Black TideSteamSome visual assets in the game were originally created and edited manually using image editing software, and were later refined with generative AI tools. AI was used only as part of the visual refinement process. Final assets were reviewed and edited by the developer before being included in the game.
LootstoneSteamMonster images are machine generated output based.
Keep The Ammo FlowingSteamGenerative AI tools were used during development to create portions of the game’s artwork and sound.
Basketball DynastySteamUtilizes artificial intelligence tools to assist in the development of certain in-game content.
Daydream Cat: DreamSpirits Idle AdventureSteamGenerative AI was used to assist with drafting and editing some text content and store page descriptions.
Nine CrownsSteamNine Crowns uses generative AI as part of its art development process. AI-assisted tools are used to create and refine some character art, environments, sprites, and promotional artwork. These assets are selected, directed, edited, and reviewed by the development team before being included in the game. No AI content is generated during gameplay.
Cards Everywhere!SteamGenerative AI tools were used during development to support creation of the artwork featured on some of the collectible cards and UI. All AI-generated content was created before release, curated and integrated into the game by the developer. No content is generated by AI during gameplay.
XHubSteamThis software does not include any AI features or AI integration services. AI was used to create the promotional posters for the store, as the software interface alone was not suitable for poster design.
Final_Final.zipSteamPre-rendered Content: Generative AI tools and agentic AI development workflows were utilized during the creation of this game to assist in: - Code & Systems: Writing and optimizing core gameplay logic, typescript structures, and simulation algorithms. - Visual Assets: Creating and pre-rendering all visual assets used in-game, including boot screen artworks, drive interfaces, and graphical components. - Localization: Translating and reviewing in-game text and UI labels. Please note that all AI-assisted assets and code were pre-rendered and compiled during the development phase. The game runs entirely locally and does not perform any real-time (live) AI generation, nor does it connect to any external AI APIs or services during gameplay.
Idle SquireSteamSome art was made with the help of AI
Beneath SolmereSteamBeneath Solmere includes pre-generated content created with the assistance of generative AI tools. This includes six music tracks created with Google Gemini/Lyria, AI-assisted localization for nine non-English languages, and AI-generated artwork used in Steam Store marketing materials. No generative AI is used during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Idle Commander general | Game assets are AI geberated | CryCauseDry | - | Sep 7, 2026 | |
Perfumer's Life Simulator Store/marketing art | Some store page and marketing artwork (including capsule images) was created with generative AI tools. Gameplay, trailers, and screenshots are captured from the game itself. The game does not use generative AI during play and does not connect to external AI services. | ZirZirZir Games | - | Sep 6, 2026 | |
Artifact Tracer In-game content art | Some of the game's art assets were generated with the assistance of AI. All such assets have been carefully reviewed to ensure they do not infringe on third-party rights or violate Steam's policies. | RabbitHole | - | Sep 6, 2026 | |
Last Exit Diner: Edge of Known Space In-game content art | All pre-rendered visual artwork was created using generative AI under developer direction. This includes environment backgrounds, interface and menu artwork, branding, icons, and promotional/title-card images. | Last Exit Diner | - | Sep 6, 2026 | |
Collapsle In-game content art | Generative AI was used as a starting point for the game's graphical assets. The majority of these were then manually modified for use in the game. | Experience Point Games | - | Sep 6, 2026 | |
Project TITAN In-game content textart | AI was used to help create localized versions of the game and store page, as well as some 3D models. | Campo | - | Sep 6, 2026 | |
Project RedTeam: Contract Offensive Dev only textcode | Used in code development, including visual animation code, and certain text content. | HomeOfTheDev | - | Sep 6, 2026 | |
Desktop Fighter In-game content art | Generative AI is used only for 2D marketing assets and icons. | KiraKami Games | - | Sep 6, 2026 | |
Primal Heir: The Mortal Realm In-game content audio | Some background music tracks were created with the assistance of generative AI tools and subsequently edited and modified by the developer. No generative AI content is created during gameplay. | Animus | - | Sep 4, 2026 | |
Hollow Parish: Dead Frequency In-game content artaudio | This game uses generative AI for part of its artwork and its voice lines.
The hunter portraits were created with a generative AI image model, then selected, retouched and approved by hand. The voices you hear over the radio were produced with an AI voice model, speaking scripts written by the developer.
