AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Fishing
TitleDisclosureCreatorSrcReviewsAdded
Harbourlight
In-game content
artcode
This project includes limited use of AI generated content. AI tools were used to create certain background imagery and placeholder visual assets during development. Additionally, AI-assisted tools were utilized in a supplementary capacity during parts of the coding process to support development efficiency. All AI-generated content has been reviewed, modified, and integrated by the developer to ensure it aligns with the project’s overall quality and artistic direction.
TaoAndChalk_
-Jul 11, 2026
Meow Squad: Incremental Fishing
In-game content
art
Generative AI tools were used to assist in the creation of certain visual assets during development. All final in-game content was created and reviewed by professional artists.
Happy Universe Studios
-Jul 11, 2026
Crossfall
In-game content
arttextaudio
During the development of Crossfall, generative AI is used as an auxiliary tool for creating game content. The following materials have been created or prepared with its help: Images. Some of the game’s visual content has been created using generative AI, including character images, as well as some sprites and icons. Other parts of the artwork were made manually. Text. AI helps me prepare some of the text content, including drafts of item names and descriptions, text for certain in-game events, as well as translation and localization of texts into other languages. Music. The game’s musical soundtrack was created using generative AI. All content generated with the help of AI is reviewed, selected, and, if necessary, refined by me before being added to the game. The game itself does not use generative AI during gameplay: no content is generated in real time on the player’s side, and the game does not require an internet connection or access to any AI services.
Nethound Games
-Jul 5, 2026
须弥仙业
In-game content
artaudio
Some of the artwork and animations in this work were created using AI tools. Some of the music in this work was created using AI tools.
太白阙猫
-Jul 3, 2026
Zephyr Cloud
In-game content
audioart
Generative AI was used only for marketing materials: background music in the trailer and banner artwork for the store page
Quirkspark
-Jul 2, 2026
Enchanted Oceans
Store/marketing
artcode
Generative A.I. was used to help with with coding and promotional imagery.
Maritima Games
-Jun 28, 2026
LowRanger
In-game content
art
The game currently makes use of AI assistance in creating the 3D models for placeholder assets for Early Access.
LowRangerDev
-Jun 28, 2026
Sheep Move Together
In-game content
art
The game uses some icons and visuals that were previously created with artificial intelligence (some in-game visuals and capsule image, etc...)
Shepherd
-Jun 28, 2026
Live Fishing
In-game content
art
Some artistic elements in the game were created with the assistance of AI tools to achieve the highest visual aesthetic.
Live Water Studio
-Jun 28, 2026
Magnetic Catch
Store/marketing
text
AI was used to assist with programming and Steam page translations are currently AI-generated.
gameandcode
-Jun 28, 2026
哥布林狂想曲
In-game content
art
游戏部分素材初步采用 AI 辅助,经大量人工创意修改与优化。
冷却猫
-Jun 27, 2026
Upgradia
In-game content
artaudio
AI was used to help find bugs, create some art, music, and game content. The game itself was designed and made by humans.
Mytharia
-Jun 27, 2026
Chill Fishing
In-game content
art
Generative AI was used to create some fish sprites in the game.
R.H. Industries
29Jun 27, 2026
Weird Water World
Store/marketing
artcode
Certain promotional materials and development processes may have incorporated the use of AI-assisted tools, including but not limited to content generation, code assistance, debugging support, and workflow acceleration. All final creative, design, and implementation decisions were reviewed and approved by the developer.
Castle Golborg
-Jun 16, 2026
Water You Doing?
In-game content
arttext
AI was used to polish marketing images, localization, some small 3d models and textures.
DiSolve Studios
-Jun 15, 2026
GobboQuestIdle
In-game content
art
Gobbo Quest Idle contains pre-generated content created with the assistance of generative artificial intelligence, including visual assets used within the game and on its store page. The game's design, gameplay systems, progression, and implementation were developed by the creator.
LarkeGames
-Jun 13, 2026
Heroes Valley
In-game content
artaudio
Generative AI tools were used to assist in the creation of certain visual assets and sound effects. All content was reviewed, edited, and implemented manually by the developer.
