Recent Changes
Some store page artwork, capsule images, and library artwork for Peg Cascade were created with assis...
The game is mostly made by hand, ai was used for this things: 1) Translations 2) A couple of sprites...
This game uses generative AI to assist with the creation of pixel art assets (character sprites, pro...
Visual assets and portions of code were created with the assistance of generative AI tools and curat...
We've harnessed the power of Generative AI technology to create several of our game's unique theme b...
This title uses generative AI tools as supporting tools in limited parts of development.The game des...
As a solo indie developer, I use AI to assist with multi-language localization and the creation of s...
The music was generated by AI and can be turned off.
This game was developed with the assistance of AI-based tools for programming support, debugging, an...
The game to contain art assets generated by artificial intelligence
Generative AI was used only during production for early concept exploration and the creation of some...
The static pixel art images of the creatures (Deeplords) and environmental elements were pre-generat...
Used for steam visuals.
Used for Steam visuals.
Generative AI tools were used during development to assist with portions of the game's programming w...
AI is used to speed up the prototyping process. All final content is being made manually.
Generative AI was used to generate store page design assets.
As a solo developer, I used every tool available to bring Dungeon Dash to life. The game design, mec...
Generative AI was used strictly during the pre-production and marketing phases to create corporate k...
Spikes&Traps includes AI Content Generated, such as videos and icons.
Some store-page and marketing visual assets may be created or assisted with generative AI. The game ...
Generative AI technology was used in the creation of some illustrations and assets within the game.
Some parts of the game’s production may involve procedural or AI-assisted tools, mainly to speed up ...
The sounds in the game are played based on code generated by AI.
Art Resource
This game is a solo development project created entirely by one person. All ideas, level design, 3D ...
Some UI elements and musical accompaniment were generated by neural networks.
I'm a solo developer. Without AI tools, this game would not exist — the art, music, and copy would h...
Some in-game textures, music, and promotional materials contain AI-generated content.
AI tools are used in a limited capacity for language polishing and coding support. All story content...
Some promotional and visual branding materials, including capsule artwork, logos, and application ic...
AI was used solely to assist with the English and Spanish translations, which were then manually rev...
All images in the game, as well as on the store page, were generated using AI.
This game was developed with the assistance of generative AI tools. AI was used during development t...
I have used AI Image generation for Illustration and Icons.
Characters and Music is generated by AI
Some game assets were designed with reference to AI-generated images
There's a local Large Language Model that integrates with the game's systems and is used primarily f...
Dead Sector's in-game rank insignia icons, app icon, and Steam store graphics were produced procedur...
Generative AI was used during development to assist with some visual concept art, store page images,...
Cyber Spartan uses AI-generated content for select visual assets, including character expression art...
Generative AI tools were used during development to create selected promotional graphics and visual ...
Some Steam store marketing icons or images were created or assisted with generative AI
Some visual assets, promotional images, and audio content for this game were created or assisted usi...
part of the images and videos generated by ai tools, there is no realtime ai in the game.
This game uses generative artificial intelligence (AI) to create some of its visual art assets. Cert...
The game to contain art assets generated by artificial intelligence
Visual assets used in this game were created with the assistance of generative AI and were curated, ...
A small number of textures and video files in the game were generated using AI.
Generative AI tools were used during the development of this game to assist with creating sound asse...
Using AI for the production of some art assets and text translation
Kingdom of Ashes uses generative AI for select visual assets: • Character portraits, enemy sprites,...
Vertical capsule image (store and library) generated using Adobe Firefly. All in-game content (sprit...
Generative AI tools were used to assist in the creation of certain visual assets and promotional mat...
AI tools were used to generate the game's soundtrack and store page capsule images, based on the dev...
Some Images such as the Game Splashscreen artwork is AI Generated.
AI images of objects
Visual assets in the game, including static and animated artwork, were created using generative AI t...
Gen AI was used to make some art and visuals.
Partially. Galactic Tenebris Company believes in being transparent with the people who play our game...
Music and sound effects in Soliton Burst were generated using AI audio tools. Some Steam marketing m...
The code quality and backend was tested with AI automated test generation
As a solo developer, I use AI-assisted tools for the game's art. I personally edit and animate every...
Generative AI tools were used to assist with creating promotional artwork. Character artwork used in...
The game to contain art assets generated by artificial intelligence
Some of the images on the game's store page were generated using artificial intelligence.
Generative AI was used to create artwork for the game, including visual assets seen by players and/o...
The game to contain art assets generated by artificial intelligence
Generative AI tools were used during development to assist with code, localization text, store page ...
This game was developed with assistance from generative AI tools. AI was used as a development aid f...
Used AI to speed up development process
We're a small indie team, and we used generative AI to help make some of the art in Last Ember — car...
Some visual and audio assets in this game were generated with the assistance of AI tools. The develo...
As a solo developer, I used generative AI to help create some of the art in Rogue Reels. Every piece...
AI helped me produce the game, some sounds and artwork!
Users can freely choose any large language model (LLM) and TTS service as the foundational language ...
This game contains pre-generated AI-created images, including realistic and horror-themed imagery us...
Generative AI has been used when creating some of the images in the menu and the backgrounds in the ...
Some art assets, promotional materials, or puzzle images in this game may have been created with the...
Tianmen Wenjian uses generative AI tools as part of its pre-generated production pipeline. Some fina...
This game uses generative AI to create in-game content.
I used AI tools to help me to speed the progress , but the story , characters desin , world build , ...
AI tools are used for translation
For some textures — house windows, a backdrop with the city. For localization.
All images in the game, as well as on the store page, were generated using AI.
All images in the game, as well as on the store page, were generated using AI.
AI was used to generate in-game visuals and texts.
I used ai for some parts of coding to make tedious tasks quick. Or for help when needing to know how...
The texts were translated using artificial intelligence.
This game uses generative AI during parts of development. Generative AI was used to assist in creat...
Contains images and sounds generated by AI.
Game loading interface and game icon generated by AI
-Key Visual initial composition was AI-generated, then manually modified piece by piece. -Achievemen...
Some cosmetic assets and sticker designs used in the game were created or assisted with the help of ...
A part of the background and scenes. Some elements of the user interface.
"The game's graphics are a hybrid mix of AI-generated content, personal family photos, and royalty-f...
Vector Storm's music is procedurally generated in real time using mathematical audio synthesis — not...
Hey, I'm Isaac, the developer of Idlemoor. The actual game itself does not use any A.I. generated a...
AI was used only for humorous and non-core elements of the game, such as trailer music, meme-style i...
Generative AI was used to enhance the game's steam page artwork.