AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Colony Sim
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
HullRats textcodeart | There's a local Large Language Model that integrates with the game's systems and is used primarily for but not limited t... | Dan Danciu | - | May 23, 2026 | |
EverestBaseCamp art | Generative AI was used during development to assist with some visual concept art, store page images, and marketing asset... | darkrio Studio | - | May 23, 2026 | |
White Signal art | Visual assets used in this game were created with the assistance of generative AI and were curated, edited, and integrat... | Frenari | - | May 23, 2026 | |
MyBiz: Pomodoro Desk Tycoon artaudio | -Key Visual initial composition was AI-generated, then manually modified piece by piece. -Achievement icons — the 25 in-... | Bizpro Games | - | May 23, 2026 | |
Space.iZ general | This game was developed with the assistance of AI tools. | BlackBeakProd | - | May 23, 2026 | |
CityPunk text | We use AI to generate placeholder text during development, especially in this early phase that we are in. | nubosoft | - | May 23, 2026 | |
Apotheosis Engine general | During the development process, some AI-based tools were used to assist with content creation. | genkakusoft | - | May 23, 2026 | |
Build To The Moon text | AI was NOT used to generate code, text, art or music for the game itself. It was also NOT used for any artwork used on S... | BumpkinBrothers | - | May 23, 2026 | |
HZ Industry artaudio | In-game visuals and music were produced with generative AI tools under the developer’s direction, then selected, edited,... | Sade_112 | - | May 23, 2026 | |
Dead Night Highway textart | LLM was used for translation to languages except English and Russian. Pixelated character portraits were made based on g... | Mr. Pink | - | May 23, 2026 | |
Global Oil Magnate art | AI tools were used to generate some background environmental artworks and UI elements. | ERGS | - | May 23, 2026 | |
Novus Terminus: First Flags textcode | Base-Translations, Code Support, Pipelining | BlackStreamGames | - | May 23, 2026 | |
RIFT DIGGER art | Pre-Generated Content (AI-assisted art): Some promotional and marketing artwork & game arts of the tiles & the facilitie... | Osama Ahmed | - | May 23, 2026 | |
The Last Blue ―世界の終りで青春を― audioart | ・Create sounds using AI ・Background image for illustration | afterglow games | - | May 23, 2026 | |
Star Junkers art | Some in-game visuals and video content were created with the assistance of AI generation tools. | LinearGame LTD. PTE. | - | May 23, 2026 | |
Space Guild art | Auction House features artwork developed with generative AI. | Recoil Mojo | - | May 23, 2026 | |
Iskarn textart | Some localization texts and 1 image were created with the assistance of AI tools. | Iskarn | - | May 23, 2026 | |
Kepler Protocol arttext | AI tools were used during development to assist with asset creation (pixel art sprites, terrain textures, localization d... | Boe | - | May 23, 2026 | |
Havenrail art | I’m a good programmer, but a terrible artist. So some of the images were created with the help of AI. By the time of rel... | Punchers | - | May 23, 2026 | |
Syntaris artcode | This game uses generative artificial intelligence tools during parts of its development process. AI assistance was used ... | Yusuf AKYILDIZ | - | May 23, 2026 | |
시작의 소녀 artaudio | To further enrich the unique world and atmosphere of this game, we utilized AI technology to assist in creating the back... | Banghakdays | - | May 23, 2026 | |
The MachinEGG text | Generative AI tools were used to refine store descriptions and assist with the translation of certain UI elements to pro... | Quantum Games Studio | - | May 23, 2026 | |
Dead Reckoning: The Long Drift text | AI language tools were used during development as an editorial aid — helping revise and refine event text and narrative ... | Garan Lorn | - | May 23, 2026 | |
Stamperor! The Jester's Decree text | Translation (it will change in the future) | Moon Mind Studio | - | May 23, 2026 | |
