AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+401 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Massively Multiplayer
TitleDisclosureCreatorSrcReviewsAdded
Abraxas Online
In-game content
art
Generative AI was used during development to create or assist with some pre-generated visual assets, including character, item, environment, and Steam store capsule, library, and marketing artwork. All output is selected, edited, integrated, and reviewed by the developer. No content is generated during gameplay.
Juan Micheli
-Aug 11, 2026
Lowbar Legends
In-game content
artaudiotextcode
AI tools are used to assist in development, including code, writing, art, and sound effects
Idleforge Games
-Aug 11, 2026
World War Chess
Unclear
art
Very few of the models are AI Generated, and I want to remove those models once I have the time
Lanse
18Aug 11, 2026
Ode to War
In-game content
codetext
Parts of this game's source code and in-game text were produced with the assistance of generative AI tools during development. The planet itself is not AI-generated. It is built by conventional deterministic algorithms : noise functions, Voronoi tessellation, plate tectonics, erosion and climate simulation (the same family of techniques used in procedural generation for decades. Every world is reproducible from its seed). No AI runs while you play, and the game never connects to an external AI service.
Joran Batty
-Aug 8, 2026
PartyScape Chronicles
In-game content
art
AI was used to generate graphical assets.
Xonzer!
-Aug 8, 2026
客栈江湖
In-game content
art
The game UI art resources are generated using AI.
侠客很行工作室
-Aug 8, 2026
The Endless Sky
In-game content
audioart
Se ha usado IA para la creación de la música de fondo durante el juego, la imagen de la tienda en Steam y para la corrección de errores bajo supervisión personal.
SundayGames
-Aug 8, 2026
Space Interface
In-game content
art
The drone images on the website and Steam game page, (not used in the actual game), were generated by AI. The Symbology of the in-game tactical display was generated by AI under close human supervision and iteration. The music in this game was not generated by AI.
Hbit LLC
-Aug 8, 2026
SqueakFront
Unclear
The game development was completed based on AI Agent
Mang
-Aug 8, 2026
Bottle Cracks
In-game content
text
Generative AI was only used to assist with localization/translation. It was not used to create art, audio, or other game assets.
Alunova Studios
-Aug 8, 2026
Immortal Zenith: Idle to Ascension
In-game content
art
Many of the game's visual assets were initially created with the assistance of generative AI as part of the concepting and asset production process. All AI-generated content was reviewed, curated, and refined by the developer to ensure it matched the game's artistic style and quality standards. Gameplay systems, design, balance, writing, and overall creative direction were developed by the developer.
InZanityX
-Aug 7, 2026
Ashen Throne
In-game content
arttext
Some of the game's 2D artwork (illustrations, icons, and backgrounds) was created with the assistance of generative AI tools and then curated and edited by the development team. Some non-English text is translated with AI assistance and reviewed before shipping. No AI content is generated live during gameplay.
Ashen Throne Games
-Aug 7, 2026
Nova Warp
In-game content
audioart
The following content in Nova Warp was created with the help of generative AI tools during development (pre-generated):• Music - created with Suno• Sound effects - created with ElevenLabs• Visual assets (in-game and store/marketing images) – created with FLUX.2 [klein] (Black Forest Labs)All AI-generated assets were reviewed by the developer. Nova Warp does not use any live or real-time AI generation during gameplay.
Valentin Stutznäcker
-Aug 7, 2026
Army Troop Remastered
In-game content
art
Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay.
Army Troop Studios
-Aug 6, 2026
Murdercartel
In-game content
art
This game uses pre-generated AI-assisted content during development, including some artwork and visual assets. All AI-generated content has been reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Marco van Pelt
-Aug 5, 2026
Gorgeous Legion
In-game content
art
Some characters and backgrounds were designed using AI.
Gorgeous Game
-Aug 5, 2026
Abys Orbit
In-game content
art
Most of the 2D art in Abys Orbit is AI-assisted, generated with Google Gemini during development. Ship and NPC sprite sheets begin as Gemini concept images, are converted to 3D meshes with Meshy.ai, and are then rendered to 2D sprites in Blender. One dashboard background is a NASA public-domain photograph revised with AI. All AI-generated assets are reviewed and edited by us before shipping. The following content is NOT AI-generated: rank insignia (drawn by hand in Adobe Illustrator), the Scout ship model (a commercially licensed 3D asset rendered in 3ds Max), UI and research icons (licensed from CraftPix under their commercial license), two NASA public-domain images, and all audio, which we produced ourselves. No AI-generated content is created at runtime; all generation happens during development.
