AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+553 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Point & Click
TitleDisclosureCreatorSrcReviewsAdded
琳琅商传
In-game content
text
AI was used to assist with the English localization.
花花
-Aug 12, 2026
Agile Team
In-game content
art
AI assisted in asset generation and editing of game and marketing materials.
Agile Team
-Aug 12, 2026
Alice in the Firewall
In-game content
arttextaudio
Generative AI Disclosure: This game utilizes generative AI tools to assist in creating player-facing assets, including base visual artwork, narrative script drafts, and voiceover audio (via ElevenLabs). All AI-assisted dialogue, visuals, and audio undergo significant manual editing, human curation, and design to ensure high production quality and artistic cohesion before shipping with the game. No live or dynamic generative AI is executed while the game is running.
Ametrine Media
-Aug 11, 2026
Verilight
In-game content
artaudiotextcode
Verilight incorporates generative AI as part of its development pipeline for creating draft artwork, music, text, and programming assistance. All AI-generated material is manually reviewed, edited, refined, and integrated by the developer before being included in the final game. Artwork is transformed into the game's pixel-art style, music is manually arranged and adapted for each biome, and code is reviewed and modified before implementation. The game does not generate AI content during gameplay and does not connect to external AI services.
Notter Animations
-Aug 11, 2026
Seven Seals
In-game content
art
Some artwork and game assets were edited and created using AI tools.
Nexus Media
-Aug 11, 2026
Temporal Anomaly Bureau
In-game content
artcode
The core gameplay, rules, progression structure, level objectives, and detailed level designs were created, reviewed, and finalized by the human development team. Generative AI was used only as a development aid for research and reference gathering, code assistance, and the initial creation of visual assets and in-game scene images. All AI-assisted content was manually selected, edited, integrated, and reviewed before being included in the game.
wing
-Aug 11, 2026
Liminal Desktop
Store/marketing
art
Videos is generated using AI support. Store page capsules image is generated using AI support.
Dreamer
-Aug 11, 2026
Constellation Clicker
In-game content
art
Some in-game graphical elements, such as UI surfaces, sprites and icons were created or modified using generative AI tools.
Ákos Hornung
-Aug 10, 2026
Thread Match Festival
Store/marketing
art
The Hero Capsule and main logo was created using AI tools only. The other assets of the game were not created using AI tools.
Tuga Studios
-Aug 8, 2026
Buzzoria
In-game content
artaudio
Some visual assets and music in Buzzoria were created with the assistance of generative AI tools.
Andrei Babrounik
-Aug 8, 2026
BeBalance
In-game content
arttext
Generative AI tools were used during development to assist with selected pre-generated content,including some balance-object artwork, reflective text, localization, store-page copy, and selected marketing artwork. All generated outputs were manually reviewed, curated, and edited by the developer before being included. The game does not use generative AI at runtime and does not generate or modify player-facing content during play.
Starray
-Aug 8, 2026
Digital Hunger
In-game content
artcode
Some visual assets in the game (character portraits, photographs and website imagery) were created with the assistance of AI image generation tools, then curated and edited by the developer. Portions of the game's code were written with AI coding assistance. All narrative, game design, voice acting and story content were created by humans. The game does not generate any content at runtime using AI.
BlackBeard Gaming
-Aug 8, 2026
Aura Farmer 67
In-game content
artaudio
All this game images and sounds are generated with the help of IA tools.
saBOR Gamedev
-Aug 8, 2026
The Endless Sky
In-game content
audioart
Se ha usado IA para la creación de la música de fondo durante el juego, la imagen de la tienda en Steam y para la corrección de errores bajo supervisión personal.
SundayGames
-Aug 8, 2026
Door Code
In-game content
artaudiotext
This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.
P.E.G
-Aug 8, 2026
Void Inc
In-game content
arttextcode
Some game assets used AI assisted coding and tools to help generate and refine them, localisation was done with the help of AI translation.
The Occult Arcade
-Aug 8, 2026
Aquora
In-game content
audioart
Some of the background music in Aquora was produced using a generative audio tool. Those tracks are placeholder. They are being replaced with commissioned original music, and any remaining generated audio will be phased out of the game over time. All visual art in Aquora is procedurally generated by the developer's own custom tooling, drawn from hand-authored colour palettes, explicit shape instructions and seeded random number generation. No image generation model is involved at any point in the art pipeline, and no AI generated images appear in the game.
