AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Automation
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Arrownomics textartcode | The game is mostly made by hand, ai was used for this things: 1) Translations 2) A couple of sprites and scripts 3) Comp... | 717 pixels | - | May 23, 2026 | |
Dead Sector artcode | Dead Sector's in-game rank insignia icons, app icon, and Steam store graphics were produced procedurally via custom Pyth... | Lonely Cloud | - | May 23, 2026 | |
天门问剑 art | Tianmen Wenjian uses generative AI tools as part of its pre-generated production pipeline. Some final visual assets used... | FunPlaceGame | - | May 23, 2026 | |
Dark Web art | AI was used to create individual parts of the Steam graphics and then blended together in GIMP. | Recoil Mojo | - | May 23, 2026 | |
Hamstr Protocol artcode | AI tools were used to assist with development of some decorative assets, marketing materials, and code generation. | MoonBag Studio | - | May 23, 2026 | |
K-PC Cafe Simulator arttext | This game uses generative AI to assist in creating 2D graphical assets (such as item sprites and UI icons) and localizin... | Jayhyeon Studio | - | May 23, 2026 | |
Roll to Riches artcodetext | The store assets aswell as some ingame icons were made with generative AI. Code, Research, Translations have all been as... | Eddy | - | May 23, 2026 | |
BreakDespair2D art | This game contains character portraits and some background images created using generative AI (Stable Diffusion). No AI ... | HappyLuckyRainbowGames | - | May 23, 2026 | |
TimelineTown codetext | Generative AI tools were used during the development of this game for programming assistance, localization, and partial ... | WataritamaStudio | - | May 23, 2026 | |
Fun Park Simulator: Prologue textart | Generative AI was used in a limited and supportive way during development. AI tools were utilized to help draft and refi... | Flugames | - | May 23, 2026 | |
Swish Ball Clicker art | Only a few images are created by AI first and then edited in Photoshop. | Broad Street Indie Games | - | May 23, 2026 | |
ROCKS.EXE art | Some placeholder art in the market. | SpetsTheHollow | - | May 23, 2026 | |
Aquasim artcode | Generative AI tools were used during development for limited asset creation and coding assistance. | Heaven Machine | - | May 23, 2026 | |
Crafty Marbles art | Only the Steam capsule pictures were generated by AI. | Peterclark | - | May 23, 2026 | |
矿业帝国 art | 1.The art of Capsule Library images 2.game ui | Forge Games | - | May 23, 2026 | |
Enclaved artaudio | Different Ai tools used in creating artwork for the game, audio tracks, being a single developer utilizing different too... | Digital Platforms Co. | - | May 23, 2026 | |
Drone Factory Simulator artaudio | AI was used to generate fragments of promotional art for the game's page, as well as to generate the trailer's soundtrac... | Mighty Cogs | - | May 23, 2026 | |
Mycelium Conquest artaudiotextcode | As a solo developer, I used AI tools as a foundation to expand the game's scope. I manually refined and finalized every ... | YCF Productions | - | May 23, 2026 | |
Feed the King art | I used AI to generate some store page graphics. | Night Sky Dogs | - | May 23, 2026 | |
Agro Tycoon artcode | In this game I used AI to make the tools to assist in developing the game, since I used JAVA with LibGDX, I had to make ... | Ushurileo | - | May 23, 2026 | |
Lost Vessel general | The art, layout and the engine in this game were partially managed and tested using AI tools. | Lazy Frog Games | - | May 23, 2026 | |
Build To The Moon text | AI was NOT used to generate code, text, art or music for the game itself. It was also NOT used for any artwork used on S... | BumpkinBrothers | - | May 23, 2026 | |
絨毯を洗うゲーム art | I'm using AI for some of the carpet textures. | daimaGAME | - | May 23, 2026 | |
Shape Together code | We use AI to find Bugs and Performance Issues faster and also improve the workflow of implementing new features | Blu | - | May 23, 2026 | |
Forest Raid art | icons | Coding_Anya | - | May 23, 2026 | |
