AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Isometric
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
HullRats textcodeart | There's a local Large Language Model that integrates with the game's systems and is used primarily for but not limited t... | Dan Danciu | - | May 23, 2026 | |
Ruin Blade codeart | This game includes some content created with the assistance of generative AI tools, including limited portions of code a... | qwellk | - | May 23, 2026 | |
再战大极品+255 general | Part of the assets on my store page are optimized with AI assistance. | 再战大极品+255 | - | May 23, 2026 | |
Hungry Hangry Doodles code | The developers describe how their game uses AI Generated Content like this: We used generative AI to help create the le... | Maple Taco | - | May 23, 2026 | |
Clankerfront art | Temporary pre-rendered visual assets were created with the assistance of generative AI tools. The game does not use gene... | Lizz Studio | - | May 23, 2026 | |
Driftbane: The Long Awaited artaudiocode | Driftbane: The Long Awaited uses generative AI tools during development for some character art, 3D character base meshes... | Pale Reef Games | - | May 23, 2026 | |
LIT Creature Forge art | Logo and store header is AI generated, as I am utterly, completely broke. This will be replaced if magically I earn enou... | Lunder IT | - | May 23, 2026 | |
Ironfields arttextaudio | This product uses pre-generated AI-assisted content created during development, including selected visual assets, locali... | Divis Studio | - | May 23, 2026 | |
Tenebrix art | AI tools were used as part of the development process for Tenebrix, primarily to assist with early concept exploration, ... | ColdForge Games | - | May 23, 2026 | |
Reel Bad Fishing art | Solo Developer using small misc. generated art pieces in places. | Doc Tonberry | - | May 23, 2026 | |
火龙传奇 general | Some assets on this store page were created with AI assistance. | 火龙传奇 | - | May 23, 2026 | |
Sellsword art | AI is used to enhance images, icons, artwork, and UI elements by applying filters and visual refinements to assets we or... | MM88 | - | May 23, 2026 | |
CityPunk text | We use AI to generate placeholder text during development, especially in this early phase that we are in. | nubosoft | - | May 23, 2026 | |
Interzone art | AI is used to enhance images, icons, artwork, and UI elements by applying filters and visual refinements to assets we or... | MM88 | - | May 23, 2026 | |
Enclaved artaudio | Different Ai tools used in creating artwork for the game, audio tracks, being a single developer utilizing different too... | Digital Platforms Co. | - | May 23, 2026 | |
Dark Solitude text | The game uses artificial intelligence solely as a support tool for correcting and assisting in text localization. | Innkeeper | - | May 23, 2026 | |
hexGame: Hero Path art | Some visual assets and placeholder content were initially generated using generative AI tools and later manually refined... | Andrei Kovalev | - | May 23, 2026 | |
Irsen art | Some visual assets and materials used in the game were created or enhanced with the help of AI tools during development.... | Datchannin | - | May 23, 2026 | |
ManaBorne audioart | In order to provide accessibility, AI was used to create the narration for the tutorial and encyclopaedia. Also some of ... | Willworks | - | May 23, 2026 | |
We Die Below artaudiotext | Some visual, audio, and narrative assets in We Die Below were created using AI-assisted tools as part of the development... | FourFootOne Games | - | May 23, 2026 | |
Agro Tycoon artcode | In this game I used AI to make the tools to assist in developing the game, since I used JAVA with LibGDX, I had to make ... | Ushurileo | - | May 23, 2026 | |
DUAL PROTOCOL: The Case of Eva & Miles text | Storefront and Marketing Materials: Generative AI was used to assist in drafting, refining, and localizing the text cont... | AEGEAN CRAFTERS | - | May 23, 2026 | |
Soul Diagnosis artaudio | This game features graphical and audio assets that were built using artificial intelligence. | The J and J Show | - | May 23, 2026 | |
Checkers Kingdom codeart | I have used Claude Code to create the game itself code and assets. | Pinch Games | - | May 23, 2026 | |
Just Dying general | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such c... | Toloko Games | - | May 23, 2026 | |
