AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Gothic
TitleDisclosureCreatorSrcReviewsAdded
Forged Cards
In-game content
artaudiocode
Forged Cards is a passion project, built by one person. I'm not a game studio, I'm a single developer who fell in love with an idea for a deck-builder where you build the cards and set out to make it real. Games like this usually take a team. Modern AI development tools are a big part of how one person was able to build something at this scope. I used AI coding assistants to help me build and iterate on the game's systems, AI image generation for the art, and AI-generated sound effects, all of it reviewed, edited, and shaped by me to fit the world I wanted to create. Every card, every enemy, every choice about how this game looks and feels came from a person (and some close friends) who cared about getting it right. I'm being upfront about this because I think you deserve to know how the thing you're playing was made. Forged Cards exists because these tools let one person build a game that otherwise would have stayed an idea in a notebook.
Context Games
-Jul 11, 2026
The Curse of Dracula
In-game content
artaudiocode
This game was created with the assistance of generative AI tools for visual assets, music, and coding. All generated material was extensively edited, arranged, curated, and directed by the developer. The gameplay design, UI layout, visual style, and overall creative vision are the result of significant human authorship.
Peter Kelly
-Jul 11, 2026
LAST CORE:BROKE LINK
Store/marketing
art
Generative AI tools were used to assist in creating pre-generated visual artwork, including concept art, key art, and promotional images used for the Steam store page and marketing materials. All AI-assisted visual assets are static, reviewed, selected, and edited by the developer to match the game's dark sci-fi visual direction. The game does not use live generative AI to create gameplay, player-generated content, dialogue, images, audio, or other content during gameplay.
LAST CORE STUDIO
-Jul 9, 2026
SESTRY
In-game content
artaudiotext
Pre-generated AI content: character art, backgrounds, icons and key art images, music and sound effects, and portions of the story text were created with generative AI tools (Google Gemini, fal.ai, Anthropic Claude) and were reviewed and edited by the developers. No AI content is generated at runtime.
Industrial Miracle
-Jul 8, 2026
Giraffe Champion 3: Halloween Party & The Ghost Guitar
In-game content
artaudio
Generative AI has been used when creating some of the images in the menu and as well as when editing some parts of the audio tracks.
John Ramstedt
-Jul 7, 2026
Dice in Wonderland
In-game content
art
Some artwork and visual assets in this game were created with the assistance of generative AI tools during development. No AI content is generated during gameplay.
Feelosophy
-Jul 5, 2026
Vanya Online - Idle MMORPG
In-game content
arttext
Some store page text, promotional materials, localization support, and selected visual assets may be created or assisted by generative AI tools. All AI-assisted content is reviewed and edited by Demona Vosz before publication. Vanya Online does not use generative AI to create live content during gameplay.
Demona Vosz
-Jun 28, 2026
Nuns With Guns
Unclear
artcode
Asset Generation and Code auditing
Romellija
-Jun 28, 2026
Pale Rider
In-game content
audio
This game uses AI-generated content solely for the creation of artificial voices in which voices where either generated with text-to-speech software or AI-generated voices were applied on top of human-recorded voice actors and actresses.
Pal/Ri Productions
-Jun 28, 2026
Zeitnot
Dev only
art
AI-generated content is used only during the concept art and asset planning phase to generate initial creative ideas. No AI-generated content is present in the final game.
Emremefa
-Jun 13, 2026
Find Cats 7 Art & Alchemy
In-game content
artaudio
Some art assets and music pieces are created with AI tools, followed by manual editing and secondary creative refinement.
Happy Fish
-Jun 13, 2026
Huntsman Against Darkness
In-game content
artaudiocode
This game includes AI-assisted source assets for selected textures, environmental artwork, and portions of the soundtrack. All such materials were reviewed, substantially modified where needed, and manually integrated to fit the game's artistic direction. AI coding assistants were also used during development to improve productivity. Game design, programming, gameplay, balancing, and final creative decisions were performed by the developer.
RosDan Media
-Jun 11, 2026
REELS of the DAMNED
Store/marketing
art
Generative AI used for steam capsule images and art assets
Onyx Steed Games
-Jun 11, 2026
Brassfang
In-game content
audioart
The demo version contains temporary AI (generated music and promotional artwork only). These assets will be replaced with original content in the final version of the game.
Hannes Realm
-Jun 7, 2026
Deck Of Misakila
In-game content
art
Generative AI tools were used exclusively to create the main menu background illustration and the visual assets/textures for the enemy characters. No other parts of the game utilize artificial intelligence, and all other assets were created or acquired manually by the developers. The game does not contain any live-generated or real-time AI content.
