AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Dinosaurs
TitleDisclosureCreatorSrcReviewsAdded
Knights vs. Dinosaurs
In-game content
textartcode
Parts of development (coding assistance) and the store/marketing page's text and graphics were created using AI-assisted tools (including Anthropic Claude). In-game graphics and audio come from licensed asset packs or were assembled manually; no content is generated by AI at runtime within the game.
Svenigator
-Jul 8, 2026
Oxygen Frontier
Unclear
artaudiotext
Our team uses generative AI tools to assist in developing some assets.
knuckle_horse
-Jul 8, 2026
Dino Quest VR
In-game content
art
Some in-game UI artwork was created with the assistance of generative AI. All AI-assisted assets were reviewed, edited, and curated by the developer before being included in the game. The game does not use live AI-generated content during gameplay.
8 Owl Studio
-Jul 7, 2026
Paleo Dive
In-game content
artaudiotextcode
In accordance with digital platform transparency guidelines, it is hereby disclosed that advanced generative computational models and machine-learning frameworks have been selectively integrated into the multifaceted production pipeline of this interactive software application. Specifically, algorithmic synthesis was deployed during the asset procurement phase to facilitate the generation of various graphic user interface (GUI) elements, incorporating specific iconography, non-diegetic symbols, and visual indicators. Furthermore, the auditory landscape features synthesized sound effects derived through prompt-based neural network modulations. Regarding the structural architecture, the underlying source code was developed utilizing automated algorithmic assistance tools for debugging, syntax optimization, and routine logical construction, while the three-dimensional environment comprises assets where generative workflows intermittently assisted in the final topology refinement, polygonal optimization, and the algorithmic projection of procedural and raster-based texturing layers for a non-exhaustive subset of 3D assets. Lastly, contextual textual localization, narrative phrasing, superficial UI layout configurations, and various minor supplementary asset adjustments were subject to iterative large language model oversight and machine-assisted content generation.
Nolan Reid
-Jun 28, 2026
Dinosaur
In-game content
audioart
The game features characters voiced by artificial intelligence. The logos used on the Steam store were generated by artificial intelligence.
Digital Traveller Hradec
-Jun 27, 2026
Pillar Of War
In-game content
art
This game uses generative artificial intelligence as part of the development process. AI tools were used to assist with creating certain visual assets and design elements. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure quality and consistency. No AI is used during gameplay, and the player experience is entirely handcrafted.
Wolf Ferrell
-Jun 15, 2026
Lost Ages Hunting
In-game content
artaudio
This game includes pre-generated assets created with the assistance of generative AI tools. AI-assisted content may include selected store capsule artwork, promotional artwork, UI-related graphics, and selected music/audio elements. All AI-assisted content is reviewed and edited by the developer before being included in the game or store presentation. The game does not use live generative AI during gameplay.
HighlandsTeam
-Jun 10, 2026
Primal One
In-game content
text
Generative AI was used to assist with the localization of some in-game text in some languages. All AI-generated translations are reviewed and edited by the developer before being included in the game.
Mr. Maheros
-Jun 9, 2026
Puzzles Dino
Unclear
art
Help in creating images
IR Studio
-Jun 3, 2026
Tomb Raider: Legacy of Atlantis
Dev only
arttext
AI-assisted tools were used during development to support some early exploration and temporary development content. Any AI-assisted assets were either replaced or refined by humans in order to maintain the creative and artistic vision of the development team.
Crystal Dynamics
-Jun 3, 2026
Last Ember
In-game content
artaudio
We're a small indie team, and we used generative AI to help make some of the art in Last Ember — card illustrations, backgrounds, character portraits, and a few short animations. We also used it on a handful of sound effects. Everything you see and hear in the game was picked, edited, and signed off by us. The game itself doesn't run any AI while you play — what ships is what you get.
Last Ember
-May 23, 2026
Jurassic Genesis: We Are Aliens
Dev only
art
Generative AI tools were used in a limited capacity to assist with marketing materials and early concept visuals during development. All AI-assisted content was reviewed and approved by the development team. The final shipped game contains no generative AI content.
violarte
-May 23, 2026
The Day I Started Harvesting
Store/marketing
textart
Some store materials (text and images) have been enhanced with AI.
Creamative
-May 23, 2026
ASTALA MUERTE
In-game content
art
AI was used to edit some textures.
