AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Perma Death
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Abjure audioartcode | AI tools were used to generate the game's soundtrack and store page capsule images, based on the developer's original cr... | Jax Games | - | May 23, 2026 | |
Rally the Parties arttext | This game uses generative AI for the following elements during development: Visual assets (character, tile, and effect ... | TK Works | - | May 23, 2026 | |
HELLBENT art | For now there are some placeholder assets that we generated by AI to fill in some of the UI but we do not intend to incl... | HELLBENT Team | - | May 23, 2026 | |
SHULERO – Dice Roguelike codeartaudio | AI was used during development to assist with code generation, some graphical assets, and selected music or audio elemen... | Airem | - | May 23, 2026 | |
Operation Paranoia textaudio | This game use AI to generate Text, Text To Speak and Translations. | Patryk Basa | - | May 23, 2026 | |
Death Before Decaf art | Death Before Decaf uses generative AI tools to assist with visual asset production. This includes character and enemy sp... | Overdose Interactive | - | May 23, 2026 | |
Chickens. Chickens? Chickens! artaudio | Generative AI tools were used during development to assist with selected visual and audio asset concepts and production ... | Loki The Cat Studio | - | May 23, 2026 | |
Downer Management general | I used AI to help with marketing materials. | adarkfable | - | May 23, 2026 | |
Dark DieMansion art | The background image for the store page art and the in-game menu have been generated by AI. | Tempus Rift Games | - | May 23, 2026 | |
MQ: Rise Above general | The trailer was made using artificial intelligence. | 99ADM | - | May 23, 2026 | |
The Universe Won't Pause artcode | Some marketing assets for this game (capsule art) were created with the assistance of AI image generation tools. All gam... | My Insights Games | - | May 23, 2026 | |
Ninja Survivor art | Some visual assets in this game (including the main menu background and Steam store page capsule images) were created us... | olyan | - | May 23, 2026 | |
MutaPit art | Some promotional/marketing materials (capsule art, store page images) were created with the help of AI image generation ... | Jackie & Feifei | - | May 23, 2026 | |
Necroforge: Outbreak artcode | AI generated or edited with AI art. OpenAI Codex support during programming. | Sorontar Entertainment | - | May 23, 2026 | |
WHERE IS MY CAT? artaudio | AI was used to create some of the artwork, sprites and music. | NinjaCat | - | May 23, 2026 | |
Astromino general | This game was made available in many languages thanks to generative AI. Creation of some assets was performed or aided b... | Ben Hendel-Doying | - | May 23, 2026 | |
Scoundrel arttext | Some game artwork was generated with the assistance of AI, including monster sprites and a portion of achievement icons.... | senator.ovh | - | May 23, 2026 | |
Guardians of the Abyss: Rogue Protocol audiotext | Yes — this game uses generative AI tools to assist in the creation of certain pre-rendered content. This includes some v... | santos forge | - | May 23, 2026 | |
Centurion's Gambit artaudio | All visual assets and sound effects in this game were created with the assistance of AI generation tools, then curated a... | iebaz | - | May 23, 2026 | |
The Last Leukocyte code | Generative AI tools were used as development assistance for portions of the source code, including drafting, organizatio... | Ballpoint Studios | - | May 23, 2026 | |
Epic Idle Quest II art | Some background artwork was created with the assistance of AI image generation tools. | PynkPanther | - | May 23, 2026 | |
Archivist: Protocol Zero art | Generative AI was used during the pre-production phase to create and refine visual concepts, character designs (includin... | Opentech OU | - | May 23, 2026 | |
字獄 JIGOKU audio | The background music in this game was generated using Suno AI. Some sound effects were generated using ElevenLabs. All A... | W4S | - | May 23, 2026 | |
Cyberpunk Neon Survivor arttext | "This game uses pre-generated content created with the assistance of generative AI. Specifically: some 2D character, ene... | Bacondog Game Studio | - | May 23, 2026 | |
Tight Tactics textart | All store page and in-game translations were created with AI assistance as a starting point. As a solo developer, I only... | Yellow bear | - | May 23, 2026 | |
