AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Co-op Campaign
TitleDisclosureCreatorSrcReviewsAdded
Band of Mercenaries
In-game content
arttext
Most of the images used in the narrative mode scenes were initially generated using generative AI and subsequently refined through manual editing. Generative AI was also employed to assist with the translation of the narrative text.
Padakodart
-Jul 7, 2026
Stella Supernova: The Astral Vale
In-game content
artaudiotextcode
The game was designed, assembled, reworked, tested, and integrated by the developer, with a manually defined artistic direction and gameplay experience. Generative AI tools were used as creative assistance for certain visual, audio, cinematic, code-related, and promotional content. This content was then selected, edited, adapted, and adjusted to match the game’s artistic identity, gameplay, and final experience.
LEON GAGIN
-Jul 3, 2026
STEEL PHANTOMS
In-game content
textart
This game utilizes generative artificial intelligence tools in its development to assist our small team. Specifically, AI was used to help localize our Steam store listing text into multiple languages to reach a broader audience. Additionally, AI tools were used to help refine and format certain store promotional images and icons, which are strictly based on and adapted from our original, human-created hand-drawn concept art. No live-generated AI content is used during active gameplay.
ZAMJARAH STUDIO
-Jun 28, 2026
Caravan Village: Farming Life
Store/marketing
art
"Some promotional illustrations on the store page and the main menu background artwork were created using generative AI tools."
Corvantia Interactive
12Jun 28, 2026
Relay Protocol
In-game content
artaudiotext
Generative AI was used to assist with drafts of some visual, audio, narrative, and localization assets, as well as marketing materials. All AI-assisted content was reviewed, edited, and finalized manually by the developer. The game does not generate AI content during gameplay and does not connect to any external AI service.
Gustavo Rios
-Jun 27, 2026
SLAMTOWN - Brawl Together
In-game content
artaudiocode
This game was developed by a solo developer with the assistance of generative AI tools in areas including programming logic, visual asset creation, and music and sound effects. Not all content was AI-generated — game design, mechanics, systems, level structure, and overall creative direction were conceived and built by the developer. All AI-assisted content was curated, directed, and refined to serve the game's creative vision.
Pair of Pixels
-Jun 15, 2026
Spectrends
Dev only
art
SPECTRENDS currently uses generative artificial intelligence for some placeholder visuals and promotional assets during development. These AI-generated assets are temporary and will be fully replaced with original, hand-crafted art before the game's full release. The final version of the game will not use generative AI for any assets.
Ternoxis
-Jun 11, 2026
Chronicles of Nameless Heroes
Store/marketing
art
Generative AI was used only for a small portion of the game's visual and marketing materials, which were subsequently refined by the developer. The overwhelming majority of graphics and content were created manually or obtained from licensed sources.
MVAONE Games
-Jun 7, 2026
Samurai Pets
In-game content
art
Some of the 2D content was generated by AI but was then refined by humans to preserve the team’s artistic vision.
The Talking Boot Games
-Jun 5, 2026
Labyrinth of Doom
In-game content
arttext
Character, monster, and object sprites, as well as the app icon, were created using AI image generation tools and subsequently hand-edited and refined by the developer. Some in-game text was written with AI assistance.
David Riggle
-Jun 4, 2026
Passage 5
In-game content
artcode
KI wird ungesetzt zur Unerstützung bei der Programmierung und der Grafikerstellung.
netmin games GmbH
-Jun 3, 2026
Roomrush Racer
In-game content
artaudio
Generative AI was used to assist with the creation of some 3D models, music, sound effects, and certain visual assets used in the game and on the store page. Tools such as Meshy AI and Suno AI were used during asset creation. All final assets were reviewed, selected, and edited before being included in the final product.
Benjamin Recker
-Jun 3, 2026
G.H.O.S.T. Ghost Hunt Ops Special Team
In-game content
artaudio
Some 3D models (not all), some images (not all), voice acting.
Program Man
-Jun 3, 2026
零区生还
In-game content
audio
Some music uses AI
HongYe
-Jun 3, 2026
Horde Beyond
In-game content
codeart
Code review and optimization; Some texture/sample generation
Confident Media Group
-Jun 3, 2026
Blux
Unclear
AI as part of modern development workflows
fat old bastards
-Jun 3, 2026
RePair in the Space
In-game content
text
AI was used solely to assist with the English and Spanish translations, which were then manually reviewed by the developers. However, they may still contain errors. If you find any, please let us know.
2JDev
-May 23, 2026
Wobble Ops!
Store/marketing
art
Some of the images on the game's store page were generated using artificial intelligence.
Montee Games
-May 23, 2026
Sync or Sink
Store/marketing
art
Some of the art is generated, this includes splash art and some 3d models.
SyrupyGames
-May 23, 2026
Silly Agent
In-game content
audioart
Silly Agent is a labor of love by a single developer. To make a game of this scale possible, I've integrated AI technology for specific assets like background music, character voices, and some 3D model foundations. This tech acts as my "extended team," allowing me to deliver a rich, voiced, and musically atmospheric world that would otherwise take years for one person to build manually.
Pure Intention Games
-May 23, 2026
Split Fate
Dev only
code
“Helped finalize the AI game’s code and fix the shapes.”
Nauron Studio
-May 23, 2026
Spiretela
In-game content
text
Some translations were assisted by AI-powered tools.
Shivary Game Studio
-May 23, 2026
Max's Jungle Odyssey
In-game content
audioart
Artificial intelligence was used during development to generate some of the game's background music and some decorative environmental elements, such as certain statues and environmental objects. All generated content was reviewed, selected, and integrated manually by the development team. Artificial intelligence is not used during gameplay, nor does it dynamically generate content for players.
