AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Outbreak Sim
TitleDisclosureCreatorSrcReviewsAdded
The Beak Doctor
In-game content
art
A small number of in-game icons were generated using AI tools. All generated assets were reviewed and integrated by the developer.
Immersion Interactive
-Jul 8, 2026
The Book of Plagues 2
In-game content
art
Some of the sprites and video clips in the game were created with the help of AI.
DiaMMax Games
-Jul 6, 2026
Solvizz
In-game content
artaudiocode
Solvizz was designed, written, and hand-crafted by a small team, but generative AI played a supporting role in parts of production. Specifically, some placeholder art (achievement icons, region glyph references) and placeholder audio (background music tracks and sound effects) were generated with AI tooling to prototype the game's mood before final assets. AI was also used as a coding assistant during development. All puzzle design, game mechanics, story, level content, and code decisions were authored and reviewed by humans. No player-submitted data is sent to any AI system at runtime — the game is fully offline. (This text was also generated with the help of AI)
Oulda
-Jul 2, 2026
Last Rail
Dev only
codeart
AI tools were used in a limited capacity during the development of the game, primarily to assist with certain programming tasks and the creation of temporary assets. No AI-generated content is created in real time while playing the game.
Benar'd Games
-Jun 28, 2026
GodWright
In-game content
text
Godwright ships some generative-AI content, all pre-rendered (baked into the build, never live-generated): Localization: the non-English UI text (Simplified Chinese, Spanish, Portuguese-BR, Russian, German, French, Japanese, Korean, Turkish, Indonesian) was machine-translated.
Jace Sleeman
-Jun 27, 2026
Germ Swarm: Evolution & Mutation
In-game content
art
AI has been used to generate sprites.
Interlink Game Studio
-Jun 12, 2026
Wetline
Store/marketing
codetext
AI has helped creating the source code and store page text.
AceBuffer
-Jun 10, 2026
Echo Pandemic
In-game content
art
The game itself is made entirely by human hands. All in-game art, music, sound design, and writing are created or directed by human authors without generative AI. All gameplay footage shown on this store page is real, captured from the actual game. Generative AI is used for some marketing materials — including promotional images, social media assets, and capsule art — to support a small independent studio's marketing within budget constraints. These AI-generated images are intended to represent the game's existing hand-made art style. No AI-generated content is shipped inside the game itself. If Echo Pandemic recovers its development costs, capsule images and marketing material will be replaced with commissioned human work.
Fooldog Studios
-Jun 3, 2026
Final Shelter
In-game content
arttext
The game uses generative AI solely for the creation of certain visual and text assets. AI does not affect gameplay, player behavior, or core game mechanics.
Syndicate Corp.
-Jun 3, 2026
末世列车
In-game content
art
AI is used to generate the game icons and a small portion of the game models.
PAOGE
-Jun 3, 2026
Alarm112: Unit Fire
Store/marketing
art
Generative AI tools were used during development to create selected promotional graphics and visual materials. The game does not use generative AI during gameplay.
Control Room Labs
-May 23, 2026
Organism Detected
In-game content
art
- Two in-game images have been upscaled/enhanced using generative AI: the NeuroLink portrait and one UI border asset. - Achievement icon art is AI assisted. While we prefer to avoid the use of generative AI, its limited use helped improve presentation given the constraints of our team.
Yulari Games
-May 23, 2026
Signal Zero
In-game content
codetextart
This game's development used generative AI in three specific areas: 1. Source code: Portions of the source code were authored with assistance from large language model (LLM) coding tools. 2. Localization: In-game text translations for 10 languages (English, Simplified Chinese, Traditional Chinese, Korean, Russian, German, French, Spanish, Brazilian Portuguese, and Italian) were generated using LLM-based tools from the original Japanese source text. 3. Visual assets (UI graphics and logo): Generative AI was used in some cases to assist with creating certain in-game UI icons and the game logo. These AI-assisted assets are limited to generic UI elements (icons, indicators) and abstract logo designs, and do not depict real-world characters, brands, or copyrighted materials.
