AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+401 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Story Rich
TitleDisclosureCreatorSrcReviewsAdded
Agile Team
In-game content
art
AI assisted in asset generation and editing of game and marketing materials.
Agile Team
-Aug 12, 2026
フォントのげぇむ ~Which I Master~
In-game content
art
In this game, we used Adobe Firefly to generate and edit some of the backgrounds, live-action footage, and effects materials.
happyyylemon8
-Aug 11, 2026
Sword & Shield Simulator
In-game content
audio
All of the in-game voice-overs were created using AI.
Wildlands Interactive
12Aug 11, 2026
AFTER SILENCE
Store/marketing
art
I am a solo indie developer and programmer. Some of the 2D graphics in the game and its store materials were created with the assistance of generative AI, then reviewed, edited, and integrated by me. No generative AI is used during gameplay.
Elmiva Games
-Aug 11, 2026
RLG:Origins
Live AI
text
RLG:Origins uses a locally operated generative AI model during play to interpret free-form player input and generate GM narration and character dialogue. AI-generated text does not establish game facts or decide outcomes. A separate deterministic rules system validates actions and controls game-state changes. Generation takes place on the player's device, and player input is not sent to an external AI service.
Stardust Factory Studio
-Aug 11, 2026
Alice in the Firewall
In-game content
arttextaudio
Generative AI Disclosure: This game utilizes generative AI tools to assist in creating player-facing assets, including base visual artwork, narrative script drafts, and voiceover audio (via ElevenLabs). All AI-assisted dialogue, visuals, and audio undergo significant manual editing, human curation, and design to ensure high production quality and artistic cohesion before shipping with the game. No live or dynamic generative AI is executed while the game is running.
Ametrine Media
-Aug 11, 2026
Visual Novel: Boomer on a Date
In-game content
art
all the pictures are generated by artificial intelligence.
Reanim Games
-Aug 11, 2026
Elf Shift
In-game content
arttext
We view artificial intelligence solely as a supportive tool. Generative AI was used only as a supportive tool for certain visual designs and language translation. Artificial intelligence helped with grammar corrections in in-game text; these corrections were then carefully reviewed and edited manually.
Kiki Games
-Aug 11, 2026
刀与剑 ~斗牌风云录
In-game content
art
Some card illustrations currently use AI-generated artwork. Following the game’s full release, these illustrations will gradually be replaced with artwork created by professional artists.
LarjGameStudio
-Aug 11, 2026
莫待无花空折枝:做题家的 Git 重启日志
In-game content
artaudiotext
本游戏包含预先生成的 AI 内容:全部 CG、立绘与商店宣传美术由 AI 图像工具生成,背景音乐由 AI 音乐工具生成,均经人工筛选与修整。剧情大纲、人物与全部情感内核由作者本人创作,行文借助 AI 润色并经人工逐句审校。游戏不包含任何实时生成的 AI 内容。
西江仙客
-Aug 11, 2026
Delete: E.A.D Core
In-game content
artaudiotext
Generative AI tools were used during development to assist in creating and refining certain pre-generated visual, audio, localization, and promotional materials. All AI-assisted content was reviewed, edited, and curated by the development team before being included in the game or its marketing materials. The game does not generate AI content in real time during gameplay.
ShaperonWorks
-Aug 11, 2026
FRANKED!
In-game content
artaudio
Cover art, store page imagery and music were created with AI generation tools. All game design, writing and gameplay systems were created by the developer.
Endpaper
-Aug 11, 2026
Godheart
Dev only
codetext
AI was utilized to generate some references and provide consultations during the code development process. Additionally, AI assisted in translating and correcting grammatical errors, as English is not my native language. I wanted to lie and say I didn’t use ai at all, but my conscience wouldn't let me.
Dagmar Games
-Aug 11, 2026
Outwith
In-game content
audioart
Pre-generated AI content: Character voice-over audio was generated using ElevenLabs, and the crow image used in the game's logo was generated using Google Flow. These assets are pre-generated and included in the game; no AI content is generated dynamically during gameplay.
