AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Shoot 'Em Up
TitleDisclosureCreatorSrcReviewsAdded
Space Pizza Express
In-game content
audioarttext
Space Delivery is a solo indie project by Christian Wolf. Generative AI was one of the tools used to make it: all character voice-over and some sound effects were generated with ElevenLabs, AI image tools were used for the game's icons and some other menu/UI artwork, and AI tools were used to translate the game and its store page from English. The trailer and promotional images were assembled using AI tools from the game's own assets. AI also assisted with coding and design during development. All game design, art direction, and final creative decisions were made by the developer.
Codesorcerer Games
-Jul 13, 2026
Chrome Circuit
In-game content
artcode
Chrome Circuit is developed by a solo developer who uses generative AI as part of the production pipeline. Character and environment sprite art was created using AI image generation, then processed, edited, and integrated by hand. Portions of the game's code were written with AI assistance under the developer's direction, with all systems designed, reviewed, and tested by the developer. All AI-generated content is created during development ("pre-generated") — the game does not generate any content while you play, and no AI runs on your machine. Game design, writing, and all creative decisions are the work of the developer.
David Gamble
-Jul 11, 2026
Void Swarm
Store/marketing
art
AI has been used to adapt the cover art to Steam's specific dimensions and requirements.
Gamez-Studio
-Jul 11, 2026
宗门最后的长老
In-game content
artaudiocode
Some of the game's code, graphics, and music are generated by AI.
KUMA studio
-Jul 11, 2026
Starfall Command
Store/marketing
art
AI-generated content was used for promotional/store artwork, including capsule and library images. The game build itself does not use generative AI during gameplay.
Eagle Pulse Games
-Jul 11, 2026
VECTORHYTHM
In-game content
audioarttext
Several of the original tracks included with the base game were created with the help of AI tooling as was some of the initial iconography and translations.
Seneku Design
-Jul 11, 2026
Little Drone TuTuTu
In-game content
codetext
AI Assisted Coding AI Assisted Localization
Illumina Games Co., Ltd.
-Jul 8, 2026
Drag and Shoot
In-game content
audioarttext
Almost the entire game uses traditional assets made by people. Artificial intelligence was only used as an aid to create some music, sound effects, images, and translations.
danilomacb
-Jul 8, 2026
RT
In-game content
art
Some visual assets used in the game and on the Steam store page were created with the assistance of generative AI and have been further refined and integrated into the game by the developer. No live-generated AI content is used during gameplay.
Supanova
-Jul 7, 2026
Bringers of Darkness
In-game content
art
AI-assisted tools were used to help create some ability icons and some HUD elements. The assets were reviewed and integrated into the game by the developers.
Arcane Celestia
-Jul 4, 2026
Zerion: Infinite Space
art
Some promotional art assets and in-game artwork were created with the assistance of AI image generation tools. All AI-generated output was reviewed, edited, and curated by the development team before inclusion.
Gilberto Avalos
-Jul 3, 2026
Steel Crawlers
Dev only
code
Generative AI tools were used during development to assist with drafting, revising, and refactoring portions of the game’s source code. It was reviewed, edited, compiled, and tested by the developer before inclusion.
Artcodeup
-Jul 2, 2026
Retro Robot Rescue
In-game content
artaudiocodetext
Retro Robot Rescue was developed with the assistance of generative AI tools. AI assisted tools were used during development to help create and refine certain visual assets, music, sound effects, localization content, marketing materials, and portions of the game's code. All content included in the final game was selected, reviewed, edited, and integrated by the developer.
Z Digital
-Jul 2, 2026
Slums: Hauler 2
In-game content
arttext
Some visual assets used in the game and store page were created or modified with the assistance of generative AI, including certain UI elements, icons, and promotional artwork. AI-assisted translation was also used for some store page localizations. All AI-generated content was reviewed, edited, and integrated by the developer.
Urban Bear Studios
-Jul 1, 2026
StarHauler
In-game content
arttext
This game may include pre-generated content created or assisted by generative artificial intelligence tools during development, mainly for support with visual materials, promotional text, localization/translation, and marketing assets. All content included in the game and on the store page has been manually reviewed, edited, and approved by the development team before publication. The game does not use generative artificial intelligence in real time during gameplay, so no new AI-generated content is created while the user is playing. The game does not use generative artificial intelligence in real time. No images, text, sounds, dialogue, missions, or any other content are generated by AI while the game is running.