Hollow Frame
-May 23, 2026
County Hospital Outbreak
text
It shows a video on the gameplay made with gemini. no IA was used for coding this game
LFR Games
-May 23, 2026
Black Plague: Survival
In-game content
art
Some Steam artworks and UI components were created using AI tools and further polished by artists.
Doomers Entertainment
-May 23, 2026
Dead Night Highway
In-game content
textart
LLM was used for translation to languages except English and Russian. Pixelated character portraits were made based on generative pictures from this person does not exist web site
Mr. Pink
-May 23, 2026
Dino Goodbye
In-game content
art
All images in the game, as well as on the store page, were generated using AI.
SmogGames
-May 23, 2026
Centre 18
Store/marketing
art
This game includes some pre-generated visual assets created or assisted with generative AI (including certain promotional images on the Steam store page and library). All AI-generated content is static and was reviewed and edited by the development team before release. The game does not generate AI content in real time during gameplay and does not connect to external AI services while playing.
Lucas
-May 23, 2026
112 Meters
Dev only
artcode
Some visual assets and development processes for this game were created with the assistance of generative AI tools. These tools were used during development to help generate certain images, concepts, and code prototypes, which were then reviewed, edited, and integrated by the developer.
Enginar Games
-May 23, 2026
Vanishing In The Island Halphéra
Store/marketing
art
The achievements and images shown on the store page were generated or modified using AI
Soghoxal
-May 23, 2026
Moonlit Nights
In-game content
art
As a small, two-person independent development team, we utilized generative AI tools to create some of our character visuals and background artworks due to budget constraints. To ensure originality and maintain our artistic vision, these AI tools were guided by our own artist's original work, with their explicit permission. Please note that these AI-generated assets are currently serving as placeholders. As development continues and our resources grow, we plan to replace them with original, hand-drawn artwork in future updates. The game does not feature any live AI content generation during gameplay.
Umut Bora
13May 23, 2026
Augmented Fear
In-game content
text
As I'm the only one designing all aspects of the game and have no budget, I've only used AI to translate the text. If you encounter any problems or if anyone wants to help me with the translation, I'd be very grateful.
OneFurInTheBox
-May 23, 2026
Ghost Algorithm
In-game content
audio
I make use of AI-powered tools during the promotional process of my game. Additionally, the in-game background music was created with the assistance of generative AI. All content produced with the help of AI is reviewed and refined by me before being finalized.
Dalgitch Games
-Mar 18, 2026
Wendigo Land : Survive The Legend
In-game content
text
I used AI to help with the game's translations
Apinat Studios
-Mar 18, 2026
幸存者笔记
In-game content
artaudiocodetext
游戏中的所有素材均通过AI生成 All in-game materials are generated by AI.
MYSTERY CROWN
-Mar 18, 2026
DeadLands
Store/marketing
Havitailstudio Ltd. uses AI in certain cases, such as advertising, etc.
Havitailstudio Ltd.
-Mar 18, 2026
Everyone's dead
In-game content
audio
This game uses generative AI for various voice overs.
Reindeer Grove
-Mar 18, 2026
Mad Scientist Simulator – Society of World Destruction
In-game content
artaudio
Some visuals and sounds created in this game are produced and integrated by artificial intelligence.
HAPPYTECH
-Mar 18, 2026
Cults of the Endtimes
In-game content
artaudio
using AI to create some graphics and voiceovers
Wasserfall
-Mar 18, 2026
Autism, ADHD and Syphilis
In-game content
audioart
Voices and some images are AI generated.
ProgenitorWorks
-Mar 18, 2026
Lord Of Anatolia
In-game content
artaudio
This game does not use generative AI during gameplay. Some visual and audio assets were created with the help of AI-assisted tools before development, but all content is fixed, reviewed, and does not generate new material during play.
Mustafa Aykut Karacan
-Mar 18, 2026
Hours 2–4: Dead City Protocol
Store/marketing
art
Used for Concept Art
NateProductionsInc
-Mar 18, 2026
Survival Log
In-game content
art
Some in-game plot background pictures and marketing materials
Midnight Workshop
-Mar 18, 2026
Outpost Market Simulator
Store/marketing
arttext
Used only for store page assets
Overload Games
-Mar 18, 2026
Revenant
In-game content
art
Promotional materials, banners, and some icons contain AI generated material.
