AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Music-Based Procedural Generation
TitleDisclosureCreatorSrcReviewsAdded
VECTORHYTHM
In-game content
audioarttext
Several of the original tracks included with the base game were created with the help of AI tooling as was some of the initial iconography and translations.
Seneku Design
-Jul 11, 2026
Beat Slicer
Dev only
code
AI tooling and scripts were used in the development of the code base.
XtremeZero
-Jul 11, 2026
IKANDY
Live AI
art
IKANDY includes an optional AI scene generator. When you choose to use it, it creates new audio-reactive visual scenes in real time from a text prompt you write. This content is generated live, only when you request it, using an AI service you connect with your own API key. Not required to use IKANDY.
L&R Entertainment LLC
-Jul 4, 2026
O2Jam : The Beginning
In-game content
art
Some album artwork and illustrations are created with the assistance of AI generation tools during the production process. AI-generated outputs are used only as drafts or production aids. All such materials are carefully selected, modified, edited, and post-processed by our development team to create the final content. Every AI-assisted asset included in the game is finalized through the creative judgment and thorough review of our development team.
SuperTurbine Technology Inc.
102Jul 1, 2026
Metronome Mage
In-game content
artaudio
This game uses generative AI as part of its asset production workflow. AI tools were used to help create and iterate on certain visual materials, including pixel-art characters, enemies, effects, music, and promotional images. These outputs were reviewed, selected, and integrated by the developer to match the game’s intended style and experience. Generative AI is not used to produce personalized content from player input during gameplay, and the game does not rely on AI-generated responses or live AI systems while running.
BKN
-Jun 30, 2026
Vivi
In-game content
art
Some art assets in this game were initially generated by AI and have since been manually modified and reviewed before release.
雷雨Rainey
-Jun 27, 2026
SUBSØNIC
Store/marketing
text
Generative AI was used to assist in writing and editing some of Subsønic's text, including portions of this store page and its marketing copy. The game's visual art is procedurally generated through code (algorithmic, not generative AI), and its music and sound are licensed or procedurally synthesized.
Komar Labs
-Jun 15, 2026
Concerto on White: Bass Hero
In-game content
art
Some background images and item images are AI-assisted.
C11 Games
-Jun 4, 2026
Hell-O-Word
In-game content
artcode
The code and art assets were created with the assistance of generative AI.
KYChen
-Jun 3, 2026
Tidal Strings
In-game content
artaudiotext
Some art assets, audio, and text translation were produced with the assistance of AI.
June666
-May 23, 2026
Pulsewave
In-game content
audioart
Some assets in Pulsewave were created with the help of generative AI tools: - Background music tracks were composed using AI music generation tools, then reviewed and curated by the developer before inclusion. - Select store-page artwork (capsule images, marketing visuals) was AI-generated. All gameplay, game code, in-game graphics, and game design are human-made. No AI runs during gameplay - Pulsewave does not generate content in real time and does not connect to external AI services. All AI-generated assets were reviewed before inclusion to ensure they meet our quality and content standards.
Grindare Studio
-May 23, 2026
Orbit Crisis
Dev only
textcode
Research assistance, technical guidance, text refinement, and code troubleshooting
Serious Hallucinations
-May 23, 2026
PULSARI
In-game content
audio
At combo 32, a full synth pad blooms into the void. That peak harmonic layer is generated by Google's Lyria 3 Pro music model, then mastered, EQ'd, and timed by hand to fit each track's BPM and key. The other audio layers — kick, bass, arpeggio — are synthesized live in the Web Audio API. All beat charts, timing windows, and gameplay are hand-designed. No procedural or AI-generated content drives play.
Critics Arcade
-May 23, 2026
rAIdio.bot
Live AI
audio
rAIdio.bot is an AI music creation tool. Players use text prompts, style tags, and lyrics to generate original music tracks in real time using the ACE-Step audio generation model, which runs entirely on the player's local GPU — no cloud connection required. AI is also used for vocal synthesis, stem separation, and audio effects processing. All AI-generated content is created on-demand by the player and is unique to their session.
Creative Mayhem
-May 23, 2026
A.K.O - Arrow Keys Only
In-game content
text
Used AI to help with localizations
adarkfable
-May 23, 2026
All Hallows
In-game content
audioart
Generative AI (SoundID VoiceAI) was used to process recorded voice-acting performances for character dialogue and undead vocals. AI tools were also used in the creation of environmental textures and ambient sound layers."
Aardvark Anteater Acoustics
-May 23, 2026
Word Charades
In-game content
art
This game uses generative AI only to create some 2D visual assets (e.g. key art, logos, achievement icons and other marketing/store artwork). All AI-generated content is pre-rendered, manually reviewed, and static. The game itself does not perform any live AI generation, does not take user prompts for AI, and does not send any user data to AI services.
Howard Greenspan
-May 23, 2026
Desktop Rave
In-game content
audiocode
Desktop Rave: Idle Audio Club utilizes generative AI to enhance the player experience in the following ways: Development Tools: We use Cursor (an AI-powered IDE) to assist in writing and optimizing the game’s core logic and audio-reactivity systems, all of which are manually reviewed and audited for performance and security. Music & Audio: A selection of the game's high-energy background tracks was pre-generated using Suno. These tracks were specifically curated and edited to showcase the game’s audio-reactive lighting and crowd systems. All AI-assisted content is pre-generated and static. There is no live-generation of assets or code during gameplay, ensuring a stable and consistent experience for all players.
28 Ducks
-May 23, 2026
A Game About Day Trading
Dev only
code
Claude code was used to generate code.
We Are the Dolphins
-Mar 18, 2026
Blink Atomic Music
In-game content
audioart
We generate music using AI. Store page art assets were created using AI.
