AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Dragons
TitleDisclosureCreatorSrcReviewsAdded
Fates of Alimore
In-game content
artaudio
Gemini was used to assist in creating card art and art in backgrounds based off of a Fantasy setting from a not yet published book which is copyrighted. Sounds were created using elevenlabs for card sounds and effects including vo.
Haplo Takar
-Jul 8, 2026
Shadows of Imalor
In-game content
art
Most art has been hand-crafted but some art has been assisted by generative AI. Art assisted by generative AI includes UI Icons, monsters, items and marketing promotional art. All ingame art has been finalized by hand.
Edling Interactive
-Jul 7, 2026
Wagonlight
Unclear
art
for art
Hubel
-Jul 4, 2026
GilongWorld
Store/marketing
text
Generative AI tools are used to assist in drafting text and setting up this Steam store page, as well as marketing materials.
Long Gil Studio
-Jul 2, 2026
Hammered Heroes
In-game content
art
Hammered Heroes is a solo-developed game, with all design, direction, and gameplay built by one developer. Some 2D art assets (such as sprites and capsule art) were created with the help of generative AI image tools, then edited and assembled by the developer.
David Gamble
-Jun 28, 2026
Monster Fantasy
Live AI
text
We have carefully crafted a complete set of NPC dialogue without the use of AI. At the same time, we are experimenting with an additional feature powered by AI large language models, allowing players to freely converse with their favorite NPCs. This is an exploratory feature that exists entirely separately from the traditional game content. These experimental elements are intended to offer players a new additional experience and will not affect the complete single-player experience. Whether this feature will be included in the final release has not yet been decided. Even if it is ultimately implemented, it will be optional rather than required.
Jotoyo
-Jun 28, 2026
WARONOMY
In-game content
art
Some image assets are generated by AI.
Aventine Legends
-Jun 27, 2026
Sexy Psychologist's Wild Office Kiss
In-game content
arttext
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
810129526
-Jun 16, 2026
Pillar Of War
In-game content
art
This game uses generative artificial intelligence as part of the development process. AI tools were used to assist with creating certain visual assets and design elements. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure quality and consistency. No AI is used during gameplay, and the player experience is entirely handcrafted.
Wolf Ferrell
-Jun 15, 2026
STEAM TRIGGER
In-game content
art
A Quick Note on AI Tools: To give our loading screens a cinematic, atmospheric feel, we took screenshots of our actual game environments and used AI tools solely to enhance the lighting, details, and decals for those transition images. For our Achievement Icons, we used AI-generated imagery only for the background fillers, while the main icon artwork was manually created. Rest assured, 100% of the actual playable game, including all 3D models, world textures, animations, and code was fully handcrafted by our team.
x-climb Inc.
-Jun 12, 2026
Crimson Tactics: The Rise of The White Banner
In-game content
textartcode
We have utilized open-source, self-hosted AI tools for our localization process to make the game available to as many players as possible. Additionally, local AI tooling was used during development to assist with codebase navigation and a single instance of asset recovery for a lost legacy logo. No proprietary or cloud-based AI services were used.
Black March Studios
229Jun 11, 2026
Lost Ages Hunting
In-game content
artaudio
This game includes pre-generated assets created with the assistance of generative AI tools. AI-assisted content may include selected store capsule artwork, promotional artwork, UI-related graphics, and selected music/audio elements. All AI-assisted content is reviewed and edited by the developer before being included in the game or store presentation. The game does not use live generative AI during gameplay.
HighlandsTeam
-Jun 10, 2026
Ace Expedition
In-game content
artcode
Portions of the art assets and code utilize AI-generated content.
Angry Eggplant
-Jun 8, 2026
Knaights
In-game content
artcode
This project's entire graphic asset collection (all sprites) and all code is entirely generated by AI. It has been assembled and tweaked by the creator, but otherwise is 95% AI generated. This is purposeful and was intended to test some limits of Claude and GPT5.
Jeremiah Zagala
-Jun 4, 2026
Mortis Loop
In-game content
audio
This game uses AI-generated music and sound effects created with Suno and ElevenLabs. All visual assets and code are handcrafted by the developer.
