AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Loot
TitleDisclosureCreatorSrcReviewsAdded
Nine Lives to Immortality: Did Kitty Break Through Today?
In-game content
artcode
Some in-game art assets were created or assisted using generative AI tools, then reviewed, edited, and integrated by the developer. AI tools were also used as development assistance for parts of the code. The game does not generate AI content during gameplay.
Richat Studio
-Jul 13, 2026
Razor Trail Survivors
In-game content
arttext
AI was used to assist on coding and to create some of the pictures and text descriptions used.
RH Portugal
-Jul 11, 2026
Suho
In-game content
audiotext
Suho's background music was produced with the help of a generative AI music tool, and some store-page text was drafted with AI assistance and edited by a human. We intend to replace the AI-generated music with commissioned, original music. All gameplay, game design, code, and in-game visual art are human-authored or rendered programmatically (not AI-generated), and no AI content is generated live during play - the soundtrack ships as fixed, pre-made audio files.
Hanamori Labs, LLC
-Jul 11, 2026
像素三国-僵尸地牢
In-game content
artaudio
Partial images and BGM created by AI
YYTGAME
-Jul 11, 2026
偷偷摸摸修个仙
In-game content
art
This game uses AI-assisted tools during development to help create and iterate on some visual assets, such as concept art, UI background images, icons, effects references, and promotional artwork. The generated material is reviewed and edited by the developer before it is included in the game or store page. AI is not used during gameplay to generate player-facing text, images, audio, music, voice, 3D models, code, story choices, or gameplay decisions.
浪屿峻造
-Jul 11, 2026
Meow Squad: Incremental Fishing
In-game content
art
Generative AI tools were used to assist in the creation of certain visual assets during development. All final in-game content was created and reviewed by professional artists.
Happy Universe Studios
-Jul 11, 2026
Gate: Beyond
In-game content
art
Some skill icons were made or altered with AI.
Guild's Gate Studio
-Jul 11, 2026
AVILION forever
In-game content
textart
This game uses generative AI for the translation of in-game text. AI-generated translations are reviewed using translation services and human editing, and are revised or expanded as needed. Generative AI is also used as a production aid for some UI images. Generated materials are manually edited and adjusted by humans. Generative AI is not used to generate content while the game is running.
STUDIO FRONTIER
-Jul 9, 2026
Knights vs. Dinosaurs
In-game content
textartcode
Parts of development (coding assistance) and the store/marketing page's text and graphics were created using AI-assisted tools (including Anthropic Claude). In-game graphics and audio come from licensed asset packs or were assembled manually; no content is generated by AI at runtime within the game.
Svenigator
-Jul 8, 2026
Guncrypt
In-game content
text
AI tools were used to assist with localization for some of the supported languages in Guncrypt. Many translations were reviewed by native speakers at Halfbrick, although not every supported language received a full review. If you notice anything that seems incorrect in your language, please let us know. We’d appreciate your help improving it.
Halfbrick Studios
-Jul 8, 2026
Cratebreaker: Wasteland Workshop
In-game content
art
A game created with the help of "vibe coding." Some assets were created using AI.
VitalGrid Games
-Jul 8, 2026
Stall Quest
In-game content
artaudiocode
Google AI Studio Build and Antigravity were used for coding. ChatGPT was used for design. Stable Diffusion, Gemini 3.1 Flash Image, DALLE-3, MAI-image-1, and GPT-4o were used for images. Suno was used for the BGM. ElevenLabs Sound Effects was used for the sound effects.
こぐわらのAIゲーム開発部
-Jul 7, 2026
Shadows of Imalor
In-game content
art
Most art has been hand-crafted but some art has been assisted by generative AI. Art assisted by generative AI includes UI Icons, monsters, items and marketing promotional art. All ingame art has been finalized by hand.
Edling Interactive
-Jul 7, 2026
Astaryn: RPG Idler
Store/marketing
art
Some images have been generated with AI after the initial launch.
Karl Eriksson
18Jul 7, 2026
Tap To Travel
Unclear
art
AI was used for partial asset generation and game development.
