AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+401 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Singleplayer
TitleDisclosureCreatorSrcReviewsAdded
琳琅商传
In-game content
text
AI was used to assist with the English localization.
花花
-Aug 12, 2026
Alive as a Service
Dev only
code
During development, AI tools were used to help review and debug parts of the code
koby
-Aug 12, 2026
Escape the Backrooms Bodycam
Unclear
AI-generated artifacts
VRCFORGE STUDIOS
-Aug 12, 2026
Scandinavian Cottage Survival Simulator
In-game content
artaudiotext
Generative AI was used to create some in-game character artwork and to assist with voice-over and subtitle creation.
IORDER SRL
-Aug 12, 2026
Incremental Donuts
In-game content
artaudiocode
This game was developed with the assistance of AI tools. Some visual and audio assets were created using generative AI tools, then reviewed, selected, and refined by the developer. Portions of the game's code were written with the assistance of AI coding tools under the developer's direction and review. Game design, systems, balance, and all final decisions are the developer's own. No AI content is generated live within the game.
MuckMedia
-Aug 12, 2026
Pyra
In-game content
audio
The music in this game was generated using Suno AI under a commercial licence, then edited, trimmed and looped by hand.
Lumen Depth
-Aug 12, 2026
足球经理:自走棋
In-game content
arttext
Generative AI tools were used to create some static art assets, narrative text and promotional materials included within the game. All AI-generated content has been manually reviewed, edited and adjusted by our development team to ensure compliance.
刻奇游戏
-Aug 12, 2026
좀비 피스메이커
In-game content
textart
AI is used for the localization of in-game content, the Steam Store, marketing materials, and more.
ComeOnStudio
-Aug 12, 2026
Hambone Alley
In-game content
artaudio
Generated code is applied to: Create some shaders (like smoke and vertex snapping) Procedurally draw billboard objects like pins and balls. Procedurally produce sfx like pin knock sounds. Some Store art is temporary generative concept art. In-game Graffiti is hand drawn and not a product of generative AI.
Jeff Neet
-Aug 11, 2026
フォントのげぇむ ~Which I Master~
In-game content
art
In this game, we used Adobe Firefly to generate and edit some of the backgrounds, live-action footage, and effects materials.
happyyylemon8
-Aug 11, 2026
Sword & Shield Simulator
In-game content
audio
All of the in-game voice-overs were created using AI.
Wildlands Interactive
12Aug 11, 2026
Car Wash Simulator
In-game content
artaudio
As a solo developer working with a limited budget, I used generative AI tools to help bring my vision to life and add more variety to the game. Specifically, AI generated 10-20 graphical assets and assisted in creating about half of the game's music tracks. The vast majority of the game (over 95%) - including all core design, programming, and mechanics was created entirely by hand.
Majestic Twelve
34Aug 11, 2026
AFTER SILENCE
Store/marketing
art
I am a solo indie developer and programmer. Some of the 2D graphics in the game and its store materials were created with the assistance of generative AI, then reviewed, edited, and integrated by me. No generative AI is used during gameplay.
Elmiva Games
-Aug 11, 2026
Hero Investor
In-game content
artaudio
Generative AI tools were used during development to create selected pre-generated visual assets, including the application icon, HUD texture, Property Marketplace illustrations, and Legacy Vault artwork. Four background-music tracks were also created using Google Gemini. All AI-assisted content was reviewed by the developer and packaged with the game. Hero Investor does not generate AI content during gameplay or send player data to an AI service.
SmartAtum
-Aug 11, 2026
Outdoor Wine Market Simulator
In-game content
art
This game uses AI for UI and other 2D artwork. AI is also used to generate marketing artwork.
navlikesbunnies
-Aug 11, 2026
OPEN UP, MICHAEL!
In-game content
arttext
Pre-generated generative AI was used during development for selected static artwork and portions of player-facing writing and localization. All such content is fixed in the shipped build and was reviewed and edited during development. The game does not contact an AI service or generate content during play.
LetsAdventurePlay
-Aug 11, 2026
The Legend Of Joke
Dev only
code
Some AI tools were used during the development of this game for code cleanup and to seek solutions to certain technical issues.
N.A.M.S
-Aug 11, 2026
mythorune
Live AI
text
Pre-rendered AI Generated content was used in this game. Optionally, NPCs and Bosses can chat to you using LLMs if the host players have an ollama api instance open. If this is an issue I will remove the feature from the game.
Team Mythorune
-Aug 11, 2026
Long Dives
Dev only
codetext
Development of this game used AI under human direction and review for the code and game text.
