AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Colony Sim
TitleDisclosureCreatorSrcReviewsAdded
Oblivions Garden
Live AI
text
AI is used as an assistant to help build you city and can build its own city to help build World economy.
RetroHubAI, Inc.
-Jul 11, 2026
Hamlet
Dev only
art
AI is used during our early Alpha development phase to create temporary placeholder art. The intent is to replace once the core game loop as been satisfied.
K2 Games
-Jul 11, 2026
Chobisuke's Weird Farm
In-game content
text
We used Gemini (Google's Generative AI) to assist with Japanese to English localization and text translation.
Syurarin19
-Jul 11, 2026
Wild Hive
Dev only
The majority of this game's assets are human created. However during the development process, AI-based tools were used to assist further with selective content creation. The final product is highly reflective of the vision and creativity of the team.
Studio42
-Jul 9, 2026
Camping Keeper
In-game content
audio
The soundtrack of Camping Keeper was created with the help of generative AI tools.
Studio Durand
-Jul 8, 2026
I Missed the Apocalypse
Store/marketing
art
A pre-rendered cinematic intro sequence was created with the assistance of AI-based video generation tools. Some visual assets were generated or refined using AI image generation.
Bork One
-Jul 8, 2026
MoonScape
In-game content
artaudio
This game uses AI-generated content, created during development and included as fixed, pre-generated assets in the shipped game (not generated live or dynamically during gameplay). 3D models: Unit, structure, and Titan models are generated using Meshy, an AI text/image-to-3D generation tool. Music: The game's background soundtrack (16 tracks) is generated using Suno, an AI music generation tool.
SouthMoon Studio
-Jul 8, 2026
Sunward
In-game content
art
Some art assets were created with the help of generative AI.
Voidworks Games
-Jul 8, 2026
A Dark Cave
In-game content
codetext
During the development of this game, AI coding assistants were used for programming support, and AI tools were used for localization.
Julian Bauer
-Jul 7, 2026
星舰-DF
In-game content
art
Portrait images of in-game characters, partial item icons, and cutscene illustrations for tutorial openings are AI-generated.
四哥
-Jul 7, 2026
Cargo Protocol: Cyberpunk Trains
Dev only
art
Some of the images in the game were generated using AI during the prototype stage. Such assets may be present in the game up until the release of the demo (inclusive). During the development process, we gradually get rid of generated assets and replace them with hand-made ones. By the time of the official release, all generated content will be removed. This is a normal process for developing an indie game.
Flat Lab
-Jul 4, 2026
Zephyr Cloud
In-game content
audioart
Generative AI was used only for marketing materials: background music in the trailer and banner artwork for the store page
Quirkspark
-Jul 2, 2026
Tower! Simulator 3
Live AI
audio
This game includes live-generated AI features that run locally on the player's computer and do not rely on external AI services. The game uses AI to: - interpret the player's spoken voice commands in real time to support gameplay interactions; - generate voice audio for in-game pilot communications in real time. The AI systems are used exclusively for these gameplay functions. They do not generate user-visible images, text, or other open-ended content. The game is designed so that AI-generated output is limited to its intended gameplay purpose and cannot be used to create illegal, infringing, or otherwise prohibited content.
FeelThere
1kJul 2, 2026
Imperial Ambitions
In-game content
audio
The sound FX and music was generated using generative artificial intelligence due to financial constraints.
aoiti
-Jul 1, 2026
My City
In-game content
artaudio
All Pictures are Ai generatet. All Voices are Ai generatet.
Robert Schiendorfer
-Jun 30, 2026
Kopno: Blightfall
In-game content
text
We use AI to translate the store steam page to different languages. This will be changed on release and we will hire professional translators for this purpose.
Urar Studio
-Jun 30, 2026
The Carcass
In-game content
arttext
The Carcass was made by a solo developer with the help of generative AI tools. The following player-facing content was produced with AI assistance, all of it directed, curated, and finalized by the developer: - Store capsule and marketing artwork: the game's Steam capsule/header images were created with AI image-generation tools. - Localization: translations into the supported languages were produced with AI assistance and reviewed for quality. The game does not generate any content live during gameplay, and it does not connect to any external AI service while you play. All AI-assisted content was selected and finalized by a human.