EMG Tech
-Aug 5, 2026
aimRPG
In-game content
art
A few generated placeholder pixel art icons that will hopefully be gone by the time of the full official release.
crin
-Aug 5, 2026
Idle Titans
Store/marketing
art
AI was used in the creation of store assets for marketing purposes.
8bit 'n More
-Aug 5, 2026
PropAlive
In-game content
artaudio
During the development of the game, generative AI tools were used to create some decorative props and certain sound effects. All AI-generated content was reviewed, edited, and manually integrated by the developer to ensure consistency with the game's artistic style and quality standards. Artificial intelligence was not used to generate gameplay code or core gameplay mechanics.
BFact Team
-Aug 5, 2026
Frontline Total Warfare
In-game content
art
Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay.
Army Troop Studios
-Aug 5, 2026
Kron Wars
In-game content
art
Some visual assets in Kron Wars — including spaceship designs, environment artwork, and promotional videos — were created with the assistance of generative AI tools. All AI-generated content has been reviewed, curated, and integrated by our development team. No AI is used to generate gameplay content, in-game text, or player-facing decisions at runtime.
Alien Bulb
-Aug 5, 2026
Last Squad Alive
In-game content
art
Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay.
Army Troop Studios
-Aug 5, 2026
BattleVox
In-game content
art
Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay.
Army Troop Studios
-Aug 5, 2026
Melodan
In-game content
artaudio
3d models, textures, sound effects, backgrounds, music. all made by ai! i love them so much!
Alexander Thurn
-Aug 4, 2026
FATE PACK
In-game content
art
To create a better context and focus on the essential parts of the game, we used AI to help create some background art. After AI generated these images, our artists still had to refine them to ensure the style of the background.
RiseMinnow
-Aug 4, 2026
Wild West Poker
Store/marketing
art
Header image
Day Zero Studio
-Aug 2, 2026
FIRE STATE
In-game content
art
The hero image, small capsule, main capsule, vertical capsule, library capsule, library hero image, library logo and library home page art were created with AI assistance. The in-game warning UI and spray decals are AI-generated. Besides this, all gameplay videos and screenshots you see in the store are captured from actual gameplay footage, with no retouching or AI generation applied.
UnderFire
-Jul 31, 2026
Crownbane
In-game content
artaudio
The game's art and audio content — including visual assets, UI elements, and store page artwork — was generated with the assistance of AI tools during development and then refined by the team. All AI-generated content was created during development; the game does not generate content while you play.
ioStudios
-Jul 30, 2026
UNWIELDY
Store/marketing
art
AI was used to create some promotional assets, including store capsule images, banners, and other marketing artwork. AI-generated content was reviewed and edited by the developer before use.
Brauni's Games
-Jul 30, 2026
水晶传说(Pantheons Clash: Crystal)
In-game content
art
Our assets come from the creativity of artists — AI is only used to help polish the background design.
Crystal Studio
-Jul 30, 2026
PIO: A Robot’s Story
Live AI
text
This game uses generative AI to create NPC dialogue text during gameplay. The AI runs locally on the player's own hardware through the Tryll Engine SDK: no conversations or player data are sent to external servers, AI features work offline, and there are no additional costs or subscriptions for players. Generated dialogue is limited to the game's characters, story, and setting.
Black Caviar Games
-Jul 29, 2026
StarFrame
In-game content
arttext
Generative AI tools were used to help create some of StarFrame's content: certain promotional artwork on the store page, and some in-game text such as tutorial instructions and item descriptions. These were reviewed, adjusted, and finalized by the development team manually.
StarFrame Development Team
-Jul 29, 2026
Last Zone: Quarantine
In-game content
arttext
Some visual assets, promotional artwork, and portions of the localization were created or assisted using generative AI during development. All AI-assisted content was reviewed, edited, and integrated by the development team. The game does not generate AI content during gameplay.
Ridvan_Laz
-Jul 29, 2026
RuleKill
Unclear
art
Used AI to generate art related resources
ChuXin
-Jul 29, 2026
Sausage Escape
In-game content
arttext
Some visual assets, promotional artwork, and portions of the localization were created or assisted using generative AI during development. All AI-assisted content was reviewed, edited, and integrated by the development team. The game does not generate AI content during gameplay.
