AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
19127
19,127
disclosures tracked
+553 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Third-Person Shooter
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Alive as a Service Dev only code | During development, AI tools were used to help review and debug parts of the code | koby | - | Aug 12, 2026 | |
CodePhantom In-game content textaudio | Generative AI is used in this title for translation (to support multiple languages) and for the initial concepts of the background music.
All final assets have undergone a process of editing, refinement, and review by human creators. | RRR | - | Aug 11, 2026 | |
Odyssey Simulator Unclear | Some Assets may be produced with the help of AI | HistoryAccurateDevelopers | - | Aug 10, 2026 | |
Endzone Football In-game content audio | I am a solo developer with a very limited budget. The announcer voice lines are AI generated. I plan on replacing it completely with a human voice actor when I have the budget to do so. | Studio73 | - | Aug 8, 2026 | |
Who Stole It ! In-game content artaudio | Some art assets in this game (character models and Music) were initially created with the assistance of AI generation tools, then reviewed, edited, and integrated into the game by the development team. The game does not generate any content with AI at runtime. | M.E.G | - | Aug 7, 2026 | |
Lifebearers Store/marketing codeaudio | Artificial intelligence was used to support the game's coding and the trailer music. | Bear Games | - | Aug 7, 2026 | |
Arena Blast Store/marketing art | Blast Arena does not use AI to generate gameplay, code, or real-time content. Artificial intelligence was only used during development to help create certain promotional and marketing assets, such as concept art and store visuals. All in-game content and player experiences are fully handcrafted and not AI-generated. | OXS Games | - | Aug 7, 2026 | |
Project R In-game content artaudiotext | some 3D objects,bgm,voice for npc were generated using AI | Kajiya Dev | - | Aug 5, 2026 | |
BattleVox In-game content art | Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay. | Army Troop Studios | - | Aug 5, 2026 | |
Just Another Animal Dev only code | AI tools were used during development to assist with programming and debugging. All game design, mechanics, artwork, audio, and final implementation decisions were created and managed by the developer. | ronorg | - | Aug 4, 2026 | |
敵国工場への潜入 In-game content art | Some in-game backgrounds and icons, as well as icons in the game preview thumbnails. | Asaruto | - | Aug 2, 2026 | |
Called Shot In-game content art | As a solo developer, I use generative image AI to assist in creating Called Shot's 2D artwork — specifically the card illustrations and the store page key art (capsule images). No content is generated by AI in real time during gameplay. All AI-assisted art is created in advance during development, then reviewed and revised before being included in the game. The in-game 3D models and environment art are not AI-generated. | SIMYA Softworks | - | Aug 2, 2026 | |
When stars rest In-game content arttext | AI tools were used to assist in creating some promotional artwork and supporting language localization. All outputs were reviewed and edited by the developer before use. The game does not use AI to generate gameplay or in-game content. | FunTap Games | - | Jul 30, 2026 | |
Desert Echo In-game content audio | This game uses AI-generated music (Suno) and AI-generated voice acting (ElevenLabs). All AI-generated content has been reviewed and curated by the developer before inclusion in the game. | DevTraum GmbH | - | Jul 30, 2026 | |
Shattered Void Online In-game content audiotext | This game used AI to help quickly iterate through designs for some UI elements using our own artwork as a baseline. AI is used to generate sound effects AI is also used to help translate the game. | Woodland Software | - | Jul 30, 2026 | |
SpiderMatrix In-game content artaudiotext | We used image generation for concept art, some 2D assets, promo materials, and voice acting for AI characters. | Next Genium | - | Jul 30, 2026 | |
Sausage Escape In-game content arttext | Some visual assets, promotional artwork, and portions of the localization were created or assisted using generative AI during development. All AI-assisted content was reviewed, edited, and integrated by the development team. The game does not generate AI content during gameplay. | Ridvan_Laz | - | Jul 27, 2026 | |
SCARVOID Store/marketing arttext | Ai is used to create some loading-screens and other branding materials, also can be used in descriptive texts of the game.
All game code/assets are 100% made by humans. | Cyberhaze | - | Jul 23, 2026 | |
마지막 적 함대를 막기위해 출격합니다 In-game content art | Some 3D models (aircraft) in this game were created with generative AI tools and then reviewed and edited by our development team. | RDSOFT | - | Jul 22, 2026 | |
CityExplorer Live AI textart | During gameplay, the AI generates regional information and sightseeing guides (utilizing the Google Gemini API / GitHub Models). These generated texts change in real time and may occasionally contain inaccurate information.
