AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Fast-Paced
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Micro Party textartcode | Most of this game is AI-generated. In-game text (UI, game names, descriptions), graphics (player icons, vector elements)... | Fabio Uwe Krapohl | - | May 23, 2026 | |
Endless Snake codeart | I have used Claude Code to create the game itself code and assets. | Pinch Games | - | May 23, 2026 | |
SwarmFALL artaudio | SWARMFALL uses generative AI for some marketing assets, including Steam store page visuals (capsules, banners) and trai... | Yonis | - | May 23, 2026 | |
Ninja Survivor art | Some visual assets in this game (including the main menu background and Steam store page capsule images) were created us... | olyan | - | May 23, 2026 | |
PULSARI audio | At combo 32, a full synth pad blooms into the void. That peak harmonic layer is generated by Google's Lyria 3 Pro music ... | Critics Arcade | - | May 23, 2026 | |
Loopfall audiotext | Loopfall uses generative AI for select shipped content: ... | Lukas Korba | - | May 23, 2026 | |
Guardians of the Abyss: Rogue Protocol audiotext | Yes — this game uses generative AI tools to assist in the creation of certain pre-rendered content. This includes some v... | santos forge | - | May 23, 2026 | |
Demonium Illusion art | Character, enemy, and boss models are created using AI. | Vektor Technology | - | May 23, 2026 | |
NODGE audio | AI tools were used to help create the game’s soundtrack by generating the initial instrumental stems and raw audio eleme... | KarateSalad Games | - | May 23, 2026 | |
Invasion of the Lizard People art | Some visual assets in the game and store materials were created or assisted using generative AI tools and have been revi... | Wian Jacobs | - | May 23, 2026 | |
Hook and Gun audio | The background music for the game was created using generative AI tools. However, all other game assets, including pixel... | Giant Beak Games | - | May 23, 2026 | |
Super Slots artaudio | Generative AI was used in a limited capacity during development to assist with a small number of slot symbol images and ... | Tempura Games | - | May 23, 2026 | |
Graviton Core audioart | AI tools were used to assist in creating parts of the soundtrack, selected UI elements (primarily in the main menu), and... | JPGames | - | May 23, 2026 | |
Void Balls artaudio | Some visual assets, promotional artwork, sound effects, and music were created with the assistance of AI generation tool... | LoopedInGames | - | May 23, 2026 | |
Behold! My Beef Knife code | Generative AI was used to assist in the development and optimization of the game's source code. | Dog in the Shell | - | May 23, 2026 | |
PROTOCOL: Zero-day art | Generative AI tools were utilized during the pre-production and development phases to assist a solo developer in establi... | CRYPTOS Interactive | - | May 23, 2026 | |
QWERTY Rhythm Power art | Some of the collectible sticker artwork in this game was created with the help of generative AI image tools, then review... | Present Games | - | May 23, 2026 | |
MetaHustle One artaudio | Some in-game wall art, AI-assisted voice alteration and music composition tools were used in development. | Foxburrow labs | - | May 23, 2026 | |
KILL LOOP audiotext | Generative AI technology was utilized during the development of this game (specifically for combat music and English loc... | 天青 | - | May 23, 2026 | |
CTRLR.CLUB art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game as... | CTRLR.CLUB | - | May 23, 2026 | |
One Shot Out artaudiotext | Some store visual assets (promotional images and capsules) were created with the aid of generative AI tools and manually... | Aurus Games | - | May 23, 2026 | |
节奏象棋:黑白终局 art | 【AI Generated Content Disclosure】Art and animation assets in this game are created with AI assistance | 嘤嘤点灯工作室 | - | May 23, 2026 | |
MadCar art | Generative AI tools (including Unity AI) were used to create the capsule art for our store page and certain icons within... | Moonforge Studio | - | May 23, 2026 | |
Death Denied text | Generative AI was used for localization. | Maroš Berdis | - | May 23, 2026 | |