Walking Bear Studio
-Jul 7, 2026
Starwhisker
In-game content
art
Starwhisker is a solo indie project. During early development, some placeholder assets and development materials were created with the assistance of AI tools to help prototype ideas quickly and focus resources on gameplay development. As development continues, these assets are being progressively refined, replaced, or supplemented with original work created specifically for the game. The goal is to ensure Starwhisker develops its own distinct artistic identity while remaining transparent about the tools used during its creation.
Shaun Stone
-Jul 5, 2026
Chest Looter: Monster Card Collection
In-game content
codeartaudiotext
Most of the code and game assets are AI-generated.
Vision Party
-Jul 4, 2026
Son of Beach
In-game content
art
The game's promotional artwork was based on our original designs, with AI used only for visual enhancement and refinement.
Rainboar Studios
-Jul 4, 2026
Zerion: Infinite Space
art
Some promotional art assets and in-game artwork were created with the assistance of AI image generation tools. All AI-generated output was reviewed, edited, and curated by the development team before inclusion.
Gilberto Avalos
-Jul 3, 2026
Hybrid Gene
In-game content
art
The game was vibe coded. Many of the current assets were generated by various GenAI models, some of which will be staying but some of which are just placeholders for the time being. Much manual work still goes into making everything look good and come together even when using GenAI.
Arc Solaire
-Jul 3, 2026
三国群英传之英雄传奇
Store/marketing
art
AI was used solely for the production of certain promotional materials.
三国群英传之英雄传奇
-Jul 3, 2026
7 Days to Escape
In-game content
audioart
This game uses generative AI to help create some assets, including audio/voice and visual content. All outputs are reviewed and edited by the developers before being used.
RedForge
-Jul 3, 2026
仙途放置:无尽天梯和完美装备
Store/marketing
art
I am writing to provide further explanation regarding the AI content disclosure. We used an AI-assisted video and image editing tool, specifically CapCut (also known as JianYing), to help edit and generate some of the assets for our promotional trailer and store page images. The AI features within this software were utilized to assist in the editing, effects, and visual generation process for these store page assets.
小熠
-Jul 3, 2026
Gods Shall Tremble
Unclear
arttextcode
Everything is AI generated... I built my own AI Agent harness, and then used it to build this game... I'm not a developer, I'm a Functional/UX/Graphic Designer that finally found a tool that could help me build my dream games... and i think you'll be surprised when you see it.
Daniel Olver
-Jul 3, 2026
Stick Picker Simulator
In-game content
textart
Some of the games text was drafted with the assistance of generative AI and then edited by hand by developers before inclusion. The game's audio is procedurally synthesized in-engine (algorithmic DSP) and layered with real & recorded audio by the developers. not produced by a generative AI model. Some of the games 3D model primitive shapes were drafted with the assistance of generative AI, but finalized by hand.
Some Assembly Games
-Jul 2, 2026
Corefall: Idle Dungeon RPG
In-game content
artcode
I used AI to help review code and check for any bugs. Also a few small pieces of art that will be changed/updated by release while we get artists commissioned.
IdleGear
-Jul 2, 2026
GilongWorld
Store/marketing
text
Generative AI tools are used to assist in drafting text and setting up this Steam store page, as well as marketing materials.
Long Gil Studio
-Jul 2, 2026
EVE Vanguard
In-game content
audiotext
EVE Vanguard uses AI-generated text-to-speech (TTS) for certain voice-over content, including character barks and narration. These assets are created under the direction of the development team to support the game's production and player experience. All writing, gameplay, worldbuilding, and overall creative vision are authored and curated by the game’s developers.
Fenris Creations
-Jul 2, 2026
MV幻想冒险
Store/marketing
art
商店页面的视频首页图,宣传图,使用了AI生成的图片。
枫梅工作室
-Jul 1, 2026
龙王传奇
Store/marketing
art
We use AI tools to create some game assets, mainly for promotion and marketing.
龙王传奇
-Jul 1, 2026
Forge Maiden
In-game content
art
AI generates a few images and icons, reviewed manually.
PcZ Games
-Jul 1, 2026
至高传奇
Store/marketing
art
制作了游戏宣传图,以及一部分角色肖像
超巨大战喵
-Jun 30, 2026
황구 키우기
In-game content
arttext
Some of this game's content was created with the help of generative AI tools, including certain illustrations, in-game background art, and portions of the in-game text and its translations. All AI-generated content was produced during development and reviewed by the developer before release. The game does not generate any content in real time during play.
