AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Shoot 'Em Up
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dyno Burst: Bubble Shooter art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, ... | Popoko VM Games | - | May 23, 2026 | |
Hunt Asylum Together art | Used for Steam visuals. | cnsgames | - | May 23, 2026 | |
Vector Storm code | Vector Storm's music is procedurally generated in real time using mathematical audio synthesis — not a generative AI m... | WHODATYAT | - | May 23, 2026 | |
乒乓行 general | Used minimal AI to assist in the creation. | RoeBox | - | May 23, 2026 | |
Are You A Pilot art | Some visual assets and promotional/store artwork were created or assisted with generative AI tools during development an... | Carlos Fierro | - | May 23, 2026 | |
Sarges Horror's audio | Sarges Horrors may use AI-generated audio for placeholder or prototyping purposes during development. Final audio conten... | FPS Arms Studio | - | May 23, 2026 | |
Otpisani: Nightingale text | It uses small amount of AI for localization. | Pr0py | - | May 23, 2026 | |
BreakDespair2D art | This game contains character portraits and some background images created using generative AI (Stable Diffusion). No AI ... | HappyLuckyRainbowGames | - | May 23, 2026 | |
NIGHTMIST audiotext | I used generative AI to help write and record character dialogues for the soldier and enemy units. All of this content w... | ULTRA RAGE GAMES | - | May 23, 2026 | |
Invaders Loop general | This game uses generative AI to provide players with the best possible experience. | hunterllama | - | May 23, 2026 | |
No More Demon art | We are a team of two developers with a limited budget, so we use AI to assist with certain illustration assets, such as ... | Mundus Games | - | May 23, 2026 | |
Point Shooter art | Some promotional artwork for Point Shooter was created or edited with generative AI tools. The game itself does not use ... | Awesome Developer Name | - | May 23, 2026 | |
Hero Company arttextcode | This game was developed with AI assistance. Some visual assets, icons, promotional artwork, in-game text content, and po... | Pana Pororo | - | May 23, 2026 | |
Artificial Dawn art | This game utilized AI generation tools for some background images and character portraits. | Biryeong | - | May 23, 2026 | |
Death Before Decaf art | Death Before Decaf uses generative AI tools to assist with visual asset production. This includes character and enemy sp... | Overdose Interactive | - | May 23, 2026 | |
Thunder Infinity art | Thunder Infinity was developed by a single person with no resources or financial support. The artwork for the project wa... | Enrique G. Galvez | - | May 23, 2026 | |
Galactic Patrol art | AI tools were utilized to generate some art assets on the store page. | Binx.tv | - | May 23, 2026 | |
ComboChain Pulse artaudio | Some visual assets and audio elements in the game were created using AI-assisted tools and then refined and integrated i... | DaminDesign | - | May 23, 2026 | |
Solo Defending general | This game uses AI tools to help assist in the development process. To ensure a high-quality experience, all element has ... | Masonosam | - | May 23, 2026 | |
Elecade text | This title uses generative AI for part of its localization process. AI-generated translation drafts are reviewed and edi... | PongorianGames | - | May 23, 2026 | |
County Hospital Outbreak text | It shows a video on the gameplay made with gemini. no IA was used for coding this game | LFR Games | - | May 23, 2026 | |
BonkCity general | AI was used in some parts for development as well as some digital assets. | 44G | - | May 23, 2026 | |
Signal Zero artaudiotext | This game uses generative AI in the following areas: - Some in-game background images - Some sound effects - Translation... | Seosul Games | - | May 23, 2026 | |
Hansi auf Sylt artcode | AI Disclosure This game uses pre-generated AI assets for specific visual elements: The beach background featured in bran... | Frank Dirk Rittberger | - | May 23, 2026 | |
理性の境界 ―アイリス― artaudio | This game uses generative AI (pre-rendered) in the creation process of the following in-game content: - Character portr... | Guusuya | - | May 23, 2026 | |
