AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Local Co-Op
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Rabbit Claw Party textart | As a solo indie developer, I use AI to assist with multi-language localization and the creation of some background image... | ZT-Studio | - | May 23, 2026 | |
RePair in the Space text | AI was used solely to assist with the English and Spanish translations, which were then manually reviewed by the develop... | 2JDev | - | May 23, 2026 | |
图说八道 art | Some art assets, promotional materials, or puzzle images in this game may have been created with the assistance of AI to... | StarryMatrix | - | May 23, 2026 | |
The Blade codeaudio | 代码和BGM | 阿桑工作室 | - | May 23, 2026 | |
水果贪食蛇 general | Some store graphical assets, store copy drafts, and internal development materials were generated or assisted with AI to... | BAI XIAOGUANG | - | May 23, 2026 | |
Call of Toys: Tower Defense art | AI-generated images from the Steam store (3D version of the game's 2D creatures) | Bakart Games - Rômulo | - | May 23, 2026 | |
ARB: Alien Races Battle artcodetext | ARB: Alien Races Battle is developed by a solo human author (Raphael Tremblay) with assistance from Anthropic's Claude A... | Raphael Tremblay | - | May 23, 2026 | |
Sync or Sink art | Some of the art is generated, this includes splash art and some 3d models. | SyrupyGames | - | May 23, 2026 | |
烘焙糕手 general | 在《烘焙糕手》的开发过程中,我们使用了AI工具来辅助创作部分游戏资产,以提升开发效率。所有资产均经过了开发者的严格筛选、手动重绘与调整。 | Bob&Fan | - | May 23, 2026 | |
DUAL PROTOCOL: The Case of Eva & Miles text | Storefront and Marketing Materials: Generative AI was used to assist in drafting, refining, and localizing the text cont... | AEGEAN CRAFTERS | - | May 23, 2026 | |
Silly Agent audioart | Silly Agent is a labor of love by a single developer. To make a game of this scale possible, I've integrated AI technolo... | Pure Intention Games | - | May 23, 2026 | |
Checkers Kingdom codeart | I have used Claude Code to create the game itself code and assets. | Pinch Games | - | May 23, 2026 | |
Just Eat Sushi! text | AI was used to assist in the translation of in-game text and store descriptions. | Aurora Colored Bird | - | May 23, 2026 | |
忍者刺杀行动 general | The promotional poster of the store utilized AI technology. | UNITY2019 | - | May 23, 2026 | |
Centurion's Gambit artaudio | All visual assets and sound effects in this game were created with the assistance of AI generation tools, then curated a... | iebaz | - | May 23, 2026 | |
MC Chopped's Melee Mayhem artaudiotext | During the development of MC Chopped's Melee Mayhem, generative AI tools were used to assist in the creation of specific... | Axysyn Interactive | - | May 23, 2026 | |
Max's Jungle Odyssey audioart | Music and some occasional, insignificant graphic elements. | Fernando Garrido García-Manso | - | May 23, 2026 | |
explodes art | Some store page artwork and marketing images were created with the assistance of AI image generation tools. No AI is use... | explodes dev | - | May 23, 2026 | |
The Element Ninjas artaudio | All character and environmental art began as hand-drawn sketches, which were then refined using generative AI before fin... | Izor Soft | - | May 23, 2026 | |
CADDIE audio | CADDIE's soundtrack was generated using AI music tools and curated by the developer to fit the tone and feel of each cou... | Dead Level | - | May 23, 2026 | |
Defenders of Ten Roads Crossing Tower text | AI was used to polish the game's information and texts. | Hetocode | - | May 23, 2026 | |
Rally TS general | Some additional support in development, there is no dynamic generated code | 1337Interactive | - | May 23, 2026 | |
BEAUTY OR THE BEAST textcodeartaudio | How I use AI: To have it translated. To have it coded. To have the Impressionist-style-like paintings I painted transfor... | YOSKEANS | - | May 23, 2026 | |