All of this was generated during development and is fixed in the build. No generative AI runs while you play: nothing is created live, and the game never contacts an AI service. | Bakula Vasiliy | - | Sep 4, 2026 | |
Pack It In! In-game content art | Generative AI tools were used during development as part of the visual ideation and reference process for some in-game objects. Final game assets were created, assembled, and manually refined by the developer. The game does not use generative AI during gameplay. | JaSan | - | Sep 4, 2026 | |
Echoes of Aether In-game content artaudio | "This game uses generative artificial intelligence (AI) in the development process to assist with creating certain visual and audio assets." | SiRang | - | Sep 4, 2026 | |
Cardboard Gladiators Unclear | AI helps us bring our creative ideas to life. In true indie fashion, we are two starving game developers—figuratively, and occasionally quite literally. It’s the only way for us to produce the art we need while saving our remaining coins for developing the game. If the budget grows, we’ll consider buying the better cheese from the local market. | 150 Beanies | - | Sep 4, 2026 | |
Offworlders: Galactic Ventures In-game content art | Generative artificial intelligence was used to generate some marketing materials such as capsule art as well as some icons. | Snowchimp Interactive | - | Sep 4, 2026 | |
Ultracapitalism Dev only | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | Andrew Brown | - | Sep 3, 2026 | |
Don't Forget the Train Dev only code | AI was used to assist in coding, as this is my first multiplayer game. | Glitch Omen | - | Sep 3, 2026 | |
Industeria In-game content art | Some pre-generated visual assets were created with the assistance of generative AI during development. No generative AI is used during gameplay. | Arcane Labs | - | Sep 3, 2026 | |
CCR - Cosmic Card Realm In-game content artaudiotextcode | The game's art assets were created with the assistance of AI tools, including ChatGPT and Tencent Hunyuan. The game's music and sound effects were generated using Suno. Localized text for languages other than Chinese was translated with the assistance of ChatGPT. AI-assisted programming tools, including ChatGPT, were also used during the game's development. | Nan | - | Sep 3, 2026 | |
BALLRENA In-game content art | Generative AI was used during development to assist with portions of pre-generated in-game artwork and Steam store/marketing artwork. All outputs were reviewed, cleaned, composited, color-adjusted, and quality-checked by the development team. The game does not generate AI content at runtime. | vampireblackcat | - | Sep 3, 2026 | |
Drawforge In-game content art | OpenAI ImageGen was used during development to generate and edit some pre-generated 2D pixel-art visual assets, including UI elements, icons, backgrounds, environment artwork, and character or animation source frames. All outputs were reviewed, selected, manually edited, cleaned up, resized, palette-normalized, and integrated by the developer as fixed game assets. The game does not use generative AI at runtime and does not generate live AI content. | Drawforge | - | Sep 3, 2026 | |
Way Too Many Eggs In-game content | We used A.I. in some assets of our game. | Luvineva Games | - | Sep 1, 2026 | |
Desk Hunter Store/marketing art | OpenAI image generation was used to create a pre-generated background image used in some of the game's Steam store capsule artwork and screenshots. The image is fixed and was reviewed by the developer. No content is generated using AI during gameplay. | Corner Forge | - | Sep 1, 2026 | |
Sidebar Sea: Idle Fishing for Your Taskbar In-game content artaudiotextcode | AI tools are used to assist in development, including code, writing, art, and sound effects | Idleforge Games | - | Sep 1, 2026 | |
Overround In-game content artaudiotext | Generative AI tools were used during development as part of the production workflow for pre-generated visual, 3D, audio, written, and localization content included in the game. All final content was selected, reviewed, edited, adapted, and integrated as part of the game's development process. No generative AI systems run during gameplay and no content is generated dynamically for players. | RottenLuck Studio | - | Sep 1, 2026 | |
ChameleonCraft MMO: Hide Your Piñatas! Store/marketing art | Generative AI tools were used in creating and refining promotional artwork and marketing assets for this game's Steam store page. The game does not use live-generated AI during gameplay. | LockStep Games | - | Sep 1, 2026 | |
WORKS: Motorsport Factory In-game content art | AI image generation has been used on object artwork and asset creation | River Rock Games | - | Sep 1, 2026 | |
G.O.T. In-game content art | some images and sprites was generated with A.I. | Nexforge | - | Sep 1, 2026 | |
The Little Stomping Girl In-game content artaudiocode | Generative AI was used to assist in creating some UI graphics, equipment graphic assets, and music, as well as to assist with programming. All generated content was reviewed and edited as needed by the developer. No live-generated AI content is used while the game is running. | DreamaGames | - | Sep 1, 2026 | |
Derby Champions In-game content artaudio | This game includes limited use of generative artificial intelligence in the creation of certain visual and audio assets. These AI-assisted elements were used to support the development process and are integrated alongside original, human-created content. All assets have been reviewed and curated to ensure they meet the quality and artistic standards of the game. | The Lazy Grid | - | Sep 1, 2026 | |
Greedspire In-game content art | Some of the game's 2D artwork, including character, enemy and boss sprites, item icons, and backgrounds, was created using generative AI tools. All such assets were individually reviewed, selected, polished and integrated by the development team. | arcanabytes | - | Aug 31, 2026 | |
Voxel Wild In-game content arttext | Generative AI was used as a development aid for some pre-generated marketing artwork, concept artwork, localization drafts, and selected visual assets. All AI-assisted content was reviewed and edited by the developer before inclusion. The game does not generate AI content during gameplay or connect to external AI services. | Tero Games | - | Aug 31, 2026 | |
Bullet's Deal: Split the Fortune In-game content art | Generative AI tools were utilized to generate initial texture concepts. All final in-game assets were extensively modified, hand-edited, and integrated manually. | After Titles Studio | - | Aug 31, 2026 | |
PROCEDURE ZERO audio | PROCEDURE ZERO is made by one person.
