AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
19127
19,127
disclosures tracked
+401 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Open World
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Nocto And The Ray Of Light In-game content art | GenAI only used in modelling prototypes and box arts. | Spacefarer Retro Remasters LLC | - | Aug 12, 2026 | |
Sword & Shield Simulator In-game content audio | All of the in-game voice-overs were created using AI. | Wildlands Interactive | 12 | Aug 11, 2026 | |
The Legend Of Joke Dev only code | Some AI tools were used during the development of this game for code cleanup and to seek solutions to certain technical issues. | N.A.M.S | - | Aug 11, 2026 | |
Abraxas Online In-game content art | Generative AI was used during development to create or assist with some pre-generated visual assets, including character, item, environment, and Steam store capsule, library, and marketing artwork. All output is selected, edited, integrated, and reviewed by the developer. No content is generated during gameplay. | Juan Micheli | - | Aug 11, 2026 | |
Kayak Photography Sim Store/marketing text | AI tool assisted in translating the store page into 15 different languages.
We do NOT use AI-generated art, and we never intentionally include AI assets in our game. We sometimes buy assets and use stock photos. We do our best to verify them, but nowadays, distinguishing AI from human-made art can be hard.
That said, if there is any specific artwork that you believe looks like AI or raises concerns, we would appreciate it if you could point it out on our Discord server. We will investigate and replace anything that might have slipped through.
AI-generated art is NOT something we want to include in our game. | Pixelpeak | - | Aug 11, 2026 | |
Liminal Desktop Store/marketing art | Videos is generated using AI support.
Store page capsules image is generated using AI support. | Dreamer | - | Aug 11, 2026 | |
Night Courier Dev only code | AI assistance was used for the game's coding. | Toon Shift Games | - | Aug 11, 2026 | |
时空大世界 In-game content arttextcode | This game was developed with the assistance of generative AI tools for certain content, including:
Some visual art assets (images/textures)
Some narrative and story text
Programming assistance
All AI-generated content has been reviewed, edited, and integrated by the developer to ensure final quality and stylistic consistency. | 冷漠乌鸦 | - | Aug 11, 2026 | |
Outwith In-game content audioart | Pre-generated AI content: Character voice-over audio was generated using ElevenLabs, and the crow image used in the game's logo was generated using Google Flow. These assets are pre-generated and included in the game; no AI content is generated dynamically during gameplay. | Jeff Clark | - | Aug 11, 2026 | |
Waking Elara In-game content arttext | Some 3D assets in this game were created with the help of AI generation tools, then edited, retextured and integrated by hand. Parts of the written text, including store page copy and in-game text translations, were drafted with AI assistance and reviewed by the developer. No content is generated live while you play, and no AI-generated voice acting is used. Everything is created and checked before release. | MutlakGame | - | Aug 10, 2026 | |
InFlood In-game content text | Generative AI tools were used as an editorial and localization assistant for some written content in the game and on the Steam store page. All such text is reviewed, revised, and approved by the development team. The game does not use generative AI at runtime. | Ilya Maslennikov | - | Aug 8, 2026 | |
Harvesys: Farming Factory In-game content audioarttext | Some BGM are AI-generated. Additionally, some textures were AI-generated based on human designs and fully refined by hand. AI tools were also used for translation and general development assistance. | W77Games | - | Aug 8, 2026 | |
Dirt Fishing Unclear art | Story based artwork | CalmBee | - | Aug 8, 2026 | |
Liminal Angel In-game content art | During the development process, I use procedural and AI-based tools to assist with content creation. In all such cases, the final product reflects my own creativity and vision as a solo developer. Examples include utilizing AI tools to help generate and refine certain textures and 3D models in the game. | Qmpel Studio | - | Aug 7, 2026 | |
Buckaroo In-game content artaudiocode | I’m a web designer by day, and making a game has been a childhood dream of mine. I used generative AI as part of my development process, including helping with code, visual and audio assets. Every asset included in the final game was personally selected, refined by hand, placed, and directed by me to match the game’s overall vision. | Max G Games | - | Aug 7, 2026 | |
Second Nature: Night Authority In-game content artaudio | Generative AI tools were used during development to create or assist with some visual assets, audio, and 3D assets used in the game and its promotional materials. No AI-generated content is created during gameplay, and the game does not connect to external AI services. | ThunderRQN | - | Aug 7, 2026 | |