Additionally, some images displayed within the game and on the store page utilize assets pre-generated by Google Gemini. (These are pre-generated contents, not live-generated during gameplay.) | YOKATA forest words | - | Jul 18, 2026 | |
Emergency Call - The Firefighting Simulation 3 In-game content audio | During Early Access, we use AI-generated voice-overs as temporary placeholders for some characters. These will be replaced with professionally recorded voice-overs during development or, at the latest, after the end of the Early Access period. | Crenetic GmbH Studios | - | Jul 17, 2026 | |
Helsinki Online In-game content art | Few graphical assets such as trees have been created partly with help of AI image generation tools | Pietari Niinimäki | - | Jul 17, 2026 | |
little boy Dev only code | It was used for support during the coding phase; the rest is entirely handmade. | ali halil | - | Jul 17, 2026 | |
Hyper Hitmans Store/marketing art | Generative images and videos used for marketing purpose only. | Leon Šebrek | - | Jul 17, 2026 | |
Kachow Kart Racing In-game content art | Some promotional capsule images and a limited number of in-game background artworks were created with the assistance of generative AI tools. | Payna Games | - | Jul 15, 2026 | |
Mutant Scavenger In-game content arttext | This game includes some AI generated content using Adobe Firefly.
Some of the dialog backgrounds are AI generated textures.
The Story video and the Level Loading videos are AI generated.
This disclosure is provided so players can make an informed purchasing decision based on their own preferences.
AI was not used to create any gameplay code, Blueprints, game systems, level design, environments, or game mechanics. | Demenzun Media | - | Jul 15, 2026 | |
宗门最后的长老 In-game content artaudiocode | Some of the game's code, graphics, and music are generated by AI. | KUMA studio | - | Jul 11, 2026 | |
Plunger Archer: Wild Ranges In-game content artaudiotext | This game uses generative AI assistance in the creation of some art, audio, text, or marketing materials, and all related content is reviewed, edited, and approved by the development team before release. | NewBluestar Studio | - | Jul 7, 2026 | |
Arcade & Motel Simulator Together In-game content text | In addition to simple materials, textures, and music, artificial intelligence was used entirely for both in-game and store page translations. | Nons Games | - | Jul 6, 2026 | |
0N35H07 Dev only codeartaudiotext | I've used Claude Code for everything | watooh | - | Jul 4, 2026 | |
Moccha Camo Store/marketing art | The promotional image was created using AI | Dog On God | - | Jul 4, 2026 | |
The Left Behind In-game content text | AI has been used to translate the game in multiple languages so the story can be enjoyed by more people. | Extrude | - | Jul 3, 2026 | |
ECHO:VORTEX In-game content art | Some 2D store and marketing assets — such as store capsule images, achievement icons, and key art — were created using AI image-generation tools and then refined and composited by hand. All gameplay, code, level design, and game systems are made by the developer without generative AI. All AI-assisted assets are reviewed to ensure they are appropriate and comply with Steam's rules. | ghost08165 | - | Jul 3, 2026 | |
Night Shift In-game content audio | This game uses AI-generated voice acting for its characters. | Batu | - | Jul 3, 2026 | |
Nowhere Dawn Store/marketing art | AI tools were used during development to assist with the creation of some capsule images and illustrations.
No live-generated AI content is used. | GiantK Games | - | Jun 29, 2026 | |
Dread Protocol In-game content textaudio | Localisation: The game's interface text was localised into 11 languages (French, Spanish (Latin America), Italian, German, Portuguese (Brazil), Russian, Simplified Chinese, Korean, Japanese, Polish, Turkish) with the assistance of AI tools. All original English source text was written by the developer.
Voice-over: Some in-game voice-over was created using AI voice generation, used alongside recordings from real voice artists.
Music: Two background music tracks heard on in-game radios were generated with AI tools, then filtered and edited by the developer in FL Studio.
