25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

LuckforgeSteam
Disclosure

Luckforge was made with the help of generative AI tools, selected and directed by the developer. The title-screen and battle backdrops were generated from our own layout briefs and screenshots, then converted to the game's pixel grid and colour palette. The pixel sprites, in-game text, translations and store text were created with AI assistance. Some promotional materials use AI-generated art or music. Nothing is generated by AI while you play.

Creator
Kasperzack Games
Reviews
-
Added
Oct 12, 2026
Goblin ProblemSteam
Disclosure

Steam page arts polished with gen AI (soon my game arts will be done and it will be replaced)

Creator
Zzpasta Games
Reviews
-
Added
Oct 12, 2026
ZompiolandSteam
Disclosure

OpenAI's ChatGPT and Codex, including image-generation tools accessed through them, were used during the development of Zompioland. AI-assisted work includes programming and development scripts, code used to construct procedural 3D models and visual effects, interface elements, localization, and written in-game text. AI assistance was also used to create and prepare pre-generated Steam marketing materials, including capsule and library artwork, header graphics, the game logo, store-page text, and the trailer's planning, titles, and editing. The trailer's gameplay footage was captured from the actual game. Steam gameplay screenshots are direct captures of the game, while AI-assisted promotional artwork is presented as store graphics rather than gameplay screenshots. The developer reviewed, edited, tested, and integrated the AI-assisted work. Some models and effects are assembled while the game runs by conventional game code; this is not live generative AI. Zompioland does not connect to a generative AI service or use a generative AI model to create new content during gameplay.

Creator
Vebane Studios
Reviews
-
Added
Oct 12, 2026
MVP - The Card GameSteam
Disclosure

All card artwork, graphics and game design were created by the developer. AI tools were used to translate the in-game text and the store page into Spanish, French, German, Portuguese (Brazil). The trailer, GIFs and store capsules were edited with AI assistance, using only the developer's own artwork and real gameplay footage. The game does not generate any content with AI while it is running. Singleplayer opponents are traditional rule-based bots, not generative AI.

Creator
4L3SS104
Reviews
-
Added
Oct 12, 2026
Brassleaf TacticsSteam
Disclosure

I use generative AI throughout the development of Brassleaf Tactics, including programming, game design, artwork and store-page content. The game includes AI-generated artwork. I set the creative direction, decide what goes into the game, and make the final design decisions, shaping the experience through playtesting, balancing and ongoing refinement. Generative AI is used during development only; no AI-generated content is created while you play.

Creator
Luke Lachlan Day
Reviews
-
Added
Oct 11, 2026
DageshSteam
Disclosure

Generative AI was used during development to assist with the creation and refinement of selected visual assets and promotional artwork. All AI-assisted content was reviewed and edited by the development team before being included in the game or store materials. The game does not use generative AI to create content during gameplay.

Creator
Buggy Code
Reviews
-
Added
Oct 10, 2026
unchessSteam
Disclosure

Some pre-made assets were created with the help of generative AI tools and then selected and edited by the developers: power-up card illustrations, achievement icons, store and key art, and some 3D chess piece models for cosmetic sets. The game does not generate any AI content while you play.

Creator
Trash Games
Reviews
-
Added
Oct 10, 2026
MATO-STICKSteam
Disclosure

Generative AI tools were used during development to create pre-generated artwork, audio content, and text/translations. These assets are included as fixed content in the game. No content is generated by generative AI during gameplay, and the game does not connect to external generative AI services.

Creator
Veyr Works
Reviews
-
Added
Oct 10, 2026
Simply PadelSteam
Disclosure

The game's interface translations were made with AI translation tools, and AI tools helped draft some store page text. The game's art, animation, audio and gameplay were not made with generative AI, and no AI content is generated while you play.

Creator
Avzilabs
Reviews
-
Added
Oct 10, 2026
DRAFTEDSteam
Disclosure

During development we used procedural and AI-assisted tools to help create some content. The game does not generate any content with AI while you play.

Creator
Brady Kearley
Reviews
-
Added
Oct 9, 2026
Farm Business SimulatorSteam
Disclosure

Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.

Creator
Gun&Don
Reviews
-
Added
Oct 9, 2026
RennspielSteam
Disclosure

Everything you see and hear in this game - the graphics, the sound effects, the music and the built-in tracks - is produced by our own hand-written generators: drawn and synthesised in code. No generative AI is involved in any of it, and nothing is generated by an AI while the game is running. The computer drivers race on ordinary, hand-written driving logic, not on an AI model. Generative AI was used during development, as an assistant for code and for text: in writing the program code and those generators, in the menu and interface text, in the names of the computer drivers, and in the translation between German and English. Every line of it was reviewed and reworked before it went into the game. The images and the video on this store page are captured from the running game.

Creator
schikane
Reviews
-
Added
Oct 9, 2026
CaçarolaSteam
Disclosure

During development we used generative AI tools to create content that ships with the game: character, creature and environment art and animation frames (generated, then edited and assembled by the team), the hunters' short voice lines, the music, some sound effects, and drafts of in-game and store text. All AI-generated content was reviewed, edited and integrated by the developers. The game does not generate any content with AI while it is running.

