24,658 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

FOOTBALL EXECUTIVE 27Steam
Disclosure

During the development of FOOTBALL EXECUTIVE 27, generative AI tools were used to assist with parts of the program code, localization, and the editorial review of user interface and in-game text. All AI-assisted content was manually reviewed and revised before being included in the game. No content is generated by generative AI during gameplay, and no player input is transmitted to any external AI service.

Creator
ZERE STUDIOS
Reviews
-
Added
Oct 7, 2026
EternallySteam
Disclosure

Three non-playable characters, the Celestial narrator and the antagonists Vexaroth and Valdris, are voiced with AI-generated voices. All playable characters are voiced by human actors. A small number of sound effects were also created with AI tools. No content is generated by AI while you play.

Creator
Astral Kranium Ltd
Reviews
-
Added
Oct 7, 2026
LLamas & Alpacas Steam
Disclosure

Generative AI tools were used during production to create character artwork, portraits, and some of the game's illustrations and visual assets. AI tools also assisted with the story, dialogue, and store-page copy, including its English version. These are pre-generated materials; the game does not use generative AI to create new content during gameplay.

Creator
Dream Factory Solutions
Reviews
-
Added
Oct 6, 2026
PenRogueSteam
Disclosure

Generative AI is used throughout the development of PenRogue, including code, character artwork, backgrounds, UI assets, music, sound effects, and text. AI-generated content is reviewed, selected, and integrated by the developer.

Creator
Magnos Games
Reviews
-
Added
Oct 4, 2026
搶孤Steam
Disclosure

Some in-game visual assets were generated or modified with generative AI tools during development. The game also includes pre-recorded AI-generated combat voice lines. The developer selected and integrated these as fixed game assets before release.

Creator
LILIWEI
Reviews
-
Added
Oct 4, 2026
HeartreaveSteam
Disclosure

AI was used as a support tool during development (code assistance and initial image generation). All artwork was individually reworked by hand, and no content is generated live during gameplay.

Creator
Ebon Anvil
Reviews
-
Added
Oct 4, 2026
M.A.S.K.Steam
Disclosure

Generative AI tools were used during the development of this game to help create some store artwork, user interface (UI) concepts, and cover designs. All AI-generated content was reviewed, edited, and finalized by humans. The game does not generate any AI content dynamically or in real time during gameplay.

Creator
FUNFORCAN GAMES
Reviews
-
Added
Oct 4, 2026
FGD - Forever Grind DungeonSteam
Disclosure

Character, monster, and item artwork in this game was pre-generated using AI image generation tools (FLUX.1). No AI-generated content is created live during gameplay, and the game does not connect to any third-party AI service at runtime.

Creator
Tresette
Reviews
-
Added
Oct 3, 2026
Guild ManagerSteam
Disclosure

AI tools were utilized for translation assistance, and Suno was used for generating background music.

Creator
Team Rounding
Reviews
-
Added
Oct 3, 2026
Roll InSteam
Disclosure

AI used for help with coding support and analysing the balancing.

Creator
AceBuffer
Reviews
-
Added
Oct 1, 2026
BITS OVERLOADSteam
Disclosure

Generative AI tools were used during development to assist with the localization of in-game text into multiple languages. All AI-assisted translations were reviewed, edited and integrated manually by the developer. No generative AI is used during gameplay. Visual and audio assets were not generated using AI.

Creator
SRADRAVEN
Reviews
-
Added
Oct 1, 2026
Black Banner CompanySteam
Disclosure

Black Banner Company is made by one person. What is mine: the design, the rules, the balance, the world, and every decision of tone. Nothing ships that I have not read, corrected or rewritten. What is AI-assisted: — the illustrations and part of the interface art; — the entire English translation; No AI runs while you play. All content is fixed at build time. No data is sent anywhere. The English may read awkwardly in places. Tell me where and I'll fix it. If these tools are a problem for you, I would rather you knew before buying than after.

Creator
Dark Tomato Studio
Reviews
-
Added
Oct 1, 2026
Kingdom Chronicle: Ancient SagaSteam
Disclosure

This game includes content created with the assistance of generative AI tools. Some character and UI artwork was produced using AI image generation (ChatGPT) and then edited by the developer, and the background music was generated using Suno. All AI-assisted assets were reviewed by the developer to ensure they do not infringe the intellectual property of third parties. No AI is used at runtime—all generation occurred during development (pre-generated).