Tres Interactive
-Aug 8, 2026
The Potion Stand : Brewing for Sprites
In-game content
text
I received assistance from text-generative AI (LLM) for the English translation (localization) of all in-game text (dialogues, UI, system messages) and for writing the English description on the Steam store page.
Warm Cup Studio
-Aug 7, 2026
Rion's Taskbar Mine
In-game content
artcode
We use generative AI for some of the following elements. ・Some of the in-game art ・Some of the code ・Some of the banners and trailers on the store page
OneCraft
-Aug 7, 2026
Medieval Fantasy Blacksmith Shop
In-game content
artaudiotext
Generative AI content was used in the visual, audio, story, and localization aspects during the development phase of this game
Uraz Interactive
-Aug 7, 2026
Dream Glitcher
In-game content
audio
Voice over in this game is created using a combination of real voices with AI voices.
Deep Creek Studio
-Aug 7, 2026
Chief Cenab : Şahmaran
In-game content
audio
AI was primarily used to assist in the creation of the game's music and sound effects. Most of the music tracks and sound effects were generated using AI tools and then edited and adapted for use in the game. All visual assets, characters, environments, puzzles, story, and gameplay mechanics were created and designed manually by the developer.
Umut KAYA
-Aug 6, 2026
Seraph's Kiss
In-game content
art
The character portraits and 3D models, and three UI images, were made with the help of AI tools.
Domino
-Aug 5, 2026
The Callahan Curse
In-game content
artaudiotext
All art, music and story are 100% human created. All voice acting has a live voice actor recording/performance for every line of dialogue, voice changers were used on certain characters to pitch the sound higher or lower to better suit those specific characters. Some artist-created hand-painted assets were positioned into specific starting poses and ending poses, with in-between frames generated (affecting less-than 1% of the game animations, majority (99%) are animated by hand using 2D-bone-rigging and frame-by-frame animation), some generated in-between frames were then hand-painted over before being included in the game.
Isaac Lundgren - Artist Composer
-Aug 5, 2026
Broken Pixel
In-game content
audioarttext
Some of the content in Broken Pixel was created using generative AI. All of it was produced during development, reviewed by us, and shipped as fixed, pre-generated assets — no AI runs while you play. - Story narration: the roughly ten hours of spoken narration were generated with an AI text-to-speech model (ElevenLabs). The scripts were written with AI assistance and edited by hand. - Player avatars: the 3D character avatars were generated with an AI image-to-3D tool (Meshy). - Store & marketing art: the capsule and marketing images were generated with an AI image model (Runware / fal.ai). - Soundtrack: the lounge soundtrack was generated with an AI music model (Mureka). The gameplay itself contains no AI-generated content — every room, screen, painting and level layout is built by traditional procedural code. Nothing is generated live, and the game never connects to an AI service while you play.
GameRotBros
-Aug 5, 2026
No Hikers Return
In-game content
audio
Generative AI was used to assist in the creation of certain sound effects included in the game. These assets were generated during the development phase and are included as static elements in the final build. The AI was used as a supplementary tool to enhance environmental audio, while all creative direction, editing, and integration were performed by me as the solo developer
Mergeth Labs
-Aug 5, 2026
Beneath the Snow
Dev only
codeart
Generative AI tools were used during development to assist with programming tasks and to generate some reference assets and 3D models. All AI-generated content was reviewed, modified, and integrated by the developers.
Soda Can Studio
-Aug 5, 2026
Museum of Lost Dinosaurs
In-game content
art
Some Steam store, library, icon, and marketing images for this game were created with generative AI and then reviewed and edited for the dinosaur museum theme. The game does not use real-time generative AI during gameplay.
Museum of Lost Dinosaurs Studio
-Aug 5, 2026
未授权记忆
In-game content
art
AI-generated art assets were used in parts of the game.
TuGou Games
-Aug 5, 2026
Historias de Dean Archer: El Detective Desaparecido
In-game content
artaudiocode
This game uses generative AI to create part of its content: - Art and sprites: generated with AI tools and manually edited in Photoshop. - Intro cinematic: generated with Google Veo 3 and Flow, then edited. - Some sound effects: generated or processed with AI tools, combined with recorded and licensed library sounds. - Code assistance: parts of development were assisted by language models (Claude). All AI-generated content was reviewed, edited, and approved by the developer. The game does NOT use AI at runtime: all content is pre-rendered.