BreadSlice
-Jun 5, 2026
Project Hunt
In-game content
art
This game includes limited use of generative AI for certain pre-rendered visual assets, specifically selected UI icons and selected store page images. No live-generated AI content is present in the game. All AI-assisted content has been reviewed, modified where necessary, and approved by the developer.
Mind Mythic
141Jun 3, 2026
Horizon Reef
In-game content
art
The things the player sees are mostly made manually by humans. But some visuals, like a couple of seamless textures that are used in the environment, were AI-generated and then modified by hand. AI was used to boost productivity generally, so it was used in a lot of workflows here and there to be finish tasks faster.
Huckflesh Games
-Jun 3, 2026
AbsurDock
In-game content
text
To make the game accessible to as many regions as possible, all translations besides English were produced using advanced generative AI localization tools. We are committed to updating these translations based on player feedback.
Phased Array Studios
-Jun 3, 2026
TCG World
In-game content
art
Generative AI may be used to assist with promotional store artwork and marketing assets. Gameplay screenshots are captured from the actual game. The game does not use live generative AI to create player-facing gameplay content.
TCG World US, INC.
-Jun 3, 2026
Tiny Fishing Club
In-game content
audioart
Generative AI was used in limited cases to assist with some in-game music and selected images shown on the Steam store page. All AI-assisted assets were reviewed and curated by the development team.
GoldWorks
-Jun 3, 2026
哈基米的海上漂流
In-game content
art
Game loading interface and game icon generated by AI
哈基米
-May 23, 2026
Return to Lumia
In-game content
artaudio
Some visual and audio assets in this game were created with the assistance of generative AI tools and then reviewed, edited, and integrated by the development team. All game design decisions, including gameplay systems, boss mechanics, quests, NPC dialogue, progression, and balancing, were created by the human developers. AI is not used during gameplay.
hwangso.world
-May 23, 2026
Deskwaters
Dev only
code
This is my first project as a solo developer, I used AI to support with some of the backend code and concept generation.
Deskwaters Studios
-May 23, 2026
Reel Bad Fishing
In-game content
art
Solo Developer using small misc. generated art pieces in places.
Doc Tonberry
-May 23, 2026
Billionaire Life Simulator
Store/marketing
art
Generative AI tools were used in a limited capacity to assist with marketing materials and early concept visuals during development. All AI-assisted content was reviewed and approved by the development team. The final shipped game contains no generative AI content.
magicprostudio
-May 23, 2026
Enclaved
In-game content
artaudio
Different Ai tools used in creating artwork for the game, audio tracks, being a single developer utilizing different tools to help accomplish the same goal.
Digital Platforms Co.
-May 23, 2026
Fishing Nooks: Beaver's Pond
In-game content
artaudiocode
Beaver's Pond's game design, creative direction, art direction, gameplay systems, and overall vision were conceived and directed by a solo human developer. All AI-generated content was curated, edited, and integrated by the developer. AI was used to assist in the following areas: All game code was written with AI assistance Character sprite artwork was generated with AI assistance Lure artwork was generated with AI assistance Fish artwork was generated with AI assistance All music tracks were generated with AI assistance
WinsomeRealms
-May 23, 2026
我的钓鱼世界
Store/marketing
art
本游戏在开发过程中和商店页面使用了AI工具(如豆包, Claude,deepseek,腾讯混元大模型,Midjourney,Stable Diffusion),用于辅助生成部分美术概念图,以加快原型设计效率和商店提审需求。游戏的最终成品已由美术师进行手动的精细调整和优化,确保内容合规且不侵犯任何第三方版权
华幸
190May 23, 2026
Memory Farm
Unclear
arttext
Multilingual content and some graphical assets.
