AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
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| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Peg Cascade art | Some store page artwork, capsule images, and library artwork for Peg Cascade were created with assistance from generativ... | Starfuel Interactive | - | May 23, 2026 | |
Shadow Gates artcode | This game uses generative AI to assist with the creation of pixel art assets (character sprites, projectiles, icons, cap... | Facundo Morelli | - | May 23, 2026 | |
Arrownomics textartcode | The game is mostly made by hand, ai was used for this things: 1) Translations 2) A couple of sprites and scripts 3) Comp... | 717 pixels | - | May 23, 2026 | |
SIGNAL PIT artcode | Visual assets and portions of code were created with the assistance of generative AI tools and curated by the developer. | Chooon | - | May 23, 2026 | |
Dyno Burst: Bubble Shooter art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, ... | Popoko VM Games | - | May 23, 2026 | |
KUMANO artaudio | This title uses generative AI tools as supporting tools in limited parts of development.The game design, animation, asse... | moly | - | May 23, 2026 | |
Rabbit Claw Party textart | As a solo indie developer, I use AI to assist with multi-language localization and the creation of some background image... | ZT-Studio | - | May 23, 2026 | |
Colorace audio | The music was generated by AI and can be turned off. | Fenigem | - | May 23, 2026 | |
Liminal 98 code | This game was developed with the assistance of AI-based tools for programming support, debugging, and general developmen... | BloodHound Studio | - | May 23, 2026 | |
OH NO, NOT ANOTHER L art | The game to contain art assets generated by artificial intelligence | Tetrisdev | - | May 23, 2026 | |
Kung-Fu Space Fighters art | Generative AI was used only during production for early concept exploration and the creation of some promotional asset d... | FunFactor | - | May 23, 2026 | |
Deeplords artcodeaudio | The static pixel art images of the creatures (Deeplords) and environmental elements were pre-generated using AI tools an... | Deeplords Studio | - | May 23, 2026 | |
Casino Empire Together art | Used for steam visuals. | cnsgames | - | May 23, 2026 | |
Hunt Asylum Together art | Used for Steam visuals. | cnsgames | - | May 23, 2026 | |
Tower & Invasion code | Generative AI tools were used during development to assist with portions of the game's programming workflow, including p... | KingDara Studio | - | May 23, 2026 | |
Vibe Idler art | Generative AI was used to generate store page design assets. | Area Denial | - | May 23, 2026 | |
Cat Demn general | AI is used to speed up the prototyping process. All final content is being made manually. | Edgelord Games | - | May 23, 2026 | |
Dungeon Dash: Relic Of Binding arttext | As a solo developer, I used every tool available to bring Dungeon Dash to life. The game design, mechanics, storyline, a... | Jeff Anderson | - | May 23, 2026 | |
Shell Inside art | Generative AI was used strictly during the pre-production and marketing phases to create corporate key art, capsule imag... | Lavanda Studio | - | May 23, 2026 | |
Spikes&Traps art | Spikes&Traps includes AI Content Generated, such as videos and icons. | WizzTheDev | - | May 23, 2026 | |
QianNian XuanJian art | Some store-page and marketing visual assets may be created or assisted with generative AI. The game itself does not gene... | 千年玄剑 | - | May 23, 2026 | |
Cakey & Tanaka : CandyLand Adventure art | Generative AI technology was used in the creation of some illustrations and assets within the game. | MemangStudio | - | May 23, 2026 | |
Busy Bar - World Tour arttext | Some parts of the game’s production may involve procedural or AI-assisted tools, mainly to speed up iteration, explore v... | Flarewing Studios | - | May 23, 2026 | |
BIOTONE codeaudio | The sounds in the game are played based on code generated by AI. | KAYAC Inc. | - | May 23, 2026 | |
Happy Little Farm art | Art Resource | Kimbeauty | - | May 23, 2026 | |
