AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Fast-Paced
TitleDisclosureCreatorSrcReviewsAdded
BallSlop
Store/marketing
codeart
AI helped code this game and helped with creating early pre-release marketing/storefront materials
Pheonix Downtown Studios
-Jul 9, 2026
Cyber Dive
In-game content
artaudiocode
AI tools were used as supportive tools during the development process, including assistance with code, visual assets, and music. All AI-assisted content was reviewed, edited, and integrated by our development team before being included in the game.
Babs Games
-Jul 7, 2026
Goffy Clash
In-game content
art
Some of the meshes are generated with AI (its just for pre- alpha), in the final build all AI generated meshes and things will get replaced with handmade stuffs...
Black Scar Studio
-Jul 6, 2026
Winged Sakura: Mindy's Arc
In-game content
text
AI was used to translate text from English to other languages.
WINGED SAKURA GAMES
149Jul 4, 2026
CyberRunner: Data Dash
In-game content
art
Some assets/models and textures in this game were generated using artificial intelligence (AI) tools.
Playthrough Experience
-Jul 4, 2026
FLIP
In-game content
artaudio
The game contains some AI-generated visual assets and music which were reviewed, selected, and integrated by the developer.
CLKY Studios
-Jul 1, 2026
Arensia
In-game content
artaudio
To provide our players with a richer visual and auditory experience within a small-scale development environment, We used pre-generated AI tools to assist in creating some 2D art assets, background music, and voice lines.
JnJSoft
-Jun 30, 2026
A Cube's Choice
In-game content
artaudio
Images and Music made by AI are in game. Images for UI, and almost all music in game.
J-echo Entertainment
-Jun 28, 2026
Zyrcon
In-game content
artaudio
AI was used to create some graphical elements and voice audio.
DIGITALICA
-Jun 28, 2026
Type Hype
In-game content
artcode
TYPE HYPE's static visual assets — the main-menu skyline background, achievement icons (34 color + 34 grayscale variants = 68 PNGs), exhibition-level theme backgrounds (15 themes × 6 layer files = 90 PNGs), and Steam capsule backgrounds — were created with the assistance of generative AI image tools (primarily OpenAI's GPT image generation). All AI-generated assets were curated, selected, and approved by the developer. No AI runs at runtime in the shipped product. Music (59 tracks) is human-composed and sourced from Pixabay under the Pixabay Content License. Code was written collaboratively by the developer with an AI coding assistant. The game contains no AI-generated content shown to players during gameplay (procedural music layering is rule-based, not AI).
supergoodcorey
-Jun 28, 2026
Rustborn - Outland Threat
In-game content
audio
We utilize only Google AI Studio text-to-speech models during development to pre-generate voice acting files for regional localization. All generated audio files are post-processed, mixed, and hardcoded into the game build using standard engine tools before distribution. No assets infringe on existing copyrights.
Nexus Arcane GameStudio
-Jun 14, 2026
Babo & Luda adventure
In-game content
audio
Some music tracks in this game were created with the assistance of generative AI. The developer reviewed, edited, and selected all generated material before including it in the final product. No gameplay content, code, or player interactions are generated by AI
Project Babo
-Jun 13, 2026
Dance Floor VR
In-game content
artaudio
Dance Floor VR uses some pre-generated AI-assisted content for selected visual assets and music/audio elements. All such content was reviewed and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
Jessvrworks
-Jun 12, 2026
Explosive Track
Store/marketing
art
AI was used only to enhance storyboard artwork and loading screen images.
UY Studios
-Jun 8, 2026
Cat Ball Arena
In-game content
audio
Generative AI was used to create ingame voices.
Fox with a Cap
-Jun 7, 2026
Antistatic
In-game content
text
LLM coding tools were used to assist programming and for localizing text into non-English languages. No AI tools were used in the art process, audio, game design, or balancing. No version prior to 0.9 contained LLM output.
bluehexagons
-Jun 5, 2026
Into the Swarm
In-game content
artaudio
Current store artwork, in-game loading screen images, and background music were created with assistance from generative AI tools. These assets were manually reviewed and edited by the development team.