David Haynes
-Mar 18, 2026
Global Agent
In-game content
AI helped create some of the assets in the game.
Pomerania Games
-Mar 18, 2026
Dying Reign
code
Optional local LLMs are integrated to provide advice during gameplay. No assets are made with GenAI.
Bryce
-Mar 18, 2026
Wrist Catcher-寸关
In-game content
textcode
Generative AI tools were used during development to assist developers to create and debug game scripts, and support charactor dialogues and game description writing. All AI-generated content has been reviewed, edited, and curated by our team to ensure originality and compliance. No AI-generated content is produced in real-time during gameplay.
昆吾灌灌KWGG
-Mar 18, 2026
One Last Clip
In-game content
text
ChatGPT corrected the translations and my spelling and grammar errors...
Struggle Games Studio
156Mar 18, 2026
Dead 4 Now: Bio-Weapon Simulator
Store/marketing
codeart
During the development, we used generative AI on our capsule image and code-completion AI agents such as CoPilot.
d'Evo
28Mar 18, 2026
Infinite Lives
In-game content
arttext
- 1 of the 8 optional title themes is alleged to have used AI - even though the band insists otherwise, offered up the track a year before this project existed, and refused any payment for doing so. You can interrogate them on the matter here: https://www.bandlab.com/track/390bf936d0be49dda14dd68c125d500f_2a98d8102c85406ab4e8fdfbfe0cbda5 Had I used AI myself, I like to think I'd take the opportunity to produce something more relevant than muttering "there are people who will never change" on a loop. I bought the rights to the other 7 themes in 2016, so it's unthinkable they used AI. - I invested tens of thousands of dollars in professional assets from the Unity Asset Store - most of which again pre-date AI, or otherwise give assurances that it was not used. - The "Infinite Lives" logo dates back to the iOS release of 2017, where using AI would have put a terrible strain on the space-time continuum. - AI helped to depict the zombie fist in more of a comic book style and then upscale it to a higher resolution. The intention was to create an "other-worldly" art style that is deliberately distinct from the developer's own 2D or 3D. There was supposed to be a new cover every month like a real comic series. - AI helped to construct a legal argument for the release of a customizable superhero sim, citing precedents and loopholes that the developer was not familiar with. - My accountant may have used a calculator to calculate how much money we lost by releasing 2 games for the price of 1.
MDickie
200Mar 18, 2026
GlobalQuarantine
In-game content
art
In this game, some of the artwork assets have been generated using AI. However, each illustration has been carefully modified by hand to ensure quality and uniqueness. We hope you enjoy the visual experience!
Contagio Games
-Mar 18, 2026
Chicken Up
In-game content
arttext
I use AI to generate some sprites/icons and for traduction.
Moonclaw Games
-Mar 18, 2026
CATpillAr
In-game content
artcode
Some texture files. Blueprint coding advice.
27mth
-Mar 18, 2026
Heistline
Live AI
text
We use AI to create an immersive experience. Realistic mouth movements bring characters to life, while our custom-programmed NPCs feature dynamic AI. They choose their own dialogue and adapt their responses to the situation, making interactions feel natural and engaging.
Emotions-Gaming
-Mar 18, 2026
eHUB cities
In-game content
arttextaudio
We have used generative AI to create some individual assets (graphics) in eHUB cities and to support the writing of the code. The AI characters in the game are also spoken by AI voices.
Andarion Games GmbH
-Mar 18, 2026
Final Redoubt: Zombie Apocalypse
In-game content
artcode
AI was used for texture generation and game code optimization.
Jonathan T Freeman
-Mar 18, 2026
Day Zero
In-game content
art
Yes, some of the visuals (backgrounds) in our game are prepared with AI. Other than that, the remaining cards, buttons and environmental elements are assets we prepared ourselves.
Imdie Studios
36Mar 18, 2026
Manifest369
In-game content
artaudio
Ai Generated Pictures and some textures and voices.All is placeholder and intended to be changed
ManifestStudios
-Mar 18, 2026
Evil World HOPSCA
In-game content
audioart
1. The game's voice uses AI. 2. Pictures of cats, dogs and towers used AI.
XU RENYU
-Mar 18, 2026
67 results
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