Pangy: Into The City audiocode | This game is a solo development project created entirely by one person. All ideas, level design, 3D models, animations, ... | Kwan NG | - | May 23, 2026 | |
Homesider Survivors artaudio | Some UI elements and musical accompaniment were generated by neural networks. | Indie Mef | - | May 23, 2026 | |
Words are Hard artaudiotext | I'm a solo developer. Without AI tools, this game would not exist — the art, music, and copy would have been unaffordabl... | AcornHunter Games | - | May 23, 2026 | |
Aislebound artaudio | Some in-game textures, music, and promotional materials contain AI-generated content. | FennX Creative | - | May 23, 2026 | |
REDLINE — Strings of Fate textcode | AI tools are used in a limited capacity for language polishing and coding support. All story content, characters, and cr... | Moteru Games | - | May 23, 2026 | |
Labyrinth A Way Out art | Some promotional and visual branding materials, including capsule artwork, logos, and application icons, were created or... | JS Games | - | May 23, 2026 | |
RePair in the Space text | AI was used solely to assist with the English and Spanish translations, which were then manually reviewed by the develop... | 2JDev | - | May 23, 2026 | |
Velvet Emergency art | All images in the game, as well as on the store page, were generated using AI. | KalendulaGames | - | May 23, 2026 | |
Pour Decisions codeaudioart | This game was developed with the assistance of generative AI tools. AI was used during development to assist with code, ... | Way She Goes Studios | - | May 23, 2026 | |
Crisis Commander: Strait Of Hormuz art | I have used AI Image generation for Illustration and Icons. | Kra Kra Games | - | May 23, 2026 | |
PegPigeon artaudio | Characters and Music is generated by AI | Erenyx | - | May 23, 2026 | |
GANA FORCE art | Some game assets were designed with reference to AI-generated images | Liao Kai | - | May 23, 2026 | |
HullRats textcodeart | There's a local Large Language Model that integrates with the game's systems and is used primarily for but not limited t... | Dan Danciu | - | May 23, 2026 | |
EverestBaseCamp art | Generative AI was used during development to assist with some visual concept art, store page images, and marketing asset... | darkrio Studio | - | May 23, 2026 | |
Dead Sector artcode | Dead Sector's in-game rank insignia icons, app icon, and Steam store graphics were produced procedurally via custom Pyth... | Lonely Cloud | - | May 23, 2026 | |
Cyber Spartan artcodetext | Cyber Spartan uses AI-generated content for select visual assets, including character expression artwork and some promot... | PLICA GAMES | - | May 23, 2026 | |
Alarm112: Unit Fire art | Generative AI tools were used during development to create selected promotional graphics and visual materials. The game ... | Control Room Labs | - | May 23, 2026 | |
Horse Spirit Valley art | Some Steam store marketing icons or images were created or assisted with generative AI | Antique Box Studio | - | May 23, 2026 | |
Rumble Rush artaudio | Some visual assets, promotional images, and audio content for this game were created or assisted using generative AI too... | RoyalWings | - | May 23, 2026 | |
Exiled Ark art | part of the images and videos generated by ai tools, there is no realtime ai in the game. | Crisen | - | May 23, 2026 | |
Kick The Dungeon art | This game uses generative artificial intelligence (AI) to create some of its visual art assets. Certain in-game images a... | Fortuity Studio | - | May 23, 2026 | |
NEUROSLOP art | The game to contain art assets generated by artificial intelligence | Neuroslop | - | May 23, 2026 | |
White Signal art | Visual assets used in this game were created with the assistance of generative AI and were curated, edited, and integrat... | Frenari | - | May 23, 2026 | |
Defying Fate: 60 Days to the Exam art | A small number of textures and video files in the game were generated using AI. | Touchas99 | - | May 23, 2026 | |
PNR: Point of No return audiotext | Generative AI tools were used during the development of this game to assist with creating sound assets and translating i... | COKIRI Works | - | May 23, 2026 |
15,280 results
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