Night Claw Games
-Jun 5, 2026
暗面 Dark Side Void
In-game content
text
Al were used to assist with translating text into multiple languages.
Beyond The Light Cone
-Jun 3, 2026
Word Rift
Store/marketing
art
Some visual assets, promotional materials, and portions of development assistance for Word Rift were created with the help of generative AI tools under the direction and supervision of the developer.
JMHop
-Jun 3, 2026
Capyverse Odyssey
In-game content
art
Some artwork in Capyverse Odyssey was created with assistance from generative AI tools and further refined, polished, and modified by the studio’s artists and development team. Final gameplay systems, design, programming, and core game content are developed by Metazooie Studios.
Metazooie Studios
-Jun 3, 2026
Micro Party
In-game content
textartcode
Most of this game is AI-generated. In-game text (UI, game names, descriptions), graphics (player icons, vector elements), code and the majority of the micro-game implementations — all AI, then reviewed and curated by the developer. Localization to all non-English languages is AI-translated. No AI runs at runtime; everything is pre-generated and shipped statically.
Fabio Uwe Krapohl
-May 23, 2026
Endless Snake
In-game content
codeart
I have used Claude Code to create the game itself code and assets.
Pinch Games
-May 23, 2026
SwarmFALL
In-game content
art
SWARMFALL uses generative AI only for the following 2D images: Hero icons / profile pictures displayed in the UI and on the store page Some marketing assets (Steam capsules, banners) and trailer music All other content — 3D character models, levels, environments, gameplay mechanics and code — was created by hand in Blender or built from royalty-free assets, with no AI. No content is generated by AI during gameplay or in real-time.
Yonis
-May 23, 2026
Ninja Survivor
Store/marketing
art
Some visual assets in this game (including the main menu background and Steam store page capsule images) were created using generative AI tools (Google Gemini). All AI-generated content was pre-rendered during development and reviewed by the developer. The game does not use any AI generation during gameplay — all assets are static and packaged with the game.
olyan
-May 23, 2026
PULSARI
In-game content
audio
At combo 32, a full synth pad blooms into the void. That peak harmonic layer is generated by Google's Lyria 3 Pro music model, then mastered, EQ'd, and timed by hand to fit each track's BPM and key. The other audio layers — kick, bass, arpeggio — are synthesized live in the Web Audio API. All beat charts, timing windows, and gameplay are hand-designed. No procedural or AI-generated content drives play.
Critics Arcade
-May 23, 2026
Loopfall
In-game content
audiotext
Loopfall uses generative AI for select shipped content: • Music — created in collaboration with ElevenLabs. • Sound effects — generated with ElevenLabs Sound Effects. • Localization — store text and in-game UI strings are translated from English to 14 other languages via the Anthropic Claude API. All AI-generated content is pre-rendered and baked into the build — no live AI runs at runtime. Every asset is licensed under each provider's commercial-use terms and was reviewed by the developer before release.
Lukas Korba
-May 23, 2026
Guardians of the Abyss: Rogue Protocol
In-game content
audiotext
Yes — this game uses generative AI tools to assist in the creation of certain pre-rendered content. This includes some voice acting and limited written text. All AI-generated content is reviewed, edited, and integrated by the developer. No AI-generated content is created dynamically during gameplay.
santos forge
-May 23, 2026
Demonium Illusion
In-game content
art
Character, enemy, and boss models are created using AI.
Vektor Technology
-May 23, 2026
NODGE
In-game content
audio
AI tools were used to help create the game’s soundtrack by generating the initial instrumental stems and raw audio elements. Those materials were then brought into Logic Pro, where the developer manually arranged, remixed, edited, and mastered them into the final tracks.
KarateSalad Games
-May 23, 2026
Invasion of the Lizard People
In-game content
art
Some visual assets in the game and store materials were created or assisted using generative AI tools and have been reviewed, refined, and integrated by the developer.
Wian Jacobs
-May 23, 2026
Hook and Gun
In-game content
audio
The background music for the game was created using generative AI tools. However, all other game assets, including pixel art, sound effects, programming code, and narrative content, were created manually by the developer without the use of generative AI.
