AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Shoot 'Em Up
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Space Pizza Express In-game content audioarttext | Space Delivery is a solo indie project by Christian Wolf. Generative AI was one of the tools used to make it: all character voice-over and some sound effects were generated with ElevenLabs, AI image tools were used for the game's icons and some other menu/UI artwork, and AI tools were used to translate the game and its store page from English. The trailer and promotional images were assembled using AI tools from the game's own assets. AI also assisted with coding and design during development. All game design, art direction, and final creative decisions were made by the developer. | Codesorcerer Games | - | Jul 13, 2026 | |
Chrome Circuit In-game content artcode | Chrome Circuit is developed by a solo developer who uses generative AI as part of the production pipeline. Character and environment sprite art was created using AI image generation, then processed, edited, and integrated by hand. Portions of the game's code were written with AI assistance under the developer's direction, with all systems designed, reviewed, and tested by the developer. All AI-generated content is created during development ("pre-generated") — the game does not generate any content while you play, and no AI runs on your machine. Game design, writing, and all creative decisions are the work of the developer. | David Gamble | - | Jul 11, 2026 | |
Void Swarm Store/marketing art | AI has been used to adapt the cover art to Steam's specific dimensions and requirements. | Gamez-Studio | - | Jul 11, 2026 | |
宗门最后的长老 In-game content artaudiocode | Some of the game's code, graphics, and music are generated by AI. | KUMA studio | - | Jul 11, 2026 | |
Starfall Command Store/marketing art | AI-generated content was used for promotional/store artwork, including capsule and library images. The game build itself does not use generative AI during gameplay. | Eagle Pulse Games | - | Jul 11, 2026 | |
VECTORHYTHM In-game content audioarttext | Several of the original tracks included with the base game were created with the help of AI tooling as was some of the initial iconography and translations. | Seneku Design | - | Jul 11, 2026 | |
Little Drone TuTuTu In-game content codetext | AI Assisted Coding
AI Assisted Localization | Illumina Games Co., Ltd. | - | Jul 8, 2026 | |
Drag and Shoot In-game content audioarttext | Almost the entire game uses traditional assets made by people. Artificial intelligence was only used as an aid to create some music, sound effects, images, and translations. | danilomacb | - | Jul 8, 2026 | |
RT In-game content art | Some visual assets used in the game and on the Steam store page were created with the assistance of generative AI and have been further refined and integrated into the game by the developer. No live-generated AI content is used during gameplay. | Supanova | - | Jul 7, 2026 | |
Bringers of Darkness In-game content art | AI-assisted tools were used to help create some ability icons and some HUD elements. The assets were reviewed and integrated into the game by the developers. | Arcane Celestia | - | Jul 4, 2026 | |
Zerion: Infinite Space art | Some promotional art assets and in-game
artwork were created with the assistance of AI image generation tools.
All AI-generated output was reviewed, edited, and curated by the development
team before inclusion. | Gilberto Avalos | - | Jul 3, 2026 | |
Steel Crawlers Dev only code | Generative AI tools were used during development to assist with drafting, revising, and refactoring portions of the game’s source code. It was reviewed, edited, compiled, and tested by the developer before inclusion. | Artcodeup | - | Jul 2, 2026 | |
Retro Robot Rescue In-game content artaudiocodetext | Retro Robot Rescue was developed with the assistance of generative AI tools. AI assisted tools were used during development to help create and refine certain visual assets, music, sound effects, localization content, marketing materials, and portions of the game's code. All content included in the final game was selected, reviewed, edited, and integrated by the developer. | Z Digital | - | Jul 2, 2026 | |
Slums: Hauler 2 In-game content arttext | Some visual assets used in the game and store page were created or modified with the assistance of generative AI, including certain UI elements, icons, and promotional artwork. AI-assisted translation was also used for some store page localizations. All AI-generated content was reviewed, edited, and integrated by the developer. | Urban Bear Studios | - | Jul 1, 2026 | |
StarHauler In-game content arttext | This game may include pre-generated content created or assisted by generative artificial intelligence tools during development, mainly for support with visual materials, promotional text, localization/translation, and marketing assets.
All content included in the game and on the store page has been manually reviewed, edited, and approved by the development team before publication. The game does not use generative artificial intelligence in real time during gameplay, so no new AI-generated content is created while the user is playing.