Nerds Revenge code | The developers use AI to control bots during combat. | Adrenaline Games | - | May 23, 2026 | |
Zigdig art | AI was used to assist with a very small amount of artwork. | stehudz | - | May 23, 2026 | |
7 Trials artaudio | Most of the content is developed using traditional development practices. However, AI tools were used to support the cr... | Newcore Games | - | May 23, 2026 | |
ROOTKIT://死 (ROOTKIT PROTOCOL DEATH) code | AI code assistants were used in incremental development of the game code. No AI art or image assets have been utilized. | Phiality | - | May 23, 2026 | |
Downsizing art | Some small visuals were made using AI completely trained on my own art, since I am a solo developer, it tremendously hel... | Severian | - | May 23, 2026 | |
10s textart | Generative Artificial Intelligence tools were used during development to assist in the creation, proofreading, and trans... | Old Bear Games | - | Mar 18, 2026 | |
Prison Freak art | This game uses generative AI tools in a limited capacity during development. A small number of environmental textures we... | OrcaLab Studios™ | - | Mar 18, 2026 | |
SpaceShift art | The artwork for the main menu and the graphics for the shop and library pages were generated by AI. | Spacinger | - | Mar 18, 2026 | |
Overclocked Arena: Instability Protocol art | Some visual assets were created with the assistance of generative AI tools and further refined and curated by the develo... | Terminal State Games | - | Mar 18, 2026 | |
ZenType artaudiotext | A small selection (approx. 15-20%) of the environmental wallpapers were AI-assisted to provide visual variety, while the... | IRFAN S | - | Mar 18, 2026 | |
StarshipFighter art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game as... | Daniel Walasinski | - | Mar 18, 2026 | |
NOSBALL art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game as... | Saviour Developments | - | Mar 18, 2026 | |
Beat Vector general | During the development, AI assistance may be used in creating content used in the game. All such content is rooted in t... | Sledding Cloud | - | Mar 18, 2026 | |
Radiance of Souls art | Some images and textures were created by artificial intelligence. | Langonier | 32 | Mar 18, 2026 | |
Handmania code | AI assistance was used during the coding phase of this game. | Just Game Studio | - | Mar 18, 2026 | |
HYPERVOX audio | This game uses Spotify's Basic Pitch, a machine learning model for audio-to-MIDI transcription. This technology assists ... | Stagnant Water Games | - | Mar 18, 2026 | |
Meow Survivors general | The capsules were created using AI tools. | ILYA KURTAEV | - | Mar 18, 2026 | |
Dying for Parts art | During the development process, AI-based tools are utilized to assist with the creation of visual content only. In all s... | Twikia Studios | - | Mar 18, 2026 | |
Binary Breach audioart | Generative AI tools were utilized during the development of this title to assist in the creation of the game's audio and... | N&N Games | - | Mar 18, 2026 | |
Last Planet art | Some promotional visuals were created using generative AI tools and were then manually edited. | Vertices Art Studio | - | Mar 18, 2026 | |
Prime Protocol artcode | Prime Protocol used generative AI tools during development to assist with drafting and iterating on code and to create s... | Prime Protocol Interactive | - | Mar 18, 2026 | |
MELLDESTROY art | Use of UI Assets and Visual Elements The game uses a combination of custom-made assets and assisted tools for certain v... | CUBE studio | - | Mar 18, 2026 | |
Cunning Crooks art | I used AIs for Items/Skill Icons | Mardus | - | Mar 18, 2026 | |
Greedling: 2D Boss Rush art | The game does not generate content at runtime using AI. Generative AI tools were used only during development to assist... | Goblin Catapult Studio | - | Mar 18, 2026 | |
Saveggies text | The translations in this game (excluding English and Polish) were prepared with the assistance of artificial intelligenc... | melancode | - | Mar 18, 2026 | |
Cube Dodger 3D arttext | I created achievement logos with AI and store logos with Ai, all in game images are created with actual game play and d... | Darren Keathley | - | Mar 18, 2026 |
141 results
Missing a product? Let us know