AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
19127
19,127
disclosures tracked
+401 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Massively Multiplayer
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Abraxas Online In-game content art | Generative AI was used during development to create or assist with some pre-generated visual assets, including character, item, environment, and Steam store capsule, library, and marketing artwork. All output is selected, edited, integrated, and reviewed by the developer. No content is generated during gameplay. | Juan Micheli | - | Aug 11, 2026 | |
Lowbar Legends In-game content artaudiotextcode | AI tools are used to assist in development, including code, writing, art, and sound effects | Idleforge Games | - | Aug 11, 2026 | |
World War Chess Unclear art | Very few of the models are AI Generated, and I want to remove those models once I have the time | Lanse | 18 | Aug 11, 2026 | |
Ode to War In-game content codetext | Parts of this game's source code and in-game text were produced with the assistance of generative AI tools during development.
The planet itself is not AI-generated. It is built by conventional deterministic algorithms : noise functions, Voronoi tessellation, plate tectonics, erosion and climate simulation (the same family of techniques used in procedural generation for decades. Every world is reproducible from its seed).
No AI runs while you play, and the game never connects to an external AI service. | Joran Batty | - | Aug 8, 2026 | |
PartyScape Chronicles In-game content art | AI was used to generate graphical assets. | Xonzer! | - | Aug 8, 2026 | |
客栈江湖 In-game content art | The game UI art resources are generated using AI. | 侠客很行工作室 | - | Aug 8, 2026 | |
The Endless Sky In-game content audioart | Se ha usado IA para la creación de la música de fondo durante el juego, la imagen de la tienda en Steam y para la corrección de errores bajo supervisión personal. | SundayGames | - | Aug 8, 2026 | |
Space Interface In-game content art | The drone images on the website and Steam game page, (not used in the actual game), were generated by AI. The Symbology of the in-game tactical display was generated by AI under close human supervision and iteration. The music in this game was not generated by AI. | Hbit LLC | - | Aug 8, 2026 | |
SqueakFront Unclear | The game development was completed based on AI Agent | Mang | - | Aug 8, 2026 | |
Bottle Cracks In-game content text | Generative AI was only used to assist with localization/translation.
It was not used to create art, audio, or other game assets. | Alunova Studios | - | Aug 8, 2026 | |
Immortal Zenith: Idle to Ascension In-game content art | Many of the game's visual assets were initially created with the assistance of generative AI as part of the concepting and asset production process. All AI-generated content was reviewed, curated, and refined by the developer to ensure it matched the game's artistic style and quality standards. Gameplay systems, design, balance, writing, and overall creative direction were developed by the developer. | InZanityX | - | Aug 7, 2026 | |
Ashen Throne In-game content arttext | Some of the game's 2D artwork (illustrations, icons, and backgrounds) was created with the assistance of generative AI tools and then curated and edited by the development team. Some non-English text is translated with AI assistance and reviewed before shipping. No AI content is generated live during gameplay. | Ashen Throne Games | - | Aug 7, 2026 | |
Nova Warp In-game content audioart | The following content in Nova Warp was created with the help of generative AI tools during development (pre-generated):• Music - created with Suno• Sound effects - created with ElevenLabs• Visual assets (in-game and store/marketing images) – created with FLUX.2 [klein] (Black Forest Labs)All AI-generated assets were reviewed by the developer. Nova Warp does not use any live or real-time AI generation during gameplay. | Valentin Stutznäcker | - | Aug 7, 2026 | |
Army Troop Remastered In-game content art | Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay. | Army Troop Studios | - | Aug 6, 2026 | |
Murdercartel In-game content art | This game uses pre-generated AI-assisted content during development, including some artwork and visual assets. All AI-generated content has been reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay. | Marco van Pelt | - | Aug 5, 2026 | |
Gorgeous Legion In-game content art | Some characters and backgrounds were designed using AI. | Gorgeous Game | - | Aug 5, 2026 | |
Abys Orbit In-game content art | Most of the 2D art in Abys Orbit is AI-assisted, generated with Google Gemini
during development. Ship and NPC sprite sheets begin as Gemini concept images,
are converted to 3D meshes with Meshy.ai, and are then rendered to 2D sprites
in Blender. One dashboard background is a NASA public-domain photograph revised
with AI. All AI-generated assets are reviewed and edited by us before shipping.
