Recent Changes
Generative AI was used only for localization. As a solo developer, I used AI tools to translate the ...
This game’s store page text has been translated into multiple languages with the assistance of AI tr...
Generative AI tools were used extensively during the development of BLACKBELL, including for artwork...
Some in-game posters and signs, the splash screen, and parts of the text and translation were made w...
The character, hat, background and icon artwork in the game, and the artwork on this store page, wer...
Pre-generated content: Many 3D models and textures used in the game, including cakes, fruit, items, ...
Some of the art in Planet Pilot was made with generative AI tools during development, then selected,...
Some of the game's text, including the clients' letters and notes, and the store page text were draf...
Generative AI tools were used to assist with the creation and refinement of some pre-generated sound...
AI is used to translate the store page.
Character voices, and some of the sound effects and music, were pre-generated with AI voice and audi...
Generative AI tools were used during development to assist with some art assets, written content and...
Some of the card illustrations, title art, UI elements, and character voices in this game, as well a...
Generative AI was used during development to create and refine some of the game’s visual assets, inc...
Luckforge was made with the help of generative AI tools, selected and directed by the developer. The...
Steam store logo and game puzzle images made with ai tools
Stick Life: Medieval is designed and directed by a solo developer. Some of the game's code, its in-g...
Some art assets (the board game box covers, in-game posters and the game logo) and the background mu...
Generative AI tools were used during development to create the sky panoramas, several 3D models and ...
Some weapon images and sound effects in this game were created with the help of generative AI tools ...
AI has been utilized to assist with primarily backend systems like the netcode etc. The game's visio...
Pre-generated content: the character voices, some sound effects, ambience and the music were generat...
The intro cinematic and the artwork taken from it (used on this store page) were generated with AI v...
Everything is AI Assisted only thing that isn't AI Assisted is the Soundtrack, If i release the Sou...
AI-generated content is used for artwork, sound, and coding assistance.
Much of the artwork in Convoy Inc. was created with the help of AI image tools, including job and ev...
Game text translations and parts of the store page and marketing text were created with AI assistanc...
Generative AI tools were used during development to create some of the game’s 2D artwork, 3D assets,...
Some puzzle artwork was created using generative AI tools during development and was subsequently se...
Generative AI was used to assist in creating some game assets, like certain sound effects, music, an...
Use artificial intelligence for English localization and to assist with creating image assets.
AI Generated Content Disclosure The developers of LIGHT IT provide the following disclosure regardi...
Generative AI was used during development to help create some in-game visual assets, store and promo...
Generative AI was used for UI icons, the intro video, and retouching of store capsule images. In-gam...
Some 2D artwork in the game, such as backgrounds, decoration items and illustrations, was made with ...
- Assistance with music creation. - Localization into English, French, Spanish, and German.
Some of the game's artwork (cards, bosses, mascot, icons) and music were initially created with gene...
AI tools were used during development to create the pixel art, the game's text and promotional image...
Generative AI tools were used during development to assist in the creation of some pre-generated vis...
No generative AI models or services run during gameplay.
Generative AI tools were used throughout this game's production pipeline, alongside traditional deve...
AI tools were used in making this game.
AI tools were used during development to assist with writing and translating French and English text...
The music was created with Suno and the logo lettering with an AI image tool (DeeVid); both were edi...
AI tools helped during development with the concept mocks, UI layout drafts and the store artwork. A...
AI was used to tailor store page descriptions and grammar correct.
Generative AI tools were used to assist with code refactoring and with writing and translating text ...
Generative AI was used to help write the Python code that generates the game's 3D models and synthes...
Some character avatars, application icons, store and library artwork, and fixed character voice line...
Pre-generated content: Parts of the game were made with generative AI tools and then selected, edite...
Boop Bay was made by its developer with the help of an AI assistant (Anthropic's Claude). The art (t...
Generative AI tools were used to create music and visual artwork, including store and promotional im...
Boomside's background artwork, including the title-screen city and the district backgrounds, was cre...
The game's art (plants, items, menu illustrations, store art) was made with the help of image genera...
I enjoy code and music, yet I am terrible at art. Therefore, generative AI was used during developme...
- (in some languages) In-game text - (in some languages) Steam store descriptions - Edited some imag...
We are a team of 3 developers and everything you see in the game including 3D models, textures, and ...
The game's code, some in-game text (English/Turkish dialogue and UI) and some poster artwork were cr...
Use for Cover Art and decorative Posters in Game.
All visuals, SFX, and music were created using AI. The imaginative aspect comes from humans.
The background music tracks were created with the help of generative AI, and the translated in-game ...
Player portraits in the game were created using generative AI.
Generative AI tools were used to assist with the creation and refinement of selected visual assets a...
AI-assisted tools were used during the development of Tidy Up Her Toys as part of the creative and p...
The ghost's voice lines, lullaby, screams, laughter and some sound effects were generated with AI au...
Generative AI was used as a development assistance tool during the creation of GNOME DOME, including...
Artwork: cards, lobby illustrations and achievement icons were pregenerated with AI image tools and ...
Art and sound within the game and trailer were created with the help of AI tools. In-game text was e...
Cheese Racers is designed, directed and reviewed by a solo developer and built with an AI assistant,...
The core art direction and a portion of the artwork were hand-drawn by the developer, and AI was use...
Opolution includes AI-generated illustrations, video sequences and voice-over audio, as well as AI-a...
Ludus Magna uses pre-generated, AI-assisted content created during development. This includes parts ...
The capsule and logo artwork was created with an AI image generator. Some of the game's code and par...
Some of the images on our store page were created by artificial intelligence and edits were made on ...
Generative AI tools were used during development to create visual assets, including character artwor...
Character animations are generated with an AI motion model (Kimodo) and then cleaned up and retarget...
AI used for graphics, translations, and sounds.
AI tools assisted in creating and revising the ending illustrations, narrative and explanatory text,...
Generative AI was used for some background and crystal artwork, and assisted with interface and stor...
Generative AI tools were used during development to assist with pre-generated text, localization, an...
The built-in starter question packs were drafted with AI assistance, then fact-checked and edited by...
Steam page arts polished with gen AI (soon my game arts will be done and it will be replaced)
AI image tools were used to make some of the art, which was then edited by hand. No content is gener...
This game was made using generative AI. Generative AI was used for card illustrations, backgrounds, ...
The store artwork and some store page text were created with the help of generative AI tools and rev...
AI was used in assisiting to create the VFX, trailer music, localisation and concept art. All genera...
Generative AI tools assisted with pre-generated game content, including text and localization, and w...
Generative AI tools were used during development to help create code, 2D art and text, including dra...
This game uses AI as a writing assistant during development. The story, characters, world, game syst...
Some pre-generated content was made with AI tools: the store key art and capsule images, the localiz...
AI tools were used to help prepare sketches for the store capsule artwork.
Yes, using artificial intelligence to assist with development.
Generative AI tools were used to help create some visual assets, animated effects, text and translat...
Generative AI was used during development to create artwork, UI and promotional assets, as well as a...
Generative AI used in the development of the title, and the marketing of it.
The game's code, in-game text (item names, objectives, story) and synthesized sound effects were cre...
Generative AI was used during development to create text content.
During the R&D process, we used AI to assist with scriptwriting, but the content was still reviewed ...
This game uses generative AI in the creation of some visual elements, including character illustrati...
AI Disclosure: This game was made with the help of Artificial Intelligence LLM Models. The studio t...