KazooKat
-Aug 11, 2026
RLG:Origins
Live AI
text
RLG:Origins uses a locally operated generative AI model during play to interpret free-form player input and generate GM narration and character dialogue. AI-generated text does not establish game facts or decide outcomes. A separate deterministic rules system validates actions and controls game-state changes. Generation takes place on the player's device, and player input is not sent to an external AI service.
Stardust Factory Studio
-Aug 11, 2026
Wizard Disaster
In-game content
artaudiocode
Wizard Disaster was made by a solo developer, using generative AI tools as part of the production pipeline. Art. Character, boss and background artwork, and the source frames the animations are built from, were produced with generative image and video tools. Everything was then cut, keyed, aligned, retimed and composited by hand into the sheets the game actually plays. The generated output is the raw material, not the finished asset. Concept passes were made the same way. Audio. The music and most of the sound effects were generated with Suno, then trimmed, pitched, levelled and fitted to the length of the action each one accompanies. Not all of the audio is generated: a number of the effects are synthesised procedurally in code from a 1930s orchestra-pit palette, and the wizard's own voice (his cries and shouts) are human recordings. Code. Generative AI was used as a programming assistant during development, and to build and run the automated test harnesses that measure boss pacing, damage output and medal times. Those harnesses are development-only tooling and are not part of the shipped game. The game contains no live-generated AI content. Nothing is generated while you play, and the game makes no network or AI service calls at runtime.
Slimboy M.
-Aug 11, 2026
AfterImage
In-game content
codetext
AI was used in some developer workflows for programming and for translation to all languages other than English.
Wolf Studios
-Aug 11, 2026
Lord of the Grind
Store/marketing
art
Steam Store Page Capsule Images are Created by AI.
Musa GUNGOR
-Aug 11, 2026
Cleandows XP
In-game content
artcodetextaudio
Generative AI tools were used during development to create pre-generated visual assets, UI graphics, in-game text, character content, fictional file contents, audio, and localization. All AI-generated content was reviewed and edited by the development team before being included in the game. The game does not use generative AI at runtime or generate content live for players.
QP Games
-Aug 11, 2026
Crystalase
In-game content
art
AI-generated content is used to create some of the images featured in the game.
Andrei Ivashentsev
-Aug 11, 2026
Visual Novel: Boomer on a Date
In-game content
art
all the pictures are generated by artificial intelligence.
Reanim Games
-Aug 11, 2026
CURRENTBOUND:Rescue Run
In-game content
arttext
Pre-generated AI tools were used during development to create some 2D visual assets, including in-game sprites, the application icon, and promotional artwork used on the Steam store page. AI tools also assisted with some English and Japanese text and localization. All outputs were reviewed and, where necessary, edited by the developer before being included. The game does not generate AI content during gameplay and does not connect to external AI services.
Taka
-Aug 11, 2026
Crownsink
In-game content
artaudiocode
Crownsink is a hand-crafted game built the modern way: the developer writes and directs the code with the support of AI tools, while every sprite, sound and note of music springs from the game's own hand-written algorithms.
Lunvero Studio
-Aug 11, 2026
Animation.exe
In-game content
art
Some character models, textures, animations, and visual props were created before release using generative AI tools, including Meshy image-to-3D, auto-rigging, and animation. Selected outputs were edited, integrated, and reviewed by the developer. Generative AI also assisted in drafting and refining portions of the Steam store-page text. The game does not generate AI content during gameplay and does not connect to external AI services.
Matielle Games
-Aug 11, 2026
Attention Shoppers
In-game content
textart
AI tools are used to assist with the localization of in-game and store page text into other languages. All translations are reviewed by the development team and improved with community feedback. Some marketing artwork (store capsules and promotional images) was created with AI assistance, based on the game's own assets, characters and art style. All in-game content, gameplay, art assets and audio design are created by the development team.
Blue Mayonnaise
-Aug 11, 2026
Packfall Chain Arena
In-game content
arttext
Portions of this game's 2D artwork — character and enemy sprites, item and orb illustrations, backgrounds, UI decoration, and HUD icons — were created with the assistance of image-generation AI (GPT-image-2), working from the developer's own compositions, reference art, and prompts. Every AI-assisted image was individually selected, post-processed, and reviewed by the developer, and is tracked in an internal asset ledger. Store capsule artwork was produced the same way. Store screenshots are unedited captures of actual gameplay. Visual effects are generated procedurally by the developer's own code without AI. The game contains no AI-generated audio or music. Some in-game text was drafted with AI assistance and edited by the developer.
往復びんた
-Aug 11, 2026
西西弗斯放置(Sisyphus Idle)
In-game content
Some game assets are generated using AI.
