AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Jump Scare
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dimensional Breach In-game content artaudio | Some 3D models, prop assets, and sound effects in this game were created with the help of generative AI tools and then reviewed, edited, and integrated by our team to fit the game's art style and quality standards. Other art, design, and store/marketing materials were created without generative AI. | BchaoStudio | - | Jun 28, 2026 | |
FOCUS In-game content art | FOCUS uses generative AI to assist in creating some in-game texture/background assets and the store capsule art. These are hand-edited and finalized by the developer. All design, code, and gameplay are human-made, and no AI content is generated at runtime. | kuma-hacker | - | Jun 28, 2026 | |
Decline In-game content art | Generative AI was used to create a small number of pre-rendered images used in optional easter eggs and hidden content. The core gameplay, programming, design, and the majority of the game’s assets were created manually by the developer. The game does not use real-time AI-generated content or AI-driven gameplay systems. | Ronaldo Campos | - | Jun 3, 2026 | |
Five Nights at Bowl City High School In-game content art | AI was used to assist with the creation of the human 3d model in this game. | Gut Games | - | May 23, 2026 | |
W.A.M In-game content art | To streamline our development and bring the game to market faster, we utilize generative AI for core visualization. Our team then uses these outputs as a foundation to refine, improve, and create the final iterations you see in the game. | METROPOLICE | - | May 23, 2026 | |
The Derailed: Devour the Harvest In-game content textart | The game's translation was partially assisted by AI, but all in-game text was created and edited by real people. AI was used to enhance a small portion of the textures, but these were always manually refined afterward and served only as one method to make the textures sharper alongside other hand-made improvements in graphic editors. All images, including signs and drawings on the walls, were commissioned from real artists. | Deformed Dreams Studio | - | May 23, 2026 | |
Renascor In-game content art | We have utilized generative AI tools during the development process to assist in the creation of various 2D and 3D assets. This includes certain environmental textures, 2D UI elements, and some base 3D models. All AI-generated content has been manually reviewed, edited, and refined by our team to ensure quality and originality. These assets are pre-generated and are not created in real-time during gameplay. | Isole Games | - | Mar 18, 2026 | |
Silent Chamber In-game content audioart | Some character voices, textures, ambient audio, and concept images in Silent Chamber were created or enhanced using AI tools during development. All AI-generated content is pre-rendered and reviewed by the development team to ensure quality, originality, and suitability for the story. No live or dynamic AI generation occurs during gameplay. | Sumonux Games | - | Mar 18, 2026 | |
The ENDLESS BACKGATE In-game content text | To support multiple languages, in-game text and store pages have been translated using AI. | LIBERUM PROJECT | - | Mar 18, 2026 | |
One By One general | This game does not use AI-generated content in its final assets. | Dirty Pearl Studios | - | Mar 18, 2026 | |
SHIATH In-game content art | Some of the 3D assets in-game were made starting from an AI generated 3D model. | theJameskrik | 49 | Mar 18, 2026 | |
Playback In-game content text | Playback uses generative AI tools during the development process to assist with localized text translations and to help refine narrative documentation. All AI-assisted content has been manually reviewed, edited, and integrated by the developer to ensure quality and consistency. No content is generated in real-time during gameplay. | M.A.T. Games | - | Mar 18, 2026 | |
Death Counter In-game content textart | Store page translations were created with the assistance of AI and reviewed for accuracy. AI was used to generate the background imagery for the Steam capsule art on the store page, while the logo and title were created without AI. | Arman Pakan | - | Mar 18, 2026 | |
Lunhowl: Coop Horror Dev only | We leveraged AI tools to enhance creativity and streamline certain aspects of development, ensuring a more immersive experience for players. | GalaVerse Creations | - | Mar 18, 2026 | |
Soul Gather In-game content art | Some artwork and textures in this game were generated using AI tools to support the development process. These include in game textures and the main menu image in the game. Additionally, AI-generated artwork was utilized on the store page to help advertise the game we use AI called co-pilot that is copyright free and useable for commercial use as I have verified with the AI itself | Dinoworldgames | - | Mar 18, 2026 | |
The Duchess Curse In-game content artaudio | In the development of The Duchess Curse, AI tools were utilized as part of the creative workflow. These tools helped generate certain in-game assets, including concept art and thematic imagery, which were then refined and adapted by the developer to fit the game's overall style. Additionally, AI was used in creating atmospheric soundscapes.
These AI-generated sounds served as a foundation, but all audio was carefully edited and refined by the developer to match the specific tone, mood, and immersion of the game. This ensures a personalized and tailored auditory experience that supports the game’s haunting atmosphere. | Konstantin Lappas | - | Mar 18, 2026 | |
Warranty Man In-game content art | AI was used in the creation of the store page material. In game, there are a couple fake advertisement posters scattered for products and services. For example, the insurance advertisement seen in the game trailer. | ENT3RWH | 47 | Mar 18, 2026 | |
100 SCREAMERS Store/marketing arttext | Some marketing and page materials were made with AI | 100 SCREAMERS | - | Mar 18, 2026 | |
Horror at the Harpers Unclear | Pictures on the wall | Asilo Studios | - | Mar 18, 2026 | |
Second Room In-game content artaudio | The following content is used in some parts of this game
・AI-generated images
・AI-generated illustrations with modifications
・Music including some AI-generated melodies | Luma | - | Mar 18, 2026 | |
Footage In-game content audiotext | It uses AI generated voices for the trailer and AI Translation for user interface. | VHS | - | Mar 18, 2026 | |
Gore Doctor In-game content arttext | The game uses some AI generated and manually modified content only for paitings and photographs as well as for some of the text content (modified and reworded). | Salient Games | 17 | Mar 18, 2026 | |
INCLOSED Unclear art | Texture Upscaling. | Amir Dayyef | - | Mar 18, 2026 | |
DeathOmen In-game content art | We use AI-based tools to assist in the creation of specific static User Interface (UI) assets. This includes inventory icons, status effect indicators (such as hunger and panic alerts), and the background artwork for the 'Quit Game' confirmation screen. All AI-generated assets were manually reviewed, edited, and integrated to fit the game's overall aesthetic. The core game environments and character models are human-created | Jeff Winner | 45 | Mar 18, 2026 |
24 results
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