The following content is NOT AI-generated: rank insignia (drawn by hand in
Adobe Illustrator), the Scout ship model (a commercially licensed 3D asset
rendered in 3ds Max), UI and research icons (licensed from CraftPix under their
commercial license), two NASA public-domain images, and all audio, which we
produced ourselves.
No AI-generated content is created at runtime; all generation happens during
development. | EMG Tech | - | Aug 5, 2026 | |
aimRPG In-game content art | A few generated placeholder pixel art icons that will hopefully be gone by the time of the full official release. | crin | - | Aug 5, 2026 | |
Idle Titans Store/marketing art | AI was used in the creation of store assets for marketing purposes. | 8bit 'n More | - | Aug 5, 2026 | |
PropAlive In-game content artaudio | During the development of the game, generative AI tools were used to create some decorative props and certain sound effects. All AI-generated content was reviewed, edited, and manually integrated by the developer to ensure consistency with the game's artistic style and quality standards. Artificial intelligence was not used to generate gameplay code or core gameplay mechanics. | BFact Team | - | Aug 5, 2026 | |
Frontline Total Warfare In-game content art | Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay. | Army Troop Studios | - | Aug 5, 2026 | |
Kron Wars In-game content art | Some visual assets in Kron Wars — including spaceship designs, environment artwork, and promotional videos — were created with the assistance of generative AI tools. All AI-generated content has been reviewed, curated, and integrated by our development team. No AI is used to generate gameplay content, in-game text, or player-facing decisions at runtime. | Alien Bulb | - | Aug 5, 2026 | |
Last Squad Alive In-game content art | Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay. | Army Troop Studios | - | Aug 5, 2026 | |
BattleVox In-game content art | Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay. | Army Troop Studios | - | Aug 5, 2026 | |
Melodan In-game content artaudio | 3d models, textures, sound effects, backgrounds, music. all made by ai! i love them so much! | Alexander Thurn | - | Aug 4, 2026 | |
FATE PACK In-game content art | To create a better context and focus on the essential parts of the game, we used AI to help create some background art. After AI generated these images, our artists still had to refine them to ensure the style of the background. | RiseMinnow | - | Aug 4, 2026 | |
Wild West Poker Store/marketing art | Header image | Day Zero Studio | - | Aug 2, 2026 | |
FIRE STATE In-game content art | The hero image, small capsule, main capsule, vertical capsule, library capsule, library hero image, library logo and library home page art were created with AI assistance.
The in-game warning UI and spray decals are AI-generated.
Besides this, all gameplay videos and screenshots you see in the store are captured from actual gameplay footage, with no retouching or AI generation applied. | UnderFire | - | Jul 31, 2026 | |
Crownbane In-game content artaudio | The game's art and audio content — including visual assets, UI elements, and store page artwork — was generated with the assistance of AI tools during development and then refined by the team. All AI-generated content was created during development; the game does not generate content while you play. | ioStudios | - | Jul 30, 2026 | |
UNWIELDY Store/marketing art | AI was used to create some promotional assets, including store capsule images, banners, and other marketing artwork. AI-generated content was reviewed and edited by the developer before use. | Brauni's Games | - | Jul 30, 2026 | |
水晶传说(Pantheons Clash: Crystal) In-game content art | Our assets come from the creativity of artists — AI is only used to help polish the background design. | Crystal Studio | - | Jul 30, 2026 | |
PIO: A Robot’s Story Live AI text | This game uses generative AI to create NPC dialogue text during gameplay. The AI runs locally on the player's own hardware through the Tryll Engine SDK: no conversations or player data are sent to external servers, AI features work offline, and there are no additional costs or subscriptions for players. Generated dialogue is limited to the game's characters, story, and setting. | Black Caviar Games | - | Jul 29, 2026 | |
StarFrame In-game content arttext | Generative AI tools were used to help create some of StarFrame's content: certain promotional artwork on the store page, and some in-game text such as tutorial instructions and item descriptions. These were reviewed, adjusted, and finalized by the development team manually. | StarFrame Development Team | - | Jul 29, 2026 | |
Last Zone: Quarantine In-game content arttext | Some visual assets, promotional artwork, and portions of the localization were created or assisted using generative AI during development. All AI-assisted content was reviewed, edited, and integrated by the development team. The game does not generate AI content during gameplay. | Ridvan_Laz | - | Jul 29, 2026 | |
RuleKill Unclear art | Used AI to generate art related resources | ChuXin | - | Jul 29, 2026 | |
Sausage Escape In-game content arttext | Some visual assets, promotional artwork, and portions of the localization were created or assisted using generative AI during development. All AI-assisted content was reviewed, edited, and integrated by the development team. The game does not generate AI content during gameplay. | Ridvan_Laz | - | Jul 27, 2026 | |
Okey 101 In-game content art | Some visual assets in this game, including UI elements and graphics, were created with the assistance of AI image generation tools. | Ayazwai | - | Jul 25, 2026 | |
Orion-7 In-game content art | Some illustrations used in the game's introductory sequence were created with the assistance of generative AI. All such assets were reviewed, refined where necessary, and integrated by the developer before being included in the game. | Skybug | - | Jul 23, 2026 | |
monsterion In-game content art | We use AI to make programmatic rendering to adapt graphics. We also use to do augmentation or transformation to adapt existing arts. | kitkatmarty | - | Jul 23, 2026 | |
1000km In-game content text | Generative AI tools were used to assist with text translation and localization.
