AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+401 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Side Scroller
TitleDisclosureCreatorSrcReviewsAdded
フォントのげぇむ ~Which I Master~
In-game content
art
In this game, we used Adobe Firefly to generate and edit some of the backgrounds, live-action footage, and effects materials.
happyyylemon8
-Aug 11, 2026
AfterImage
In-game content
codetext
AI was used in some developer workflows for programming and for translation to all languages other than English.
Wolf Studios
-Aug 11, 2026
Verilight
In-game content
artaudiotextcode
Verilight incorporates generative AI as part of its development pipeline for creating draft artwork, music, text, and programming assistance. All AI-generated material is manually reviewed, edited, refined, and integrated by the developer before being included in the final game. Artwork is transformed into the game's pixel-art style, music is manually arranged and adapted for each biome, and code is reviewed and modified before implementation. The game does not generate AI content during gameplay and does not connect to external AI services.
Notter Animations
-Aug 11, 2026
Kubi Meguri
In-game content
art
This game uses generative AI tools to help create some of its visual assets, such as background art, characters, and the logo. All such assets were generated during development and were reviewed, curated, and hand-adjusted by the developer before being included in the game. No generative AI runs while you play, and no player input or personal data is ever sent to any AI service.
OBORO
-Aug 10, 2026
Alpha 7: The Last Hope
In-game content
art
We used AI tools to generate several 2D images and art assets used throughout the game.
WarMov Studios
-Aug 10, 2026
Goblin Inferno Ride
In-game content
artaudio
AI tools were used to create certain loading screen images, background music and music for the game trailer. All of these Assets were reviewed and modified as necessary to ensure they comply with copyright and content guidelines.
NT4NT Group Inc.
-Aug 8, 2026
Planet Fatta
In-game content
art
Generative AI tools (ChatGPT Image Generation / DALL-E) were used during development to generate concepts and visual marketing assets, including some store page banners and promotional artwork. All core gameplay pixel-art, character animations, sound design, and code were created manually by the developer.
Mykola Kodenko
-Aug 7, 2026
Forensh
In-game content
art
During development, we used two images generated by AI as final in-game assets. We acknowledge that this does not align with our general approach of creating content manually, and we plan to replace them with original artwork in one of the upcoming updates. We apologize for any inconvenience this may cause.
Kudasai Studio
-Aug 7, 2026
AstroPoly
In-game content
text
This game's localization (including English text) was created with the assistance of AI translation tools, reviewed by the developer. No AI-generated content is created live during gameplay.
OrcaGames
-Aug 5, 2026
Parallel Self
In-game content
artaudiocode
This game was developed with the assistance of generative AI in the following areas: Programming assistance: Claude Code (Anthropic) was used to assist with coding and debugging BGM: Music was generated using Suno AI Story illustration images: Some narrative artwork was generated using NanoBanana
sunoka
-Aug 4, 2026
ASTROXION
In-game content
audio
The game includes licensed background music from Pixabay. Some of the music tracks used in the game are labeled by their creators as AI-generated. No AI-generated gameplay, artwork, or code is used.
Branec Games
-Aug 4, 2026
KN Tower
Unclear
art
Icons, Background Images
Kricom Network
-Aug 1, 2026
Shadow War
In-game content
textart
Machine translation has been used for language localization. Some background elements, such as grass and trees, were created using AI-generated images and then manually edited and refined.
Gomashio
-Aug 1, 2026
Idle Bomb Animals
In-game content
artaudio
During development, generative AI tools were used to help create some visual design elements and background music. The game engine and all gameplay systems are originally developed by the creator. AI-generated content is reviewed and refined to ensure consistency and quality. The game does not use AI-driven systems during gameplay.
AGE Inc.
-Aug 1, 2026
Beat Boxy
In-game content
audio
Generative AI tools were used solely to assist in the creation of the background music for Beat Boxy. All other game assets, sound effects, UI elements and level designs were either created directly by the developer, or acquired through Creative Commons Licensing.
JoMito Games
-Aug 1, 2026
Ironweld
In-game content
textaudio
AI is used for localization and music arrangements built from our own recordings and very few are fully AI-generated.