Sovereign Hand : The Last Enclave art | Generative AI was used during the development process to create character illustrations for the cards. All AI-generated ... | Unbent Studios | - | May 23, 2026 | |
Custom Corner audio | The music tracks played in the in-game MP3 player widget were generated using Suno AI. All other elements of the game, i... | Crowd of Two | - | May 23, 2026 | |
Nordic Homestead: A Quiet Restoration Game codeartaudio | Generative AI tools were used as development assistance for code prototyping, design iteration, selected promotional/sto... | Secora Systems | - | May 23, 2026 | |
Centurion's Gambit artaudio | All visual assets and sound effects in this game were created with the assistance of AI generation tools, then curated a... | iebaz | - | May 23, 2026 | |
Scourge of Eldryngard artaudiotextcode | Scourge of Eldryngard was developed independently by a single person. I utilized generative AI tools under my creative d... | Eldryngard Studios | - | May 23, 2026 | |
Lofi Cozy Room text | The game uses AI-assisted translation to localize in-game text into multiple languages. All other content is created by ... | Bloomery | - | May 23, 2026 | |
Cyberpunk Neon Survivor arttext | "This game uses pre-generated content created with the assistance of generative AI. Specifically: some 2D character, ene... | Bacondog Game Studio | - | May 23, 2026 | |
SoundFest: Music Festival Manager art | Some images in the game were created with the help of AI tools as part of the development process. | sunsixEstudios | - | May 23, 2026 | |
Dead Night Highway textart | LLM was used for translation to languages except English and Russian. Pixelated character portraits were made based on g... | Mr. Pink | - | May 23, 2026 | |
Neon Planet artaudiotextcode | Store page graphical assets (capsule images, achievement icons, app icon) were created using AI-assisted tools. Game sou... | Neon Planet Studio | - | May 23, 2026 | |
The Hidden Evils Club artaudio | AI tools have been used to enhance and tweak game assets, as well as for certain audio elements. | Loreland Studio | - | May 23, 2026 | |
Hero of the Kingdom IV text | We used AI-powered tools to localize some of the text in the game and marketing materials. | Lonely Troops | - | May 23, 2026 | |
Egg Smash audiotext | We used generative AI tools to assist in composing the soundtrack and for translating the game content (localization). | Layoff Studio | - | May 23, 2026 | |
Cozy Liora art | This game uses AI-generated visuals. | RedenelGO | 21 | May 23, 2026 | |
Isolation Edge art | We utilized AI tools to assist in generating certain textures and materials within the game environment. These assets we... | EzGameStudio | - | May 23, 2026 | |
RIFT DIGGER art | Pre-Generated Content (AI-assisted art): Some promotional and marketing artwork & game arts of the tiles & the facilitie... | Osama Ahmed | - | May 23, 2026 | |
Black Resonance: Obelisk Siege artaudiocode | Generative AI was used as an assistive tool during development for parts of some 3D models, sound assets, and portions o... | Dark Frequency Studio | - | May 23, 2026 | |
Defense of Kyrath artaudio | Defense of Kyrath uses AI-assisted tools in parts of its art and audio pipeline. Some character sprites, character voice... | Frosty Wren Studios | - | May 23, 2026 | |
PROTOCOL: Zero-day art | Generative AI tools were utilized during the pre-production and development phases to assist a solo developer in establi... | CRYPTOS Interactive | - | May 23, 2026 | |
Spa World codetext | Spa World was developed with AI-assisted tools used during the development process, including code assistance and cont... | Paul Driessen | - | May 23, 2026 | |
GuiXu art | Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified... | 墨染六尘 | - | May 23, 2026 | |
Tessellar codetextart | The developer has used generative artificial intelligence tools for assistance during development. This includes code ge... | Nightware Games | - | May 23, 2026 | |
Sword & Banner audio | Voices are currently AI generated. | Bitrot Games | - | May 23, 2026 | |
Illegal Alien Tower Defense arttext | I used AI generated art for the loading screens, story, and splash screens. | Forbidden Knowledge | - | May 23, 2026 | |
COURIER GUILD artaudiotext | Some content in COURIER GUILD was created with the assistance of AI tools, including visual assets, music, and text. All... | TunderWunder | - | May 23, 2026 |
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