AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+553 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Time Management
TitleDisclosureCreatorSrcReviewsAdded
Motel Owner Simulator
In-game content
artaudiotext
Generative AI was used to create some in-game character artwork, images used in cutscenes, and to assist with voice-over and subtitle creation.
GOGAME
-Aug 12, 2026
Car Wash Simulator
In-game content
artaudio
As a solo developer working with a limited budget, I used generative AI tools to help bring my vision to life and add more variety to the game. Specifically, AI generated 10-20 graphical assets and assisted in creating about half of the game's music tracks. The vast majority of the game (over 95%) - including all core design, programming, and mechanics was created entirely by hand.
Majestic Twelve
34Aug 11, 2026
Outdoor Wine Market Simulator
In-game content
art
This game uses AI for UI and other 2D artwork. AI is also used to generate marketing artwork.
navlikesbunnies
-Aug 11, 2026
Attention Shoppers
In-game content
textart
AI tools are used to assist with the localization of in-game and store page text into other languages. All translations are reviewed by the development team and improved with community feedback. Some marketing artwork (store capsules and promotional images) was created with AI assistance, based on the game's own assets, characters and art style. All in-game content, gameplay, art assets and audio design are created by the development team.
Blue Mayonnaise
-Aug 11, 2026
Fablewood Chronicles
In-game content
artcodetext
AI was used to generate code, art prototypes which were then handcrafted in Aseprite, CSS for UIs, and tedious copy stuffed in nooks and crannies to fill out the world.
Developesque
-Aug 11, 2026
a dead astronaut in space
Unclear
artaudio
some music and images
a dead astronaut
-Aug 11, 2026
Commit!!!
In-game content
textart
Portions of this game's content were created with generative AI assistance under human direction and review: in-game text (social feed posts, event copy), localization into 8 languages, and marketing materials including the trailer. All AI-assisted content was reviewed by the developer. The game does not generate AI content at runtime.
gand-tr
-Aug 11, 2026
Mochi
In-game content
art
Some visual assets, including certain item artwork, icons, and promotional images, were created or assisted using generative AI. All AI-generated content was reviewed, edited, and curated by the development team before being included in the game.
Levir Studio
-Aug 11, 2026
Stash Mayhem
In-game content
audiotext
Some of the music in this game was created using AI tools. Text translations for some of the supported languages were also produced with AI tools
Nauco Labs
-Aug 11, 2026
Ice Cream Truck Simulator
In-game content
audioart
- sound effects - male/female speeches - some UI elements - models (character)
B.S.S.
-Aug 10, 2026
Bid Rivals
In-game content
artaudiotext
AI-assisted content is created during development, reviewed and hand-curated by the team before it ships; nothing is generated live during gameplay.
Crowned Games
-Aug 10, 2026
BeBalance
In-game content
arttext
Generative AI tools were used during development to assist with selected pre-generated content,including some balance-object artwork, reflective text, localization, store-page copy, and selected marketing artwork. All generated outputs were manually reviewed, curated, and edited by the developer before being included. The game does not use generative AI at runtime and does not generate or modify player-facing content during play.
Starray
-Aug 8, 2026
Void Inc
In-game content
arttextcode
Some game assets used AI assisted coding and tools to help generate and refine them, localisation was done with the help of AI translation.
The Occult Arcade
-Aug 8, 2026
The Potion Stand : Brewing for Sprites
In-game content
text
I received assistance from text-generative AI (LLM) for the English translation (localization) of all in-game text (dialogues, UI, system messages) and for writing the English description on the Steam store page.
Warm Cup Studio
-Aug 7, 2026
Rion's Taskbar Mine
In-game content
artcode
We use generative AI for some of the following elements. ・Some of the in-game art ・Some of the code ・Some of the banners and trailers on the store page
OneCraft
-Aug 7, 2026
KERF: Sawmill Tycoon
In-game content
audioarttext
This game uses generative AI tools for some of its pre-made content. The soundtrack and some sound effects were created with AI audio tools. Some 3D models (such as vehicles and NPC characters) started as AI-generated drafts and were then manually reworked. Translations of the game's interface from English and Polish into the other supported languages were prepared with AI assistance. All AI-assisted content was reviewed by the developer. No content is generated by AI during gameplay.