2071 Games
-Jul 31, 2026
Documancy
Unclear
art
Some images has been generated using AI.
Rufus Room
-Jul 30, 2026
PHOSPHOR
Dev only
Some generative tools were used in the making of game rendering systems.
Manawave
-Jul 30, 2026
Juju
Dev only
code
I used coding agents to code this game.
Takana
-Jul 30, 2026
Kung Fu: The Devil's Temple Awaits
In-game content
art
The game's art and animation content — including character sprites, animations, tilesets, UI elements, and store page artwork — was generated with the assistance of AI tools during development and then refined by the team. All AI-generated content was created during development; the game does not generate content while you play.
ioStudios
-Jul 29, 2026
喵呜风云
In-game content
artcode
本游戏在开发过程中使用了生成式人工智能工具辅助制作预生成内容。 游戏中绝大部分美术素材,包括角色形象、角色序列帧动画、战斗场景背景、用户界面图形、物品与武器图标以及部分视觉特效,使用AI图像生成功能制作。所有生成图片均在加入游戏前经过开发者人工筛选,并根据实际需要进行裁切、缩放、色彩调整、组合、动画帧整理、局部修正和游戏内适配。 开发过程中也使用了 AI 编程辅助工具,帮助编写、整理、重构和排查部分程序代码。所有 AI 辅助代码均由开发者人工审阅、修改、整合和测试后才会加入游戏。 本游戏运行时不会连接生成式 AI 服务,也不会根据玩家输入实时生成图片、文本、音频、代码或其他内容。玩家无法通过游戏生成、上传、分享或导出 AI 内容。
执笔唯心
-Jul 29, 2026
Rustfront Guardians
Store/marketing
art
Some pre-rendered artwork and marketing assets were created or refined with generative AI tools under developer direction. The game does not generate AI content during play and does not connect to external AI services.
Rustfront Studio
-Jul 29, 2026
Chicken_Run
In-game content
artcode
During the game's development process, the Generative AI was used as a development aid. AI was used in some game image production and code review and improvement proposals, and all final images and codes included in the game were reviewed, modified, and quality checked by developers. The AI-generated results were not used without review, and verification procedures were performed to ensure that they did not infringe copyright and third-party rights. In addition, AI does not generate content or code in real time during gameplay.
My Pitiful Life
-Jul 29, 2026
Quest game
Unclear
art
Some images were generated by AI. Some manually created images were enhanced using AI.
Anzer Games
-Jul 27, 2026
Mike the Hooper
audio
Generative AI was used only to create the music featured in the game’s trailer.
Steel Arrow
-Jul 27, 2026
Shell Heroes: Awesome Island
In-game content
arttext
Pre-generated visual assets and localized text were created with the assistance of generative tools, then reviewed, edited, and integrated by the developer. The game does not generate content during gameplay.
GlowShell Creative
-Jul 25, 2026
Dirtnap
Unclear
Generative AI tools were used during development to assist with the creation of game content. All final content was reviewed and refined by the development team.
Unstable Entity
-Jul 25, 2026
Captain VKing
In-game content
art
Some icons were generated by AI.
VKing Games
-Jul 25, 2026
TUYA
In-game content
audio
Selected background music was created with Suno AI. No AI-generated content is created during gameplay.
Windlit Studio
-Jul 23, 2026
Sweetie Candy Maze: Crimson Strawberry
In-game content
art
The background images and strawberrys pictures are pre-rendered AI art.
Cute Hannah's Games
-Jul 23, 2026
FROGGY REVENGE
In-game content
art
The game to contain art assets generated by artificial intelligence
Gamesforgames
-Jul 23, 2026
KilLLine
In-game content
art
The game icon and store page artwork (capsules and key art backgrounds) were created with the assistance of AI image-generation tools, then edited and composited by the development team. The in-game title logo also used AI assistance. All game design, level design, code, and gameplay content were created by the development team. No AI-generated content is created live during gameplay.
Reclover Studio
-Jul 22, 2026
Astral Bounty
In-game content
arttextcode
Selected background elements, tilesets, and player and boss character models used AI-generated source material that was manually reworked and adapted. Translations were created and edited with AI assistance. Part of the game's logic was developed with AI assistance. All design and gameplay decisions were made by the developer.
