25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

SLASH//SYNCSteam
Disclosure

AI-generated content is used for artwork, sound, and coding assistance.

Creator
MIKAGE STUDIO.
Reviews
-
Added
Oct 12, 2026
Pop! Jelly PangPangSteam
Disclosure

Some 2D artwork in the game, such as backgrounds, decoration items and illustrations, was made with the help of generative AI image tools and then edited and adjusted by the developer. Some in-game text translations were also produced with AI assistance. All sound and music are created by the game’s own code. No content is generated by AI while you play.

Creator
Jelly PangPang
Reviews
-
Added
Oct 12, 2026
Brassleaf TacticsSteam
Disclosure

I use generative AI throughout the development of Brassleaf Tactics, including programming, game design, artwork and store-page content. The game includes AI-generated artwork. I set the creative direction, decide what goes into the game, and make the final design decisions, shaping the experience through playtesting, balancing and ongoing refinement. Generative AI is used during development only; no AI-generated content is created while you play.

Creator
Luke Lachlan Day
Reviews
-
Added
Oct 11, 2026
Fleets of CalderSteam
Disclosure

The game's artwork, audio and other assets are not AI-generated. The game engine is written from scratch over the course of 8 months in C++ and Simple DirectMedia Layer 2; in which Codex assistance was used for programming. No content is generated by AI during gameplay. No AI service is used during gameplay. All AI actions in the game are classic decision tree based intelligence made.

Creator
Strike Wings Games
Reviews
-
Added
Oct 10, 2026
RennspielSteam
Disclosure

Everything you see and hear in this game - the graphics, the sound effects, the music and the built-in tracks - is produced by our own hand-written generators: drawn and synthesised in code. No generative AI is involved in any of it, and nothing is generated by an AI while the game is running. The computer drivers race on ordinary, hand-written driving logic, not on an AI model. Generative AI was used during development, as an assistant for code and for text: in writing the program code and those generators, in the menu and interface text, in the names of the computer drivers, and in the translation between German and English. Every line of it was reviewed and reworked before it went into the game. The images and the video on this store page are captured from the running game.

Creator
schikane
Reviews
-
Added
Oct 9, 2026
しろを塗る Castle PaintSteam
Disclosure

The 3D character models and their textures in this game were created using a generative AI tool (Tripo AI), based on original images prepared by the developer. ChatGPT / DALL·E were also used to create UI icons, background art (sky and grass), and some textures. All generated results were reviewed and adjusted by the developer before being included in the game. The game does not generate any AI content at runtime.

Creator
tatmos
Reviews
-
Added
Oct 9, 2026
AI SaysSteam
Disclosure

No art, audio, levels, or other authored game content was created using generative AI. However, a small local AI model runs during gameplay to interpret the player's commands and control the character accordingly. Rest assured, it's dumb as a rock. It won't take over the world or your computer. It can barely take over the test subject.

Creator
Duck Milk
Reviews
-
Added
Oct 9, 2026
AttkandSteam
Disclosure

AI was used to assist with text translation into Italian, Portuguese, Chinese, Japanese, Korean, Norwegian, Swedish and German. The translations are used in the store page and in-game. No other content in this game uses AI.

Creator
Starhand Games
Reviews
-
Added
Oct 9, 2026
RealmSteam
Disclosure

Realm utilizes generative artificial intelligence for various assets, including artwork, and audio. Additionally, the in-game map creator suite features an integrated AI assistant to help creators realize their vision.

Creator
Realm
Reviews
-
Added
Oct 7, 2026
Base MatterSteam
Disclosure

Base matter does not use AI within the game itself. Some marketing materials and images on the store page have AI used as a general editing tool.

Creator
Mistline Media
Reviews
-
Added
Oct 7, 2026
CurvixSteam
Disclosure

Generative AI tools were used during development to create selected visual assets and music. All generated content was reviewed, selected, edited where necessary, and integrated by the developer.