The game does not use generative artificial intelligence in real time. No images, text, sounds, dialogue, missions, or any other content are generated by AI while the game is running. | Bitacora Studio | - | Jun 30, 2026 | |
Galatria In-game content artaudio | some Artwork was generated and modified with AI tools, some of the 3D Models where designed with help of AI Models. Music was generated with AI Music Tools. | Hofmann Andreas | - | Jun 30, 2026 | |
Meowdness In-game content artaudiocodetext | This game contains content created with the assistance of generative AI during development.
Generative AI tools were used to help create and iterate on parts of the game code, music, artwork, images, and multilingual translations. All AI-assisted content was reviewed, edited, selected, and integrated by the developer.
The game does not use generative AI to create content during gameplay. | Snowball Games | - | Jun 29, 2026 | |
Petrix In-game content art | AI tools were used to enhance development productivity and to create a few visual assets such as logos. | Dams-Labs | - | Jun 29, 2026 | |
Bolsheviktion 2: Yurovsky's Revenge Unclear art | Turns out saying "Generate a Bolshevik soldier's head on a pike, twitching" flags the content generators in frustratingly annoying ways. | Pelican Blue Software | - | Jun 29, 2026 | |
Finish The Dishes Store/marketing art | Generative AI was used to create some of the capsule and promotional artwork displayed on the game's Steam store page. All such artwork was reviewed and selected by the developer. No AI-generated content is created during gameplay. | Fractbit | - | Jun 28, 2026 | |
Pluck Em! Dev only artcode | Assets and most of the coding was done through AI tools | Hidden Spark Games | - | Jun 28, 2026 | |
Nebula Live Dev only | Generative AI was used only as a development aid during production. All content included in the final game was reviewed and approved by the developer. The released game does not generate content using AI. | KaamosGames | - | Jun 28, 2026 | |
Zyrcon In-game content artaudio | AI was used to create some graphical elements and voice audio. | DIGITALICA | - | Jun 28, 2026 | |
DeadZone Outpost Store/marketing art | promo materials | Uberbax Gaming | - | Jun 28, 2026 | |
TankPunk In-game content art | The vast majority of visual content was created using AI | Semi-Pro | - | Jun 28, 2026 | |
Chainline Survivors Store/marketing art | Some Steam store page promotional images were created or edited with the assistance of generative AI tools. These assets are used only for store page or marketing presentation.
The playable game itself does not include generative AI features, does not connect to any AI service, and does not generate images, audio, text, or other content at runtime. No AI-generated images, audio, or text are included in the playable game build. | hf_game_studio | - | Jun 28, 2026 | |
Monster And Continent In-game content artaudio | The game's original artwork and music are both generated by AI | lupengzhan | - | Jun 28, 2026 | |
Hollow Signal In-game content art | Hollow Signal contains pre-generated AI-assisted content, including portions of visual artwork, promotional imagery, and certain game assets. All content has been reviewed, curated, edited, and integrated into the final game by the solo developer. | Dev-Solo Studio | - | Jun 27, 2026 | |
KUNKUN Defender In-game content art | AI Disclosure: Some in-game icons and cutscene animations were created with the assistance of AI tools. | Seal | 808 | Jun 27, 2026 | |
Beyond Horizon In-game content artaudio | During development, procedural and AI-assisted tools may be used to support certain content creation tasks. All content is reviewed, refined, and integrated by the developer. Examples include artwork coloring and sound effect generation. | Trashy Games | - | Jun 27, 2026 | |
Stickplosion In-game content artaudiotext | Stickplosion makes extensive use of generative AI in its creation. Visual assets — including character art, environment art, UI elements, and logo — were generated with AI tools and curated by the developer. Sound effects and music were similarly produced with AI assistance. In-game text and store-page copy were written with AI assistance as well. All generated content was reviewed, selected, and edited by the developer before inclusion in the final game. | Ghost World Gaming | - | Jun 27, 2026 | |
Gods' Gate Dev only art | AI has been used to develop placeholder assets exclusively for game testing. AI has ben used for debugging and optimization. | Alictronic Games | - | Jun 16, 2026 | |
SUBSØNIC Store/marketing text | Generative AI was used to assist in writing and editing some of Subsønic's text, including portions of this store page and its marketing copy. The game's visual art is procedurally generated through code (algorithmic, not generative AI), and its music and sound are licensed or procedurally synthesized. | Komar Labs | - | Jun 15, 2026 | |
Rustborn - Outland Threat In-game content audio | We utilize only Google AI Studio text-to-speech models during development to pre-generate voice acting files for regional localization. All generated audio files are post-processed, mixed, and hardcoded into the game build using standard engine tools before distribution. No assets infringe on existing copyrights. | Nexus Arcane GameStudio | - | Jun 14, 2026 | |
EvoluCell In-game content art | Some Assets made by AI. | Wending Studio | - | Jun 12, 2026 | |
Arcade Architect Store/marketing art | Store capsule/library images and logo art was created with the help of AI. | Drew VanWagner | - | Jun 10, 2026 | |
Frutz Store/marketing art | Generative AI tools were used to assist with select visual artwork, specifically the game’s main marketing images/store page artwork and splash screen.