Weepel Games
-Jul 22, 2026
Oxytopia
In-game content
artcode
I use generative AI tools in the development of OXYTOPIA. All AI output is directed, reviewed, and edited by me before it ships. What AI is used for: Branding art — the game's logo and app/store icons were designed with the help of AI models and are rendered in-engine as original vector/code artwork. Source code — parts of the game's code were written with AI coding assistants. What is not AI-generated: the in-game gameplay art (tiles, characters, buildings, items, plants) and all audio are hand-made or licensed from human creators. At runtime: OXYTOPIA generates no content with AI while you play, and no player data is ever sent to any AI service during gameplay.
iida-lab
-Jul 22, 2026
圣盾骑士
In-game content
art
Some pre-generated 2D artwork used in the game and store materials was created or assisted with generative AI tools during development, then manually reviewed, edited, resized, and integrated by the developer. The game does not use live-generated AI during gameplay, and no player input is sent to any generative AI service.
Xingluo Games
-Jul 22, 2026
Skunked: Way of the Spray
In-game content
artcode
This game was built in a basement by a dad of 3 with claude, gemini, grok, copilot and chat gpt, all pitched in with various parts. some of the backgrounds and icons atrwork had ai refinement in the process but were all reformatted and redrawn as conceptualized by dev
Mephitideus Interactive LLC
-Jul 20, 2026
1x1 Street Football: mini soccer PvP
In-game content
art
Generative AI was used to assist in the creation of some promotional and marketing materials (such as key art). All in-game content, gameplay, and screenshots are created without the use of generative AI.
Witenovastudio OÜ
-Jul 17, 2026
Galactic Sentinels
In-game content
art
Some assets were created with generative AI tools and then edited.
Lordoomer
-Jul 15, 2026
Novis
Dev only
art
During development, generative AI tools were used to create temporary 2D images, rough visual assets, and concept art. These assets are used as prototypes and references during the development phase. In the final version of the game, they will be replaced with original, hand-crafted assets.
Umbra Team
-Jul 15, 2026
GearGrave
In-game content
art
We used generative AI tools to assist in creating in-game background illustrations. All AI-generated assets were pre-rendered during development and do not generate content in real-time.
81MM
-Jul 15, 2026
IRON RAIL GIRLS : 最終列車のドライジーネ
In-game content
artaudio
We have used AI to create some of the background artwork and BGM.
もりのあるまち
-Jul 9, 2026
PLUS ULTRA
In-game content
art
Generative AI is used for some characters and backgrounds.
zawascript
-Jul 9, 2026
FIRE. HOLD. REPEAT.
In-game content
art
Some visual assets in this game were created with the assistance of AI generation tools, then manually corrected and finalized. No AI is used during gameplay.
SLICEMENICE
-Jul 8, 2026
I Missed the Apocalypse
Store/marketing
art
A pre-rendered cinematic intro sequence was created with the assistance of AI-based video generation tools. Some visual assets were generated or refined using AI image generation.
Bork One
-Jul 8, 2026
CoAnnCo
In-game content
artaudio
This game uses AI to generate some images and audio.
SKONEC Entertainment
-Jul 8, 2026
Bravemech: The Century War
In-game content
arttextaudio
This game uses assisted generative AI, source material created by real people and enhanced with AI.
Bravemech Studio
-Jul 7, 2026
Chronime Puzzle: Cats
In-game content
art
The background images and cats pictures are pre-rendered AI art
Quantum Quiver Games
-Jul 7, 2026
RT
In-game content
art
Some visual assets used in the game and on the Steam store page were created with the assistance of generative AI and have been further refined and integrated into the game by the developer. No live-generated AI content is used during gameplay.
Supanova
-Jul 7, 2026
Caribbean Side Quests
In-game content
artcode
We used AI to assist with the development of this game, including the combat system, game packaging, FMV sequences, and sprite creation.
TechsolJa Interactive Limited
-Jul 7, 2026
Roll n' Bounce
In-game content
art
This product only uses generative AI for background scenery. These asset's visibility can simply be hidden via main menu toggle
Spot Dot Games
-Jul 7, 2026
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