Dynarix Games
-Jun 4, 2026
Herald of Moira
In-game content
audio
Some temporary music tracks used in the game were created with the assistance of generative AI tools. (Suno)
Icelot Project
-Jun 3, 2026
Demon Rising
Live AI
textart
Demon Rising uses generative AI for part of its content: Live-generated narrative — The game includes a local AI language model that runs fully offline on your PC; no internet connection is required and no data is sent anywhere. During play it generates dynamic dialogue for your demon officers, war-council debates, prisoner interrogations and boss encounters, keeping conversations varied across runs. All generated text is constrained by the game's prompts to in-game characters and situations and is bounded by built-in safeguards. If the AI model is unavailable, the game automatically falls back to hand-written dialogue, so the full game is playable either way. Pre-generated artwork — Some character portraits and illustrations were created with the help of AI image-generation tools, then selected and edited by the developer. All AI-assisted content is curated and reviewed by the developer.
Demon Castle Games
-Jun 3, 2026
Potions & Passions: Therapist for Monsters
In-game content
art
Some of the in-game 2D textures and visual effects were created using AI-based tools. These elements are modified in terms of art and development throughout the production process to ensure they meet our quality standards and creative vision.
Fronty Games
-Jun 3, 2026
LUREFOLD
Unclear
Some game screen content
Fisher
-Jun 3, 2026
末日传奇
Store/marketing
art
Some assets used on the store page (including promotional images and background art) were created with the assistance of generative AI tools. All AI-generated materials have been reviewed and edited by our team to meet quality and content standards.
末日传奇
-Jun 3, 2026
Auredis: Vaelen's Requiem
Store/marketing
We used AI for the game store page. And AI tools for the game development.
AGE Zero
-Jun 3, 2026
Cat Demn
Dev only
AI is used to speed up the prototyping process. All final content is being made manually.
Edgelord Games
-May 23, 2026
Jack Bonecroft 4
In-game content
text
Partially. Galactic Tenebris Company believes in being transparent with the people who play our games. Here is an honest account of where AI tools contributed to this production: — Some icons and UI elements, including weapon icons — Organizing and structuring the scenario, narrative documents, and dialogue across the game's four regions — Translation from Mr. M.'s private family dialect into English. All 3D models were handcrafted by the developer. No textures were AI-generated. The music and sound effects were composed and not generated by AI tools. Our position as a company is simple — we use AI only where we have no other means or resources available. Where human craft was possible, human craft was used. Every creative decision — the story, the world, the characters, the quests, the writing — was made by the developer. The scenario and dialogues were authored by the developer and organised with AI assistance. The foundation of this game is firsthand experience. That part was not written by any tool. — Mr. M., Owner of Galactic Tenebris Company
Galactic Tenebris Company
-May 23, 2026
Elsewhere
In-game content
text
AI tools are used for translation
Team Belladona
-May 23, 2026
Gallows & Gold
In-game content
audio
The music featured in the trailer was composed using generative AI tools. Crucially, all game characters and animations are entirely hand-drawn and manually animated by the developer.
Will Charles
-May 23, 2026
Necrotel: No Checkout
In-game content
art
The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI tools. The in-game assets were either created manually or edited afterwards, but the visual materials used for marketing (such as header images, capsules, and promotional banners) include AI-generated elements.
CGI LAB GAMES
-May 23, 2026
NEVEREND
Store/marketing
artcode
AI helped me create images for the Steam store and helped me implement certain game mechanics.
KTENIUM
-May 23, 2026
Ceraphic Requiem
Dev only
art
AI was used as a support tool across various aspects of development, particularly to assist with visuals and animations. The goal is not to replace human work, but to allow creative efforts to be focused where they matter most, ensuring the highest possible quality for the final game.
Elias IDIRI
-May 23, 2026
Problematic
In-game content
art
Some art assets started as AI-generated bases and were then manually edited, retouched, and finalized by real artists.
Galactrex Studios
-May 23, 2026
Necromancer's Army
In-game content
audiotextart
Necromancer's Army uses generative AI to assist with portions of the in-game soundtrack and certain Steam store marketing assets (such as capsule art and banners). Localization for the game's 8 supported languages was created using AI-assisted translation and reviewed and refined by our team for overall accuracy and quality. All in-game visuals are procedurally generated through deterministic algorithms and do not use machine learning or AI techniques. All narrative writing is fully authored by our team. If the game finds its audience, we plan to replace these AI-assisted assets with original work commissioned from human artists, and have the localization reviewed by native speakers prior to full release.