Jeff Clark
-Aug 11, 2026
Precinct 2099
In-game content
artaudiotext
Precinct 2099 uses generative AI as a production tool. Part of the visual material (backgrounds, character art and store images) and the music were created with AI tools and then selected, edited and art-directed by hand by our team. Some of the localisation work is AI-assisted. The story, script, characters and game design are written by humans. The game does not generate any content live while you play: everything ships pre-generated with the build.
ThinkingLiteSoft
-Aug 10, 2026
FRUITCODE: Choose Me, Love Me!
In-game content
artaudiotextcode
Pre-generated generative AI was used during development to assist with visual artwork, music, sound effects, spoken audio, narrative and dialogue, and portions of the game code. The developer directed, reviewed, selected, edited, arranged, tested, and integrated the final content. No generative AI content is created while the game is running.
FRUITCODE Studios
-Aug 10, 2026
Waking Elara
In-game content
arttext
Some 3D assets in this game were created with the help of AI generation tools, then edited, retextured and integrated by hand. Parts of the written text, including store page copy and in-game text translations, were drafted with AI assistance and reviewed by the developer. No content is generated live while you play, and no AI-generated voice acting is used. Everything is created and checked before release.
MutlakGame
-Aug 10, 2026
Odyssey Simulator
Unclear
Some Assets may be produced with the help of AI
HistoryAccurateDevelopers
-Aug 10, 2026
Rotary Knights
In-game content
artcode
Portions of this game's artwork were created with generative AI tools under human direction, curation, and editing — including aircraft counter sprites, scene illustrations, character portraits, achievement icons, and some store/marketing images. The store trailer's narration is AI-generated voiceover. Some code was developed with AI assistance and human review. The game does not generate any content with AI while running.
ChoiceRealms
-Aug 10, 2026
A Dragon's Tale
Store/marketing
art
Generative AI was used to create initial concept art, background environment artwork, and promotional marketing materials for the Steam Store page. All generated assets were subsequently refined, edited, and formatted by the developer before final implementation into the project
Colas Games
-Aug 8, 2026
InFlood
In-game content
text
Generative AI tools were used as an editorial and localization assistant for some written content in the game and on the Steam store page. All such text is reviewed, revised, and approved by the development team. The game does not use generative AI at runtime.
Ilya Maslennikov
-Aug 8, 2026
勇桜 ~Escape from the Empire~
In-game content
audiotext
This game uses generative artificial intelligence in part to improve development efficiency. It is primarily utilized to assist with programming implementation and development tasks, as well as for generating BGM melodies and assisting in the creation of in-game messages. However, all final decisions regarding game specifications and quality control are made by the developer, and only AI-generated content that has been reviewed and adjusted by human hands is used.
ChomaGames
-Aug 8, 2026
Across Crime
In-game content
artaudio
The use of AI in the game is temporary: logo, cover art, icons, music... Everything is being developed with professionals without the use of AI.
Vanesa Gomez
-Aug 8, 2026
Nexus Ascendant
In-game content
arttextaudio
Nexus Ascendant contains pre-generated content created with the assistance of generative AI tools during development. This includes portions of the character and environment artwork, animated visual assets, user-interface graphics, gameplay textures, narrative writing, Japanese voice audio, and marketing materials. All AI-assisted content was selected, edited, reviewed, and integrated by the developer before inclusion. The game does not generate AI content during gameplay or transmit player data to generative AI services.
Bruce Ogden
-Aug 8, 2026
Museum Girls Fleet Maneuvers: The Dockhand
In-game content
artaudio
This game contains visual and audio assets that were generated using AI tools.
