AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+401 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Turn-Based Strategy
TitleDisclosureCreatorSrcReviewsAdded
Hambone Alley
In-game content
artaudio
Generated code is applied to: Create some shaders (like smoke and vertex snapping) Procedurally draw billboard objects like pins and balls. Procedurally produce sfx like pin knock sounds. Some Store art is temporary generative concept art. In-game Graffiti is hand drawn and not a product of generative AI.
Jeff Neet
-Aug 11, 2026
Apocalypse Elysium
In-game content
arttext
This game uses generative AI to create visual assets, including character portraits, event CGs, and background images. All generated images were selected, adjusted, and finalized by the developer. The scenario, dialogue, game design, and system programming were created by the developer. AI translation assistance was used as part of the localization process, with the results reviewed by the developer.
megmix
-Aug 11, 2026
Immortal Chess
In-game content
arttext
Generative AI tools were used during development to assist with the creation of some visual assets, store artwork and initial localization drafts. All generated content was reviewed, edited, and integrated by the developer. Immortal Chess does not generate AI content during gameplay.
Arcane Square Games
-Aug 11, 2026
刀与剑 ~斗牌风云录
In-game content
art
Some card illustrations currently use AI-generated artwork. Following the game’s full release, these illustrations will gradually be replaced with artwork created by professional artists.
LarjGameStudio
-Aug 11, 2026
Spellk
In-game content
audioart
Spellk uses AI for some of it's music and art. The aim is to replace the AI elements with human made ones at some point; but that is not guaranteed.
bascorp
-Aug 11, 2026
I Transmigrated to Another World to Become the Overlord ——Stop Fighting Over Me
Live AI
text
This game adopts generative AI technology to provide players with real-time interactive text dialogue with in-game NPCs. We have set strict content filtering rules to prevent the generation of inappropriate, illegal, pornographic or violent content. Players can report improper AI outputs through Steam's built-in marking tool.
SU RAN
-Aug 11, 2026
Warlord Atlas: Global Naval War
In-game content
artaudio
The game's design, rules, simulation, scenarios, and text are all authored by people. Some event background illustrations and background music were produced with generative tools run in-house by the development team, and every asset was then accepted or rejected by a human. The game does not generate any content while it runs.
Warlord Atlas Project
-Aug 11, 2026
Witch Go
In-game content
arttext
Some in-game art - including relic icons, character/enemy art, and background imagery - was created with the assistance of generative AI tools during development. Some written content, such as boss dialogue and relic/item flavor text, was drafted with the assistance of generative AI and then reviewed and edited by the development team before being included in the game.
2 Turn Game Dev
-Aug 11, 2026
Konflikt
Unclear
art
AI Generated illustrations
Michal Mlejnek
-Aug 11, 2026
World War Chess
Unclear
art
Very few of the models are AI Generated, and I want to remove those models once I have the time
Lanse
18Aug 11, 2026
Tactician
In-game content
textart
AI translation tools were used to produce the localized text for the game. Additionally, initial concept drafts for select visual assets were generated using AI, but were subsequently heavily modified, painted over, and finalized by human artists.
Interlink Games
-Aug 10, 2026
Yathsel
Store/marketing
art
Some of this game's artwork (including store capsules and background art) was created with the help of generative AI image tools. All AI-assisted content was reviewed, edited, and curated by the developer. The game generates no AI content at runtime; opponent behavior uses traditional, hand-authored game logic
urdentstudios
-Aug 10, 2026
Irish Sport Manager
In-game content
text
Some in-game text and store page copy was drafted with an AI assistant and edited by the developer. No generative AI runs in the game or generates content at runtime. All artwork is programmatically composited from photographs taken by the developer.
Loophead Labs
-Aug 8, 2026
Ode to War
In-game content
codetext
Parts of this game's source code and in-game text were produced with the assistance of generative AI tools during development. The planet itself is not AI-generated. It is built by conventional deterministic algorithms : noise functions, Voronoi tessellation, plate tectonics, erosion and climate simulation (the same family of techniques used in procedural generation for decades. Every world is reproducible from its seed). No AI runs while you play, and the game never connects to an external AI service.
Joran Batty
-Aug 8, 2026
Curse of the Ancient Grimoire
In-game content
art
Some code elements and visual assets in Curse of the Ancient Grimoire were created or refined with the assistance of generative AI tools, including character portraits, monster images, scene illustrations, and store capsule artwork. All AI-assisted assets were reviewed, selected, edited, and integrated by the developer. Generative AI is not used during gameplay to create dynamic content, dialogue, player-facing text, decisions, or game mechanics. Generative AI is not used during gameplay to create dynamic content, dialogue, player-facing text, decisions, or game mechanics.
Jiri Sladek
-Aug 8, 2026
Damage Xiangqi
In-game content
codeaudioart
[Pre-Generated AI Content] Generative AI (Anthropic Claude) was used during development to write game code, to create the BGM (note data transcribed from a public-domain piece and procedurally generated music), and to compose store artwork from in-game assets. No content is generated by AI at runtime.