Lazymangamestudio
-Aug 11, 2026
Hunted Within: Terminal Rust
In-game content
art
This game does not generate or modify content at runtime. A small portion of assets (around 20%) was made with the help of some generative AI tools during development. All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards.
LRDev Games
-Aug 11, 2026
Seven Seals
In-game content
art
Some artwork and game assets were edited and created using AI tools.
Nexus Media
-Aug 11, 2026
Starwreck Reclaimer
In-game content
artcode
Generative AI tools were used during development to assist with programming and code generation, and to create or refine certain pre-generated visual assets, including promotional artwork and selected in-game UI and art assets. All AI-assisted code and assets were reviewed, tested, and edited by the developer before inclusion. The released game does not generate content or code during gameplay and does not connect to external AI services.
Starwreck Studio
-Aug 11, 2026
Immortal Chess
In-game content
arttext
Generative AI tools were used during development to assist with the creation of some visual assets, store artwork and initial localization drafts. All generated content was reviewed, edited, and integrated by the developer. Immortal Chess does not generate AI content during gameplay.
Arcane Square Games
-Aug 11, 2026
Elf Shift
In-game content
arttext
We view artificial intelligence solely as a supportive tool. Generative AI was used only as a supportive tool for certain visual designs and language translation. Artificial intelligence helped with grammar corrections in in-game text; these corrections were then carefully reviewed and edited manually.
Kiki Games
-Aug 11, 2026
Project September
In-game content
art
Some 2D art was made with generative AI as a starting point, cards are renders of our real 3D models with painted backgrounds. No in-game AI, no AI voices, no real people's likenesses. Art may be replaced during Early Access.
Livari Studio
-Aug 11, 2026
Shardwatch Dominion
In-game content
art
Certain visuals in this game have been created with AI.
grishkogameplay
-Aug 11, 2026
Ultracode
Dev only
codeartaudio
Development is AI-assisted: source code, the procedural asset factories (meshes, MetaSound hero sounds, code-driven UMG) and docs are written with AI tooling under human review in-repo. No external generative-AI image/audio assets are imported; everything ships from the code-authored pipeline.
Lava Block
-Aug 11, 2026
币圈模拟器
In-game content
arttext
The game includes AI-generated virtual price data and images.
zhdabiao
-Aug 11, 2026
The Day I Became a Werewolf
Dev only
Generative AI was used during the development and publishing process.
Studio Nox
-Aug 11, 2026
Sia Desktop Pet
Live AI
text
Sia's chat window is an optional feature powered by a generative AI model. It stays turned off until you enter your own API key for a provider you pick yourself (Google Gemini, OpenAI, Anthropic, OpenRouter, or a local model through Ollama / LM Studio). Without a key the game never contacts any AI service and every other feature works normally. Only the message you type is sent - plus a screenshot if you choose to attach one - and Sia's replies are short generated text. Everything else in the game, including all art, sound and written dialogue, is made by hand and is not AI-generated.
akarolls
-Aug 11, 2026
Junk Ark
In-game content
textaudio
AI is used only for translation and sound effects.
Burning Bone
-Aug 11, 2026
Dead Tube
In-game content
art
Generative AI was used to create a small portion of the game’s artwork.
DaiFire
-Aug 11, 2026
刀与剑 ~斗牌风云录
In-game content
art
Some card illustrations currently use AI-generated artwork. Following the game’s full release, these illustrations will gradually be replaced with artwork created by professional artists.
LarjGameStudio
-Aug 11, 2026
Green Breach
Store/marketing
art
This game uses generative artificial intelligence (AI) tools to assist in the creation of certain visual assets, promotional store materials, and workflow scripts during development.
Megazolt Studios
-Aug 11, 2026
Loadout Rush
In-game content
text
Portions of the game's text content (item descriptions and English localization) and store page text were written with the assistance of a generative AI language model, under human direction with full review and editing. All artwork is hand-drawn by the developers, and the game does not use any live/runtime AI generation.
Basil Ciabatta Studio
-Aug 11, 2026
Gildoria - Organize a Dragon's Hoard
In-game content
arttext
Gildoria uses AI-assisted tools in parts of its development: some UI icons were made with AI image generation, the in-game text was translated with AI translation tools. All of it was reviewed and edited by the developer. 3D art, level design, game design and codes are human-made or licensed. No content is generated by AI while the game runs.
LoudScream
-Aug 11, 2026
Arithmetrick
In-game content
artaudio
The capsule artwork, logo, some card illustrations, and soundtrack were created with the assistance of generative AI tools. All other in-game content — including UI, effects, and text — is hand-crafted without AI generation. No AI content is generated during gameplay.
WeiLuo
-Aug 11, 2026
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