PiqFocus Interactive
-Jun 28, 2026
Last Rail
Dev only
codeart
AI tools were used in a limited capacity during the development of the game, primarily to assist with certain programming tasks and the creation of temporary assets. No AI-generated content is created in real time while playing the game.
Benar'd Games
-Jun 28, 2026
Terraforming Titans
In-game content
textcode
We used generative AI mainly for generating code. It has also been used for writing flavour text, many interface descriptions and some lines for an AI character. Finally it has also been used for proofreading.
terraforming.titans
-Jun 28, 2026
DeepRise
In-game content
artaudio
Deeprise is a solo-developed indie game. Generative AI was used as a tool in the creation of this game, specifically for: - Concept art and illustrations (character portraits, enemy designs, environment backgrounds, building art, item icons, and research card art), generated with AI image tools and curated, edited, and integrated by the developer. - Sound effects and voicelines, generated with AI audio tools using developer-written scripts and prompts. - Capsule art and store page imagery, created by compositing AI-generated assets with developer-designed layouts. All game design, systems, code, writing, lore, and creative direction are the developer's own work. AI was used to bring this solo project to a visual and audio polish that would otherwise be out of reach for a single developer, and every AI-generated asset was reviewed, selected, and integrated by hand.
Max Karnaukh
-Jun 28, 2026
Cellula
In-game content
artcode
Cellula was developed with the assistance of generative AI tools. The developer used AI to help write C++ code, generate 3D organelle models from text descriptions, and create UI button artwork. No AI-generated content appears in the final game without human modification, curation, and integration. This project is itself a demonstration of how AI can democratize game development — allowing a single developer with domain expertise but limited programming experience to build something that previously required a full studio. All game design, biological accuracy, educational content, and creative direction were provided by a human physician and educator.
Patrick Gallaway
-Jun 28, 2026
Stonecrop
Dev only
code
Artificial Intelligence was used to help in the development of game code only. No art, sound, or other visual assets use or employed AI and were done by a real artist on the team.
BoZo Studios
-Jun 28, 2026
Karma Kingdom
Store/marketing
art
I have used AI generated art work for some of the game artwork and all of the Steam Store Front artwork. All the code is all my own work.
Kucing Hitam
-Jun 28, 2026
StellarForge
In-game content
art
I've used ai generators for icons and logos. All coding, animations and modelling has been done by me.
Justin Hellman
-Jun 28, 2026
Asymptote
In-game content
art
Some of the art, including assets, in-game loading screens, and store capsules, was created or partially created using AI.
Crazish Games
-Jun 28, 2026
Seventh Colony
Store/marketing
art
Generative AI tools were used only to assist in the creation of certain store page and marketing images. No AI-generated content is created during gameplay, and the game does not use live AI systems or connect to external AI services while running.
GeneralFR
-Jun 28, 2026
MMOS: MMO Simulator
In-game content
audio
AI has been used to generate music
SwiftSync
-Jun 28, 2026
Vonkelveld
In-game content
text
The game's narration engine is a deterministic template system with zero runtime AI. The template/fragment library it draws from was hand-crafted in English, and then mass-localized during development using a large language model and then human-curated. No AI image generation was used: all art, icons, and store assets are procedurally rasterized from hand-authored primitive op-lists. The game contains no live/runtime AI generation.
Software MoosS
-Jun 28, 2026
GodWright
In-game content
text
Godwright ships some generative-AI content, all pre-rendered (baked into the build, never live-generated): Localization: the non-English UI text (Simplified Chinese, Spanish, Portuguese-BR, Russian, German, French, Japanese, Korean, Turkish, Indonesian) was machine-translated.
Jace Sleeman
-Jun 27, 2026
Pawns of War
In-game content
art
AI was used to create some of the backgrounds in the novel.
FLARE
561Jun 27, 2026
Cradle of the Dark Brood
Dev only
textcode
LLMs has been used for debugging, documentation, coding, and also for improving of grammar of some text.
RyuseGames
30Jun 27, 2026
On & Under
In-game content
art
This project uses a mix of human-made and AI-assisted content. The majority of visual assets are human-made. Some 3D character models, item models, and textures were generated with the help of AI tools. All animation, audio, music, sound design, and writing are entirely human-made.