Yuzu Game Studio
-May 23, 2026
Real Life Simulator
Store/marketing
art
Some of the visual assets in this game (such as concept arts, UI elements, and store capsules) and the initial ideation processes were developed with the assistance of generative AI tools. All AI-generated concepts were manually edited, refined, and integrated into the game by the developer. The game does not contain any live, real-time generative AI systems that react to player interactions.
olwoco
-May 23, 2026
My Little Ocean
In-game content
arttext
The game is self-funded at this stage, and your support helps us afford professional human-made services. Thank you! Content made with AI help: - Store capsule - Store localization - Player character 3D model.
Palmirion Games
-May 23, 2026
Reel & Deal
In-game content
artcode
During development, generative AI was used as a supporting tool to accelerate coding workflows and assist in creating pixel art assets. All game design, mechanics, and creative direction are human-driven.
Whaledev
-May 23, 2026
Nytherra
In-game content
artaudio
Some visual and audio assets in this game were created with the assistance of generative AI tools. All content was reviewed, edited, and integrated by the developer to ensure quality and consistency.
Winsmoke
-May 23, 2026
Retro Pond
Live AI
text
This game comes with a small local running language model to generate fish dialogue. No internet connection / API Keys required.
msky
-May 23, 2026
Fish House Simulator
Store/marketing
arttext
AI-generated content used only for Steam page
Nine Studio
-May 23, 2026
Space Fishing: Verti-Go!
In-game content
artaudiocode
Description of AI Use: In this project, Generative AI was used to create promotional artwork, various in-game art assets, and music tracks. Additionally, AI was employed as a coding assistant to help develop and optimize the game's source code. All final outputs have been curated and modified by our development team to meet our creative standards.
Sliheim
-May 23, 2026
RuneClick
In-game content
art
Some pixel art assets were created with the assistance of AI image generation tools and refined by hand.
Vosk Games
-May 23, 2026
Gardenhood
In-game content
art
Some of the in-game icons and some of the store page's marketing material have been created using generative AI.
Frojo
-May 23, 2026
Omniquarium
In-game content
art
Initially starting off I am using AI generated assets and will be custom designing them over time.
Refract Studios
-May 23, 2026
Project Amethyst
In-game content
art
At current development stage, the AI generated pre-rendered content are only used for placeholders. Later they will be replaced by the actual hand drawn artworks.
Paradoxicat Games
-May 23, 2026
Cleaning The Ocean
Store/marketing
art
AI used to generate Steam Store page artwork.
Nasheik
-May 23, 2026
Dragon Fields
In-game content
artcode
We used AI in some of the UI assets of the game. It was used for ideas as well as to generate some of the icons that would then be cleaned up by us and added in. Our main programmer didn't use any AI for code, but our newbie programmer did use it to help with learning code and to develop/help with smaller portions of the game.
PhatRobit
-May 23, 2026
Play Together
Live AI
textartaudio
This game uses generative AI to support both development and gameplay features. During development, AI tools were used to assist in creating certain text, visual, and audio assets. In-game, AI provides conversational responses during NPC interactions, enhancing immersion and social gameplay. All AI-generated content is reviewed and controlled to ensure it aligns with the game’s design and provides a safe player experience.
HAEGIN Co.,Ltd.
1.6kMay 23, 2026
Kasasaburo's Secret Fishing Spot
In-game content
codeaudio
Throughout our development, we may leverage AI-based tools to assist our team in programming logic and audio production. Please rest assured that the final gameplay and soundscapes reflect the creativity and hard work of our team. Examples include code optimization and musical composition aids.
蜃界屋 MIRAGEHOUSE
-May 23, 2026
Lake of Creatures
In-game content
text
Some store page and in-game text translations have been generated with artificial intelligence.
ANTENNA GAMES
340May 23, 2026
Eclipse Hollow
Unclear
art
Temp art assets.
Ravenscrest Entertainment
-May 23, 2026
Retire in the Fairy Mountains
In-game content
text
AI were used to assist with translatiing text into multiple languages.
YellowBeansStudio
-Mar 18, 2026
Angler's Lake
Store/marketing
art
AI tools were used to generate some of the game's marketing art
Great Oak Games
-Mar 18, 2026
154 results
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