Creator
NodPlay
Reviews
-
Added
Oct 7, 2026
The Anomaly on MarsSteam
Disclosure

We use AI to help with community, bug fixes, and general content that will be replaced over time as we continue to develop.

Creator
nith studio
Reviews
-
Added
Oct 7, 2026
Iris & HueSteam
Disclosure

Pre-generated AI was used to assist with some pre-rendered cutscene artwork, in-game art, music, and selected store/library promotional images. All AI-assisted content was reviewed and edited by the developer. The game does not generate AI content during play.

Creator
PupilBox Games
Reviews
-
Added
Oct 7, 2026
AudioglideSteam
Disclosure

AI tools were used to assist with programming and generate a small number of textures and menu illustrations. These visual assets were adjusted by hand before being included in the game.

Creator
Ospekki
Reviews
-
Added
Oct 5, 2026
Ray Ray ZombiesSteam
Disclosure

Many assets in the game were generated with AI including weapons, models, and textures. AI systems were also used to create tooling for development.

Creator
Wow Cool Games
Reviews
-
Added
Oct 4, 2026
Light FactorySteam
Disclosure

Pretty much all assets are AI generated. The game was designed and tested by a human.

Creator
Sean Reilly
Reviews
-
Added
Oct 3, 2026
Skate N ChillSteam
Disclosure

Skate N Chill uses pre-generated AI artwork and instrumental music created with Suno. AI-generated artwork is also used in store and promotional materials. These assets are prepared before release; no AI content is generated during gameplay.

Creator
Off Hours Studio
Reviews
-
Added
Oct 3, 2026
Pick & Roll ManagerSteam
Disclosure

Generative AI tools were used during development to create part of what you see and hear: the portraits of the fictional players and their faces at different ages, background illustrations, the short ambient videos, the music, the commentator's recorded calls and the surnames he calls out —a synthetic voice that does not belong to any real person— and part of the art on this page. Everything was reviewed, trimmed and edited by hand before going in, and every commentator line was checked with speech recognition to make sure it says what it should. The sound effects are real public-domain recordings. The game does not generate anything with AI while you play.

Creator
Maillard Retro Labs
Reviews
-
Added
Oct 1, 2026
GeomSurfSteam
Disclosure

Generative AI tools were used during development to assist with portions of programming and store-page text. All AI-assisted material was reviewed, edited, tested, and integrated by the developer. No generative AI is used during gameplay.

Creator
Geometry Serf
Reviews
-
Added
Oct 1, 2026
ParallaxSteam
Disclosure

Generative AI tools were used during development to create and refine some pre-generated visual assets, music, sound effects, and promotional artwork. No text or narrative content was generated using AI. All AI-assisted materials were reviewed, edited, and integrated by the development team. The game does not use generative AI at runtime, and no player input or personal data is sent to any AI service.

Creator
NEUTWORK
Reviews
-
Added
Oct 1, 2026
relaySteam
Disclosure

Artificial intelligence was used to assist in development, primarily for the front end, and AI generated content is used in game for text and voices via local models ran on the player's system or external models provided by the player.

Creator
soli_dstate
Reviews
-
Added
Sep 30, 2026
HOOKLINGSSteam
Disclosure

Generative AI was used to assist with localization. All generated content was reviewed and integrated by the developer.

Creator
GRUND
Reviews
-
Added
Sep 30, 2026
The Last Byte: Serv-Bots FirewallSteam
Disclosure

