Recent Changes
Claude was use to help code the game
Few graphical assets such as trees have been created partly with help of AI image generation tools
Generative AI tools were used to help create some of the marketing website and store page copy for V...
AI Used to Generate SOME Game Aspects such as backend simulations and Graphical Textures. ALL AI Usa...
This game is using AI generated music.
Some of the images on our store page were created by artificial intelligence and edits were made on ...
AI tools were used to create pre-rendered assets during development, including background illustrati...
Some of the visual and audio assets in Fifth Tier — such as artwork, logos, promotional images, and ...
Swordoria was made by a solo developer with the help of generative AI tools. Some of the game's pixe...
Some pre-made assets (3D models, sound effects, portraits, and some textures) were created with gene...
Some graphical assets (capsule images, etc.) and music tracks were created using AI generation tool...
This game was created with love and passion for learning to create a game after them being the one c...
The game does not contain AI-generated content. AI-generated content is used just for Steam cover.
Generative AI tools were used during development to assist with creating some concept art, graphical...
AI tools were used during development to assist with initial language translation drafts and seconda...
Card illustrations and some in-game artwork were pre-generated using generative AI image tools, then...
This game uses generative artificial intelligence (Midjourney) as a supporting tool in the productio...
"AI tools were used to assist in creating levels, textures, code, music, and promotional artwork. Al...
Generative AI tools were used to create visual assets, including background artwork and in-game targ...
This game called upon several artificial intelligences during its development, both in terms of func...
Pre-generated AI tools were used during development to assist with the creation of selected 2D artwo...
We've harnessed the power of Generative AI technology to create several of our game's unique theme b...
Generative AI was used exclusively to create all of the game's music and some of the promotional art...
The torches, waterfall, fireflies, stars, clouds, and music visualization were written by AI.
AI tools were used to create early drafts and a few base images for certain small visual elements, s...
The story and game design are an original creation of the developer. AI was used as a tool to produ...
Generative AI was used solely for the creation of pre-rendered visual assets (store page illustratio...
During the development of this game, some codes, texture materials and background music were produce...
This game contains AI-generated code
Generative artificial intelligence was used during the process of creating the game's graphical elem...
Some visual assets (creature sprites, plant and background illustrations, and tarot card art, includ...
We use generative AI to help create this game. It's part of what lets a small team build a game like...
This game is basically AI-generated
AI-Generated Content Disclosure: this game use AI-generated text for its Spanish and French translat...
- 3D asset creation - Body animation
Some visual assets used in this game were created or assisted using generative AI and were further e...
Part of the store page assets were optimized with AI tools.
本作では、一部の背景画像の制作補助として生成AIを使用しています。 生成された素材は必要に応じて編集・加工を行いゲーム内に実装しています。 シナリオ、ゲームデザイン、演出、ゲーム制作は開発者が行ってい...
Pre-generated: Steam store capsule and library key art was created using OpenAI image generation and...
AI was used to assist in writing code, but all art and audio assets were created by humans.
Color Cup Racing uses generative AI tools as part of the development and content creation process. ...
This game uses generative AI as part of its art and localization pipeline. Specifically: - Characte...
All 3D models, music, and UI icons were created by humans. Generative AI was used for some in-game t...
AI tools assisted with programming and with translating the game's interface text into languages oth...
Some of the flyers posted inside the phone booth were generated by AI.
Art. All 2D art in Wartorn is produced with AI image-generation tools and then selected, edited, ret...
Music, icons, and art assets are made using generative artificial intelligence.
This game uses AI-generated content in the following ways: Images: AI tools were used to help compos...
We use generative AI tools to produce the music and sound effects in this game. All audio is reviewe...
Some 2D art assets in MutantTide (including promotional key art) were created with the assistance of...
Some store assets and code review used AI assistance.
Some visual assets and promotional materials included with this application were created or refined ...
Generative AI was used to create some in-game visual assets, including skill icons, character art, a...
The game's localization was done using AI.
This game used AI-assisted tools in the following areas: Achievement icons: AI-assisted generation ...
The artwork in Hollowcross — including card illustrations and background scenes — was created with t...
Players may select a preset worldview and character template, or customize their own worldview and c...
Some artwork in this game was created using generative AI (NightCafe) from text prompts, then edited...
Code: Generative AI tools were used to create foundational logic and structural boilerplate, which w...
Generative AI tools were used as part of the visual development workflow, mainly to assist with conc...
This game uses VOICEVOX for character voice synthesis (taunt lines, victory lines, etc.). All voice ...
AI was used to create the tools (Level Editor, Character Editor, Sound & Menu editors), the sounds/m...
Generative AI was used only during the early testing and prototyping stages to create temporary plac...
Some character illustrations were refined using generative AI as an assistive tool based on artwork ...
Snot Pop! is an indie project. Like many independent developers, generative AI was used as a tool am...
AI was used to generate art
Generative AI was used during development to assist in creating certain visual assets, dialogue draf...
This project is built by a one-man team. I use AI tools as a supportive assistant to help with devel...
During the development process, I may use procedural generation and AI-based tools to assist with co...
This game uses generative AI to assist with parts of the localization process. All AI-assisted trans...
This application includes AI-powered text conversations, text-to-speech (TTS) voice synthesis, and o...
Turbo Era Boss uses generative AI as part of its indie production workflow. Some pre-rendered visual...
VOXSHIFT uses AI-powered speech processing, translation, and text-to-speech / voice output features....
Some AI was used to generate images (player and creature portraits) used in this game.
仅用于辅助宣传素材的创作
Some of the assets and background were made with some use of AI - The rest drawn by hand using Aspri...
Some of this game's mechanics and visuals were created with the help of AI.
AI tools were used for proofreading, correcting grammar, and fixing typographical errors.
During the development of this game, generative AI technologies were utilized to assist in creating ...
AI was used to help generate marketing materials. AI art does not appear in the game itself.
Some store page / marketing artwork (capsule images) was created with the assistance of generative A...
We want to be 100% clear: this software does not generate AI artwork. All animation, rendering, and ...
Some visual assets in this game (such as illustrations, icons, and background images) were created w...
I've used AI for code, and to generate some 2D & 3D assets. I know people want to boycott AI (and I...
It was used for support during the coding phase; the rest is entirely handmade.
This game uses generative AI tools to assist in creating some content, including certain textures, 3...
All game videos in this content are AI-generated.
GridIron Grit is made with love, for us hardcore football sim fans, but AI did much of the heavy lif...
AI is NOT used in the graphics, sound effects, music, or code, and none of these contain any AI-gene...
Some of the game's music, textures, and models are generated by artificial intelligence
本游戏使用 AI 辅助创作部分美术素材。
Some visual assets, promotional artwork, and store graphical assets were created or assisted using g...
AI was used to assist with the localization process. All other core game content including game des...
Card face art, in-game icons, and some store artwork were generated with locally-run image-generatio...
Run It Back: 90 Days to Race is developed solo. Illustrating the game's scenes, key art, and charact...
AI tools were utilized for revisions across CG art, music, character assets and environmental scenes...
Mythia Wild Bonds was designed and built by a solo developer, game design, art direction, sound dire...
Some artwork used in The Last Sideran and its Steam/store marketing materials was created with the h...
Generative images and videos used for marketing purpose only.
AI involved during development.