AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Bullet Time
TitleDisclosureCreatorSrcReviewsAdded
VECTORHYTHM
In-game content
audioarttext
Several of the original tracks included with the base game were created with the help of AI tooling as was some of the initial iconography and translations.
Seneku Design
-Jul 11, 2026
Freeze Line
In-game content
artaudiotext
The artwork, background music, in-game text and story, localizations into all supported languages, and store-page text in this game were created using generative AI tools, then curated, edited, and assembled by the developer. The game contains no live AI generation — all content is fixed and produced ahead of release.
ZeroTick Studio
-Jul 6, 2026
The Last One Bullet
In-game content
art
Some PNG assets were created with the assistance of AI.
Taha Demir
-Jun 30, 2026
Galatria
In-game content
artaudio
some Artwork was generated and modified with AI tools, some of the 3D Models where designed with help of AI Models. Music was generated with AI Music Tools.
Hofmann Andreas
-Jun 30, 2026
Threadstorm
In-game content
artcode
How is generative AI used in this game? We utilized generative AI tools during the development of Threadstorm to assist with specific elements of the game's creation: Art Assets: Some 2D sprites and visual elements within the game were created or refined using AI image generation tools. All generated assets were subsequently reviewed, edited, and curated by our team to ensure they fit the game's visual style. Code Assistance: We utilized AI coding assistants (specifically GitHub Copilot) to help draft, optimize, and troubleshoot scripts for the Godot Engine, which helped streamline our development workflow. All AI-assisted content has been thoroughly tested and integrated by the development team to ensure it aligns with our creative vision and quality standards.
Justus Nacken
-Jun 30, 2026
Final Commit
In-game content
art
This game uses pre-generated AI-assisted content. Most of the visual assets used in the game and its promotional materials were created with the help of generative AI tools, including character images, background images, key visual materials, and video/trailer assets. All AI-assisted outputs were reviewed, selected, edited, and integrated by the developer before being included in the game. The game does not generate AI content in real time during gameplay.
Gold Saucer
-Jun 29, 2026
Finish The Dishes
Store/marketing
art
Generative AI was used to create some of the capsule and promotional artwork displayed on the game's Steam store page. All such artwork was reviewed and selected by the developer. No AI-generated content is created during gameplay.
Fractbit
-Jun 28, 2026
Skillbound
In-game content
art
Artificial intelligence is not used during gameplay. It is used only for pre-rendered textures.
1337 Games
-Jun 28, 2026
HIGH ROLLER : Dicey Survivors
Dev only
code
During the development process of this game, generative AI (LLM) tools were utilized as a coding assistant in the coding and software architecture phases.
Ruhan Games
-Jun 28, 2026
Nebula Live
Dev only
Generative AI was used only as a development aid during production. All content included in the final game was reviewed and approved by the developer. The released game does not generate content using AI.
KaamosGames
-Jun 28, 2026
Zyrcon
In-game content
artaudio
AI was used to create some graphical elements and voice audio.
DIGITALICA
-Jun 28, 2026
Padel Pro World Tour
Store/marketing
art
This game uses gen-AI images for menus and marketing images/videos...
Intelectiva Soluciones Innovadoras SL
-Jun 28, 2026
Vehicle Game
In-game content
audio
AI-Generated BGM
KIMJUIM
-Jun 28, 2026
Sydwater
In-game content
artaudiocode
Sydwater is solo developed, AI was used to help with the workflow of the game and was used to generate SOME: Artworks, Voice Lines, 3d Models. Gemini Google Assistant was also used as a Coding Assistant with SOME code.
Hazey Games
-Jun 28, 2026
Stardust Protocol
Unclear
Some content is powered by AI
Starzen Interactive
-Jun 27, 2026
Last Hope: Zombie Autobattler
In-game content
arttext
Hi everyone! I'm currently a student and this is my very first indie game. While I'm completely at home with coding and game engines, handling all the visual design and localization entirely by myself was quite a challenge. I created all the promotional capsule art and designs you see on the Steam store page manually from scratch. However, I did use AI generation tools as a starting base for some of the in-game UI overlays and minor textures. Afterward, I manually edited and color-corrected them to ensure they perfectly match the game's dark atmosphere. I also used AI text models to assist with translation and localization. There are no real-time AI generation systems running while you play. Thank you so much for your support and understanding!