Crabtr1
-Jun 16, 2026
Star Colony
Unclear
codetext
Code written with AI assistance. Use AI to generate descriptions for planets.
Gumou
-Jun 15, 2026
Irondrive
Unclear
artaudio
I am a solo developer who worked with external freelancers for art and audio. Some assets provided by these contributors might have been created or assisted by generative AI tools, though their specific workflow was not monitored.
Alessandro Le Mura
-Jun 12, 2026
Castaway: Lost Horizon
Store/marketing
textartcode
Generative AI tools were used to assist with development, including code support, store text drafting, and some visual/marketing assets. Final content was reviewed and edited by the developer.
Fortuna Lectiones
-Jun 12, 2026
Last Monument
In-game content
art
AI tools were used to assist in the creation of temporary promotional artwork and concept visuals for the Steam store page. Gameplay systems, implementation, balancing, and final game integration are developed manually.
Levikinco
-Jun 11, 2026
Village Coop Clicker
In-game content
artaudiocodetext
Village Coop Clicker is a small hobby project created with extensive use of AI-assisted tools for programming, artwork, audio, localization, and store assets. The game design, balancing, progression systems, and overall creative direction were created and curated manually by the developer.
DoMi Games
-Jun 11, 2026
BROMS: Battle Royale Management Simulator
In-game content
text
Store page and in-game translations, as well as some materials, are generated using AI.
MIZO CLEATE
-Jun 8, 2026
HOMUNCULCHU
Store/marketing
art
Some visual assets and promotional materials for this game were created or assisted using generative AI tools. All content was reviewed, edited, and integrated by the developer.
Okisyu
-Jun 5, 2026
First Colony
Dev only
art
Full release of the game will have NO AI generated content. Currently, I am using AI generated UI images temporarily only during development phase.
Atesh Entertainment, Inc.
-Jun 5, 2026
Luna Meridian
In-game content
arttext
Character portraits and some narrative text were created with AI tool assistance during development. Game design, story direction, building sprites, music, and sound effects are human-authored. All content is reviewed and approved by the developer.
Field Noise Co.
-Jun 5, 2026
ATLASPIA: The Tower Manager
In-game content
artcode
Generative AI tools were used as part of the development process. For store page materials, AI-generated outputs were used as reference material. The final store assets were manually edited and assembled by the developer. For the game itself, generative AI tools were used to assist with the creation of some in-game visual assets, such as sprites, and to support programming and implementation work. All AI-assisted content is reviewed, edited, and integrated by the developer before inclusion. The game does not use live generative AI during gameplay and does not generate images, text, audio, or other content at runtime.
IGM Studio
-Jun 5, 2026
Cozy Game Company
Dev only
artcode
I will use AI for prototyping visuals and of course for helping with coding.
Little Ones
-Jun 4, 2026
Colony of the Forsaken
Store/marketing
art
Generative AI tools were used to assist in creating some visual effects for store page assets. The game itself is primarily handcrafted.
Tazdingol
-Jun 3, 2026
Built by Day, Bitten by Night
Store/marketing
art
AI is used to create marketing materials, including art and posters.
GameEraStudios
-Jun 3, 2026
战地风暴之第三次世界大战
Store/marketing
art
We used AI to produce some promotional image materials.
战地风暴
-Jun 3, 2026
OfMiceAndMechs
Dev only
audio
Temporary trailer music was created with AI during early concept development. Final music will be fully human-made.
MarxMustermann
-Jun 3, 2026
末世列车
In-game content
art
AI is used to generate the game icons and a small portion of the game models.
PAOGE
-Jun 3, 2026
HullRats
Live AI
textcodeart
There's a local Large Language Model that integrates with the game's systems and is used primarily for but not limited to dialogue generation. Several other uses are planned, including localization. AI has been used for coding and in a limited capacity for creating placeholder assets that will be replaced at a later date.
Dan Danciu
-May 23, 2026
EverestBaseCamp
Store/marketing
art
Generative AI was used during development to assist with some visual concept art, store page images, and marketing assets. All AI-assisted content is manually reviewed, edited, and curated by the developer. The game does not include real-time generative AI content.
darkrio Studio
-May 23, 2026
282 results
Missing a product? Let us know