Grid Fall In-game content artaudiotext | GRIDFALL was developed with extensive AI assistance (Anthropic's Claude): the game's code — including the procedural generators that produce all in-game art (pre-baked at build time) and synthesize all audio and music at runtime — was written with AI pair-programming under human direction and review. The game contains no pre-rendered AI-generated images or audio files; all art and audio assets are produced by deterministic code, and the sole third-party asset is the SIL-licensed Noto Sans UI font. Story, dialogue, and text were authored with AI assistance under human editorial control. | markelphoenix | - | Aug 7, 2026 | |
Sandbox Jianghu: Walk My Own Path Dev only code | This game uses AI-assisted tools solely for programming and logic development. AI helped generate some basic code frameworks, but all core game logic was manually written, tested, and optimized. | ayan | - | Aug 7, 2026 | |
Bird Game: Tokyo In-game content artcode | In-game textures were generated and enhanced via the use of generative AI. Large Language Models were used to generate and assist with the Code. | Polygunplay | - | Aug 7, 2026 | |
Nova Warp In-game content audioart | The following content in Nova Warp was created with the help of generative AI tools during development (pre-generated):• Music - created with Suno• Sound effects - created with ElevenLabs• Visual assets (in-game and store/marketing images) – created with FLUX.2 [klein] (Black Forest Labs)All AI-generated assets were reviewed by the developer. Nova Warp does not use any live or real-time AI generation during gameplay. | Valentin Stutznäcker | - | Aug 7, 2026 | |
The Berliner In-game content text | Only used for assisting translations, no generative AI is used in the store page or the game assets | Kelt Games | - | Aug 7, 2026 | |
Brawl Squad X: Battle Arena In-game content art | Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay. | Army Troop Studios | 11 | Aug 6, 2026 | |
Tidewrack In-game content art | AI-generated 3D models for characters and objects in the game. | OverLKD Studio | - | Aug 5, 2026 | |
Starscrip In-game content code | Starscrip contains in-game content created with the assistance of generative artificial intelligence.
The design and creation of procedural generation scripting and other systems like the user interface were created in this way.
Marketing material and player-facing content such as release notes may also be created with the assistance of generative artificial intelligence. | FLOOPY | - | Aug 5, 2026 | |
Calcination Store/marketing codeart | AI is used in this project to accelerate coding and assisted in generating some of the marketing material. | Alchemic Productions | - | Aug 5, 2026 | |
The Last Message In-game content art | AI-generated content was used for some 2D artwork, loading screen assets, and some secondary 3D models. I reviewed, edited, and integrated all AI-assisted content into the game. The main game systems, world design, gameplay, narrative, and historical research were created and developed by me. | Hedy | - | Aug 5, 2026 | |
Helisar: The last Rite In-game content text | At this stage, some in-game text is translated using generative AI tools as a temporary solution. All other content — art, models, audio, and design — is created manually. AI translation will be replaced with professional human localization for the full release. | NVarc | - | Aug 5, 2026 | |
Soulforge Legends In-game content art | Some of the art in SoulForge Legends was created with the help of generative AI tools. All of it was generated during development, then reviewed, edited and assembled by hand before shipping. Nothing is generated live while you play, and the game never sends your input to an AI service. | RaBBiT Studios | - | Aug 5, 2026 | |
Cyber Panopticon Store/marketing art | Some of the images were made using artificial intelligence. | MAXORKA GAMES | - | Aug 5, 2026 | |
Last Squad Alive In-game content art | Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay. | Army Troop Studios | - | Aug 5, 2026 | |
Tubular Tides In-game content text | Generative AI has only been used in the process of localization to serve our international players. We are trying our best to minimalize through out the process of localization. | Octo Studios | - | Aug 5, 2026 | |
No Knock In-game content art | The game uses some icons and visuals that were previously created with artificial intelligence (some in-game visuals and capsule image, etc...) | No Knock | - | Aug 5, 2026 | |
Korovany: A Dzhva-Year Dream In-game content textcode | Parts of this game were made with AI assistance: the non-Russian text localizations and some of the source code were produced with an AI coding assistant and reviewed by the developer.
All 3D assets, artwork and audio are human-authored or licensed; the store images are rendered directly from the game's own 3D scenes.