Ridvan_Laz
-Jul 27, 2026
Okey 101
In-game content
art
Some visual assets in this game, including UI elements and graphics, were created with the assistance of AI image generation tools.
Ayazwai
-Jul 25, 2026
Orion-7
In-game content
art
Some illustrations used in the game's introductory sequence were created with the assistance of generative AI. All such assets were reviewed, refined where necessary, and integrated by the developer before being included in the game.
Skybug
-Jul 23, 2026
monsterion
In-game content
art
We use AI to make programmatic rendering to adapt graphics. We also use to do augmentation or transformation to adapt existing arts.
kitkatmarty
-Jul 23, 2026
1000km
In-game content
text
Generative AI tools were used to assist with text translation and localization. All final materials undergo manual review and editing.
Artem Breineng
-Jul 23, 2026
WyrmGate
In-game content
art
All in-game illustrations (character portraits, NPC and monster art, location and item images, key art) were pre-generated during development using generative AI tools and manually curated by the developer. The game does not create AI-generated content at runtime.
Evgeny Popov
-Jul 23, 2026
Legion Hunters
In-game content
artcode
The core game mechanics, game design, and overall creative direction are 100% my original vision. No AI tools were used for conceptualizing ideas or narrative structure. The programming code was generated utilizing the Rosebud AI platform, and the 2D visual assets were initially created with generative art tools. Code, artwork, and music were reviewed, manually edited, and arranged by me to bring my specific creative vision to life.
LegionH
-Jul 22, 2026
No Witnesses
Store/marketing
art
No Witnesses is developed by a two-man team, therefore generative AI has been used to assist in the creation of marketing assets and other player facing interfaces. All generated content is reviewed and perfected by a human before use.No Witnesses utilises third-party assets, of which we cannot attest to the creation of.
Pink Thorn Games
-Jul 22, 2026
RTS Outpost
In-game content
art
Some store and marketing artwork (capsule/header images) was created with AI image tools and then reviewed and edited by the developer. Some in-game commander avatars were also AI-assisted. The game does not generate any AI content live during play.
Murat Yucel
-Jul 22, 2026
World of ClaudeCraft
In-game content
audioartcode
World of ClaudeCraft is, unapologetically, a game built with AI — the name is a hint. We used AI in two ways, and we want to be clear about both. During development, the game's code was written with an AI coding assistant, and we used AI generation tools to create some of the assets that ship in the game as ordinary, fixed files: Sound: Most in-game sound effects and all spoken NPC voice lines were generated with ElevenLabs' AI audio and text-to-speech models. The written dialogue itself is authored by us; AI produced the spoken audio. 3D models: A small number of creature models (the "Drowned Litany") were generated with Meshy AI (text-to-3D). Everything else is either created by the game's own code (the world, towns, terrain, water, weather, and the music soundtrack are all generated procedurally at runtime) or is licensed third-party art — CC0 model, texture, and HDRI packs plus a purchased commercial icon set. That content is not AI-generated. Critically: no generative AI runs while you play. Every AI-made asset was generated once, offline, during development and baked into the game as a static file. The running game makes no AI or LLM calls, and none of your gameplay or personal data is ever sent to an AI system. The simulation is fully deterministic — the same inputs always produce the same result.
Levy Street Games
-Jul 22, 2026
Cloud Atlas
Store/marketing
art
The advertising images on some store pages and the background images in games are generated by AI
Summer Games
-Jul 22, 2026
Idle Fleet
In-game content
artaudiotextcode
AI tools are used to assist in development, including code, writing, art, and sound effects
Idleforge Games
-Jul 20, 2026
Super Football Arena
In-game content
text
AI translation for several language
indigo game production
-Jul 18, 2026
长生仙途
Store/marketing
art
部分商店素材包含AI生成元素
May Game
-Jul 18, 2026
Veyrasol
Store/marketing
textcode
Generative AI tools were used to help create some of the marketing website and store page copy for Veyrasol. The core game (engine, server logic, real-time combat, and systems) is hand-coded by the developer. No in-game art, audio, or gameplay content is generated by AI at runtime.
Suleyman Ozcan
-Jul 17, 2026
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