Moral Sheep
-May 23, 2026
Prehistoric Pit
In-game content
text
AI was used during development to assist with translations for the game and store page.
Moko
-May 23, 2026
Nerd Shop Simulator
In-game content
art
Some visual assets such as fictional product packaging, posters, decorative graphics, icons and marketing materials were created with the help of generative AI and then reviewed/edited before being included in the game.
Patrick Schlothmann
-May 23, 2026
66: Dinosaur Survival
In-game content
audioart
We use generative AI tools to assist with some game audio assets, such as dinosaur sounds and other sound effects, as well as some store page, marketing, and promotional artwork. These assets are reviewed, selected, edited, and integrated by the developer before use. Generative AI is not currently used to create live gameplay content during play.
66milliongames
-May 23, 2026
Dino-Tipping
In-game content
artcode
This game was developed with the assistance of AI tools, including AI-generated code suggestions and AI-generated artwork for the application icon.
True-ski
-May 23, 2026
Treasure Hunt - Kids
In-game content
artcodeaudio
All content created using AI (artwork, code, audio, etc.) is pre-generated. No content is created using AI during gameplay.
Steven Fenner
-May 23, 2026
KING REX
Store/marketing
art
Logo Generation
indianastudio
-May 23, 2026
Mystic Grove
In-game content
audioart
Mystic Grove uses generative AI in a limited supporting role for certain pre-rendered content, including music and some 2D visual assets such as skill images, spec node images, and related artwork. The core game itself — including gameplay systems, programming, combat, level design, map creation, and overall development — is solely created by the developer. Mystic Grove does not use live-generated AI content during gameplay.
Stefan Grob
-Mar 18, 2026
Dino Age: Survive the Era's
In-game content
arttext
We use AI tools as a support system for our small development team to enhance the quality and balance of the game. Specifically: Balancing & Math: We use AI to help calculate and balance the game ecosystem (drop rates, damage scaling, and economy). Concepting: AI is used to generate reference images and mood boards to inspire our artists. The final in-game visual assets are hand-crafted or manually refined based on these concepts. Drafting: AI assists in drafting initial marketing copy and lore structures, which are then finalized by our writers.
Dino Age Studios
-Mar 18, 2026
Dinosaur Survival Simulator - Prehistoric RPG
In-game content
art
AI-generated art objects
Play Games
-Mar 18, 2026
Uranium Wars: Apocalypse!
In-game content
audio
The use of "AI" in my games is purely sound based as that is more affordable, though it may be replaced out in time.
Giga Raptor
-Mar 18, 2026
最狂進化 EVO Card
In-game content
arttext
"The Strongest Evolution: EVO Card" utilizes Generative AI not as a shortcut, but as a core "Mutation Engine" to fit the game's biopunk theme. Visual Assets: The creature mutations, body parts, and UI elements are generated using AI tools. However, they are not raw outputs; every asset has been heavily curated, retouched, and assembled by human developers to ensure a consistent and unique art style. Concept: The infinite possibilities of evolution in the game mirror the generative nature of AI. We treat AI as the "Mad Scientist" inside the lab, allowing for a volume of biological variations that would be impossible with traditional methods. Safety: All AI-generated content is manually reviewed to ensure it complies with copyright laws and contains no illegal or offensive material.
WalkTone
-Mar 18, 2026
Dino Age: The First Fracture
In-game content
arttext
We use AI tools as a support system for our small development team to enhance the quality and balance of the game. Specifically: Balancing & Math: We use AI to help calculate and balance the game ecosystem (drop rates, damage scaling, and economy). Concepting: AI is used to generate reference images and mood boards to inspire our artists. The final in-game visual assets are hand-crafted or manually refined based on these concepts. Drafting: AI assists in drafting initial marketing copy and lore structures, which are then finalized by our writers.
Dino Age Studios
18Mar 18, 2026
Tower Survivors
In-game content
arttext
Marketing materials, pre-rendered in-game visual effects, textures and materials for characters, props, and environments and translations are partly or completly AI-generated.
Denpixel
-Mar 18, 2026
Primal Repairs
In-game content
audio
AI was used to generate the background music for the game’s trailer. No AI-generated content is present in the gameplay itself.
GameCompany
-Mar 18, 2026
Dinosaur Hunting Simulator
Store/marketing
art
AI has been used to help develop the game's cover art.
