AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Co-op Campaign
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
RePair in the Space text | AI was used solely to assist with the English and Spanish translations, which were then manually reviewed by the develop... | 2JDev | - | May 23, 2026 | |
Silly Agent audioart | Silly Agent is a labor of love by a single developer. To make a game of this scale possible, I've integrated AI technolo... | Pure Intention Games | - | May 23, 2026 | |
Split Fate code | “Helped finalize the AI game’s code and fix the shapes.” | Nauron Studio | - | May 23, 2026 | |
Spiretela text | Some translations were assisted by AI-powered tools. | Shivary Game Studio | - | May 23, 2026 | |
Max's Jungle Odyssey audioart | Music and some occasional, insignificant graphic elements. | Fernando Garrido García-Manso | - | May 23, 2026 | |
Nail It Or Fail It art | UI and Logo | PoderGames | - | May 23, 2026 | |
House of Anomalies arttext | This game includes some images and text created with the assistance of generative AI. | MightyCodeDragon | - | May 23, 2026 | |
NODE: PROTOCOL art | The game has AI rendered pictures for the NPC characters. | Device | - | May 23, 2026 | |
翻翻卡 art | Only the original artwork was created using AI generation tools. | 上海万宿朝元网络科技有限公司 | - | May 23, 2026 | |
Kankao in Action general | Some assets in this game were generated or enhanced using AI. | Inonimatos Games | - | May 23, 2026 | |
Scales of Silence artaudiotext | This game is designed, written, and coded by humans. All music and nearly all art were made by real artists. A couple of... | Aggro Games | - | May 23, 2026 | |
miMIR art | The robot is very very early draft to be replaced by our busy lead artist | Grojibz | - | May 23, 2026 | |
芝士财商 CheeseMoney general | Some events in the game generated with AI assistance | Liang ZhiYa | - | May 23, 2026 | |
The Anomaly Department textart | We used some AI for brainstorming copy and art direction ideas. Models used in the game were all produced by humans. | BuderWorks | - | May 23, 2026 | |
Roll 'em Out artaudiocode | This game uses generative AI tools in its development. Some concept art, 3D assets, UI elements and the main menu music ... | Shortgun Games | - | May 23, 2026 | |
Pixel Troopers audio | Generative AI is starting to be used solely for sound effects, and I'm limiting my use to sound effects only. Now, as i... | Liberator Studios | - | May 23, 2026 | |
桌上足球 TableSoccer art | The icons are AI-generated | YongyeGames | - | May 23, 2026 | |
Slimestone art | As a solo developer, I used generated 2d images as placeholders for some of the card images. Your support allows me to ... | Beachwork Games | - | May 23, 2026 | |
GameTranslate text | Currently, all locales are generated by an LLM. However, I am making significant efforts to ensure that all supported UI... | Godnoken | - | May 23, 2026 | |
Cardia: Keys Of The Old King artaudio | Some temporary art and sound assets were created with the assistance of AI. These are placeholder assets used to help pr... | Captain Gum Games | - | Mar 18, 2026 | |
Punch Your Friends party artaudio | The logo and lobby background, as well as some of the musical compositions, were generated using artificial intelligence | LazyVibeStudios | - | Mar 18, 2026 | |
Tandemonium art | Some game artwork and visual assets were created with the assistance of generative AI tools. All AI-generated content wa... | UsersFirst | - | Mar 18, 2026 | |
QDFracture artcode | Use of Generative AI This game makes selective use of generative AI tools as part of its development pipeline. Generat... | Mariano Miguel Lanzi | - | Mar 18, 2026 | |
Hamsteria text | The store page was localized using machine translation. | 2WheelerDev | - | Mar 18, 2026 | |
AVaOut art | Generative AI tools were used during the development of this game. Specifically, AI was utilized for icon images, promot... | 김피탕 컴퍼니 | - | Mar 18, 2026 | |
Sigma Protocol artaudio | Some artwork and audio may be generated using AI tools. | NextGen Solutions LLC | - | Mar 18, 2026 | |
HotFix textartaudio | Some Steam Store materials have been created using generative AI. Some in-game assets (descriptions, textures, music) h... | Triple Point Interactive | - | Mar 18, 2026 | |
Burned Out! artaudio | We use generative AI tools during development to help create some visual and audio assets. All AI-assisted content is re... | Iron Angelo | - | Mar 18, 2026 | |
Don't Dessert Me! general | Used in the store page description. | ILMGames | - | Mar 18, 2026 | |
Depengate art | Generative AI tools were used to create some visual assets included in the game. All AI-generated graphics were reviewed... | infirsoft | - | Mar 18, 2026 | |
Jump Or Drown general | Some content on this page and in the game was developed with the help of AI tools. | MightyCodeDragon | - | Mar 18, 2026 | |
Binary Breach audioart | Generative AI tools were utilized during the development of this title to assist in the creation of the game's audio and... | N&N Games | - | Mar 18, 2026 | |
Beanos art | Some visual artwork and promotional assets were generated using AI tools. All AI-generated content was reviewed, curated... | Sinister Bread | - | Mar 18, 2026 | |
Twin Of Time : Parkour Puzzle Game art | Used in some images | CoalesQ Studio | - | Mar 18, 2026 | |
Last Light: Survival audiotext | The opening narrative video contains AI-generated voice narration. Additionally, some in-game character dialogues were g... | BudGamesCorp | - | Mar 18, 2026 | |
Submerge general | Artificial intelligence has been used to generate pre-created content for the store page, marketing materials, and commu... | Neuron Activation | - | Mar 18, 2026 | |
Night Invasion art | Artificial intelligence is only used for a few non-playable visuals: the game’s title screen (main menu artwork) and som... | Night Invasion Division | - | Mar 18, 2026 | |
Bomber Cats: Napalm Strike general | Some in-game assets are created using generative AI. | Radio Decadance | - | Mar 18, 2026 | |
Grand Valor audio | AI tools were used for the music. | Spin Slash | - | Mar 18, 2026 | |
Divine Ruins audioart | We use AI for Theme Songs, Voiceovers, Visual Content. | Blank Page Games | - | Mar 18, 2026 | |
Online: 404 audio | We use AI to voice game characters. | Cornfield Games | - | Mar 18, 2026 | |
Darkzan Adventure art | Promotional arts | MrBoscheinen | 43 | Mar 18, 2026 | |
P.A.N.D.A. art | Some concept art and UI elements of the game have been created with AI help. AI was NOT used to create the Steam store p... | Blitzwood | - | Mar 18, 2026 | |
Jester Party art | Generative AI was used to create some store page capsule images. | Raptor Entertainment | - | Mar 18, 2026 | |
Prohibition general | Some elements can be generated using AI. | Stebor Games | - | Mar 18, 2026 | |
Focus Group - First Day art | We used generative AI tools to help us create some of the pictures of this store page. | - | 51 | Mar 18, 2026 | |
Lugal: Bronze Age Survival Game textcodeart | AI assistance for: *some text translations for game and store page; *some programming code was discussed with AI but liv... | Tea & Cake Games | - | Mar 18, 2026 | |
Adrenaline High art | AI used for cut-scenes | Macura | - | Mar 18, 2026 | |
R.A.S.P Mobility-Unit art | Currently in our Menu Screens we are using AI Background Images as place holders for Real Images that we will create. Th... | Mobility-Gaming | - | Mar 18, 2026 | |
Skaldsong textartaudio | A built-in AI Game Master generates text content based on the story and events of the player's actions and generates ima... | Fenris Labs | 55 | Mar 18, 2026 |
91 results
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