Frutz does not use live-generated AI content during gameplay. | Broken Walls Studios | - | Jun 10, 2026 | |
Ritual Break In-game content audioart | Generative AI tools were used to assist in the creation of some music, sound effects, and promotional artwork associated with the game. The game's programming, design, and in-game visual content were created by the developer. | Lazy Hamster | - | Jun 10, 2026 | |
Wordy Space In-game content arttext | Some visual assets (such as store page graphics, backgrounds, and UI elements) and the localization/translation of the game's user interface were created with the assistance of generative AI tools. All core gameplay mechanics and code are strictly human-made, and no live AI content generation occurs during gameplay | LongKey Studios | - | Jun 10, 2026 | |
Demon Protocol In-game content artaudiocode | The store images and splash page were generated by xAI Grok, the music is by Suno. CoPilot and Claude helped me with the coding. | Pete Potos | - | Jun 8, 2026 | |
Nebula Warrior In-game content audioart | This game uses generative AI tools in limited ways to support development. Some music tracks were created using AI music generation tools, and certain marketing or store page visual assets were assisted by AI. All core gameplay and implementation were created by the developer. | Saiko14 | - | Jun 8, 2026 | |
Redline Protocol In-game content codeartaudio | Generative AI tools were used during development to assist with code, UI, audio, and promotional materials. | Cranky Crow Games | - | Jun 8, 2026 | |
Penguin Weapons In-game content artaudio | Some images and audio assets in this game were created with the assistance of AI tools and further edited by the developer. | UNIQAZI | - | Jun 7, 2026 | |
Solar Defiance Store/marketing art | Some promotional materials for Solar Defiance were created with the assistance of generative AI tools. | Werewolf Moon Studios LLC | - | Jun 7, 2026 | |
Blackstrike Protocol Store/marketing art | The game wasn't made with AI, but the marketing photos for the game were made with AI. | Crazy Games | - | Jun 5, 2026 | |
The Fly's Fantastic Adventure In-game content audio | This game uses pre-generated AI-assisted music created during development. Generative AI tools were also used as coding assistance during development. The game does not generate AI content live during gameplay. | Newspeak Games | - | Jun 4, 2026 | |
Duck Defender Dev only code | I created this game in my coding class for school which prioritizes AI coding and development. I have coded a significant portion of this game using artificial tools. | Regen Lytle | - | Jun 3, 2026 | |
Space Invasion Infinite In-game content audiocode | AI was used ONLY to:
- Create the soundtrack
- Help with repetitive coding tasks | Michael Andi | - | Jun 3, 2026 | |
I FORGOT TO TAKE THE CHICKEN OUT OF THE FREEZER Store/marketing art | I used AI to create the Steam header and library capsules; along with the simple loading animation when the game starts after the player clicks play. | Yomen Tohmaz | - | Jun 3, 2026 | |
Ore & Ordnance In-game content audioart | All music was generated by AI.
Anything not covered up with an effect was touched up by AI. We created the original concepts in Piskel.
Ai assisted with some aspects of coding/refactoring/debugging.
The image in our store media, with the 3 ships, was generated using AI based on our in-game enemy ships and the players "elite" ship. Everything else was created using Canva. | Hooley Studios | - | Jun 3, 2026 |
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