AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+401 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Simulation Games
TitleDisclosureCreatorSrcReviewsAdded
琳琅商传
In-game content
text
AI was used to assist with the English localization.
花花
-Aug 12, 2026
Escape the Backrooms Bodycam
Unclear
AI-generated artifacts
VRCFORGE STUDIOS
-Aug 12, 2026
Scandinavian Cottage Survival Simulator
In-game content
artaudiotext
Generative AI was used to create some in-game character artwork and to assist with voice-over and subtitle creation.
IORDER SRL
-Aug 12, 2026
Motel Owner Simulator
In-game content
artaudiotext
Generative AI was used to create some in-game character artwork, images used in cutscenes, and to assist with voice-over and subtitle creation.
GOGAME
-Aug 12, 2026
Sword & Shield Simulator
In-game content
audio
All of the in-game voice-overs were created using AI.
Wildlands Interactive
12Aug 11, 2026
Car Wash Simulator
In-game content
artaudio
As a solo developer working with a limited budget, I used generative AI tools to help bring my vision to life and add more variety to the game. Specifically, AI generated 10-20 graphical assets and assisted in creating about half of the game's music tracks. The vast majority of the game (over 95%) - including all core design, programming, and mechanics was created entirely by hand.
Majestic Twelve
34Aug 11, 2026
Hero Investor
In-game content
artaudio
Generative AI tools were used during development to create selected pre-generated visual assets, including the application icon, HUD texture, Property Marketplace illustrations, and Legacy Vault artwork. Four background-music tracks were also created using Google Gemini. All AI-assisted content was reviewed by the developer and packaged with the game. Hero Investor does not generate AI content during gameplay or send player data to an AI service.
SmartAtum
-Aug 11, 2026
Outdoor Wine Market Simulator
In-game content
art
This game uses AI for UI and other 2D artwork. AI is also used to generate marketing artwork.
navlikesbunnies
-Aug 11, 2026
Cleandows XP
In-game content
artcodetextaudio
Generative AI tools were used during development to create pre-generated visual assets, UI graphics, in-game text, character content, fictional file contents, audio, and localization. All AI-generated content was reviewed and edited by the development team before being included in the game. The game does not use generative AI at runtime or generate content live for players.
QP Games
-Aug 11, 2026
Attention Shoppers
In-game content
textart
AI tools are used to assist with the localization of in-game and store page text into other languages. All translations are reviewed by the development team and improved with community feedback. Some marketing artwork (store capsules and promotional images) was created with AI assistance, based on the game's own assets, characters and art style. All in-game content, gameplay, art assets and audio design are created by the development team.
Blue Mayonnaise
-Aug 11, 2026
币圈模拟器
In-game content
arttext
The game includes AI-generated virtual price data and images.
zhdabiao
-Aug 11, 2026
Dead Tube
In-game content
art
Generative AI was used to create a small portion of the game’s artwork.
DaiFire
-Aug 11, 2026
a dead astronaut in space
Unclear
artaudio
some music and images
a dead astronaut
-Aug 11, 2026
Kayak Photography Sim
Store/marketing
text
AI tool assisted in translating the store page into 15 different languages. We do NOT use AI-generated art, and we never intentionally include AI assets in our game. We sometimes buy assets and use stock photos. We do our best to verify them, but nowadays, distinguishing AI from human-made art can be hard. That said, if there is any specific artwork that you believe looks like AI or raises concerns, we would appreciate it if you could point it out on our Discord server. We will investigate and replace anything that might have slipped through. AI-generated art is NOT something we want to include in our game.
Pixelpeak
-Aug 11, 2026
Beehive Simulator
Store/marketing
art
Only the game's logo was generated using AI, solely as a temporary placeholder. It will eventually be replaced with artwork created by a human artist.
Eragone
-Aug 11, 2026
Mochi
In-game content
art
Some visual assets, including certain item artwork, icons, and promotional images, were created or assisted using generative AI. All AI-generated content was reviewed, edited, and curated by the development team before being included in the game.