All final materials undergo manual review and editing. | Artem Breineng | - | Jul 23, 2026 | |
WyrmGate In-game content art | All in-game illustrations (character portraits, NPC and monster art, location and item images, key art) were pre-generated during development using generative AI tools and manually curated by the developer. The game does not create AI-generated content at runtime. | Evgeny Popov | - | Jul 23, 2026 | |
Legion Hunters In-game content artcode | The core game mechanics, game design, and overall creative direction are 100% my original vision. No AI tools were used for conceptualizing ideas or narrative structure. The programming code was generated utilizing the Rosebud AI platform, and the 2D visual assets were initially created with generative art tools. Code, artwork, and music were reviewed, manually edited, and arranged by me to bring my specific creative vision to life. | LegionH | - | Jul 22, 2026 | |
No Witnesses Store/marketing art | No Witnesses is developed by a two-man team, therefore generative AI has been used to assist in the creation of marketing assets and other player facing interfaces. All generated content is reviewed and perfected by a human before use.No Witnesses utilises third-party assets, of which we cannot attest to the creation of. | Pink Thorn Games | - | Jul 22, 2026 | |
RTS Outpost In-game content art | Some store and marketing artwork (capsule/header images) was created with AI image
tools and then reviewed and edited by the developer. Some in-game commander avatars
were also AI-assisted. The game does not generate any AI content live during play. | Murat Yucel | - | Jul 22, 2026 | |
World of ClaudeCraft In-game content audioartcode | World of ClaudeCraft is, unapologetically, a game built with AI — the name is a hint. We used AI in two ways, and we want to be clear about both.
During development, the game's code was written with an AI coding assistant, and we used AI generation tools to create some of the assets that ship in the game as ordinary, fixed files:
Sound: Most in-game sound effects and all spoken NPC voice lines were generated with ElevenLabs' AI audio and text-to-speech models. The written dialogue itself is authored by us; AI produced the spoken audio.
3D models: A small number of creature models (the "Drowned Litany") were generated with Meshy AI (text-to-3D).
Everything else is either created by the game's own code (the world, towns, terrain, water, weather, and the music soundtrack are all generated procedurally at runtime) or is licensed third-party art — CC0 model, texture, and HDRI packs plus a purchased commercial icon set. That content is not AI-generated.
Critically: no generative AI runs while you play. Every AI-made asset was generated once, offline, during development and baked into the game as a static file. The running game makes no AI or LLM calls, and none of your gameplay or personal data is ever sent to an AI system. The simulation is fully deterministic — the same inputs always produce the same result. | Levy Street Games | - | Jul 22, 2026 | |
Cloud Atlas Store/marketing art | The advertising images on some store pages and the background images in games are generated by AI | Summer Games | - | Jul 22, 2026 | |
Idle Fleet In-game content artaudiotextcode | AI tools are used to assist in development, including code, writing, art, and sound effects | Idleforge Games | - | Jul 20, 2026 | |
Super Football Arena In-game content text | AI translation for several language | indigo game production | - | Jul 18, 2026 | |
长生仙途 Store/marketing art | 部分商店素材包含AI生成元素 | May Game | - | Jul 18, 2026 | |
Veyrasol Store/marketing textcode | Generative AI tools were used to help create some of the marketing website and store page copy for Veyrasol. The core game (engine, server logic, real-time combat, and systems) is hand-coded by the developer. No in-game art, audio, or gameplay content is generated by AI at runtime. | Suleyman Ozcan | - | Jul 17, 2026 |
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