Creator
スタジオ白猫斎 / Studio Hakubyousai
Reviews
-
Added
Oct 1, 2026
仙帝神兵Steam
Disclosure

本游戏有借助AI生成部分图片,比如游戏加载页,部分人物素材,其余游戏内容均为原创。

Creator
仙帝神兵工作室
Reviews
-
Added
Oct 1, 2026
惡搞浣熊Steam
Disclosure

浣熊的設計與建模過程中有使用AI生成輔助,加快製作速度與溝通效率,後續調整了許多使其適配我們的遊戲本身。

Creator
惡搞浣熊
Reviews
-
Added
Sep 28, 2026
PhrollerSteam
Disclosure

As with most VTT systems, users are welcome to import assets made anywhere. Phroller makes it easier than ever. You can just drag the image or model files into the VTT directly from your browser or file system! I want to encourage supporting real artists where we can though. As such I do my best to collaborate with real creatives on the vast Phroller libraries. Each one of the assets in the library has a field showing the artist behind it. If you like their work, please consider checking them out. Many of them are open for commissions as well! However, I cannot guarantee that assets or part of those assets were created with no AI use at all. A large amount of the assets are made before 2022 though, so we should be safe there. While I do my best to make Phroller as user friendly as possible, it does still require a ton of instructions and manuals. Frontier models are used to keep some of the text up to date across rapid early access development. Sorry if it sounds robotic!

Creator
Phroller.com
Reviews
-
Added
Sep 28, 2026
TamagongSteam
Disclosure

Tamagong uses generative AI in three places during development: Translation: the game's eight languages were translated with AI assistance. Audio: some sound effects and ambient tracks were produced with AI assisted tools. Art & Visuals: some art work began from AI generated output, which was then edited by hand for style consistency. Concept images were also generated as reference while designing monsters and locations.

Creator
rigelriv
Reviews
-
Added
Sep 27, 2026
Detonator SquadSteam
Disclosure

Detonator Squad was developed almost entirely using AI tools, under extensive human direction, ongoing refinement and review. The game is built on my own custom 3D engine that I have been working on for a while, using AI coding tools. AI was also used to create interface and promotional artwork and to author or assist with code, 3D assets, level layouts, game text, music and sound effects. The original core game logic was handwritten for an earlier project, then ported and adapted using AI. All content is supplied with the game; no content is generated by an AI service during gameplay.

Creator
Stephen Pryde
Reviews
-
Added
Sep 27, 2026
The Rotting CorridorSteam
Disclosure

Art assets were initially generated using AI image-generation tools, then reviewed, manually edited, and refined by human artists.

Creator
NimbusCode Studio
Reviews
-
Added
Sep 27, 2026
IWA Fighting AdventureSteam
Disclosure

AI tools were used in the creation of some of the game's artwork. All AI-generated assets were subsequently reviewed, edited, and refined by me or a family member before being incorporated into the game. No AI-generated content was added to the game without prior human review and editing.

Creator
vito74m (A100N)
Reviews
-
Added
Sep 25, 2026
CubeshireSteam
Disclosure

Some of the in-game text was drafted with the help of an AI language model and then reviewed and edited by the developer.

Creator
Richard Hawkesford
Reviews
-
Added
Sep 25, 2026
Knights Of The Four KingdomsSteam
Disclosure

During the development of this game, AI tools were used to assist in creating some game assets and promotional materials for the store, as well as to assist in writing and optimizing some program codes. All the AI-assisted content was manually screened, adjusted, integrated, tested, and finally reviewed by the developers.

Creator
二十五
Reviews
-
Added
Sep 24, 2026
Fortrezo DesaparantaSteam
Disclosure

I use generative technologies strictly in a supporting role, including: brain-storming; editing text; altering images; research; transcription… Generated assets are never the first seed nor the last product of any content in my games.

Creator
Alex Henry
Reviews
-
Added
Sep 24, 2026
JavelinSteam
Disclosure

I use generative technologies strictly in a supporting role, including: brain-storming; editing text; altering images; research; transcription… Generated assets are never the first seed nor the last product of any content in my games.

Creator
Alex Henry
Reviews
-
Added
Sep 24, 2026
Dark Dice DungeonSteam
Disclosure

The content of Dark Dice Dungeon was produced with the help of generative AI tools: the illustrations, the music and sound effects, the in-game writing, and the English and Spanish translations. All of it was then selected, edited and assembled by hand by the developer. Nothing is generated while you play: the game ships with fixed assets and never connects to any service.