Storm Clan audio | Sound-tracks were created with the assistance of diffusion generation. | Studio Zamudio One | - | May 23, 2026 | |
ROBOSCAV art | Placeholder visual assets, including certain UI menu backgrounds and sprites, were created or assisted using Generative ... | Smiley Face Games | - | May 23, 2026 | |
Dragonwake art | All graphical assets are AI-generated. | Mr Crops | - | May 23, 2026 | |
FARLUME: Into the Silent Dark codetext | AI tools (Claude Code) were used to assist with code development and store page localization. All game design, visual st... | Farlume Studio | - | May 23, 2026 | |
W.A.M art | To streamline our development and bring the game to market faster, we utilize generative AI for core visualization. Our ... | METROPOLICE | - | May 23, 2026 | |
Abraxas codetext | The developer uses AI tools (such as ChatGPT, Claude, and Cursor) to assist with writing code, drafting in-game text lik... | SuperUser | - | May 23, 2026 | |
Void Balls artaudio | Some visual assets, promotional artwork, sound effects, and music were created with the assistance of AI generation tool... | LoopedInGames | - | May 23, 2026 | |
CARGO CRUSH ZERO codeaudioart | CARGO CRUSH ZERO is developed with the assistance of AI tools throughout its production. Game code is implemented using ... | MIKADO WORKS | - | May 23, 2026 | |
Darkest Path art | AI technology is used in a supplementary capacity during the conceptual and prototyping stages of our 2D assets. Any suc... | MegaKil Studios | - | May 23, 2026 | |
Emberlorn art | Some visual assets were created with the assistance of AI image generation tools during development. | Hudson Borges | - | May 23, 2026 | |
Winter Hunts Us artaudiocode | Some visual assets (illustrations and portraits) and the music were created with the help of AI tools. The game code was... | Syslí Nora | - | May 23, 2026 | |
DOO DOO VILLAGE textart | Some content in this game, including text and certain assets, was created with the assistance of AI tools during develop... | DOO DOO OPPA | - | May 23, 2026 | |
Keyboard Survivors audio | AI was used to generate parts of the game's soundtrack/music. | AhmedJalil | - | May 23, 2026 | |
Neo Capitalist - Stock Market Survival Simulator arttext | Some store imagery (capsule art) was created with AI image generation tools. Game text translations for non-English/Turk... | Paper Plane Logic | - | May 23, 2026 | |
PROTOCOL: Zero-day art | Generative AI tools were utilized during the pre-production and development phases to assist a solo developer in establi... | CRYPTOS Interactive | - | May 23, 2026 | |
Voxel Shooter audio | Some of the music tracks in this game were initially generated using AI tools and then manually edited and refined by a ... | Stase Games | - | May 23, 2026 | |
ESCAPE THE NEST art | The game does not use generative AI in its content. Only the logo was created using AI tools. | Alice Games | - | May 23, 2026 | |
TurtleSkate text | Exhibit descriptions on the aquarium walls | cream | - | May 23, 2026 | |
MAJESTIC general | As a solo developer, I’ve used AI-assisted tools to create some of the game’s assets. My goal is to replace these with f... | Ashla Studios | - | May 23, 2026 | |
Glass Monsters artaudio | Generative AI was used only during development to create part of the pre-generated content. This includes some marketing... | SMAR Studio | - | May 23, 2026 | |
Recall Rogue text | Generative AI was carefully used for structuring the majority of content available in the decks, given the vast breadth ... | BramblegateGames | - | May 23, 2026 | |
Primus artaudiocode | AI-assisted tools were used for all of the game visuals, audio, and code. No AI generation occurs during gameplay, and n... | Ethan Clarke | - | May 23, 2026 | |
Infinite Night codetext | This game was 100% developed using AI (Claude Code by Anthropic) — including game design, programming, balancing, and lo... | SUHO LEE | - | May 23, 2026 | |
The Crowd Decides art | Some visual assets used in the game's store presence (such as capsule images) were initially generated with the help of ... | David C. | - | May 23, 2026 | |
RoPos artaudio | AI-Generated Content Disclosure: This game includes AI-generated and AI-assisted content. Most 2D art assets (including... | GoodVibes Pado | - | May 23, 2026 |
386 results
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