Serv-Bot's Firewall uses AI tools in its art and media pipeline, always under human direction and review: Sprite art. The game's original hand-authored sprites were upscaled and repainted at native resolution with an image-editing model (Qwen-Image-Edit), then reviewed, corrected and in many cases restored to the originals by hand. Concept art for the six "arsenal" enemy types, the Serv-Bot HUD portraits and the achievement icon motifs were generated with local image models (Z-Image Turbo, Qwen-Image-Edit) from our own designs and reference art, then composited and finished in code. Canon elements such as the Greeb ship in the icons are the game's own sprite art, not generated. Cutscenes. The in-game story videos come from our SIGNAL series. Keyframes were generated with a local image model trained on our own characters, motion with a local video model (Wan 2.2), narration with a text-to-speech model (Kokoro) and music with local music models (ACE-Step, Stable Audio Open). Scripts, story, character designs, editing and direction are ours. Localization. Interface text in 28 languages was machine-translated with an AI model from our English source and has not yet been reviewed by native speakers. Code. Parts of the game's code were written with AI coding assistance, reviewed and tested by the developer. Sound effects are procedurally synthesised, not AI-generated. All AI generation ran on the developer's own hardware; no copyrighted third-party works were used as inputs beyond our own assets and characters.

Creator
Lerk Interactive Studio
Reviews
-
Added
Sep 30, 2026
Project NekoSteam
Disclosure

AI tools assisted with pre-rendered artwork, character illustrations, UI, achievement icons, narrative and marketing materials. No AI content is generated during gameplay.

Creator
Nuclear Kitty Games
Reviews
-
Added
Sep 27, 2026
Hextinction: Tower DefenseSteam
Disclosure

Pre-generated AI was used to assist in creating the game's logo, some 2D UI elements (HUD icons), and the background music for the promotional teaser (using Soundraw). The game's code, 3D assets, core mechanics, and level design are developed without generative AI.

Creator
A2L Games
Reviews
-
Added
Sep 26, 2026
电网大亨Steam
Disclosure

Some store page promotional images and capsule artwork were created with generative AI. All in-game assets, models and UI graphics are manually created by the development team. No AI-generated content will be produced during gameplay.

Creator
ITCG
Reviews
-
Added
Sep 25, 2026
A-Train 9 PRIME LINESteam
Disclosure

Generative AI was used in the editing of the main visual image and in the prototyping of some of the music tracks.

Creator
ARTDINK
Reviews
-
Added
Sep 25, 2026
Wormhole-in-OneSteam
Disclosure

Generative AI tools were used to help create some pre-made sound effects and marketing materials, including store-page text and promotional artwork. These are fixed assets prepared during development. The game does not generate AI content during gameplay; its random holes and boundaries are created by procedural game code.

Creator
Keep Making Games
Reviews
-
Added
Sep 25, 2026
Tidy Slot CarsSteam
Disclosure

Generative artificial intelligence has been used to create store page thumbnails based on the developer's scene work.

Creator
GTGD
Reviews
-
Added
Sep 24, 2026
Pintsized PlatoonSteam
Disclosure

I built my own Agentic AI harness, and then used it to build this game, including some assets & animations etc.. I'm not a developer, I'm a Functional/UX/Graphic Designer that finally found a tool that could help me build my dream games... There is no AI running in the game or generating anything live. I wouldn't consider the game "vibe coded", it has been months of obsessive iterations to ensure the functionality and user experience is of the highest level, which was 100% designed and directed by me, using Agentic AI to build to order. It's far from a "one-shot" prompt hope and prayer... and I think you'll be surprised when you see it.

Creator
Unhinged Interactive
Reviews
-
Added
Sep 24, 2026
ShuntSteam
Disclosure

This game does not generate any content with AI during play. During development, generative AI tools were used under human direction to help create some player-facing content: - Store and marketing artwork (capsule images and similar key art). Outputs were prompted, selected, cropped, and edited by the developer to match the game’s clay board look. - Some written text, including light in-game story dialogue and store-page copy. All text was reviewed and edited before shipping. The playable game itself is a hand-authored, turn-based puzzle: boards, rules, 3D presentation, and sound effects are implemented in code (Three.js meshes and materials; synthesized SFX). Puzzle layouts are designed and verified with a traditional search solver, not a generative model. No third-party likenesses, copyrighted characters, or illegal content are used. All AI-assisted output is reviewed before it appears on the store page or in the game.

Creator
Rudrac Games
Reviews
-
Added
Sep 24, 2026
BitWiseSteam
Disclosure

BitWise was made by a single developer with AI assistance, under the developer's direction and review. It contains no AI-generated images or voices: the game draws all of its art and synthesizes all of its sound with its own code. Nothing is generated by AI while you play.