Hard Shark Games
-Mar 18, 2026
Allyon: Battlecry
Live AI
We use AI to generate the behavior of your monsters!
Clementine Games
-Mar 18, 2026
神圣世界
In-game content
art
宣传图,标题文字,以及游戏中敌人的图片使用AI生成。
超巨大战喵
-Mar 18, 2026
Auto Jurassic Knights
In-game content
arttext
Art is supported with AI and is hand edited and finalized by an artist. Localization uses AI.
Proelium Games
-Mar 18, 2026
Night Sentinel
In-game content
textart
Artificial intelligence was used to pre-generate texts about objects (e.g. dinosaurs), assist in building the shop page, and create a few AI-generated images in the game.
White Keyframe
-Mar 18, 2026
Raptor
In-game content
art
For basic images, Ai is used. In addition, most of the programs used in the game use programs generated in Ai.
Genmu
-Mar 18, 2026
Mesorift Survival
In-game content
art
AI was used to generate images such as loading screens, small logos, main menu backgrounds, and icons.
Meik.W Interactive
104Mar 18, 2026
Primeval Genesis
In-game content
audio
This game uses AI-generated voice acting for some characters, created using ElevenLabs. No AI is used to control player behavior or decision-making.
After Hours Digital
15Mar 18, 2026
Dino Park Manager
In-game content
art
Some of the game's visual assets—such as expedition events and rewards—were assisted by AI during creation and carefully refined by human to deliver a rich and engaging adventure experience for players.
Lemonova Games
-Mar 18, 2026
Bow Hunter
In-game content
artaudio
Used AI to generate and/or enhance a portion of the sprites and sound effects.
Chadams Studios
-Mar 18, 2026
Project DINOZ
Store/marketing
art
AI was used solely to generate certain visual elements for the banners on our store page; all other content was created without the use of AI.
Kroksy Media
-Mar 18, 2026
Dino & Chill
In-game content
art
AI generated images on some game play UI and some store page images created by DALL-E. all pre rendered.... Big shout out to DALL...the rest of the coding and concept was human generated :)
BarStud Studios
-Mar 18, 2026
Ecosystem Architect
In-game content
art
Use of some AI-assisted/inspired icons.
Exit 1 Studios
-Mar 18, 2026
공고소녀(Gong GO Girl)
In-game content
audio
Some BGMs were created using AI.
TEAM RESERVOIR DOGAMES
13Mar 18, 2026
Minidinos
In-game content
art
Generative AI was used to create the logo and marketing materials for the game. Some of the in-game units were also pre-rendered using a generative AI template.
Gordan Glavaš
-Mar 18, 2026
Home Wars: Battlefield
In-game content
art
AI will be limited to marketing materials and probably some in-game images to improve the graphic quality of the game interface.
Insane Dreamers
-Mar 18, 2026
Dino Age: Dinosaur Survival Game
Store/marketing
art
Er zijn enkele afbeeldingen/elementen visueel gegenereerd
Dino Age
-Mar 18, 2026
Dino Clicker
Unclear
art
Creation of Graphics Assets
Polygon Pie
52Mar 18, 2026
Outbreak: Shades of Horror Chromatic Split
In-game content
art
Static art created by artists has been augmented by AI in minor cases.
Dead Drop Studios LLC
23Mar 18, 2026
Jurassic Knights: Tactics
Unclear
art
2D art only
Proelium Games ltd
-Mar 18, 2026
Pixel Horizons
In-game content
arttext
The use of AI for some of the UI in the game The use of AI to help detect bugs in the code The use of AI for some of the artwork in the store page The use of AI for store page descriptions The use of AI for in game and store page logos/Icons
Dylan Ranshaw
58Mar 18, 2026
Aquario
Store/marketing
art
Some art assets, mainly the store page, have been originally created with the use of image generation AI. Which then have gone through manual editing to apply enhancements and branding such as logos or text. Masking and cleanup have also been applied by hand to remove unwanted elements and/or apply the required dimension changes. The reason for the usage of image generation AI for art assets are the following: - Cut the team cost for art commissions. Art is a minimal focus of this game. - Accurately portray the main artistic vision for the game, which in this case is minimalism. Image generation has helped to reach this goal of art assets reflecting the artistic nuances the game aims for the player to "feel".
Kalastaa
-Mar 18, 2026
63 results
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