Ichigeki Games
-Aug 8, 2026
CAPITALIUM
In-game content
artaudio
This game uses AI-generated art and audio assets created during development.
WinFive Games
-Aug 8, 2026
Pachinko Forge
In-game content
artaudio
Generative AI tools were used during development to assist with the creation and iteration of some 2D visual assets, UI elements, concept artwork, and selected audio assets. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Cow Horse Studio
-Aug 8, 2026
A Wizard-Chess Tournament
In-game content
text
* Localization done with the help of generative AI
Stefan Badenhorst
-Aug 8, 2026
Frontactics
In-game content
arttext
Generative AI tools were used during development to assist with the refinement of certain visual assets and to improve the quality and consistency of translations. All AI-assisted content was reviewed and edited by the developer before being included in the final game. No generative AI is used to create content dynamically during gameplay.
Molba Studio
-Aug 8, 2026
Fate & Felt
Store/marketing
art
Generative AI tools were used to create and refine some pre-generated 2D artwork and Steam store graphical assets. All outputs were reviewed, curated, and edited by the developer before inclusion. The game does not generate AI content at runtime or connect to external AI services.
PixFlow
-Aug 8, 2026
Pay the House
Unclear
This game is basically generated by AI
zun
-Aug 7, 2026
Alice ou o Mundo?
In-game content
art
Algumas imagens presentes neste jogo foram criadas com auxílio de inteligência artificial generativa e posteriormente revisadas, editadas e integradas pelo desenvolvedor. Todo o restante do jogo, incluindo programação, design, mecânicas e direção criativa, foi desenvolvido manualmente.
Poeira Estelar Game Studios
-Aug 7, 2026
Planet Inc
In-game content
textcodeart
During the development of this game, pre-generated AI tools were utilized to assist with text translations, programming scripts and optimization, and the creation of 2D artwork assets. All AI-generated content was directly reviewed, refined, and applied to the game by the developer.
Saeron
-Aug 7, 2026
Reino Visigodo: Conquista de Hispania
In-game content
art
This game was developed with the assistance of generative AI tools during production. AI-generated 2D artwork (building icons, unit portraits, background illustrations, and UI elements) was created and curated by the development team as part of the game's visual assets. AI is not used to generate content dynamically during gameplay -- all art assets are fixed and shipped with the game. In-game opponent behavior uses traditional programmed game logic, not generative AI.
MMF Games
-Aug 7, 2026
Arena Blues - Requiem for 35
In-game content
artaudio
Generative AI tools were used during development to generate some 3D model assets, textures, and sounds. All AI-generated content was pre-rendered and reviewed before being included in the game build. No live generative AI is used during gameplay.
CodeBlues
-Aug 7, 2026
Last Gambit
In-game content
artcode
Some of Last Gambit's content was created with the help of generative AI tools. Specifically, part of the artwork for the pieces and skins was generated with AI and then reviewed and refined by us. We also used AI to assist with some cross-platform code porting. All of this content is generated during development. The game does not use generative AI during matches and does not create content in real time.
Mads
-Aug 7, 2026
Sandbox Jianghu: Walk My Own Path
Dev only
code
This game uses AI-assisted tools solely for programming and logic development. AI helped generate some basic code frameworks, but all core game logic was manually written, tested, and optimized.
ayan
-Aug 7, 2026
Road to FIRE
In-game content
artaudiotext
This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.
P.E.G
-Aug 7, 2026
Bid Wars
Dev only
Some assets were created with the help of AI serving mainly as inspiration.
Fat Dragon Studios
-Aug 7, 2026
魔物娘捕获大陆-堕落篇
In-game content
artaudio
部分素材和BGM由AI生成。
赤月抉择
-Aug 7, 2026
That pricing man 定价人
In-game content
art
This game contains AI-generated 2D artwork, while all 3D models were created by hand.
Roundabout Game
-Aug 7, 2026
Bramble Guard
Dev only
art
Generative AI was used during development to support early concept exploration and rapid prototyping, including testing visual directions, compositions, and placeholder ideas. All AI-assisted material was reviewed and refined by the development team, with final creative and design decisions made by humans. The game does not generate content using AI during gameplay.
Bugged Games
-Aug 7, 2026
DICEBONE
In-game content
art
The key art on this store page, on the splash screen and on the menu cards was created using generative AI tools and then edited by hand. Nothing inside the game itself is AI-generated. Every visual in play is procedural — drawn by code at runtime — and all audio is ynthesised in real time. The build ships with no textures, no meshes, no sprites and no audio files.
VOXELMANA
-Aug 6, 2026
Cartagol: Football Card Career
In-game content
artaudiotext
This game was made with the help of generative AI tools: • 2D art: Some of the game's 2D artwork (backgrounds, UI skins, card and joker illustrations) was created using generative AI, then selected, edited and integrated into the game by hand. • Commentary: In-match commentary lines were produced with AI text-to-speech. All other sound effects are synthesized procedurally by the game's own code, with no AI involved. No AI model runs while you play. The game is fully offline and never connects to any server; all of the content above is pre-generated, fixed content created during development. No player data is ever sent to any AI system.