Wander & Wilt Studios
-May 23, 2026
Roll & Slay : Dice Caster
In-game content
art
Some visual assets in this game were created or enhanced using generative AI tools during development. These assets were reviewed and refined by the development team before being included in the final product. The game does not use AI to generate content during gameplay.
ProjectSODA
-May 23, 2026
The Silver Crow
In-game content
art
The backgrounds of The Silver Crow were created using a combination of AI image generation and extensive manual post-processing. Each location was individually refined, composited and hand-animated to achieve a consistent artistic vision.
Dreamagination
-May 23, 2026
Survival Exorcist
In-game content
text
Font and Translation
Advance Garde
-May 23, 2026
Black Resonance: Obelisk Siege
In-game content
artaudiocode
Generative AI was used as an assistive tool during development for parts of some 3D models, sound assets, and portions of the code. All such content was reviewed, modified where needed, and curated by the developer before release.
Dark Frequency Studio
-May 23, 2026
Darkest Path
Dev only
art
AI technology is used in a supplementary capacity during the conceptual and prototyping stages of our 2D assets. Any such assets are replaced through our production pipeline by our artists.
MegaKil Studios
-May 23, 2026
The Bone Crypt
In-game content
artcodetext
The core concepts, rules, and gameplay mechanics of The Bone Yard are entirely my own original creation. Because this is a solo passion project, I utilized generative AI as a development assistant to help bring my vision to life. AI tools were used to help brainstorm visual design elements, which I then curated and integrated into the game. I also used AI to assist with coding and text localization. The heart of the game, how it plays, how it feels, is 100% USDA Prime Human.
T-Squared Conglomerate
-May 23, 2026
Vampire Pumpkin Plot
In-game content
artaudio
Used to make textures and sounds.
JOESAM GAMES
-May 23, 2026
Demon Draw 猎魔牌
In-game content
art
Some of the game's art assets were created using generative artificial intelligence.
Beijing XinJing Culture Communication Co., Ltd
-May 23, 2026
Div Zero
In-game content
audioart
This game uses AI-generated audio for select in-game dialogue, designed to achieve a synthetic, machine-like sound aesthetic. Certain in-game artwork, including hint posters and environmental paintings, was also created with AI generation tools.
ImmersiveXLabs
-May 23, 2026
Guild Manager 26
Store/marketing
AI is strictly used for rebalancing cards, and generating marketing assets.
happyinferno
22May 23, 2026
Deadly Sip
Store/marketing
art
Card images and the post are generated by AI
PottedGames
-May 23, 2026
Bloody detective`s last case
Store/marketing
text
AI used for generating descriptions of game
Frozen Castle
-May 23, 2026
The Crimson Hunt
Store/marketing
art
Only used for the creation of some visual elements.
Farelas
-Mar 18, 2026
After the Bite
In-game content
audioart
Generative AI tools were used in the creation of player-facing audio and visual assets in this game. This includes AI-assisted music generation and AI-assisted image/animation processing used for in-game materials. The game does not generate content live during play.
True
-Mar 18, 2026
Organomancer
In-game content
artaudiotext
This game was developed with the assistance of AI tools. Character sprites and visual assets were generated using AI image tools and further edited using image editing software. The game's soundtrack was created using AI music generation tools. Game code was written with AI coding assistance. The game's story, narrative, and gameplay design are entirely original and created by the developer.
Vanta Chamber Interactive LLC
-Mar 18, 2026
Dry Meadow
In-game content
artaudio
AI-based tools have been used in editing of some misc. graphics/audio assets.
Crawdeloch
-Mar 18, 2026
Doom of the Undying
Store/marketing
textart
Generative AI was used during development for early ideation (e.g., concept exploration and/or placeholder text). Any content shipped in the game is reviewed, curated, and edited by the developer. Store page capsule images and promotional art created with AI assistance
ClawSea
-Mar 18, 2026
Dark Fantasy
In-game content
artaudiotext
Generative AI tools were used during development to assist in the creation of certain game assets, including 3D models, textures, images, voice processing, character dialogue, music, and sound effects. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure quality and consistency with the game’s artistic vision.
Nolodin Games LLC
-Mar 18, 2026
False Flame
Live AI
text
The game uses an offline local LLM to dynamically generate NPC dialogue, parse player's text commands, and judge the player's actions in court. The game uses zero generative AI art or audio assets.
SigniLume
-Mar 18, 2026
Orphic - The midnight shift
In-game content
art
Some visual assets in this game, such as paintings and certain 3D models, were created using generative AI tools and then manually refined and integrated by the developer to fit the game. All such content is created during development and is not generated dynamically during gameplay.
Obrivex
-Mar 18, 2026
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