MGDB Studio
-Aug 7, 2026
Crimson Engines
In-game content
art
"We utilized generative AI tools to assist in the creation of 2D art assets, including in-game enemy portraits, familiar graphics, and the background illustrations, banners, and logo artwork displayed on our Steam Store page and library graphics."
Alphasin
-Aug 7, 2026
Medieval Fantasy Blacksmith Shop
In-game content
artaudiotext
Generative AI content was used in the visual, audio, story, and localization aspects during the development phase of this game
Uraz Interactive
-Aug 7, 2026
Business And Life Simulator
In-game content
art
Business And Life Simulator, uses generative AI-assisted artwork in some packaging visuals for in-game products/items. Generative AI is not used in any other part of the game, and we are working to remove these AI-assisted visuals before the full release.
EE GAMES
-Aug 7, 2026
TDM : Task Drill Maniac
In-game content
art
AI was used in parts of the character design.
ZETACORE INC.
-Aug 7, 2026
Hot Seat Triage
In-game content
arttextcode
Hot Seat Triage uses AI tools during development only; the game contains no live AI generation at runtime. Code: The game's code was written with the assistance of Claude (Anthropic). All AI-assisted code was directed, reviewed and tested by the developer. Art: The in-game background image was initially generated with Nano Banana 2, then manually edited and finalized by the developer. All other art and UI assets are human-made. Text: Clinical case scenarios were drafted with AI assistance and then reviewed, corrected and medically approved by the developer, an emergency medicine physician. Audio: The theme music and some sound effects were created by the developer using Suno. All AI-assisted content was human-reviewed before inclusion.
System Two Games
-Aug 7, 2026
Bid Wars
Dev only
Some assets were created with the help of AI serving mainly as inspiration.
Fat Dragon Studios
-Aug 7, 2026
TMR simulator
Store/marketing
artcode
Ai使用声明 1.书籍部分:基于原著、电影、网络已有的设定、在图书店拍的照片或者文手老师的文字设定,用ai生成3/4侧比较写实的书籍照片。其余部分为手绘。有一些基于参考图片。 2.协助代码
YUTOO
-Aug 7, 2026
The Berliner
In-game content
text
Only used for assisting translations, no generative AI is used in the store page or the game assets
Kelt Games
-Aug 7, 2026
Group Idlemen
Dev only
artcode
A few small things like code organization & small images.
GroupIdlemen
-Aug 5, 2026
CURB SERVICE
Dev only
code
This is not actually required to disclose but since it crosses the line for some people, I should admit that AI coding tools were used during the game's production. No AI was used to generate any images, audio, text, or design. Its purpose was to help code mechanics according to my design, assist in debugging, and (most importantly) eliminate crunch.
GamesCorp
-Aug 5, 2026
Friendslop
In-game content
art
Some promotional and store page artwork was created with the assistance of generative AI tools. All in-game art, audio, and text is human-authored. Nothing is generated by AI while you play.
Friendslop Inc
-Aug 5, 2026
Farmstead Market Simulator
Store/marketing
art
Generative AI was used to create some promotional artwork for the game’s Steam page.
Harvest Trail
-Aug 5, 2026
嘉豪
In-game content
audio
Generative AI tools were used to produce some in-game character voice lines, with all resulting content reviewed and curated by the development team.
豪意有限公司
-Aug 5, 2026
OtherWorld: Infinite Loop
In-game content
text
Some of this game's localized text was translated with AI assistance. All translated content has been manually reviewed and proofread to ensure quality and accuracy, and does not contain any illegal or infringing material.
Vegecat Games
-Aug 5, 2026
KIT Three Kingdoms: Heroes at War
In-game content
arttext
Some pre-generated visual assets and localization text were created with the assistance of generative AI and were reviewed and edited by the developer. The game does not generate AI content during gameplay.
MAG & Kitetsu
-Aug 5, 2026
Sound Syndicate
In-game content
audioart
Sound Syndicate uses some AI-generated tools for creating music, audio clips, and visual art assets used within the game.
NiTToN
-Aug 5, 2026
Bar Tycoon
In-game content
artaudiotext
Bar Baron's game design, code, simulation systems, balance and all in-game text are written by hand.Generative AI was used as a production tool in two places: some of the game's 3D props-furniture, bar equipment, kitchen and decor items-were produced with AI tools, and part of the soundtrack is AI-generated music. Those props were made specifically for Bar Baron, following our own art direction, and were then reviewed, optimized and placed by hand-this is not a game assembled from generic asset packs. Character models are not AI-generated. Nothing is generated while you play. The game runs no generative AI at runtime: every system, every event and every number in the simulation was authored by a person.