Bitacora Studio
-Jun 30, 2026
Galatria
In-game content
artaudio
some Artwork was generated and modified with AI tools, some of the 3D Models where designed with help of AI Models. Music was generated with AI Music Tools.
Hofmann Andreas
-Jun 30, 2026
Meowdness
In-game content
artaudiocodetext
This game contains content created with the assistance of generative AI during development. Generative AI tools were used to help create and iterate on parts of the game code, music, artwork, images, and multilingual translations. All AI-assisted content was reviewed, edited, selected, and integrated by the developer. The game does not use generative AI to create content during gameplay.
Snowball Games
-Jun 29, 2026
Petrix
In-game content
art
AI tools were used to enhance development productivity and to create a few visual assets such as logos.
Dams-Labs
-Jun 29, 2026
Bolsheviktion 2: Yurovsky's Revenge
Unclear
art
Turns out saying "Generate a Bolshevik soldier's head on a pike, twitching" flags the content generators in frustratingly annoying ways.
Pelican Blue Software
-Jun 29, 2026
Finish The Dishes
Store/marketing
art
Generative AI was used to create some of the capsule and promotional artwork displayed on the game's Steam store page. All such artwork was reviewed and selected by the developer. No AI-generated content is created during gameplay.
Fractbit
-Jun 28, 2026
Pluck Em!
Dev only
artcode
Assets and most of the coding was done through AI tools
Hidden Spark Games
-Jun 28, 2026
Nebula Live
Dev only
Generative AI was used only as a development aid during production. All content included in the final game was reviewed and approved by the developer. The released game does not generate content using AI.
KaamosGames
-Jun 28, 2026
Zyrcon
In-game content
artaudio
AI was used to create some graphical elements and voice audio.
DIGITALICA
-Jun 28, 2026
DeadZone Outpost
Store/marketing
art
promo materials
Uberbax Gaming
-Jun 28, 2026
TankPunk
In-game content
art
The vast majority of visual content was created using AI
Semi-Pro
-Jun 28, 2026
Chainline Survivors
Store/marketing
art
Some Steam store page promotional images were created or edited with the assistance of generative AI tools. These assets are used only for store page or marketing presentation. The playable game itself does not include generative AI features, does not connect to any AI service, and does not generate images, audio, text, or other content at runtime. No AI-generated images, audio, or text are included in the playable game build.
hf_game_studio
-Jun 28, 2026
Monster And Continent
In-game content
artaudio
The game's original artwork and music are both generated by AI
lupengzhan
-Jun 28, 2026
Hollow Signal
In-game content
art
Hollow Signal contains pre-generated AI-assisted content, including portions of visual artwork, promotional imagery, and certain game assets. All content has been reviewed, curated, edited, and integrated into the final game by the solo developer.
Dev-Solo Studio
-Jun 27, 2026
KUNKUN Defender
In-game content
art
AI Disclosure: Some in-game icons and cutscene animations were created with the assistance of AI tools.
Seal
808Jun 27, 2026
Beyond Horizon
In-game content
artaudio
During development, procedural and AI-assisted tools may be used to support certain content creation tasks. All content is reviewed, refined, and integrated by the developer. Examples include artwork coloring and sound effect generation.
Trashy Games
-Jun 27, 2026
Stickplosion
In-game content
artaudiotext
Stickplosion makes extensive use of generative AI in its creation. Visual assets — including character art, environment art, UI elements, and logo — were generated with AI tools and curated by the developer. Sound effects and music were similarly produced with AI assistance. In-game text and store-page copy were written with AI assistance as well. All generated content was reviewed, selected, and edited by the developer before inclusion in the final game.
Ghost World Gaming
-Jun 27, 2026
Gods' Gate
Dev only
art
AI has been used to develop placeholder assets exclusively for game testing. AI has ben used for debugging and optimization.