No content is generated by AI while you play. | Tip-Top Studio | - | Aug 4, 2026 | |
The Tally In-game content textcode | The Tally was made by a solo developer working closely with an AI assistant. The game's code and written content were created with the help of AI under the developer's direction and review. All 3D models and music are the work of human artists, credited in-game. Textures are produced by procedural scripts, not image-generation models. Nothing is generated by AI while you play. | Olivia Gonsher | - | Aug 4, 2026 | |
Songs of the Shoals In-game content artcode | This game uses pre-generated AI-assisted content. The base concepts, 3D geometry, textures, and some source animation data for the male and female player characters were created with Tencent Hunyuan 3D Studio. The development team subsequently performed extensive manual editing and integration, including topology and rigging adjustments, animation processing, hand replacement, material work, and technical review. No content is generated by AI during | Luyu Games | - | Aug 4, 2026 | |
Soul Shine Unclear art | Generative AI was used to assist with the creation of some visual content. | House Of Stupid | - | Aug 2, 2026 | |
Grainhold Store/marketing art | Artificial intelligence was used to create certain user interface elements and to modify the Steam capsule. Although the background of the Steam capsule comes directly from the game, the image was modified using artificial intelligence. | CreakGames | - | Aug 2, 2026 | |
Twigs and Firewood In-game content art | Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play. | Meridian Studios | - | Aug 1, 2026 | |
Morancairn: The Silent Wake Dev only codetext | Code: I'm a solo developer and I use AI coding agents. The architecture, game design, systems, and direction are mine; the agents write code to my spec, under my review. That includes the UI, which agents build from my own designs and styles.
3D art: Made by a professional artist. No AI.
Music and SFX: Currently placeholders, licensed from Ocular Sounds, who state their sounds are crafted from original source recordings by their in-house sound design team. To be replaced with commissioned work.
Writing: Written by me. AI agents help me edit and apply corrections; I approve every word that ships. A professional writer will be brought on as development continues.
Illustrations: Not in the game yet. They will be commissioned from professional artists. | Aether Codex | - | Aug 1, 2026 | |
三国无界 Store/marketing art | Some store page and marketing visual assets, such as capsule art, screenshots, thumbnails, and promotional video imagery, were created or enhanced with generative AI tools. The game does not use generative AI during gameplay and does not connect to external AI services. | WU HUI CHEN | - | Aug 1, 2026 | |
Survive The Oasis Store/marketing art | No AI was used in the game itself, only to generate marketing images and logos. | DHG Game Studio | - | Aug 1, 2026 | |
Taxistanbul: Istanbul Taxi Simulator In-game content audioart | Some sound effects were created with AI tools, and a small number of background 3D assets were initially AI-generated, then manually optimized. Parts of the promotional artwork were made with AI assistance. Everything else, including all gameplay systems, the driving and economy mechanics, and the street-by-street recreation of Istanbul's historic peninsula, is hand-crafted by a solo developer. | Osas Games | - | Jul 31, 2026 | |
Chud Crusade In-game content artaudiocodetext | This game uses AI extensively - from planning the project, to visual art, to audio, to coding the game, everything. | Shuriken Rose | - | Jul 30, 2026 | |
RV Life Sim Dev only arttext | AI tools were used during development solely for asset optimization and text proofreading. | Enes PASTIRMACI | - | Jul 30, 2026 | |
PHOSPHOR Dev only | Some generative tools were used in the making of game rendering systems. | Manawave | - | Jul 30, 2026 | |
Asteroid Station In-game content artaudiotextcode | This game was developed using generative AI during production. Generative AI was used to create the game's code, artwork, visual assets, user interface, music, sound effects, and text. All AI-generated content was reviewed, tested, curated, and integrated into the final game by the developer. The game does not generate AI content during gameplay. | Moosejaw Software | - | Jul 30, 2026 | |
Royale Smith Unclear | This game was developed by a single person, with support from artificial intelligence in various areas. | Poison Mushroom Interactive | - | Jul 30, 2026 | |
Marque & Reprisal In-game content arttext | Most of the art assets in this game are human-made, but there are some AI-generated portraits of African, Indian, and East Asian characters, since the (human-made) portrait packs used did not contain all ethnic groups represented in the game.
All dialogue in the game is human-directed and edited, but some was AI-generated in order to flesh out the world with unique dialogue for every region and situation. | Iron Pagoda | - | Jul 30, 2026 | |
SpiderMatrix In-game content artaudiotext | We used image generation for concept art, some 2D assets, promo materials, and voice acting for AI characters. | Next Genium | - | Jul 30, 2026 | |
Caribbean Prospector In-game content artcodetext | Some pre-rendered 2D artwork (several of the optional tile-art style packs, plus store capsule and marketing images) was created with generative AI image tools, then curated, edited and integrated by the developer. Portions of the game's code and text were written with AI coding assistance under full human review. The game does not generate any content with AI at runtime, and contains no AI chat features. | Denis Salanta | - | Jul 29, 2026 |
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