Levir Studio
-Aug 11, 2026
Setter: Volleyball Manager 27
In-game content
art
Setter uses generative AI in a limited way. The portrait images for fictional and youth players were created with AI image tools during development and ship as fixed assets: the game does not generate any content live while you play. Some promotional materials on this store page may also include AI-assisted artwork.
Setter
-Aug 11, 2026
Stash Mayhem
In-game content
audiotext
Some of the music in this game was created using AI tools. Text translations for some of the supported languages were also produced with AI tools
Nauco Labs
-Aug 11, 2026
Steal & Sell Simulator
In-game content
art
Some in-game images were created with limited assistance from AI tools, then refined, adjusted, and completed by human artists.
DreamWay Games
-Aug 11, 2026
Chief Bubble Officer
Live AI
art
Dynamic effects generated with AI assistance.
G-Yao
-Aug 11, 2026
Thalyn
In-game content
art
Generative AI tools were used to assist in the creation of marketing artwork and store page assets. All game content is procedurally generated through Thalyn's proprietary algorithms
Thalyn Ltd
-Aug 11, 2026
Prison of Doubles
In-game content
art
AI was used to create some visual assets and makes up less than 1% of the entire game.
[HERROR]
-Aug 11, 2026
SkyFab
In-game content
artcode
"AI tools (LLMs and image generators) were used to assist in writing/optimizing C# scripts and generating minor 2D visual assets (e.g., UI or achievement icons). All AI-assisted content was strictly reviewed, modified, and integrated manually by the developer."
Oltimo Games
-Aug 11, 2026
The Dream Of Winning The Lottery
In-game content
artaudiotextcode
Generative AI tools were used during development to assist with programming, translation/localization, and the creation of most of the game's artwork and music. All AI-assisted content was reviewed, selected, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
Gamjangjangi
-Aug 10, 2026
Kubi Meguri
In-game content
art
This game uses generative AI tools to help create some of its visual assets, such as background art, characters, and the logo. All such assets were generated during development and were reviewed, curated, and hand-adjusted by the developer before being included in the game. No generative AI runs while you play, and no player input or personal data is ever sent to any AI service.
OBORO
-Aug 10, 2026
Ice Cream Truck Simulator
In-game content
audioart
- sound effects - male/female speeches - some UI elements - models (character)
B.S.S.
-Aug 10, 2026
Irish Sport Manager
In-game content
text
Some in-game text and store page copy was drafted with an AI assistant and edited by the developer. No generative AI runs in the game or generates content at runtime. All artwork is programmatically composited from photographs taken by the developer.
Loophead Labs
-Aug 8, 2026
Harvesys: Farming Factory
In-game content
audioarttext
Some BGM are AI-generated. Additionally, some textures were AI-generated based on human designs and fully refined by hand. AI tools were also used for translation and general development assistance.
W77Games
-Aug 8, 2026
Dirt Fishing
Unclear
art
Story based artwork
CalmBee
-Aug 8, 2026
For the Fatherland: Chronicle of Park Chung-hee
In-game content
artaudiotext
Assisted by AI for code development, optimization, bug fixing, select visual assets, music creation, and English localization.
Fultuka
-Aug 8, 2026
Megastore: Tidy Up Together
In-game content
textart
AI tools were used to assist with some of the game’s translations and in the creation of two in-game textures. These textures were subsequently edited, refined, and carefully reviewed by a human before being included in the final game. We strictly rely on human creativity and craftsmanship throughout the game’s development.
Yolo Games Studio
-Aug 8, 2026
Golf Course Architect Tycoon
In-game content
audioart
AI was used to assist in the generation of music, and some art assets.
Top Shop Technology
-Aug 8, 2026
HR Hell
In-game content
art
This game uses generative AI to create some of its visual assets, including artwork, background imagery, and marketing graphics. All AI-generated images are reviewed and edited by a human before release.
playerboot
-Aug 8, 2026
CAPITALIUM
In-game content
artaudio
This game uses AI-generated art and audio assets created during development.
WinFive Games
-Aug 8, 2026
CircuitVeil
In-game content
textart
Narrative dialogue and story text were generated with AI assistance. Placeholder textures generated with AI appear in store page screenshots and marketing assets.