Giant Beak Games
-May 23, 2026
Graviton Core
In-game content
audioart
AI tools were used to assist in creating parts of the soundtrack, selected UI elements (primarily in the main menu), and some achievement icons. All gameplay systems, design, and core content are handcrafted.
JPGames
-May 23, 2026
Void Balls
In-game content
artaudio
Some visual assets, promotional artwork, sound effects, and music were created with the assistance of AI generation tools.
LoopedInGames
-May 23, 2026
Behold! My Beef Knife
Dev only
code
Generative AI was used to assist in the development and optimization of the game's source code.
Dog in the Shell
-May 23, 2026
PROTOCOL: Zero-day
In-game content
art
Generative AI tools were utilized during the pre-production and development phases to assist a solo developer in establishing the visual concepts, background art, and base textures for the cyber-apocalyptic world. All AI-generated base assets were subsequently reviewed, heavily curated, and manually integrated into the game engine to ensure they perfectly match the strict artistic direction and gameplay requirements of PROTOCOL: Zero-day.
CRYPTOS Interactive
-May 23, 2026
MetaHustle One
In-game content
artaudio
Some in-game wall art, AI-assisted voice alteration and music composition tools were used in development.
Foxburrow labs
-May 23, 2026
KILL LOOP
In-game content
audiotext
Generative AI technology was utilized during the development of this game (specifically for combat music and English localization). Special thanks to Suno for generating the game's combat music. Special thanks to Gemini for supporting the English localization.
天青
-May 23, 2026
CTRLR.CLUB
In-game content
art
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
CTRLR.CLUB
-May 23, 2026
One Shot Out
In-game content
artaudiotext
Some store visual assets (promotional images and capsules) were created with the aid of generative AI tools and manually edited. Sound effects were generated using ElevenLabs API and music was created with Suno AI. Translations for languages beyond Portuguese, English and Spanish were automatically generated and reviewed. All game code, gameplay, level design and in-game sprites were manually created.
Aurus Games
-May 23, 2026
节奏象棋:黑白终局
In-game content
art
【AI Generated Content Disclosure】Art and animation assets in this game are created with AI assistance
嘤嘤点灯工作室
-May 23, 2026
MadCar
In-game content
art
Generative AI tools (including Unity AI) were used to create the capsule art for our store page and certain icons within the game's user interface design.
Moonforge Studio
-May 23, 2026
Death Denied
In-game content
text
Generative AI was used for localization.
Maroš Berdis
-May 23, 2026
Nerds Revenge
Live AI
The developers use AI to control bots during combat.
Adrenaline Games
-May 23, 2026
Zigdig
In-game content
art
AI was used to assist with a very small amount of artwork.
stehudz
-May 23, 2026
Scrapfall
Dev only
Generative AI tools were used during development for concept exploration, prototyping, and internal reference materials. All gameplay systems, visuals, text, and audio included in the released game are authored, curated, and reviewed by the developer.
Zencode
-May 23, 2026
7 Trials
In-game content
artaudio
Most of the content is developed using traditional development practices. However, AI tools were used to support the creation of certain 3D in-game assets and audio assets.
Newcore Games
-May 23, 2026
Powerup and Bang!
In-game content
textart
AI was used only to generate language translations and Steam marketing images like Steam capsule.
Warmlight Games
-May 23, 2026
ROOTKIT://死 (ROOTKIT PROTOCOL DEATH)
Dev only
code
AI code assistants were used in incremental development of the game code. No AI art or image assets have been utilized.
Phiality
-May 23, 2026
Downsizing
In-game content
art
Some small visuals were made using AI completely trained on my own art, since I am a solo developer, it tremendously helped the tedious tasks of icon generation and few other visuals here and there.
Severian
-May 23, 2026
10s
In-game content
textart
Generative Artificial Intelligence tools were used during development to assist in the creation, proofreading, and translation of texts (including the store page and tutorial dialogue), as well as aiding in the ideation and creation of some static 2D visual assets.
Old Bear Games
-Mar 18, 2026
159 results
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