Pre-generated AI tools were used for character voices, sound effects, the
opening scene, and translations into languages other than Polish. Every
line of it was chosen, edited and placed in the game by hand. The game
does not generate any content while you play. | DELANIVO GAMES | - | Aug 31, 2026 | |
Civil Twilight In-game content artaudiocode | Generative AI tools were used during development of this game.
2D art, including character illustrations and in-game documents and photographs, was created with image generation tools, then edited and composed by hand.
Some 3D props and environment models were created with a model generation service, then adjusted for the game.
Background music was created with a music generation service. Sound effects are not generated; they are openly licensed recordings that we processed ourselves.
AI coding tools assisted with writing and reviewing code. All final decisions and edits are made by the developer.
Every generated asset was selected and reworked by a person before it went into the game. | faanaworks | - | Aug 31, 2026 | |
Desert Vein In-game content artcodeaudio | We used Kimi 3 to generate the code, vector game assets, skeletal animations and code-synthesized sound effects for this game. Music was generated via Suno, while the game design documents, gameplay mechanics and numerical balancing are strictly controlled by human designers. | Beijing Mayfly And Grain Technology Co.,Ltd | - | Aug 31, 2026 | |
Appointment In-game content art | Generative AI tools were used during development to assist in creating and refining certain visual assets. All AI-assisted content was reviewed and edited by the developer before inclusion in the final product. | Omar Odeh | - | Aug 31, 2026 | |
南京1937:刺刀下的呼吸 In-game content art | Some illustrations in‑game are created using AI‑generated frameworks, followed by subsequent manual refinement. | Yang Studio | - | Aug 31, 2026 | |
Winter Wraith In-game content artaudio | Uses voice cloning by Speechify.
Uses AI generated images uploaded by other users to Pixabay when there wasn't a better alternative available.
Most such images are for character portraits and similar placeholder assets of secondary importance.
There is no prompt or direct AI usage. | Marix | - | Aug 30, 2026 | |
Tropic Industry In-game content art | icons and images were generated with using AI | ZD Games | - | Aug 30, 2026 | |
Seven Nights of the Black Tide In-game content art | Some visual assets in the game were originally created and edited manually using image editing software, and were later refined with generative AI tools. AI was used only as part of the visual refinement process. Final assets were reviewed and edited by the developer before being included in the game. | YuanMu | - | Aug 29, 2026 | |
Lootstone In-game content art | Monster images are machine generated output based. | Rokas | - | Aug 29, 2026 | |
Keep The Ammo Flowing In-game content artaudio | Generative AI tools were used during development to create portions of the game’s artwork and sound. | YCF Productions | - | Aug 29, 2026 | |
Basketball Dynasty Unclear | Utilizes artificial intelligence tools to assist in the development of certain in-game content. | YBC Studio | - | Aug 29, 2026 | |
Daydream Cat: DreamSpirits Idle Adventure Store/marketing text | Generative AI was used to assist with drafting and editing some text content and store page descriptions. | StandinFire Studio | - | Aug 29, 2026 | |
Nine Crowns In-game content art | Nine Crowns uses generative AI as part of its art development process. AI-assisted tools are used to create and refine some character art, environments, sprites, and promotional artwork. These assets are selected, directed, edited, and reviewed by the development team before being included in the game. No AI content is generated during gameplay. | Red Tower Studios | - | Aug 29, 2026 | |
Cards Everywhere! In-game content art | Generative AI tools were used during development to support creation of the artwork featured on some of the collectible cards and UI. All AI-generated content was created before release, curated and integrated into the game by the developer. No content is generated by AI during gameplay. | Armed Chicken | - | Aug 29, 2026 | |
XHub Store/marketing art | This software does not include any AI features or AI integration services. AI was used to create the promotional posters for the store, as the software interface alone was not suitable for poster design. | Kylin Lin | - | Aug 29, 2026 | |
Final_Final.zip In-game content arttextcode | Pre-rendered Content:
Generative AI tools and agentic AI development workflows were utilized during the creation of this game to assist in:
- Code & Systems: Writing and optimizing core gameplay logic, typescript structures, and simulation algorithms.
- Visual Assets: Creating and pre-rendering all visual assets used in-game, including boot screen artworks, drive interfaces, and graphical components.
- Localization: Translating and reviewing in-game text and UI labels.
Please note that all AI-assisted assets and code were pre-rendered and compiled during the development phase. The game runs entirely locally and does not perform any real-time (live) AI generation, nor does it connect to any external AI APIs or services during gameplay. | K1.Ki Labs | - | Aug 29, 2026 | |
Idle Squire Unclear art | Some art was made with the help of AI | White Cape Games | - | Aug 29, 2026 | |
Beneath Solmere In-game content audiotextart | Beneath Solmere includes pre-generated content created with the assistance of generative AI tools. This includes six music tracks created with Google Gemini/Lyria, AI-assisted localization for nine non-English languages, and AI-generated artwork used in Steam Store marketing materials. No generative AI is used during gameplay. | Matias Devoto | - | Aug 28, 2026 |