Recent Changes
Store images are ai generated.
Generative AI was used to assist with artwork, audio, and writing during the development of BLACKBEL...
Some programs and scripts were developed with AI assistance.
Some of this game's content was created with the assistance of generative AI tools and then reviewed...
During development, AI-based tools were used to assist in creating visual content and translations. ...
Used for character voice acting and English localization (translation).
Some images were being created.
Some of the images on our store page were created by artificial intelligence and edits were made on ...
Generative AI was used to help create some pre-generated art assets, including UI icons, store promo...
We are two person team and we have been working on this game for two years. Some assets and scenes w...
Some music, audio, visual content and localization text were created with the assistance of generati...
Generative AI tools have been used to assist with various aspects of Hollowmere's development, inclu...
In the interest of transparency, I would like to inform players that artificial intelligence was use...
Roads Taken was made by one developer working with an AI assistant (Anthropic's Claude). The assista...
Generative AI tools were used during development to assist in creating some pre-generated visual ass...
Emberspark is an independent project shaped by its creator's game design, creative direction, and pl...
Some of the game's content, including text and artwork, was created with the help of generative AI t...
This game uses AI technology in the production of some of its illustrations, music, voice, and text ...
AI is everywhere even here, and I didn't learn how to code, thankfully (only how to light up LED). S...
Game translations were created with the assistance of AI.
Some artwork was created with the help of generative AI tools: the key art used on the store page an...
Generative AI tools were used throughout the development of this game. The developer personally sele...
AI-assisted tools were used during development for in-game writing and the creation of model, interf...
The game's art, music, sound effects and translations were made with the help of AI tools. No AI con...
We used AI to help write our Steam store page description, assist with coding, and create some shade...
I use AI to help me with translations and coding.
This game uses pre-generated music tracks created with Suno and edited/arranged for use as backgroun...
This software includes an optional AI assistant that can draw on the canvas from a text description....
Campfire Simulator is a solo project. I designed, directed and playtested every part of it, and used...
使用了chatgpt,deepseek,Nano Banana,qianwen,豆包,suno生成了内容。
This game was developed with the help of an AI coding assistant. The code, and the content built thr...
NBD2 is an AI game development studio. As a solo indie dev who is unlikely to ever make a dime from ...
Polybarius is the work of an independent developer, with AI assistance used for parts of the code an...
Generative AI was used to create some of the game's 3D objects and 2D user interface artwork, as wel...
AI tools assisted the developer with some of the game's art, text and code. Everything in the game w...
some Ki was used
Pre-generated content only (nothing is generated live while playing): - Character voice lines and so...
Localization. Coding assistance.
Generative AI tools were used to assist with a limited portion of the game's user interface content,...
The logo, key art, villager and ruler portraits, and the music were produced with generative AI tool...
Generative AI tools were used during development to assist with some artwork, promotional images, st...
Ai was used for coding, modelling and UI elements. Everything was then picked or modified by me to ...
Logo was AI made, Cars are AI, Building models are AI. Multiplayer code is AI. Sounds are AI Generat...
Generative AI was used during development: the four background-music tracks were produced with Suno,...
Art and music made with AI tools.
Fish With Friends is an indie game, and its design, gameplay and world were made by its developer. T...
The art assets for the game were generated from generative artificial intelligence.
Generative AI assisted in creating some character, environment, interface, visual-effect and promoti...
The game uses a pre-generated application icon, and AI tools assisted with some player-facing text a...
Generative AI was used during development to assist with the creation of the game's logo and some vi...
Character and item art, story scene illustrations, wall pictures, achievement icons and the backgrou...
Only marketing use.
Generative AI tools were used during development to assist with programming (including code that pro...
Some graphical content may be pre-generated using AI tools, especially in the Early Access stage to ...
Pre-generated content: Some graphics were created using an AI image generator: the main menu backgr...
This game uses AI from coding to art design.
Some artwork in the game (garden decorations and toys, and a few small interface icons) was created ...
AI tools helped create artwork, 3D assets, audio, narrative and localization during development. No ...
Each round, players write a short story based on a set of randomly assigned keywords and submit it. ...
Our team used AI to assist in creating UI assets and 3D models for the game prototype.
Quantum Throttle was designed and directed by a solo developer, with generative AI tools used during...
AI was used to help bug fix the game.
Generative AI tools were utilized to assist in creating certain promotional marketing capsules, stor...
部分内容使用了Ai参与制作
Some sound effects were generated with an AI tool (ElevenLabs) and then edited by hand. Parts of the...
Generative AI tools were used during development to create pre-made content that ships with the game...
We use OpenAI Codex to assist with programming and AI-powered tools for tasks such as image upscalin...
Generative AI has been used during development to create selected 3D assets and visual textures, mus...
AI generated 3D model, Sound
The radio operator's voice lines were created with AI text-to-speech, based on a script written by o...
During the development of Bullet Paint, generative artificial intelligence was used to create six ba...
Store Page, Some of the UI graphics and 3D assets in this game were created with the assistance of g...
Generative AI was used as a supplementary tool during part of the development process. It was used f...
Wisteria connects to external AI services using an API key supplied by the user. During use, the sel...
Vestige uses generative artificial intelligence as part of its development process. Some visual elem...
Generative AI was used to create all the artwork and imagery, as well as the original story. The st...
We use AI tools during development. All AI-generated content is selected, edited and integrated by u...
We used AI tools as a coding assistant during development, to help write, debug and test the game's ...
AI was used for coding assistance and selected Steam store artwork. No generative AI content is crea...
Generative AI tools were used in the production of portions of the in-game soundtrack. Some promoti...
Some visual assets were generated by AI
AI was used to create pre-generated artwork for Steam Community Items.
The hand illustrations, the store artwork and other art were created with AI image tools during deve...
The store page text and parts of the in-game writing were drafted with the help of generative AI, th...
Generative AI tools were used to assist in creating some character, mecha, enemy and background artw...
Generative AI tools were used during development to create pre-generated character voices and assist...
Marketing material are created using AI.
When you talk to the islanders, their replies are written live by a generative AI language model (De...
Parts of the game's written text were translated with the help of an AI writing assistant, then edit...
all the pictures are generated by artificial intelligence.
The game environment and world are entirely hand-crafted. Generative AI was used exclusively for spe...
AI was used in the production of this game: • graphic assets — GPT image 2.5 • some of sound assets ...
All of it
Under the guidance of the developer, AI technology was used to generate some images and music.
Yes, we used AI tools to increase our team efficiency and reduce risk of burnout.
Generative AI was used during development to create static art assets (collectible character portrai...
AI assistance was used during development to help write and optimize parts of the game's static sour...
The character art, character poses, battle backgrounds, item and interface icons, the 3D models used...
Generative AI was used as part of the creation process for some pre-generated 2D ship artwork. All s...
Arauto is designed by a solo developer and made with generative AI tools. The art half was created w...