Tylerlee Burhans
-Aug 8, 2026
Void Inc
In-game content
arttextcode
Some game assets used AI assisted coding and tools to help generate and refine them, localisation was done with the help of AI translation.
The Occult Arcade
-Aug 8, 2026
LeManager
In-game content
arttext
AI is used to generate the club crests for the fictional first-division clubs, and to translate the game into languages the developer does not speak. The game's design, systems, and data logic are the developer's own.
LudoCar
-Aug 8, 2026
Market Manager Simulator
In-game content
textart
AI was used for some translations and visual assets. The game does not generate AI content during gameplay, and AI was not used to write the game's code.
Bugurca Game Studio
-Aug 8, 2026
Aquora
In-game content
audioart
Some of the background music in Aquora was produced using a generative audio tool. Those tracks are placeholder. They are being replaced with commissioned original music, and any remaining generated audio will be phased out of the game over time. All visual art in Aquora is procedurally generated by the developer's own custom tooling, drawn from hand-authored colour palettes, explicit shape instructions and seeded random number generation. No image generation model is involved at any point in the art pipeline, and no AI generated images appear in the game.
Tres Interactive
-Aug 8, 2026
Tidy Up Mall
In-game content
text
Generative AI was used only for in-game text localization and translation.
KL6G Games
-Aug 8, 2026
Algorithms
Dev only
Test cases, hints, solutions, testing and validation was assisted by artificial intelligence.
Chilling Moose Games
-Aug 7, 2026
COLD AISLE: Data Center Tycoon
In-game content
artaudiocode
Generative AI tools were used during development to assist with selected 3D assets, music, promotional artwork, and parts of the game code. All AI-assisted content was reviewed, modified where necessary, tested, and integrated by the developer. No content or code is generated by AI during gameplay.
Velmirestudios
-Aug 7, 2026
Architecture & Design
Unclear
artaudio
The layout of some graphics and one soundtrack.
Christopher Brehmer
-Aug 7, 2026
Zombie Cropse
In-game content
artaudiotext
Generative AI tools were used during development to create portions of the game’s artwork,sound and localization. Each AI-assisted asset was reviewed, edited, palette-matched, and curated by the developer.
YCF Productions
-Aug 7, 2026
廃人メダルゲーマーが勝負を挑んで来た!~メダルタワー編~
Unclear
art
Programs, background images, 3D objects
みらいゲームズ
-Aug 7, 2026
The Potion Stand : Brewing for Sprites
In-game content
text
I received assistance from text-generative AI (LLM) for the English translation (localization) of all in-game text (dialogues, UI, system messages) and for writing the English description on the Steam store page.
Warm Cup Studio
-Aug 7, 2026
HOPIATE
In-game content
textcode
Some in-game text and code were written with AI assistance during development. All content was reviewed, edited and approved by the developer before shipping. The game does not generate any content using AI at runtime and does not connect to any AI service.
9in1shampoo
-Aug 7, 2026
1.44MB RESCUE
In-game content
audioarttext
AI tools were used during development to help compose the soundtrack, draw the pixel art, and draft text (including localization and this store page), all under human direction — every piece was reviewed, curated, and approved by the developer. All content is fixed at build time; the game contains no live or runtime AI generation.
Soarinto Inc.
-Aug 7, 2026
Buckaroo
In-game content
artaudiocode
I’m a web designer by day, and making a game has been a childhood dream of mine. I used generative AI as part of my development process, including helping with code, visual and audio assets. Every asset included in the final game was personally selected, refined by hand, placed, and directed by me to match the game’s overall vision.
Max G Games
-Aug 7, 2026
KERF: Sawmill Tycoon
In-game content
audioarttext
This game uses generative AI tools for some of its pre-made content. The soundtrack and some sound effects were created with AI audio tools. Some 3D models (such as vehicles and NPC characters) started as AI-generated drafts and were then manually reworked. Translations of the game's interface from English and Polish into the other supported languages were prepared with AI assistance. All AI-assisted content was reviewed by the developer. No content is generated by AI during gameplay.
MGDB Studio
-Aug 7, 2026
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