Evergarden codearttext | This game made auxiliary use of pre-generated AI tools during solo development to improve efficiency in areas such as pr... | GridForge_Labs | - | May 23, 2026 | |
Sector Scavengers: Signal & Salvage artcodeaudio | Sector Scavengers was built almost 100% using AI agents and tools. Makko.ai created the game art, animations, and game c... | HazelsHeroes | - | May 23, 2026 | |
Mafia Business Simulator art | AI-generated art objects | Play Games | - | May 23, 2026 | |
Stoneborn general | Placeholder graphics during development. Text optimization. | Beardforge Games | - | May 23, 2026 | |
Periapsis: Gravity Slingshot art | AI generates a few images and icons, reviewed manually. | PcZ Games | - | May 23, 2026 | |
荒原列车 Wasteland Train: Conductor audio | The background music and some sound effects were generated by AI. | Jinye | - | May 23, 2026 | |
Auction House art | Auction House features artwork developed with generative AI. | Recoil Mojo | - | May 23, 2026 | |
NorthHold art | The graphical elements on the steam page is generated by AI. The goal is to change this to an artist-made solution later... | Flodnes | - | May 23, 2026 | |
Stella Nova codeartaudiotext | AI coding tools were used during development. All visual assets, music, writing, and narrative content are human-made. A... | Dave | - | May 23, 2026 | |
Dust & Diamonds artaudio | Dust & Diamonds is a 100% solo project – I am a solo developer with a degree in Computer Game Design. My greatest passio... | SAD Games Studio | - | May 23, 2026 | |
Tartaria: Frozen Frontier art | AI was used to create 3D models of game units | Rubedo Games | - | May 23, 2026 | |
Colonus textartaudio | As a solo indie developer, generative AI has helped me turn a long-held dream into reality: assisting with some translat... | Badhenke Studios | - | May 23, 2026 | |
DeepWork codeaudio | I'm a game/level designer so I used visual scripting to make games. AI was used to generate the code of some elements of... | CCS | - | May 23, 2026 | |
Road of a Survivor artaudio | I am a single developer. AI is used to speed up some processes, some marketing and concept materials are made with AI as... | Konithir | - | May 23, 2026 | |
Moonlit Nights art | As a small, two-person independent development team, we utilized generative AI tools to create some of our character vis... | Umut Bora | - | May 23, 2026 | |
KingForge art | Some minor visual assets, such as icons and UI elements, were created or assisted using licensed AI tools during develop... | ElykraGames | - | May 23, 2026 | |
Click to Civ audio | Background music and SFX were generated using generative AI (pre-rendered). | Phantom Realm | 41 | May 23, 2026 | |
Jailbreak general | Development may involve AI and procedural tools, but the final content is shaped and finished by our team | PlayVibe | - | May 23, 2026 | |
Mars Clicker text | During development, AI-based language tools were used to assist with the localization of in-game text across the languag... | Adrián Corbalán | - | May 23, 2026 | |
Plentiful text | The Early Access version of Plentiful uses AI-assisted machine translation for localization. No generative AI was used t... | GabberGames | 25 | May 23, 2026 | |
ワロタ、俺の家のとなり魔王城www text | We used AI to create initial translations, which were then reviewed and refined by a human editor. | One or Eight | - | May 23, 2026 | |
Cube Kingdoms text | AI was used to translate the following languages: -Japanese -Russian -French -Portuguese These will be replaced by human... | GamingPugsStudios | 12 | May 23, 2026 | |
Project-Starbound general | We use AI as a tool to help support parts of our game development workflow, not to replace the creativity behind the gam... | Spaced Out Studios | - | May 23, 2026 | |
Tree House Colony art | Some artworks were generated with AI tools and edited. | Jens P. Behrens | - | May 23, 2026 | |
Code: Terraform audioart | Some voice acting, music, and graphics(SVG) and game capsules/main menu art were created using AI generation tools All c... | AppsMafia | - | May 23, 2026 | |
Dungeoncraft art | To generate 2D art for cards, 2D characters, logos, etc. | Zinnusl | - | May 23, 2026 |
235 results
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