İlker Yelken
-Aug 6, 2026
Ember Covenant
In-game content
arttextcode
Generative AI tools were used during development to assist with concept artwork, selected in-game visual assets, and portions of written content and code. All AI-assisted material was reviewed, curated, edited, and integrated by the developer. The game does not generate AI content during gameplay.
UAB Dimetris
-Aug 5, 2026
Gorgeous Legion
In-game content
art
Some characters and backgrounds were designed using AI.
Gorgeous Game
-Aug 5, 2026
Verlicia Saga
In-game content
art
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Meridian Studios
-Aug 5, 2026
The Helios Accord
In-game content
text
Generative AI tools assisted with parts of the development, iteration, and production process. The foundation of The Helios Accord—including its original concept, core ideas, world, systems, and narrative—was conceived, designed, and originally written by me. I direct, review, revise, and take responsibility for all AI-assisted material included in the game and its store presentation
ZOA LLC
-Aug 5, 2026
狂赌转轮
Store/marketing
artcode
Some of the game's resources (art assets, some promotional images on the store page, code, etc.) were completed with the help of AI to achieve better artistic effects.
lv12games
-Aug 5, 2026
Chess Army
In-game content
text
These translations were generated with the help of AI. As an indie developer, I currently don't have the budget to hire professional translators, but I hope to do so in the future.
ChaNoCreArt
-Aug 5, 2026
Arcane Abyss
In-game content
art
Some in-game artwork—including characters, monsters, weapons, backgrounds, card illustrations, and UI assets—as well as some store page images, was created using pre-generated AI tools. All generated assets were selected, edited, adjusted, and reviewed by the developer before being included in the game. The game does not generate AI content during gameplay.
SSF Works
-Aug 5, 2026
Voxel Gambit
In-game content
artaudio
I have used generative AI for some parts or sections of the trailer creation and some voices or images used inside the game itself. All the code and inner workings of the game have been created by a person.
Old Knight Studio
-Aug 5, 2026
GG Life
In-game content
art
This game uses AI-generated artwork for static marketplace listing images including cars, homes, investment properties, boats, and businesses shown in the Assets and Business panels, as well as for Steam achievement icons. All AI-generated content is created during development and shipped as fixed image files. The game does not generate any content live during gameplay and does not connect to any AI service while you play.
AfterGlow Games
-Aug 5, 2026
March of Reveille
In-game content
audioart
Some non-gameplay assets in March of Reveille were made with the help of generative AI tools. Music — composed using AI music generation. Store page and marketing artwork — the key art on this page began as renders captured in-engine from the game's own 3D models, terrain and units, then restyled using AI image editing. It depicts the actual game. All 3D models, environments, unit designs, UI and game design are the developer's own work, built from scratch in Blender and Godot.
xbig
-Aug 5, 2026
DepthLoot
In-game content
textaudio
- All in-game art was hand-drawn by several artists - The game cover and logo were hand-drawn by an artist - Translations from English into other languages were partially done using artificial intelligence, because hiring professional translators is expensive for us, and they often rely heavily on AI for their translations. So if you notice an error in the text, please let us know so we can correct it. - Some of the background music was created using AI
ValiantLight
-Aug 5, 2026
CivEconomy - Future Leader
Live AI
textart
CivEconomy: Future Leader uses locally-running AI for two optional gameplay features. All AI processing runs entirely on the player's machine — no data is sent to external servers. Text AI (Command Processing): An on-device language model (Llama 3.2 1B via Ollama) interprets natural language player commands and classifies them into game actions. A keyword-matching fallback system works identically without AI enabled. Image AI (Chieftain Portraits): An on-device Stable Diffusion 1.5 model generates decorative chieftain portrait images. These are purely cosmetic with no gameplay impact. Both features are completely optional. The game is fully functional and playable without any AI features active.
lekCurts Studio
-Aug 5, 2026
ZERO KNOWLEDGE
In-game content
artaudiotext
This game contains pre-generated visual, audio, and text assets created with generative AI and selected, directed, edited, and integrated by the developer. It does not use live-generated AI content during gameplay.
Spencer MacBeth
-Aug 4, 2026
Emergence
In-game content
arttextcode
Emergence uses generative AI as a development tool. It has been used to assist in the creation of certain visual assets (illustrations, icons, and concept art), text, and to help with software development and feature prototyping. All content included in the game is reviewed, edited, approved, and ultimately authored by the developer. Generative AI is not used to create player-facing content during gameplay unless explicitly stated in the game's feature descriptions.
Katagena Labs
-Aug 4, 2026
Raiding Season
Store/marketing
art
AI Generated steam capsule. No AI art in game.
Horse Pocket Games
-Aug 4, 2026
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