HellFactory Inc. art | Some 2D artwork (concept art, item icons, environmental textures) in this game was created with the assistance of gener... | SG ENTERTECH | - | May 23, 2026 | |
Cyber Scouts code | Generative AI is used to empower non-player characters to make decisions, making the world more alive. | Maxim Solovyev | - | May 23, 2026 | |
Pin Money audio | The base soundtrack to this game was generated by AI, but remastered by a human. | thirtysmooth | - | May 23, 2026 | |
ScreenSaver Idle text | Used only to assist with localization and translation. Most outputs were reviewed and edited by humans before release. | mana | - | May 23, 2026 | |
HZ Industry artaudio | In-game visuals and music were produced with generative AI tools under the developer’s direction, then selected, edited,... | Sade_112 | - | May 23, 2026 | |
挂机放置修仙录 arttext | AI-generated art is used for monster illustrations (370+), equipment icons, background art, and promotional materials. A... | Purple Mansion Games | - | May 23, 2026 | |
クリッカータクティクス:記憶の断章 text | AI tools were used for localization (translation and text adjustments) in this game. | R.N.Studio | - | May 23, 2026 | |
Keep On Hashing!: Idle Mining Sim text | AI tools were used to assist with translating the game into multiple languages. | Velron Games | - | May 23, 2026 | |
Lord of Idle art | The only AI generated elements in the game are a few select static background images used to set the scene (such as the ... | GrapeDutch | - | May 23, 2026 | |
Cornerfall text | Some text content and store descriptions were generated with the help of artificial intelligence. | Wisparro | - | May 23, 2026 | |
GlowCore art | Some background images of the UI of Crafting Stations were created with AI. | CNDY Studios | - | May 23, 2026 | |
Hackflesh art | Generative AI was used to create some visual assets for the Steam Store Page (capsule images, promotional materials). Al... | NecoPlanet | - | May 23, 2026 | |
LaVonne's Bouncing Idle artcode | Generative AI was used to assist in the creation of 2D graphical textures (such as the core visuals and aesthetic shop s... | LaVonne | 15 | May 23, 2026 | |
Pending Approval codetext | During the development of this game, generative artificial intelligence tools (such as language models) were used to ass... | Rcaza | - | May 23, 2026 | |
Game Dev Clicker Simulator text | The translations of this game have been made with AI due to the non-narrative nature of the game. | Tortita Studio | - | May 23, 2026 | |
蜃渊契兽师 art | The game's visuals heavily utilize generative artificial intelligence, and we promise to replace the AI-generated art as... | 睦柒工作室 | - | May 23, 2026 | |
天藻のモズクヒメ art | This game uses generative AI (Grok Imagine by xAI) to create visual assets for the Steam store page, including the heade... | Kazumitsu Ota | - | May 23, 2026 | |
Soul Proprietor code | Assisted in writing some of the scripting or layouts. | Mystical Menagerie Media | - | May 23, 2026 | |
LaVonne's Grid Idle codearttext | AI tools were utilized to assist in programming the mathematical codebase logic, generating promotional background art,... | LaVonne | - | May 23, 2026 | |
桌面星球 arttext | Some of the promotional images for the game were created using AI-generated art, and the text content was translated usi... | MagicJellyGames | - | May 23, 2026 | |
RIFT DIGGER art | Pre-Generated Content (AI-assisted art): Some promotional and marketing artwork & game arts of the tiles & the facilitie... | Osama Ahmed | - | May 23, 2026 | |
Space Guild art | Auction House features artwork developed with generative AI. | Recoil Mojo | - | May 23, 2026 | |
Sphere TD art | AI map backgrounds are hidden by default, but you can enable them via the Settings menu. I've spent months building this... | Standard Issue Games | - | May 23, 2026 | |
AI Slop Simulator general | The developer has used Generative AI slop to create this game, and now, so can you! | Starfield Games LLC | - | May 23, 2026 | |
AGI Developer: Click Is All You Need codetext | We use generative AI for coding and translation. | Ota Mato | - | May 23, 2026 |
516 results
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