AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Jump Scare
TitleDisclosureCreatorSrcReviewsAdded
Dimensional Breach
In-game content
artaudio
Some 3D models, prop assets, and sound effects in this game were created with the help of generative AI tools and then reviewed, edited, and integrated by our team to fit the game's art style and quality standards. Other art, design, and store/marketing materials were created without generative AI.
BchaoStudio
-Jun 28, 2026
FOCUS
In-game content
art
FOCUS uses generative AI to assist in creating some in-game texture/background assets and the store capsule art. These are hand-edited and finalized by the developer. All design, code, and gameplay are human-made, and no AI content is generated at runtime.
kuma-hacker
-Jun 28, 2026
Decline
In-game content
art
Generative AI was used to create a small number of pre-rendered images used in optional easter eggs and hidden content. The core gameplay, programming, design, and the majority of the game’s assets were created manually by the developer. The game does not use real-time AI-generated content or AI-driven gameplay systems.
Ronaldo Campos
-Jun 3, 2026
Five Nights at Bowl City High School
In-game content
art
AI was used to assist with the creation of the human 3d model in this game.
Gut Games
-May 23, 2026
W.A.M
In-game content
art
To streamline our development and bring the game to market faster, we utilize generative AI for core visualization. Our team then uses these outputs as a foundation to refine, improve, and create the final iterations you see in the game.
METROPOLICE
-May 23, 2026
The Derailed: Devour the Harvest
In-game content
textart
The game's translation was partially assisted by AI, but all in-game text was created and edited by real people. AI was used to enhance a small portion of the textures, but these were always manually refined afterward and served only as one method to make the textures sharper alongside other hand-made improvements in graphic editors. All images, including signs and drawings on the walls, were commissioned from real artists.
Deformed Dreams Studio
-May 23, 2026
Renascor
In-game content
art
We have utilized generative AI tools during the development process to assist in the creation of various 2D and 3D assets. This includes certain environmental textures, 2D UI elements, and some base 3D models. All AI-generated content has been manually reviewed, edited, and refined by our team to ensure quality and originality. These assets are pre-generated and are not created in real-time during gameplay.
Isole Games
-Mar 18, 2026
Silent Chamber
In-game content
audioart
Some character voices, textures, ambient audio, and concept images in Silent Chamber were created or enhanced using AI tools during development. All AI-generated content is pre-rendered and reviewed by the development team to ensure quality, originality, and suitability for the story. No live or dynamic AI generation occurs during gameplay.
Sumonux Games
-Mar 18, 2026
The ENDLESS BACKGATE
In-game content
text
To support multiple languages, in-game text and store pages have been translated using AI.
LIBERUM PROJECT
-Mar 18, 2026
One By One
general
This game does not use AI-generated content in its final assets.
Dirty Pearl Studios
-Mar 18, 2026
SHIATH
In-game content
art
Some of the 3D assets in-game were made starting from an AI generated 3D model.
theJameskrik
49Mar 18, 2026
Playback
In-game content
text
Playback uses generative AI tools during the development process to assist with localized text translations and to help refine narrative documentation. All AI-assisted content has been manually reviewed, edited, and integrated by the developer to ensure quality and consistency. No content is generated in real-time during gameplay.
M.A.T. Games
-Mar 18, 2026
Death Counter
In-game content
textart
Store page translations were created with the assistance of AI and reviewed for accuracy. AI was used to generate the background imagery for the Steam capsule art on the store page, while the logo and title were created without AI.
Arman Pakan
-Mar 18, 2026
Lunhowl: Coop Horror
Dev only
We leveraged AI tools to enhance creativity and streamline certain aspects of development, ensuring a more immersive experience for players.
GalaVerse Creations
-Mar 18, 2026
Soul Gather
In-game content
art
Some artwork and textures in this game were generated using AI tools to support the development process. These include in game textures and the main menu image in the game. Additionally, AI-generated artwork was utilized on the store page to help advertise the game we use AI called co-pilot that is copyright free and useable for commercial use as I have verified with the AI itself
Dinoworldgames
-Mar 18, 2026
The Duchess Curse
In-game content
artaudio
In the development of The Duchess Curse, AI tools were utilized as part of the creative workflow. These tools helped generate certain in-game assets, including concept art and thematic imagery, which were then refined and adapted by the developer to fit the game's overall style. Additionally, AI was used in creating atmospheric soundscapes. These AI-generated sounds served as a foundation, but all audio was carefully edited and refined by the developer to match the specific tone, mood, and immersion of the game. This ensures a personalized and tailored auditory experience that supports the game’s haunting atmosphere.
Konstantin Lappas
-Mar 18, 2026
Warranty Man
In-game content
art
AI was used in the creation of the store page material. In game, there are a couple fake advertisement posters scattered for products and services. For example, the insurance advertisement seen in the game trailer.
ENT3RWH
47Mar 18, 2026
100 SCREAMERS
Store/marketing
arttext
Some marketing and page materials were made with AI
100 SCREAMERS
-Mar 18, 2026
Horror at the Harpers
Unclear
Pictures on the wall
Asilo Studios
-Mar 18, 2026
Second Room
In-game content
artaudio
The following content is used in some parts of this game ・AI-generated images ・AI-generated illustrations with modifications ・Music including some AI-generated melodies
Luma
-Mar 18, 2026
Footage
In-game content
audiotext
It uses AI generated voices for the trailer and AI Translation for user interface.
VHS
-Mar 18, 2026
Gore Doctor
In-game content
arttext
The game uses some AI generated and manually modified content only for paitings and photographs as well as for some of the text content (modified and reworded).
Salient Games
17Mar 18, 2026
INCLOSED
Unclear
art
Texture Upscaling.
Amir Dayyef
-Mar 18, 2026
DeathOmen
In-game content
art
We use AI-based tools to assist in the creation of specific static User Interface (UI) assets. This includes inventory icons, status effect indicators (such as hunger and panic alerts), and the background artwork for the 'Quit Game' confirmation screen. All AI-generated assets were manually reviewed, edited, and integrated to fit the game's overall aesthetic. The core game environments and character models are human-created
Jeff Winner
45Mar 18, 2026
24 results
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