Voxel Shooter audio | Some of the music tracks in this game were initially generated using AI tools and then manually edited and refined by a ... | Stase Games | - | May 23, 2026 | |
LowPolygonTeam art | wall textures | Gorson Pitrón | - | May 23, 2026 | |
幻境奇旅 art | Regarding the use of AI, the game scenes images, character designs, and animations of monsters were generated using AI. ... | OnWavelength Joy | - | May 23, 2026 | |
Dude The Dark Agent artcodetext | Of course, we used some artificial intelligence technologies to speed up our business processes and produce higher quali... | ismail ozel games | - | May 23, 2026 | |
Recall Rogue text | Generative AI was carefully used for structuring the majority of content available in the decks, given the vast breadth ... | BramblegateGames | - | May 23, 2026 | |
SupercarKickers art | The visual key art for this game was generated with the use of AI. | Adabana Game Studio | - | May 23, 2026 | |
Simon and Friends code | The game's code is written with the help of AI. Every other gameplay aspects and assets, i.e. Art, Audio, etc., is huma... | Captain Iceblock | - | May 23, 2026 | |
Tales of Acilain art | Ai was used to generate the store promotional art. | Raven Knepp | - | May 23, 2026 | |
The Spaces We Share text | This game uses AI-generated translations for some of its content. | ENDROLL | - | May 23, 2026 | |
Tab + Notch art | Some images used in the library were generated using AI while others will be purchased as we expand the library. | HATCHgames | - | May 23, 2026 | |
Brewery Simulator art | Some in-game assets, including certain images, graphics, and 3D meshes, were created or assisted using AI tools. | MDCode Forge | - | May 23, 2026 | |
Newtonia codeaudio | Generative AI is used to assist coding and for generating code that creates audio files. | Metonymous | - | May 23, 2026 | |
NODE: PROTOCOL art | The game has AI rendered pictures for the NPC characters. | Device | - | May 23, 2026 | |
Kankao in Action general | Some assets in this game were generated or enhanced using AI. | Inonimatos Games | - | May 23, 2026 | |
Scales of Silence artaudiotext | This game is designed, written, and coded by humans. All music and nearly all art were made by real artists. A couple of... | Aggro Games | - | May 23, 2026 | |
Ethereal Storm art | contains generative art from netwrck ra1 art generator for art | App.nz | - | May 23, 2026 | |
Conquerors: Domination art | Some promotional assets created during development, including certain store-page media, used generative AI-assisted artw... | Cody Harker | - | May 23, 2026 | |
Ram Fights art | Some Steam cover arts were created using AI tools and edited by artists. | Doomers Entertainment | - | May 23, 2026 | |
TNT Bomb art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Colorami text | Text in the game and its promotional materials is machine translated. No code or graphic assets in the game itself, or... | Gryfyard | - | May 23, 2026 | |
EA SPORTS™ Madden NFL 27 text | Creating text to explain various football situations during in-game scenarios representative of generic and real world c... | Tiburon | - | May 23, 2026 | |
The Awakener: Battle Tendency art | This game includes AI-assisted content created during development. AI tools were used to support the creation of certain... | TANER GAMES | 165 | May 23, 2026 | |
桌上足球 TableSoccer art | The icons are AI-generated | YongyeGames | - | May 23, 2026 | |
Train Goes Right text | Text translations. | Molecular Cohesion | - | May 23, 2026 | |
Big Bad Soccer general | Some marketting assets may be a.i assisted. | www.superstargames.co.uk | - | May 23, 2026 | |
Lacrosse 26 art | Some fictional team logos and UI graphic assets were created with the assistance of generative AI tools during developme... | Crosse Studios | - | May 23, 2026 | |
I Got Isekai'd Into a Shmup text | Japanese localization partially created by AI. | TOMAGameStudio | - | May 23, 2026 |
238 results
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