Alictronic Games
-Jun 16, 2026
SUBSØNIC
Store/marketing
text
Generative AI was used to assist in writing and editing some of Subsønic's text, including portions of this store page and its marketing copy. The game's visual art is procedurally generated through code (algorithmic, not generative AI), and its music and sound are licensed or procedurally synthesized.
Komar Labs
-Jun 15, 2026
Rustborn - Outland Threat
In-game content
audio
We utilize only Google AI Studio text-to-speech models during development to pre-generate voice acting files for regional localization. All generated audio files are post-processed, mixed, and hardcoded into the game build using standard engine tools before distribution. No assets infringe on existing copyrights.
Nexus Arcane GameStudio
-Jun 14, 2026
EvoluCell
In-game content
art
Some Assets made by AI.
Wending Studio
-Jun 12, 2026
Arcade Architect
Store/marketing
art
Store capsule/library images and logo art was created with the help of AI.
Drew VanWagner
-Jun 10, 2026
Frutz
Store/marketing
art
Generative AI tools were used to assist with select visual artwork, specifically the game’s main marketing images/store page artwork and splash screen. Frutz does not use live-generated AI content during gameplay.
Broken Walls Studios
-Jun 10, 2026
Ritual Break
In-game content
audioart
Generative AI tools were used to assist in the creation of some music, sound effects, and promotional artwork associated with the game. The game's programming, design, and in-game visual content were created by the developer.
Lazy Hamster
-Jun 10, 2026
Wordy Space
In-game content
arttext
Some visual assets (such as store page graphics, backgrounds, and UI elements) and the localization/translation of the game's user interface were created with the assistance of generative AI tools. All core gameplay mechanics and code are strictly human-made, and no live AI content generation occurs during gameplay
LongKey Studios
-Jun 10, 2026
Demon Protocol
In-game content
artaudiocode
The store images and splash page were generated by xAI Grok, the music is by Suno. CoPilot and Claude helped me with the coding.
Pete Potos
-Jun 8, 2026
Nebula Warrior
In-game content
audioart
This game uses generative AI tools in limited ways to support development. Some music tracks were created using AI music generation tools, and certain marketing or store page visual assets were assisted by AI. All core gameplay and implementation were created by the developer.
Saiko14
-Jun 8, 2026
Redline Protocol
In-game content
codeartaudio
Generative AI tools were used during development to assist with code, UI, audio, and promotional materials.
Cranky Crow Games
-Jun 8, 2026
Penguin Weapons
In-game content
artaudio
Some images and audio assets in this game were created with the assistance of AI tools and further edited by the developer.
UNIQAZI
-Jun 7, 2026
Solar Defiance
Store/marketing
art
Some promotional materials for Solar Defiance were created with the assistance of generative AI tools.
Werewolf Moon Studios LLC
-Jun 7, 2026
Blackstrike Protocol
Store/marketing
art
The game wasn't made with AI, but the marketing photos for the game were made with AI.
Crazy Games
-Jun 5, 2026
The Fly's Fantastic Adventure
In-game content
audio
This game uses pre-generated AI-assisted music created during development. Generative AI tools were also used as coding assistance during development. The game does not generate AI content live during gameplay.
Newspeak Games
-Jun 4, 2026
Duck Defender
Dev only
code
I created this game in my coding class for school which prioritizes AI coding and development. I have coded a significant portion of this game using artificial tools.
Regen Lytle
-Jun 3, 2026
Space Invasion Infinite
In-game content
audiocode
AI was used ONLY to: - Create the soundtrack - Help with repetitive coding tasks
Michael Andi
-Jun 3, 2026
I FORGOT TO TAKE THE CHICKEN OUT OF THE FREEZER
Store/marketing
art
I used AI to create the Steam header and library capsules; along with the simple loading animation when the game starts after the player clicks play.
Yomen Tohmaz
-Jun 3, 2026
Ore & Ordnance
In-game content
audioart
All music was generated by AI. Anything not covered up with an effect was touched up by AI. We created the original concepts in Piskel. Ai assisted with some aspects of coding/refactoring/debugging. The image in our store media, with the 3 ships, was generated using AI based on our in-game enemy ships and the players "elite" ship. Everything else was created using Canva.
Hooley Studios
-Jun 3, 2026
463 results
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