HitD Entertainment
-Aug 8, 2026
Digital Hunger
In-game content
artcode
Some visual assets in the game (character portraits, photographs and website imagery) were created with the assistance of AI image generation tools, then curated and edited by the developer. Portions of the game's code were written with AI coding assistance. All narrative, game design, voice acting and story content were created by humans. The game does not generate any content at runtime using AI.
BlackBeard Gaming
-Aug 8, 2026
HR Hell
In-game content
art
This game uses generative AI to create some of its visual assets, including artwork, background imagery, and marketing graphics. All AI-generated images are reviewed and edited by a human before release.
playerboot
-Aug 8, 2026
Kihaven
In-game content
arttext
Generative AI is used in the development of this game for asset creation (including store visuals) and localization (language translation).
Kiradise
-Aug 8, 2026
CAPITALIUM
In-game content
artaudio
This game uses AI-generated art and audio assets created during development.
WinFive Games
-Aug 8, 2026
CircuitVeil
In-game content
textart
Narrative dialogue and story text were generated with AI assistance. Placeholder textures generated with AI appear in store page screenshots and marketing assets.
Tylerlee Burhans
-Aug 8, 2026
Pet Diary
In-game content
art
The image materials in the game are generated with the help of AI models.
ZGameStudio
-Aug 8, 2026
Epsilon Hyperpunk
In-game content
audioart
As an indie dev, I leveraged AI to create this game. Some voices are AI-generated. Concept art was generated for inspiration and then built from scratch.
n8tus
-Aug 8, 2026
Last Departure
In-game content
artcode
The cinematic artworks were created using AI and are based on my own concept sketches. They were used to reinforce the emotional atmosphere and my vision of the game world, while the game itself is designed entirely in hand-drawn pixel art. AI was used for programming
Nirmalan Rajakaruna (Raja Studios)
-Aug 8, 2026
Dungeon Cooking
In-game content
arttext
Dungeon Cooking uses generative AI tools for some of its content, created during development (pre-generated, not generated in real time): - Part of the creature art: 6 of the game's 18 monsters were made with AI image tools, then edited and integrated by the developer. - Some in-game dungeon event content was drafted with AI assistance and edited by the developer. - The announcement trailer was produced using AI tools. The rest of the game's art comes from licensed asset packs and the developer's own work. All AI-generated content was reviewed and curated by the developer before shipping.
Unkind Logic
-Aug 8, 2026
灰之弑梦者
In-game content
art
部分演出用插图使用了生成式人工智能。
ROMI洛米社
-Aug 8, 2026
Liminal Angel
In-game content
art
During the development process, I use procedural and AI-based tools to assist with content creation. In all such cases, the final product reflects my own creativity and vision as a solo developer. Examples include utilizing AI tools to help generate and refine certain textures and 3D models in the game.
Qmpel Studio
-Aug 7, 2026
ONE MORE FISHING
In-game content
artaudiotext
One More Fishing contains selected pre-generated content created or refined with generative AI tools during development. This includes selected in-game artwork and UI assets, selected Steam store and marketing artwork, audio assets such as music, ambience, sound effects and selected character voice lines, plus assistance with narrative and quest drafting and localization. All shipped content is selected, edited and integrated before release. The game does not use live-generated AI. It does not contact generative AI services while running and does not send player prompts or player data to such services. At runtime it only loads, selects, animates, processes and mixes fixed content prepared before shipping.
Linewake Studio
-Aug 7, 2026
Alice ou o Mundo?
In-game content
art
Algumas imagens presentes neste jogo foram criadas com auxílio de inteligência artificial generativa e posteriormente revisadas, editadas e integradas pelo desenvolvedor. Todo o restante do jogo, incluindo programação, design, mecânicas e direção criativa, foi desenvolvido manualmente.