Dorean Games
-Aug 5, 2026
GG Life
In-game content
art
This game uses AI-generated artwork for static marketplace listing images including cars, homes, investment properties, boats, and businesses shown in the Assets and Business panels, as well as for Steam achievement icons. All AI-generated content is created during development and shipped as fixed image files. The game does not generate any content live during gameplay and does not connect to any AI service while you play.
AfterGlow Games
-Aug 5, 2026
Pizza Man Simulator
In-game content
textaudioart
AI was used for some translations, music, and visual assets. The game does not create AI-generated content during gameplay, and AI was not used to write the game’s code.
Mamma Mia Studio
-Aug 5, 2026
FIRST LINE
In-game content
codetext
FIRST LINE was designed and directed by its human developer: the gameplay systems, the mechanics, the narrative and every creative decision. The game's code — including the systems that render all visuals and synthesize all audio at runtime — was written with an AI coding assistant (Claude Code) under that direction. The English localization was also produced with AI assistance. No pre-generated AI images, audio, or video assets are included in the game. Parts of the store page text were also written with AI assistance. Store artwork (capsules and icons) is likewise rendered by AI-written code under human direction.
FBento
-Aug 4, 2026
Path of the Retired Adventurer
In-game content
artcode
AI was used to generate code and art assets.
Nightfeather Studio
-Aug 4, 2026
Takeout Mania
Dev only
AI was used throughout to assist in the development of this game.
Alagesia
-Aug 4, 2026
Dive Log: A Focus Voyage
In-game content
text
AI tools were used during development for programming assistance, and multilingual localization.
Aegithalos Studio
-Aug 4, 2026
Lo-Fi with Ruka
Live AI
textaudio
Lo-Fi with Ruka includes optional live generative AI features. Players may provide their own DeepSeek and StepFun API keys to generate short companion chat replies, personalized study-story chapters, and synthesized voice. These features are disabled without player-provided keys. Prompts, the current focus goal or status, and limited recent non-sensitive study context are sent only to the selected providers. API keys and generated content remain local and are not uploaded to Steam Cloud.
Peter
-Aug 4, 2026
Little Legs
Store/marketing
art
Steam capsule art is made with the help of generative artificial intelligence.
Twenty Ninety Creative
-Aug 4, 2026
Lifelines
In-game content
text
The game’s localization was primarily supported by AI tools, with human review where needed.
ToKa Games
-Aug 4, 2026
The Hatchling
In-game content
audio
This game uses AI-generated Text-to-Speech technology for character voiceovers.
Ricardo Pratas
12Aug 3, 2026
Fish Restaurant & Farming Simulator
In-game content
artaudio
Artificial intelligence was used in the creation of some 2D artwork and the trailer's audio.
Arcane Lantern studio
-Aug 2, 2026
TappyCat
In-game content
text
Assistance with interface prototyping; and assistance with localization.
qs2k
-Aug 2, 2026
Questmonger
In-game content
art
Some store/library marketing art and some in-game art assets (character portraits, backgrounds, item icons and UI elements) were created with the assistance of AI image generation tools, followed by manual editing and integration by the developer. We have rights to use the generated images and they do not infringe third-party IP.
The Big Studio
-Aug 1, 2026
KN Tower
Unclear
art
Icons, Background Images
Kricom Network
-Aug 1, 2026
뽀모로이드
Live AI
text
This app includes an optional AI chat feature: your cheer character can chat with you in real time, powered by generative AI. Using the chat feature consumes an in-app currency ("gems"), which can be purchased. A background image used on the store/library page (depicting a keyboard and a mug) was also created with the assistance of generative AI tools.
KIRA
-Aug 1, 2026
Prowlers Shift
In-game content
arttextaudio
Some of this game's content was created with generative AI tools and then reviewed and edited by the developer. This includes visual assets (2D art, 3D models and characters), some in-game text and localization, and some audio. No content is generated by AI during gameplay.
Ironbeak Crow Games
-Aug 1, 2026
Completion Index
Store/marketing
Generative AI was used to support parts of the game’s development and to help create some marketing materials. All AI-assisted content was reviewed and refined by the development team.
CroakWorksGaming
-Jul 31, 2026
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