Creator
Faint Current
Reviews
-
Added
Sep 24, 2026
CrownspatSteam
Disclosure

Generative AI tools were used during development to help create some visual assets and localized text, including Steam store artwork and achievement icons. This content is prepared in advance and included as fixed assets and text. Crownspat does not use generative AI to create content during gameplay and does not connect to external AI services.

Creator
Gambit Forge
Reviews
-
Added
Sep 24, 2026
Fitz's Aim TrainerSteam
Disclosure

The game's code was written with AI assistance. All game design, gameplay decisions, difficulty tuning, and testing were done by hand by the developer. The game contains no AI-generated art, audio, or text content, and does not generate any content with AI at runtime.

Creator
Fitz
Reviews
-
Added
Sep 22, 2026
VoxitectSteam
Disclosure

Some of Voxitect's promotional artwork was created with the assistance of generative AI image tools. The game itself contains no generative AI: it generates nothing at runtime, sends nothing to any AI service, and requires no AI account or API key.

Creator
Voxitect
Reviews
-
Added
Sep 22, 2026
KiosuneVNSteam
Disclosure

KiosuneVN ships no generative AI: nothing it draws, composes or exports comes out of an AI model, it makes no calls to any AI service, and nothing you make is collected or sent anywhere. The developer used an AI assistant (Claude) to help write parts of the application's code and this store page's text; every character, sprite, cue and starter script the tools produce comes from hand-built, deterministic engines.

Creator
MelloStudios
Reviews
-
Added
Sep 19, 2026
Poco LocoSteam
Disclosure

Generative AI was used to create portions of the Steam store capsule and library artwork and the achievement icon artwork. The final assets were reviewed, composed, cropped, and branded by the developer. The game itself does not generate AI content during gameplay.

Creator
MindZone
Reviews
-
Added
Sep 19, 2026
ZOO PANICSteam
Disclosure

Pre-generated content only. Store page artwork (capsules, hero image) was created with an image-generation model and then edited by hand. Some in-game art (level backgrounds, some character sprite sheets) was generated with AI tools and hand-edited. UI text for German, French, Spanish, Italian, Polish and Czech was machine-translated with an AI model from the human-written English source and is being reviewed by native speakers. No AI is used at runtime; players cannot generate content with AI in the game.

Creator
SGC-gamedev
Reviews
-
Added
Sep 19, 2026
Meat HellSteam
Disclosure

I've used AI for a lot of things in this project. The code, 3D models, textures, 3D animations, music and more. I know a lot of people don't anything to do with AI so I want to be up front. This is a small pet project, I'm able to create a lot more of my vision than I could without AI. I do not dismiss the reasons people have for rejecting AI.

Creator
Meat Hell Games
Reviews
-
Added
Sep 18, 2026
The WuslersSteam
Disclosure

Some of this game's content was created with generative AI and then reworked and adjusted by hand by the developer. This applies in particular to code, the 3D models and textures, and the music and sound effects. Animations, game rules, simulation, balance and the structure of the game come entirely from the developer.

Creator
Quolz-Systems
Reviews
-
Added
Sep 18, 2026
Code GridSteam
Disclosure

Some visual assets and all story voice-over audio in this game were generated using AI tools, then curated and edited by the developer. Some store page and marketing assets were also AI-assisted.

Creator
NanQi
Reviews
-
Added
Sep 18, 2026
OscilloscopiaSteam
Disclosure

Generative AI tools were used during development to assist with some visual assets and written content. All AI-assisted content was reviewed and edited.

Creator
Imbölt
Reviews
-
Added
Sep 16, 2026
SonDouKeeSteam
Disclosure

This game uses generative artificial intelligence to create some of its visual assets. Specifically, the food images and the number graphics featured in the game were generated using AI tools.

Creator
CooDxRooT
Reviews
-
Added
Sep 16, 2026
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