Poeira Estelar Game Studios
-Aug 7, 2026
電工らぶ -ゼロから始める電気工事士-
Live AI
artaudiotext
This game uses AI technology in the production of some of its illustrations, music, voice, and text assets. All generated assets have been reviewed and adjusted by the developer before inclusion. The game also includes an "offline AI study assistant." This assistant does NOT generate text. It identifies the intent of the player's question and searches through study data that the developer has written and verified in advance, then displays the matching explanation as-is. It uses two bundled machine-learning models to improve search accuracy (an embedding model, multilingual-e5-large / MIT, and a re-ranking model, ms-marco-MiniLM-L-6-v2 / Apache-2.0), but these models do not generate any answer text. All processing runs entirely on the player's device with no external data transmission (no GPU required; runs on CPU). Any explanation shown was written and verified in advance by the developer. Note that it cannot answer topics outside the included data, and content may become outdated due to changes in exam rules or laws, so please confirm important matters with official exam information. This AI assistant is a supplementary study feature.
Tsumugi Games
-Aug 7, 2026
Observation Protocol
In-game content
art
Some UI elements and 2D visual assets were created with the assistance of generative AI tools and then manually edited and refined in Photoshop. All AI-assisted content has been reviewed by the developer to ensure it does not infringe on third-party intellectual property.
Vastlyth
-Aug 7, 2026
姐姐是我的猫
In-game content
art
Character portraits are entirely hand-drawn by artists. Background assets are created using AI as preliminary sketches, then comprehensively revised and manually reworked to achieve consistent art style.
希部菌
-Aug 7, 2026
恐怖夜話 第二夜
In-game content
artaudiocode
AI tools were used to assist with certain programming tasks and the creation of assets, including background images, music, and sound effects. No AI-generated assets are used as-is; all have been manually modified, composited, and edited before being incorporated into the game.
ひめこ
-Aug 7, 2026
Kintsugi Moon
In-game content
art
Some visual assets in this demo are AI-generated placeholders, used temporarily due to budget constraints as a solo developer. These are planned to be replaced with final hand-crafted art before the game's full release.
Robert Dionian
-Aug 7, 2026
時を診る猫・前史
In-game content
art
This game uses generative AI to assist in the creation of certain illustrations, visual assets, and some monster graphics. These assets are carefully selected, edited, and integrated into the game by the developer. The game design, scenario, systems, programming, gameplay, maps, and event content are all created by the developer.
Asto
-Aug 7, 2026
君と最後の放課後
In-game content
artaudiotext
This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.
P.E.G
-Aug 7, 2026
修真日志
Live AI
textart
This game includes optional, locally-run AI features — no internet required, no data collected: Text Generation: A local language model periodically generates short in-game story events based on the player's writing activity. Image Generation: A local model creates ink-wash style illustrations for key milestones. All AI runs offline on the player's machine. The game falls back to hand-written content when AI is unavailable.
Chilin Studio
-Aug 7, 2026
That pricing man 定价人
In-game content
art
This game contains AI-generated 2D artwork, while all 3D models were created by hand.
Roundabout Game
-Aug 7, 2026
BIRDBOTS
In-game content
art
BirdBots uses generative AI tools during development to assist in the creation of certain promotional images, visual concepts, illustrations, and marketing materials. All AI-generated content has been reviewed, edited, and integrated by the developer. AI is not used during gameplay and does not affect the game's mechanics.
DogSoul Studios
-Aug 7, 2026
AmaTisMo
Dev only
code
Generative AI tools were used only as a development assistant to help prototype and refine accessibility-related code and interface behavior. The game does not include AI-generated narrative, artwork, audio, characters, translations, or live-generated AI content.
VegetinES
-Aug 7, 2026
妹控即是正义第一季
In-game content
arttext
This is a visual novel independently developed by an individual with no budget. It is based on an existing novel, with parts of the narrative text synthesized and refined using AI, which has been repeatedly checked, edited, and approved by the developer. The game's scenes and character models are also AI-generated, and have undergone extensive debugging, deletion, revision, and final confirmation before release to ensure compliance and quality.
Cai Jiahe
-Aug 7, 2026
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