Creator
Lolo's Game Studio
Reviews
-
Added
Sep 24, 2026
TASK: GOLIATH — The Last OrganicsSteam
Disclosure

Voice lines and sound effects were produced with AI voice synthesis (ElevenLabs) during development. Some character portraits and UI/VFX textures were created with AI-assisted tools. All assets were reviewed, edited and integrated by the developer. No generative AI runs at runtime — the game ships only pre-generated, fixed assets.

Creator
Taskoft
Reviews
-
Added
Sep 24, 2026
NEBELHEIMSteam
Disclosure

Generative AI tools were used during development to assist in creating some visual assets, music, sound effects, and voice-over content. All AI-generated content was created and reviewed prior to its inclusion in the game. The game does not generate AI content during gameplay.

Creator
Kararsız Studio
Reviews
-
Added
Sep 22, 2026
MatoSteam
Disclosure

Generative AI was used in the creation of this game’s artwork.

Creator
LALALA Games Corp.
Reviews
-
Added
Sep 22, 2026
Clash of CrestsSteam
Disclosure

Some of the artwork in Clash of Crests was produced with generative AI image tools and then cropped, composited, retouched and finished by the developer. This includes unit and character portraits, faction crests, campaign banners and key art, and some environment and prop art. Parts of the in-game lore and flavour text were drafted with AI assistance and then edited by the developer. Nothing is generated by AI while you play: all content ships with the game as fixed, pre-made assets.

Creator
The Real Z Studios
Reviews
-
Added
Sep 22, 2026
Ecos de ValdrenneSteam
Disclosure

Pre-generated content: part of the game's art (backgrounds, character and enemy sprites, portraits, props, key art and capsule images) was created with generative image tools (Google Gemini, PixelLab) and then reviewed, cut, edited and assembled by hand by the developer. Some sound effects were produced with AI audio tools (ElevenLabs). Parts of the source code were written with the assistance of an AI coding assistant (Anthropic Claude) under the developer's direction and review. The story, game design, world, dialogue and puzzles are the developer's own work. Live-generated content: none. The game does not generate any content with AI while it is running.

Creator
Manuel Manzano
Reviews
-
Added
Sep 19, 2026
Fantasy MatchmakerSteam
Disclosure

Generative AI was used for art, audio, localization and translation work in this game.

Creator
江左霉郎_林叔
Reviews
-
Added
Sep 19, 2026
Saldyr: Before the Crown FellSteam
Disclosure

Generative AI was used during development for visual assets, music, and small portions of text, as well as the store artwork. These are pre-generated assets included with the game. No content is generated by AI during play, and the game does not connect to an AI service.

Creator
Saldyria
Reviews
-
Added
Sep 19, 2026
Deepwood ValleySteam
Disclosure

Deepwood Valley uses a generative AI language model to power conversations with the characters who live in the valley. The model runs entirely on your own computer — no account is required, and nothing you type is sent to us or to any third party. Every line of AI-generated dialogue passes through a deterministic content filter before it is displayed. This filter is compiled into the game, runs on all generated speech without exception, and cannot be turned off by the player or by mods. Character personalities, story, world design, and all art and audio are authored by our team.

Creator
Cometforge
Reviews
-
Added
Sep 19, 2026
CidleSteam
Disclosure

Some of the 2D art in Cidle Online was created with the help of generative AI image tools. This includes parts of the sprite work for buildings, points of interest and item icons, as well as some store page artwork. Every generated image was reviewed, edited and adjusted by hand before it went into the game, and assets are checked so they do not reproduce existing works. All of this art is produced during development. Nothing is generated by AI while you play, and the game does not send any of your data to an AI service.

Creator
Chop
Reviews
-
Added
Sep 19, 2026
Panda GamblerSteam
Disclosure

Certain UI elements and regional logos were created with the assistance of AI.

Creator
TR Panda 、박정금
Reviews
-
Added
Sep 18, 2026
The Fallen KingdomSteam
Disclosure

Some auxiliary art assets (the overworld map background) used AI tools for concept assistance in the early stage of creation. The developer then conducted extensive manual secondary design and reconstruction, including hand-drawn routes, level node layout, color unification, and UI interaction design. The core gameplay, unit system, combat numerical balance, battle log system, and all strategic logic are purely hand-designed by the developer and do not use AI generation. This is a solo-developed strategy game; AI was only used to improve the efficiency of specific art assets. Thank you for your understanding

Creator
Hellfire Studio
Reviews
-
Added
Sep 18, 2026
Deathmarch TitansSteam
Disclosure

AI was used to create write parts of the game code and scripting, to refine mech textures, and for voiceover and audio content - to be used as placeholders while in playtests.

Creator
DM Studios
Reviews
-
Added
Sep 17, 2026
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