Red Panda
-Jun 4, 2026
Isle Of Nexaryth
In-game content
art
Some visual assets, concept art, and creative materials used in the game and store page were assisted by generative AI tools. All generated content was reviewed, edited, and integrated by the developer.
Tugay Saydam
-Jun 3, 2026
Dungeon Monster Master
In-game content
art
Some graphics (including certain illustrations and character elements) were created using generative AI
Jin Studio
-Jun 3, 2026
Karnage: The Legend Grows
In-game content
artaudio
A few visual assets are hand-drawn but most of the assets were created by either Perchance or ChatGPT and then heavily cleaned/edited in photoshop by myself to fit into the game. Music was created by Suno and edited in Audacity. Coding was done from scratch, no AI used in that at all.
Land's End Games
-Jun 3, 2026
Breeze Of Adventure
In-game content
artaudio
We used both to create the images on the Steam page, as well as to create the music and sound in the game.
Carpe Diem Studio
-Jun 3, 2026
TCG World
In-game content
art
Generative AI may be used to assist with promotional store artwork and marketing assets. Gameplay screenshots are captured from the actual game. The game does not use live generative AI to create player-facing gameplay content.
TCG World US, INC.
-Jun 3, 2026
Auredis: Vaelen's Requiem
Store/marketing
We used AI for the game store page. And AI tools for the game development.
AGE Zero
-Jun 3, 2026
IconicQuest
In-game content
audiotextart
Some music tracks in IconicQuest are generated using AI based on the developer's creative direction and prompts, then curated and edited for in-game use. Some sound effects are generated using AI. Promotional artwork on the Steam store page (capsule images) was generated with AI image tools as a creative starting point, then edited, composited with hand-crafted typography, and color-corrected by the developer in post-production. All in-game artwork, character sprites, tiles, environments, UI elements, and animations, is created entirely by the developer in Aseprite or sourced from art professionals. No AI is used for in-game pixel art. All in-game text content (quest dialogue, item names, NPC scripts, lore, and tutorials) is written by the developer and AI. No live AI generation occurs during gameplay. All AI-assisted content is finalized and shipped as static assets.
Swerk
-May 23, 2026
MageTender
Dev only
code
Our team's Generative AI policy is that we cannot use it at all for Assets, Sounds, and Arts. The only thing we have allowed ourselves to use Gen AI for is coding, although we have agreed we won't use Gen AI the first time we attempt to solve a problem. We only use Gen AI after having already attempted to fix a problem through YouTube videos, asking peers, etc.
Team TAAAZED
-May 23, 2026
Crypt Quest
Dev only
art
Some visual assets and concept art were created or assisted using AI tools during development. Everything has been reviewed and refined by the developer to match the game’s style and quality.
Abyss Studio
-May 23, 2026
Gridholm
In-game content
art
Gridholm uses AI-generated imagery for its card art, champion portraits, and 3D models. As the sole developer, it's how I bring a full 250+ card game to life with a cohesive, painterly dark-fantasy look.
Logos Nova
-May 23, 2026
CatBun Idle
In-game content
art
This game uses AI to assist in creating some of the games Assets
Lone Pixel Studios
-May 23, 2026
Forest Raid
Unclear
art
icons
Coding_Anya
-May 23, 2026
落仙泱
In-game content
art
The game map and models are created by AI technology and manual modifications
自助星球
-May 23, 2026
Arcane Towerline
In-game content
artaudio
This game utilizes AI tools to assist in the creation of pre-generated visual and audio assets.
shimmer
-May 23, 2026
Dragonwake
In-game content
art
All graphical assets are AI-generated.
Mr Crops
-May 23, 2026
Save Princess Torosso
In-game content
art
Some visual assets, including loading screen images and menu screen artwork, were developed with the assistance of AI image generation tools. AI video generation tools were also used to assist in the production of opening, ending, and promotional trailer videos. All content was created and directed by the developer, with AI serving as a supporting tool to realize the game's creative vision.