Sneaky Peek
-Aug 5, 2026
Halsey Row
In-game content
artaudiotext
Character portraits, scene art, and voice performances were generated with licensed AI tools (PixelLab, ElevenLabs) under paid subscriptions, then curated, edited, and directed by hand. The soundtrack is built on the developer's original compositions, produced and arranged with Suno under a paid subscription. All game design, writing, and code are human-made. No AI generation occurs at runtime.
Grumblepot Games
-Aug 4, 2026
Query Noir
In-game content
artaudio
Parts of this game's artwork and audio were created with the help of generative AI tools and then selected, edited and assembled by hand. This covers the comic panels, the character portraits, the store and library artwork, and the music and sound effects. No content is generated while the game is running.
Alfish Games
-Aug 4, 2026
FIRST LINE
In-game content
codetext
FIRST LINE was designed and directed by its human developer: the gameplay systems, the mechanics, the narrative and every creative decision. The game's code — including the systems that render all visuals and synthesize all audio at runtime — was written with an AI coding assistant (Claude Code) under that direction. The English localization was also produced with AI assistance. No pre-generated AI images, audio, or video assets are included in the game. Parts of the store page text were also written with AI assistance. Store artwork (capsules and icons) is likewise rendered by AI-written code under human direction.
FBento
-Aug 4, 2026
Bureau of Hero Affairs
In-game content
art
AI was used to generate initial drafts for some images and illustrations. All resulting assets are used only after review and revision by the developer.
indigoblue
-Aug 4, 2026
謎好きサンタからの挑戦状
In-game content
artaudiotext
This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.
P.E.G
-Aug 4, 2026
無名から伝説のアイドルへ
In-game content
artaudiotext
This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.
P.E.G
-Aug 4, 2026
Lifelines
In-game content
text
The game’s localization was primarily supported by AI tools, with human review where needed.
ToKa Games
-Aug 4, 2026
Project DeepWeb: Eternal Nightmare
In-game content
art
Minor portions of visual assets were created with the assistance of generative AI. We are actively removing these assets from the game.
NightCat Studios
-Aug 3, 2026
Paint Me Back
In-game content
text
Generative AI was occasionally used as a translation aid. All final text was reviewed and edited by the developer.
Last Cup Studio
-Aug 2, 2026
Questmonger
In-game content
art
Some store/library marketing art and some in-game art assets (character portraits, backgrounds, item icons and UI elements) were created with the assistance of AI image generation tools, followed by manual editing and integration by the developer. We have rights to use the generated images and they do not infringe third-party IP.
The Big Studio
-Aug 1, 2026
Prowlers Shift
In-game content
arttextaudio
Some of this game's content was created with generative AI tools and then reviewed and edited by the developer. This includes visual assets (2D art, 3D models and characters), some in-game text and localization, and some audio. No content is generated by AI during gameplay.
Ironbeak Crow Games
-Aug 1, 2026
Is that a human organ?
In-game content
artaudio
Some images and music have been enhanced using AI.
掏心掏肺工作室
-Jul 31, 2026
耳かきシミュレーター
In-game content
text
Some UI text and localization were created or assisted using generative AI and reviewed by the developer before being included in the game.
Yattemo
-Jul 31, 2026
Documancy
Unclear
art
Some images has been generated using AI.
Rufus Room
-Jul 30, 2026
Two-Dye
In-game content
artaudiotext
Two-Dye has been developed with the assistance of AI tools that has helped with Graphical assets, sounds and localization.
Smidd Games
-Jul 30, 2026
Fish to Cats: Catch & Feed
In-game content
arttext
We use generative AI tools to help develop some in game assets and translation.
Kygua Tech
108Jul 30, 2026
Merge Co.
Store/marketing
art
Used only for cover images.
SilverSet Studios LTD.
-Jul 29, 2026
Rogue Link Loop
In-game content
arttext
AI is used to assist in generating images and translating text.
淡耀
-Jul 29, 2026
The Three Fingers of Fate
In-game content
textcode
Generative AI was used during the development process to assist in writing the game's story, dialogue, and optimizing parts of the game code.
Aisariya
-Jul 29, 2026
Digital Waste
Unclear
code
This game is designed by ChatGPT, implemented by Codex, and directed by Kevin Du.
Kevin Du
-Jul 29, 2026
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