Hands-Off Games
-Jun 27, 2026
SUBSØNIC
Store/marketing
text
Generative AI was used to assist in writing and editing some of Subsønic's text, including portions of this store page and its marketing copy. The game's visual art is procedurally generated through code (algorithmic, not generative AI), and its music and sound are licensed or procedurally synthesized.
Komar Labs
-Jun 15, 2026
Cow Abduction Frenzy
Store/marketing
art
This game uses pre-generated generative artificial intelligence tools for the creation of its storefront capsule art and promotional marketing assets.
Mysterious Alien
-Jun 4, 2026
Cruorfall
In-game content
artaudio
Game design, code, mechanics, gameplay systems, sprites, and writing are entirely human-made. All AI-generated assets were reviewed, edited, composed, and integrated manually by the developer. No AI content is generated at runtime — every asset is pre-authored and curated. Generative AI was used in the creation of: Marketing and store page artwork (capsules, banners, hero, logo) In-game background art, sprites directions Music tracks
Dezmuss
-Jun 3, 2026
Crosshair King
Store/marketing
art
Some promotional artwork and the cinematic portions of our store trailer were created with the help of AI image and video generation tools. All crosshair overlays are rendered programmatically.
PM7Productions
-Jun 3, 2026
Cluster - Roguelike Tower Defense
Unclear
art
- Assets - Background
Sector Five
-Jun 3, 2026
Bump
In-game content
arttext
We use generative AI in a limited capacity for certain visual and written content. Generative AI may be used for: - Marketing materials, including promotional artwork, trailer graphics, and store page content. - Loading screen images and decorative in-game poster artwork. - Assistance with some written text, such as tutorials and informational content. Generative AI is not used for: - Live content generation during gameplay. - Gameplay screenshots shown on the Steam store page. - Maps, level geometry, character models, weapons, gameplay assets, game mechanics, or networking systems. - Player-generated content.
TwinBrains Studio
14Jun 3, 2026
Cyber Spartan
In-game content
art
Cyber Spartan uses AI-generated content for select visual assets, including character expression artwork and some promotional materials. Core gameplay code, game design, and level design are human-directed. AI tools were used as a creative partner throughout development.
PLICA GAMES
-May 23, 2026
Sabre Hunter: Keep On Moving
In-game content
arttext
For some textures — house windows, a backdrop with the city. For localization.
untold.Soft
-May 23, 2026
楚汉争霸之神兵天降(Divine Descent: Chu-Han)
Dev only
codeart
This product utilizes AI to assist in programming and art creation, thereby improving the speed of game development and enhancing its artistic appeal.
Qingdao Qilin Ark Network Technology Co.,Ltd.
-May 23, 2026
RZIR
Store/marketing
art
Compliant WebP animated images are very hard to find. To demonstrate the image browsing feature, the images used here were generated by an AI video generation tool and then converted into animated images, solely for the purpose of demonstrating the feature.
RongHe Studio
-May 23, 2026
Heroes' heaven
In-game content
artaudio
This game use generative AI to setup theming, characters and monsters sprites and sounds to speed-up and fill the gap I don't capable of. After generated they're well test and tune to ensure player can have fun with it.
Majestic Casual Gaming
-May 23, 2026
Crazy Bird Hunt
In-game content
text
localization for simplified chinese, brasilian portuguese and spanish
Schlexii
-May 23, 2026
Call of Toys: Tower Defense
Store/marketing
art
AI-generated images from the Steam store (3D version of the game's 2D creatures)
Bakart Games - Rômulo
-May 23, 2026
Armored Mayhem
Dev only
artaudiotext
AI assets are used as placeholders during the development of the game, being replaces trough freelancer work until release.