Creator
dotsmith
Reviews
-
Added
Oct 7, 2026
Shark Tales: Reef RoguesSteam
Disclosure

Some artwork in the game and its Steam store and marketing materials was created or refined with generative AI tools before release. Some music tracks were generated offline with ACE-Step. These are fixed, pre-generated assets. The game does not generate AI content during gameplay or connect to an external AI service.

Creator
RadDad Basement Studio
Reviews
-
Added
Oct 6, 2026
Bible Putt PuttSteam
Disclosure

Generative AI was used as a tool during production. AI assisted with portions of the game's script writing, some of the original music (vocal music only), voice production, and some images used in the game and store materials. All AI-generated content was reviewed, edited, integrated, and approved by the developer before inclusion in the final product.

Creator
bfreshwest
Reviews
-
Added
Oct 6, 2026
Reactor 13Steam
Disclosure

The English, Finnish and German texts on the store page and in the game are written by our team; all other languages are translated with AI.

Creator
Vaaran Game Studio
Reviews
-
Added
Oct 5, 2026
Void RunnersSteam
Disclosure

Void Runners was developed with the help of AI coding tools. The game's art, music and sound effects are generated procedurally by code written with those tools; no AI model runs in the game, and no content is generated live while you play.

Creator
Aaron Reisman
Reviews
-
Added
Oct 4, 2026
Trivia MayhemSteam
Disclosure

As a solo developer, I’ve used AI to generate initial beta translations for the UI and text to help bring the game to more regions.

Creator
Zayd Jahangiri
Reviews
-
Added
Oct 4, 2026
Goblin Apocalypse: Open World SurvivalSteam
Disclosure

AI is used to assist with the localization and translation of the game's store page and in game text. It is also used to assist with some simple voice interactions, such as goblin growls and battle cries, as well as basic texture adjustments that fit the game's low poly visual style.

Creator
Nons Games
Reviews
-
Added
Oct 3, 2026
PixeliaSteam
Disclosure

This game used AI to make it possible to be developed by one person in reasonable time, with the hope that more people will join later to replace the AI part.

Creator
Eduardo Morais
Reviews
-
Added
Oct 3, 2026
Stone Age GamesSteam
Disclosure

Pre-generated AI artwork, music and sound effects. No live AI generation during gameplay.

Creator
chi yin so
Reviews
-
Added
Oct 1, 2026
らくがきスマッシュ / Doodle SmashSteam
Disclosure

Some assets in this game were created with generative AI tools during development and then selected and edited by hand: the store key art and capsule images, some in-game images (UI decorations, stage backgrounds and some illustrations), and the background music and jingles. No generative AI is used while you play: the stats and skills of your drawing are decided by deterministic on-device image processing, and nothing is sent to an AI service.

Creator
白鳥のぞみ
Reviews
-
Added
Oct 1, 2026
Friendship BoatSteam
Disclosure

Pre-generated AI-assisted art and text are used. Tencent Hunyuan 3D helped create initial models and textures; OpenAI image tools helped create UI art and reference images. Assets were edited and optimized for the game. Some fixed UI text, incident captions and translations were drafted with AI assistance. No AI content is generated during gameplay.

Creator
Kibernet
Reviews
-
Added
Oct 1, 2026
ZooccerSteam
Disclosure

Some of the game's 3D models, some of its music tracks and parts of the user interface were created with the help of generative AI tools, then selected, edited and integrated by our team. Some of the artwork on this store page (capsule and promotional images) was also created with the help of generative AI and edited by our team. AI coding assistants were also used during programming, with all code reviewed and directed by our team. Everything else (game design, level design and the remaining art, music and sound effects) was made by the Domp Studio team. No AI is used to generate content while you play.

Creator
Domp Studio
Reviews
-
Added
Oct 1, 2026
SpudFallSteam
Disclosure

Spudfall's visuals and music are created entirely by the game's own code as you play. There are no image, sprite, or audio files. The developer used an AI assistant to help design and write that code, including the neon visual style and the synthesized soundtrack, and to draft the store page text. Trailers and screenshots show real gameplay. The game does not generate any content with AI while you play.

Creator
A Beautiful Potato
Reviews
-
Added
Oct 1, 2026
DEAD TIMESteam
Disclosure

No art or audio in DEAD TIME is AI-generated: the music and sound effects are CC0 files from Freesound and Kenney, the characters and animations come from Adobe Mixamo, and every set, prop and the logo itself are drawn procedurally by the game's own code. Generative AI was used as a writing assistant for text: the host's lines, the rules manual, the interface strings, their translation into the game's 12 languages, and this store description. Nothing is generated while you play, and the game never connects to an AI service.

Creator
Sheep Arcade
Reviews
-
Added
Sep 28, 2026
Ostfriesland GamesSteam
Disclosure

All graphics in the game are hand-pixelled. The soundtrack was created with generative AI. Some images for the Steam store and library were expanded using AI to fit the required aspect ratios. No content is generated by AI during gameplay.