Store art: The capsule artwork combines a hand-made logo created by a commissioned artist with an AI-generated background. | Meat Lab | 21 | Jun 28, 2026 | |
Glowpits: Farmers Arena In-game content art | AI-assisted tools were used to help create some splash screen visuals and store page promotional artwork. All assets were reviewed and finalized by the developer before being included in the game and store materials. | Pinfox | - | Jun 28, 2026 | |
The Inducted In-game content art | The Inducted uses generative AI tools in a limited capacity. Some user interface icons and elements in-game were created with the assistance of generative AI. Additionally, the store capsule artwork was composed by a professional artist who incorporated some AI-generated elements among hand-crafted components. All gameplay, characters, environments, and audio are created without generative AI. | Vilo Games | - | Jun 28, 2026 | |
Amnesia Bullet In-game content artaudio | Some pre-rendered movie scenes, character artwork, and background music in this game were created as original assets with the assistance of generative AI tools, then reviewed and edited by the developer. The game does not use live generative AI to create content during gameplay. | eye-factory | - | Jun 28, 2026 | |
World: 23806 In-game content art | Some 2D artwork, in-game images, item icons, and promotional/store images were created with the help of generative AI tools during development. These assets were manually reviewed and edited before use. The game does not use live generative AI to create content during gameplay. | Ean | - | Jun 28, 2026 | |
SYLVA In-game content arttextcode | SYLVA contains pre-generated AI-assisted content. Generative AI tools were used during development to create and refine certain store page artwork, capsule images, library assets, loading screen artwork, logos, promotional materials, visual concepts, text drafts, localization assistance, and software development workflows.
All AI-assisted content was reviewed, modified, and approved by the developer before being included in the game or published on the Steam store page. The final game design, gameplay systems, progression, balancing, world design, and creative direction are determined by the developer.
SYLVA does not generate real-time AI content during gameplay. | EVERCHARGED | - | Jun 28, 2026 | |
Sydwater In-game content artaudiocode | Sydwater is solo developed, AI was used to help with the workflow of the game and was used to generate SOME: Artworks, Voice Lines, 3d Models.
Gemini Google Assistant was also used as a Coding Assistant with SOME code. | Hazey Games | - | Jun 28, 2026 | |
The Repeating Knot In-game content arttext | Some visual assets in the game may have been generated or assisted by AI tools. This includes certain textures, logos, shop signs, and some localized translations. All AI-generated or AI-assisted content has been reviewed and integrated into the game by the developer. | Kurahen entertainment | - | Jun 28, 2026 | |
Square Shootout Store/marketing art | Dear player,
Original renders where done in Blender by me. Then I used (AI) to enhance the rendered images out of Blender. Only for Marketing.
Game design and QA was done by team member. Code was done in Godot by a team member, 3d models were done in Block bench and Blender by a team member.
Doing what I can with what I got. Since I got lay off from the game industry 2 1/2 years ago, no career, no income. I hope that a little of AI marketing does not push you away from the team's hard work.
Archie | COUCHBROGAMES, LLC | - | Jun 27, 2026 | |
Swing Rush In-game content audio | This game contains pre-generated AI-assisted audio content. Some music tracks were generated using Suno AI under an active paid subscription and later edited in Audacity. Some voice audio was generated using ElevenLabs under an active paid subscription and later edited in Audacity. No live AI generation occurs during gameplay. | You Should Be Studying Industries | - | Jun 27, 2026 | |
Strike On Store/marketing art | Some visual marketing assets and store page artwork were created or assisted using generative AI tools and were subsequently reviewed, edited, and curated by the developer. No generative AI is used during gameplay, and the game does not generate content for players in real time. | Murtaza Jafri | - | Jun 16, 2026 | |
STATE Z In-game content audio | game cover and menu music .only | TEDLANDGAMES STUDIO | - | Jun 15, 2026 | |
Frontier Legends In-game content art | Some in-game icons and textures were initially generated using AI tools and subsequently modified and refined by the development team. | Neojac Entertainment Inc. | 51 | Jun 15, 2026 | |
Rustborn - Outland Threat In-game content audio | We utilize only Google AI Studio text-to-speech models during development to pre-generate voice acting files for regional localization. All generated audio files are post-processed, mixed, and hardcoded into the game build using standard engine tools before distribution. No assets infringe on existing copyrights. | Nexus Arcane GameStudio | - | Jun 14, 2026 | |
Heroes Always Die text | The store descriptions for this game were initially drafted and researched using assistance of an AI LLM. However, all final text has been modified, rewritten, and edited by the developer to ensure it accurately reflects the design and spirit of the game itself. Images in the store page or marketing material are not generated from AI.
No AI generated content is used for the production and development of the game. No AI generated text appears in the game. | Bridgehead Interactive | - | Jun 13, 2026 |
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