Fernando Garrido García-Manso
-May 23, 2026
Nail It Or Fail It
art
UI and Logo
PoderGames
-May 23, 2026
House of Anomalies
Unclear
arttext
This game includes some images and text created with the assistance of generative AI.
MightyCodeDragon
-May 23, 2026
NODE: PROTOCOL
In-game content
art
The game has AI rendered pictures for the NPC characters.
Device
-May 23, 2026
翻翻卡
Store/marketing
art
Only the original artwork was created using AI generation tools.
上海万宿朝元网络科技有限公司
-May 23, 2026
Kankao in Action
In-game content
Some assets in this game were generated or enhanced using AI.
Inonimatos Games
-May 23, 2026
miMIR
Dev only
art
The robot is very very early draft to be replaced by our busy lead artist
Grojibz
-May 23, 2026
芝士财商 CheeseMoney
In-game content
Some events in the game generated with AI assistance
Liang ZhiYa
13May 23, 2026
The Anomaly Department
In-game content
textart
We used some AI for brainstorming copy and art direction ideas. Models used in the game were all produced by humans.
Buder Games
-May 23, 2026
Roll 'em Out
Generative AI has not been used in creating this game.
Shortgun Games
-May 23, 2026
Pixel Troopers
In-game content
audio
Generative AI is starting to be used solely for sound effects, and I'm limiting my use to sound effects only. Now, as in the future, music and art will not be created using generative AI.
Liberator Studios
-May 23, 2026
桌上足球 TableSoccer
In-game content
art
The icons are AI-generated
YongyeGames
-May 23, 2026
GameTranslate
In-game content
text
Currently, all locales are generated by an LLM. However, I am making significant efforts to ensure that all supported UI languages 100% human-made for the future. If the user chooses to, there are alternative translation models to download & use through the community repository. These are all text generative AI.
Godnoken
-May 23, 2026
Cardia: Keys Of The Old King
Dev only
artaudio
Some temporary art and sound assets were created with the assistance of AI. These are placeholder assets used to help prototype the game and will be replaced with original content in future updates.
Captain Gum Games
-Mar 18, 2026
Punch Your Friends party
In-game content
artaudio
The logo and lobby background, as well as some of the musical compositions, were generated using artificial intelligence
LazyVibeStudios
-Mar 18, 2026
Tandemonium
In-game content
art
Some game artwork and visual assets were created with the assistance of generative AI tools. All AI-generated content was reviewed and curated by the developer.
UsersFirst
-Mar 18, 2026
QDFracture
In-game content
art
Use of Generative AI This game makes selective use of generative AI tools as part of its development pipeline. Generative AI has been used to assist in the creation of certain visual elements, including concept art, some 3D environment assets, NPC prototyping, and promotional/store imagery. These tools are integrated as part of a broader creative workflow. The core design, gameplay systems, level design, programming, balancing, and a significant portion of the art and world-building have been handcrafted and developed directly by the creator using industry-standard tools. Generative AI is used as a complementary tool to enhance productivity and support creative iteration, while maintaining full creative direction and artistic control.
Mariano Miguel Lanzi
-Mar 18, 2026
AVaOut
In-game content
art
Generative AI tools were used during the development of this game. Specifically, AI was utilized for icon images, promotional trailers, and the ending cinematic sequences. All AI-generated content has been manually reviewed and refined by the development team to ensure quality and copyright compliance.
김피탕 컴퍼니
-Mar 18, 2026
Sigma Protocol
In-game content
artaudio
Some artwork and audio may be generated using AI tools.
NextGen Solutions LLC
-Mar 18, 2026
HotFix
In-game content
textartaudio
Some Steam Store materials have been created using generative AI. Some in-game assets (descriptions, textures, music) have been created using generative AI.
Triple Point Interactive
-Mar 18, 2026
Burned Out!
In-game content
artaudio
We use generative AI tools during development to help create some visual and audio assets. All AI-assisted content is reviewed and edited by the developer. No AI-generated content is created dynamically during gameplay.
Iron Angelo
-Mar 18, 2026
Don't Dessert Me!
Store/marketing
text
Used in the store page description.
ILMGames
-Mar 18, 2026
Depengate
In-game content
art
Generative AI tools were used to create some visual assets included in the game. All AI-generated graphics were reviewed, edited, and curated by the developer before being integrated into the final product. The game does not use AI to generate content in real time during gameplay.
infirsoft
-Mar 18, 2026
Jump Or Drown
Unclear
Some content on this page and in the game was developed with the help of AI tools.
MightyCodeDragon
-Mar 18, 2026
Beanos
In-game content
art
Some visual artwork and promotional assets were generated using AI tools. All AI-generated content was reviewed, curated, and integrated into the game by the developer.
Sinister Bread
-Mar 18, 2026
Twin Of Time : Parkour Puzzle Game
Store/marketing
art
Used in some images
CoalesQ Studio
-Mar 18, 2026
Submerge
Store/marketing
arttext
Artificial intelligence has been used to generate pre-created content for the store page, marketing materials, and community assets.
Neuron Activation
-Mar 18, 2026
Night Invasion
Store/marketing
art
Artificial intelligence is only used for a few non-playable visuals: the game’s title screen (main menu artwork) and some promotional graphics on the Steam store page. No in-game sprites, animations, textures, gameplay assets, sounds, or mechanics are generated by AI. All playable content is fully created by human artists and developers.
Night Invasion Division
-Mar 18, 2026
102 results
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