NION
-Jun 30, 2026
云境御魔
In-game content
art
Some of the game's pre-existing assets were generated with AI assistance; however, no AI is integrated into the gameplay itself.
云境御魔
-Jun 29, 2026
Camp & Conquer
In-game content
art
During development, some of the game's art assets (including icons, UI elements, scene backgrounds, and character visuals) were created with the help of AI image-generation tools, then curated, adjusted, and integrated by hand. The game does not generate any AI content in real time during play.
Maple Leaf
-Jun 28, 2026
Gap Storm
In-game content
artaudio
Some of Gap Storm's assets — including card art, character/enemy avatars, table and background art, certain UI icons, and some audio — were created with the assistance of generative AI tools (Google Gemini) during development. These assets were reviewed, edited, curated, and integrated by the developer. Gap Storm does NOT generate any AI content live during gameplay; all AI-assisted content is pre-made and fixed in the build.
Peace War Found
-Jun 28, 2026
Hollow Orbit
In-game content
artaudiocode
Parts of Hollow Orbit were made with help from generative AI tools — assisting with the game's code, some in-engine visuals and audio, and store/marketing assets like the logo and trailer graphics. All output was reviewed and finalized by the developer, and no content is generated by AI during gameplay.
Dead Battery Games
-Jun 28, 2026
Deadly Warrior
Store/marketing
art
Some of the images were generated using AI.
Zzy
11Jun 28, 2026
FruitSnoot: The Snake Roguelike
Dev only
art
During development, I may use procedural- and AI-assisted tools to support content creation, iteration, and production workflows. In all such cases, the final product reflects my own creative direction, selection, editing, and implementation as the developer.
Snootworks
-Jun 28, 2026
SagaCraft
Live AI
text
The game uses artificial intelligence to control characters behavior and deliver an adaptive fairytale plot. The models, sounds, maps, and other assets are created by real people, with love and care.
Madness Studio
-Jun 28, 2026
勇之证
In-game content
art
The promotional images, image graphics, and library asset images of the game are rendered using AI, with the main elements being in-game content and only rendering the atmosphere. Other game models, scenes, and music did not use AI.
BURN WOOD STUDIO
-Jun 28, 2026
Starforge Pirate
Dev only
code
Generative AI was used to assist with the general coding of this game.
White Whale Gaming Studios
-Jun 28, 2026
Cogfall
In-game content
artaudio
Cogfall was developed solo by Nodding Panda Studios. To bring the steampunk Clockwork Kingdom to life, AI tools were used to generate artwork and music under the creative direction of the developer. Every image and track was intentionally prompted, selected, and refined to fit the game's vision — AI served as a creative tool, not a replacement for creative decisions. All gameplay systems, code, game design, writing, and balancing were created entirely by the developer.
Nodding Panda Studios
-Jun 28, 2026
武林绝学之功夫传奇
Store/marketing
art
We use AI tools to create promotional materials for the game.
功夫传奇
-Jun 28, 2026
灰界年代记
In-game content
art
Some animations and effects use AI
重黎游戏
-Jun 28, 2026
Guns & Dragons
In-game content
art
Generative AI tools were used during development to assist with the creation of some in-game artifact artwork. AI-generated outputs may have been used as references or base images, then manually edited, curated, and finalized by the development team. No generative AI content is created during gameplay. The game does not connect to any external AI services while running.
ABUTTON Inc.
-Jun 28, 2026
Asymptote
In-game content
art
Some of the art, including assets, in-game loading screens, and store capsules, was created or partially created using AI.
Crazish Games
-Jun 28, 2026
BannerRush
In-game content
art
Some 2D art (icons and illustrations) was created with the help of generative AI tools and refined by the developer. No AI content is generated during gameplay.
HexLeaf Studio
-Jun 28, 2026
哥布林狂想曲
In-game content
art
游戏部分素材初步采用 AI 辅助,经大量人工创意修改与优化。
冷却猫
-Jun 27, 2026
Pocket Cultivation
In-game content
artaudiotextcode
AI technologies were used extensively throughout the development of this game. The vast majority of the game's design, balancing data, art assets, audio assets, programming, and testing were completed with AI assistance.
Biang Studio
-Jun 27, 2026
645 results
Missing a product? Let us know