Defender Zed-001 art | “Some visual assets and promotional materials were created or enhanced using generative AI tools.” | Robert E. Hull | - | May 23, 2026 | |
Invaders Evolutions art | Invaders Evolutions was developed by a small team using AI-assisted tools to cover technical art skill gaps. This enable... | Northbank Interactive | - | May 23, 2026 | |
Storm Clan audio | Sound-tracks were created with the assistance of diffusion generation. | Studio Zamudio One | - | May 23, 2026 | |
XiaoLuo's English War art | Some cutscene images were generated with AI . | LUO WENJUN | - | May 23, 2026 | |
Void Strike code | AI was used only to help review, correct, and improve portions of existing code during development. All visual assets, m... | BareboneDev | - | May 23, 2026 | |
Torizon Telecom general | Some programming code writing for Torizon Telecom utilized AI. (However, the code written by AI is either directly cor... | SkagoGames | - | May 23, 2026 | |
Capy Chaos art | The visual assets in this game, including character sprites, UI elements, and environmental items, were created with the... | Sleepy Cactus | - | May 23, 2026 | |
Blitz Haul codetext | AI coding tools were used during development to assist with writing game code and store page text. All game content (gam... | Joseph & Theo van Kraay | - | May 23, 2026 | |
Lunyatic Invaders art | This game uses generative AI in the creation of some promotional image assets used on its store page. The use of generat... | kanajalab | - | May 23, 2026 | |
Hide and Shoot art | The logo and some of the art surrounding the logo on the main menu screen is partly made using Photoshop Generative AI f... | Eneas Wollbekk-Grande | - | May 23, 2026 | |
Voxel Shooter audio | Some of the music tracks in this game were initially generated using AI tools and then manually edited and refined by a ... | Stase Games | - | May 23, 2026 | |
JUMP & MOW codeaudioart | Generative AI tools were utilized during the development of this game to assist in creating pre-generated content. Speci... | SparklingFishStudio | - | May 23, 2026 | |
StarStruck general | Some Assets were created with AI. | Bobbville | - | May 23, 2026 | |
1982 Tenacious of the Air general | AI was used as limited support in creating certain elements. All generated content was reviewed and manually adjusted by... | Tenacious Studio | - | May 23, 2026 | |
Lunaris art | Some of the images in the library, as well as in the store, were generated by AI Some sprites and icons were created wi... | Flacher | - | May 23, 2026 | |
Medic Simulator: Combat Zone artaudio | Some 2D assets and audio used in the game were created with the assistance of AI tools and later reviewed, edited, and i... | Code Lab | - | May 23, 2026 | |
Gods With Guns art | Some card icon used AI | Indiedges | - | May 23, 2026 | |
Anthea's Justice artaudio | Several images, voice. | Karl_Spencer | - | May 23, 2026 | |
Beer Gunner artaudio | The graphics in the game and the store, as well as the music, were created using Nano Banana and Suno AI. | Des Interactive | - | May 23, 2026 | |
Heavy Mental: A Co-op Action Roguelite art | During the development of Heavy Mental, we utilized Meshy AI to assist in creating base 3D models and textures for sever... | Black Star Interactive | - | May 23, 2026 | |
Stellar Breach codeartaudiotext | AI was used for the following: * In game code * Capsule images * Trailer and boss music * Ideas and direction for the st... | Oak Bear Studios | - | May 23, 2026 | |
Final Stand Waves art | Some user interface elements, such as menus and HUD components, were generated using AI tools and subsequently reviewed ... | Arkon Game Studio | - | May 23, 2026 | |
PyroKite audio | Sound-tracks were created with the assistance of diffusion generation. | Studio Zamudio One | - | May 23, 2026 | |
SlidefyingBadaBoom Penguin through a Slipstream: Rise of the Penguins 3 general | The game uses ai for some assets in the game. | Bill Woo | - | May 23, 2026 | |
Zombie Survivors - last soldier - code | AI-generated code in some parts of the program. | SweetsEnjoyer | - | May 23, 2026 |
411 results
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