KOKOPAZU STUDIO
-May 23, 2026
DragonSword : Awakening
In-game content
text
Generative AI was not used to create any in-game content resources. AI was utilized solely for the translation of certain in-game dialogue and external content, such as our Steam page and community posts.
Hound13 Inc.
-May 23, 2026
Castle Wars: Legacy
In-game content
arttextcode
During development of this game AI was used for code completion, art generation, text descriptions and a psychological/motivational/emotional support as well as release planning. Pretty much at every step of this game dev journey the AI was part of it.
Proclive
-May 23, 2026
Abyss Cards
In-game content
artaudiocodetext
The game materials are all generated by AI.
Youhooo
-May 23, 2026
The Crowd Decides
In-game content
art
Some visual assets used in the game's store presence (such as capsule images) were initially generated with the help of AI tools and then significantly modified and refined by the developer. No AI-generated content is used during gameplay. All in-game assets and mechanics are handcrafted.
David C.
-May 23, 2026
Claire Darksage and the Penumbra Deaths Collector's Edition
Unclear
art
Some images were AI-generated.
IKIGames
-May 23, 2026
Tab + Notch
Store/marketing
art
Some images used in the library were generated using AI while others will be purchased as we expand the library.
HATCHgames
-May 23, 2026
TION: Hero Awakening — Idle RPG
In-game content
text
Generative AI was used only to assist with marketing and store-page presentation. It helped create the text-based logo/title treatment and refine the game’s store description for grammar, clarity, and flow. No generative AI content is used inside the game itself. All gameplay, characters, enemies, systems, progression, and in-game assets were created or selected by the developer
Shekinah Weleful Designs
-May 23, 2026
PyroKite
In-game content
audio
Sound-tracks were created with the assistance of diffusion generation.
Studio Zamudio One
-May 23, 2026
Mystery Cube: Black Dragon Jarl
Store/marketing
art
That's right, in an era dominated by AI, all the art assets in this game are generated by AI, including the store page, capsule images, UI, and so on. But rest assured, all the materials were generated using my own AI subscription, belong to me, and there is proof on the official AI website.
homallen
15May 23, 2026
The Outcast Bloom
In-game content
art
A part of the in-game sprites and item art in this game were generated using AI. As a solo developer, generative AI tools allow me to create a breadth of visual content that would otherwise not have been possible. All assets were carefully selected, curated, and integrated to ensure they align with the game's vision and quality.
SteelSnakes Studios
-May 23, 2026
Ninety Nine Dungeons
In-game content
textart
Using AI tools to generate translated text and image textures.
Donnie Lee
-May 23, 2026
Treasure Hunt - Kids
In-game content
artcodeaudio
All content created using AI (artwork, code, audio, etc.) is pre-generated. No content is created using AI during gameplay.
Steven Fenner
-May 23, 2026
星穹幻想世界
In-game content
artaudio
Prop images,3D models,Background music (BGM)
SHI ZHENG DUO
-May 23, 2026
New Yankee: Jelly Chaos
Store/marketing
art
AI tools were used in a limited capacity to assist in the creation of certain visual assets for store and marketing presentation (such as background elements and minor graphical components). All final content was reviewed, edited, and approved by the development team.
Alawar Casual
-May 23, 2026
Bianhe River Monster
In-game content
text
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK20006
-May 23, 2026
Prophecy Lost
Dev only
code
AI tools were used during development as a programming aid and for early concept exploration. All gameplay systems were developed by the creator, and all in-game assets are original, commissioned, or licensed.
Games by Yamm
-May 23, 2026
Abyss Horde
Store/marketing
art
Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists.
Solo Gaming
-May 23, 2026
Eternity Prison
Unclear
art
Cards pictures in Game
Minigox Games
-May 23, 2026
Dragon Fields
In-game content
artcode
We used AI in some of the UI assets of the game. It was used for ideas as well as to generate some of the icons that would then be cleaned up by us and added in. Our main programmer didn't use any AI for code, but our newbie programmer did use it to help with learning code and to develop/help with smaller portions of the game.
PhatRobit
-May 23, 2026
194 results
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