JinCycle
-Mar 18, 2026
Neon Hole
In-game content
audiocode
Music used in the game is generated by AI. Writing code of the game was supported by AI.
PerceptionEnchanter
-Mar 18, 2026
ASCII-RIFT
In-game content
audiocode
ASCII-RIFT was developed using generative AI tools as part of the creative process. Music tracks were created using Suno and curated by the developer. Programming and system design were developed with AI-assisted tools under the developer’s direction. No live AI-generated content is used during gameplay.
End of Line Club
-Mar 18, 2026
Rhythm Racer
In-game content
audio
Some of the music tracks included have been created using Suno to avoid copyright infringement for players looking to share video content of the game.
Elusive Byte
-Mar 18, 2026
DiscoCat
In-game content
art
Generative AI was used during the development process to assist in creating 2D visual assets, including the character art (the cyber cat) and promotional imagery. These assets were pre-generated and are included as static files within the application.
LuviaWorks
-Mar 18, 2026
Act! Autonomy: Cell-Tones
In-game content
art
AI tools were used to assist in texture generation for some scene elements and UI assets (excluding character art and CGs). However, all initial concept designs and final assets are hand-drawn, manually retouched, or heavily overpainted by the developer to ensure artistic consistency and originality. No raw AI output is used directly in the game.
PaperAct
-Mar 18, 2026
Tied to the Beat
In-game content
audiotext
Music and song lyrics are AI-generated and licensed under the Pixabay Content License. Art, design, code and gameplay are handcrafted by the developer.
Javier Lianes García
-Mar 18, 2026
T-Drum
In-game content
artcode
AI was used to iterate different variations of concept art, textures, sprites and capsule art. The final versions always went through manual editing and adjustments. AI was also used to perform quick image processing edits and to generate boiler plate code.
LV Studio
-Mar 18, 2026
VisEQ31: 3D Music Visualizer
In-game content
audio
The application includes two pre-generated sample audio tracks (.WAV format) created using generative AI tools. These tracks are provided solely as demonstration files for users to test the 3D visualizer's response. All other assets, code, and the 31-band visualization engine itself are human-authored.
YD Visual
-Mar 18, 2026
Mandala
In-game content
text
Generative AI was used to assist with localization
Divora
-Mar 18, 2026
Soundscapes
Dev only
artcode
Some image mockups and prototype code have been generated using AI
Fresh Coast Game Studio
-Mar 18, 2026
Melody Friends
In-game content
audio
Generative AI was used only to help create some included music tracks (via Suno). No AI was used for images or other visual assets.
WINE GL
10Mar 18, 2026
ClickWave
Store/marketing
art
Some illustrations for the Steam page were created using AI.
Gremushka
-Mar 18, 2026
BEATSHIFT ARENA
In-game content
artaudiocode
This game was developed by a solo developer using AI-assisted tools to support parts of the creative and technical workflow, including marketing materials, store page assets, music, and portions of code. All AI-assisted outputs were reviewed, refined, and integrated by the developer. No AI systems are used to generate content during gameplay.
Bondigi Games
-Mar 18, 2026
Diatonic
In-game content
text
AI tools were occasionally used to assist with code generation and text editing like initial translations for localization before human review.
Nonzero Games
-Mar 18, 2026
电音弹道
In-game content
artaudiocode
Some code, assets, and music are AI-assisted.
MindFlow
12Mar 18, 2026
AUDIOMECH
Unclear
Translated from English with machine assistance.
Dylan Fitterer
-Mar 18, 2026
Rune Rhythm Realm
In-game content
art
app icon generated by ai
红骑士独立游戏
-Mar 18, 2026
Scooter Slayer
In-game content
codeaudioart
99% of the code, references, music and some textures are generated by neural networks
Kulix Games
-Mar 18, 2026
MiM: Meditation Interactive Matrix
In-game content
codeaudioart
We used AI-assisted tools during development to help generate portions of our game code, synthesize the voice of our virtual guide “MiM,” and create concept artwork and UI assets. No AI runs during gameplay—these technologies were purely production aids to streamline our workflow and enhance the game’s visuals and audio.
In Stereo Games
-Mar 18, 2026
Motel Nightmares
In-game content
audio
Elevenlabs, some sounds
KOZARI
-Mar 18, 2026
Sparrow Country
In-game content
art
Adobe AI was used to generate some textures that were applied to in-game models and textures, and for web content.
Binary Gauss Studio
-Mar 18, 2026
Boom Cube
In-game content
audio
音乐有ai生成
peter
-Mar 18, 2026
Music Producer Tycoon
Store/marketing
art
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
Harmonia Games
-Mar 18, 2026
Rhythm Town: Music Visualizer
Store/marketing
art
AI is sometimes used in Steam page design
RhythmTownGroup
-Mar 18, 2026
404 Beat Crash
In-game content
art
Portions of the game's background artwork were generated and enhanced with the assistance of AI tools.
Evolution Studio
-Mar 18, 2026
Synthwave Tunnel
Store/marketing
art
AI has been used to help develop the game's cover art.
Hard Shark Games
-Mar 18, 2026
Super Hot Cube
Store/marketing
art
AI has been used to help develop the game's cover art.
Hard Shark Games
-Mar 18, 2026
Symphorix
In-game content
audiotext
AI generated Songs /Music but with human Poetry
OnTriggerJoy
11Mar 18, 2026
The Permanent Residence : Souls Kept
In-game content
art
In Souls Kept, tools like AI-assisted images for photo frames.
Rizzvix
97Mar 18, 2026
Karaoke Love Song
Unclear
AIWorkflow
Amourologie
-Mar 18, 2026
59 results
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