Creator
m01n studios
Reviews
-
Added
Sep 27, 2026
Family Number HuntersSteam
Disclosure

Generative AI tools were used during development to help create visual assets, interface artwork, decorative themes, and audio elements. AI tools also assisted with localization and store page text. These materials were prepared in advance under the developer’s direction. The game does not generate AI content during gameplay or connect to external AI services.

Creator
Vitali Toropov
Reviews
-
Added
Sep 25, 2026
WallstrikeSteam
Disclosure

We currently use generative AI-assisted tools during development to create some pre-generated visual content. The capsule artwork on the Steam store page is currently AI-assisted and is intended to be replaced before release. We also use Kimodo as an aid in generating and refining character animations used in the game. The game does not generate AI content during gameplay and does not connect to external AI services while running.

Creator
Ctrl+Gecko
Reviews
-
Added
Sep 25, 2026
Soft 17Steam
Disclosure

SOFT 17's visuals and audio are generated procedurally from code: the dealers, the cards, the table and every sound are drawn and synthesized while you play, rather than imported as files. Generative AI contributed to some of the content that ships with the game: eight interface icons in the main menu, the artwork used on this store page, and part of the in-game text and its English translation. All of it was produced from written briefs, then reviewed, edited and assembled by hand.

Creator
Berko
Reviews
-
Added
Sep 24, 2026
Trap SideSteam
Disclosure

During the development of our game, pre-generated AI tools were used to assist with asset creation. We utilized Gemini 3.1 Pro to generate UI illustrations and localized text, and Suno AI to create the background music. All AI-assisted assets have been human-reviewed, edited, and integrated into the final build. The game does not contain any live-generated AI content.

Creator
RavenLux
Reviews
-
Added
Sep 24, 2026
Prison Break: Thirty WallsSteam
Disclosure

Some marketing concept art (store page / website) was created with Leonardo.ai and is labelled as concept art. No AI-generated content ships in the game itself. Every mesh, texture, material and sound is generated procedurally by the game's own code at runtime.

Creator
Zitherian Studios
Reviews
-
Added
Sep 22, 2026
Holy Shroom!Steam
Disclosure

For text translations and the creation of individual graphics used for marketing and promotional purposes.

Creator
GameWood
Reviews
-
Added
Sep 21, 2026
Word LinkSteam
Disclosure

The word catalog (word lists, definitions, hints, fun facts and emoji clues) was drafted with the help of AI tools and then reviewed and edited by the developers. No AI-generated content is created at runtime, and the game contains no AI-generated art, voice, or music.

Creator
Brain Boost Ninja
Reviews
-
Added
Sep 21, 2026
Westward DashSteam
Disclosure

All 2D artwork (characters, board, keeper portraits, medals, and store assets) was created with generative AI tools under the developer's direction and curation. The pipa melody was performed and recorded live by a human musician (the developer's wife); the surrounding arrangement was AI-assisted. Game design, writing, and code are human-authored with AI assistance. Localization into 17 languages was AI-assisted with human review. The game contains no live/runtime AI generation.

Creator
Mars Paladin
Reviews
-
Added
Sep 21, 2026
SmithereensSteam
Disclosure

One human made this game with many AI agents. Agents would draft concept art and samples for review, then iterate on feedback given.

Creator
Sunny Oak Studios LLC
Reviews
-
Added
Sep 19, 2026
ARCASCIANSteam
Disclosure

Generative AI tools were used during development for programming assistance and debugging support. No AI-generated player-facing content is included in the game.

Creator
Piledriver Playhouse
Reviews
-
Added
Sep 19, 2026
RollamonSteam
Disclosure

Helped create base assets from generative AI. Base assets are then edited, remixed, reworked or replaced to increase dev speed.

Creator
Happy Horns
Reviews
-
Added
Sep 18, 2026
Hamsuri : Bomb FestivalSteam
Disclosure

Generative AI tools were used during development to help create some visual and audio assets, including illustrations, textures, 3D asset sources and short character videos. This content is prepared in advance and included in the game. Hamsuri does not generate AI content during play or connect to external AI services.

Creator
Isotis
Reviews
-
Added
Sep 18, 2026
PERSONAL COMPUTER SOCCER by David MinayoSteam
Disclosure

Generative AI was used during development to assist in the creation of some of the game's pre-generated illustrations and visual assets. No generative AI is used to create content during gameplay.

Creator
David Minayo
Reviews
-
Added
Sep 18, 2026
PowerPitchSteam
Disclosure

Generative AI tools were used during PowerPitch’s development to create its code and player-facing content, including artwork, audio, text, localization, and promotional materials.

Creator
knighttimenow
Reviews
-
Added
Sep 18, 2026
Art FraudSteam
Disclosure

Graphics & Concepts: Generative AI was used to design and refine initial concept art, textures, and UI elements. Texts & Dialogues: Portions of the lore, background stories, and dialogue scripts were conceptualized using AI language models and subsequently revised manually. Code & Optimization: AI-assisted tools were utilized to optimize programming code and assist in debugging. Note: All final assets in the game have been thoroughly reviewed, edited, and curated by the developer.

Creator
teaspoonstudios
Reviews
-
Added
Sep 18, 2026
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