Self
-May 23, 2026
Death Before Decaf
In-game content
art
Death Before Decaf uses generative AI tools to assist with visual asset production. This includes character and enemy sprites, environment art, and marketing capsule images, all created using a fine-tuned model trained on reference materials owned by Overdose Interactive (Scenario.gg with a custom DBD LoRA, plus Replicate/Flux for select assets). All AI-generated outputs are reviewed, edited, and approved by a human art director before being shipped in the game. The game itself does not generate any AI content at runtime: all assets are pre-rendered and bundled with the build. The game does not connect to any external AI services during gameplay.
Overdose Interactive
-May 23, 2026
Guardians of the Abyss: Rogue Protocol
In-game content
audiotext
Yes — this game uses generative AI tools to assist in the creation of certain pre-rendered content. This includes some voice acting and limited written text. All AI-generated content is reviewed, edited, and integrated by the developer. No AI-generated content is created dynamically during gameplay.
santos forge
-May 23, 2026
Signal Zero
In-game content
artaudiotext
This game uses generative AI in the following areas: - Some in-game background images - Some sound effects - Translation for some languages All AI-generated content was reviewed and edited by the developer.
Seosul Games
-May 23, 2026
Eternal Hatred
In-game content
text
We use AI tools only for the proper translations
Vladislav Tokarev
-May 23, 2026
Bounce Rush 跟你爆了
In-game content
artaudio
The pic and music is generated by ai
zeros
-May 23, 2026
StarStruck
Unclear
Some Assets were created with AI.
Bobbville
-May 23, 2026
KILL LOOP
In-game content
audiotext
Generative AI technology was utilized during the development of this game (specifically for combat music and English localization). Special thanks to Suno for generating the game's combat music. Special thanks to Gemini for supporting the English localization.
天青
-May 23, 2026
Prehistoric Pit
In-game content
text
AI was used during development to assist with translations for the game and store page.
Moko
-May 23, 2026
Ashikai
In-game content
audiotext
Voice overs and translations are currently being handled by AI. Voice overs and translations will be completely replaced by true actors by the 1.0 release.
One Isometric Studio
-May 23, 2026
Cyber Bike Duels
Unclear
art
Mildly used for art
Bashabeth Games
-May 23, 2026
Meteor Swarm Old School
Store/marketing
art
AI was used to create the game logo.
CannizzaroSoftware
-May 23, 2026
KeyFortress
In-game content
art
Generative AI was used during the development of this game for creating initial concepts and draft versions of certain art assets, including the main menu background and UI icons. These assets were then manually refined, polished, and integrated by the developer to fit the game's final aesthetic.
Daisen
12May 23, 2026
KungPaw
In-game content
audioart
The soundtrack/music was made with Suno Pro. Some sounds were made with Krotos Pro, which is mostly not ai but has ai elements for some sounds. The sprites were made with Dall-E.
Mulanoz
-May 23, 2026
Cosmo Crush
Store/marketing
art
Some visual assets and promotional materials were created or assisted with generative AI tools. All content was reviewed and edited by the developer.
Zi-Zi
-May 23, 2026
Backpack Roguelike
In-game content
artaudiotext
Game artwork (sprites for items, enemies, characters, and UI elements) was generated using Stable Diffusion (DreamShaper model) running locally. Sound effects and music were generated using Meta AudioCraft (AudioGen/MusicGen) running locally. Non-English translations were generated using local LLMs (Ollama) and manually reviewed. No external AI services are used during gameplay. All AI-generated content was produced offline during development.
DerGronert
-May 23, 2026
Falling Up
In-game content
audioart
BGM and some game icons will be generated by AI
BGamers
-May 23, 2026
Rapid Escalation
Store/marketing
text
The description of this game was formatted by the help of AI.
bruynhuisgames
-May 23, 2026
Death Denied
In-game content
text
Generative AI was used for localization.
Maroš Berdis
-May 23, 2026
Sol Titan: Echno
In-game content
art
Some graphical assets are generated using AI as templates. These are then proccesses manually in a custom made animation software or edited in image editing software.
TurboCodin
-May 23, 2026
鸡哥守护者
In-game content
art
Some art resources are completed with the help of AI.
Yaww
-May 23, 2026
171 results
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