Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Generative AI tools were used during development to assist in the creation of some pre-generated visual assets and promotional materials. All AI-assisted content is reviewed, selected, and integrated by the development team. The game does not use generative AI to create content during gameplay.
AI tools were used during development to assist with writing and translating French and English text, creating branding artwork (including the logo, icon and splash screen), and producing some music. Promotional artwork and the voice-over in our gameplay overview videos also use AI-generated content. These assets were prepared in advance and integrated by the developers. The game does not generate AI content during gameplay.
Except for gameplay design and some sound effects and art assets, the game’s code, 3D models, localization text, and other content were generated by GPT during development. Development was carried out through direct conversations with the 6.0-Astra and 6.1sol large language models, without predefined workflows or external Skills. The 3D models were created from written descriptions and reference images, with GPT writing and executing Blender scripts.
All such content was created during development. The game does not use generative AI to create content in real time during gameplay.
In the future, we may use newer large language models to further improve the game’s art quality and visual presentation, while comparing how different large language models perform in game development.
Some voices, music, sound effects, 3D models, images, text, translations and code were made with AI tools and then edited by the developer. Nothing is generated by AI while you play.
AI tools were used only to assist with code and with English, Simplified Chinese and Japanese translations. No artwork, animation or audio uses generative AI, and no AI content is generated during gameplay.
Some 3D models and character animations were generated with Meshy and then edited by our team in Blender. Some 2D artwork (backdrops, posters, signage art) was generated with Stable Diffusion XL and finished by hand. Some sound effects, ambience and the trailer music were generated with ElevenLabs. The Boss and announcer voice lines use text-to-speech. The game's translations were produced with AI and are being reviewed. No AI content is generated while you play.
Solo devving the art for the cards is practically really long given how many cards are there. So i had to make the cards a bit prettier. Everything else is non AI.
Generative AI tools were used during development to assist with the creation of certain 2D visual assets, animations and sound effects. AI tools were also used as development assistance for programming and implementation. All generated content was reviewed and curated by the developer before inclusion in the final game.
The illustrated character portraits used as player avatars (also shown in our store and library artwork) were created with AI image generation (Google Gemini) and then cropped and adjusted by the developer. Some store text and interface translations were drafted with AI assistance. The game does not generate any AI content while you play.
Some promotional artwork for this game (such as the store capsule image)
was created with the help of generative AI tools and then edited by hand.
All in-game content — 3D models, animations, sound effects, interface and
code — was created without generative AI. The game does not use AI during
gameplay and does not connect to any external AI service.
AI tools were used during development to help with my terrible code, and to create the game’s splash screen, icon, Steam capsule artwork, and various store and marketing images. Although, I did draw up the references with my own big hands.
During development we use AI-based tools to assist with content creation, including modelling, voice lines, music and translations. All of it is reviewed by the team to ensure the final product stays true to our own vision.
Generative AI tools were used during development to create and refine some pre-generated visual and other game assets. All AI-assisted content was reviewed and edited by the developer before being included in the game. No AI content is generated during gameplay.
Some 3D models were generated with AI tools (Meshy) and manually processed. Some in-game posters and paintings are AI-generated images. Store capsule artwork was generated with AI tools and edited by the developer. All AI-generated content was reviewed by the developer.
Some of the artwork in this game was created with the help of generative AI during development. Every asset was reviewed, edited and approved by hand before shipping. Nothing is generated at runtime, and no player data is sent to any AI service. The computer opponents in the game use traditional rule-based decision logic and are unrelated to generative AI.
All card art, UI, and character face customization are hand-drawn by me. Everything in this game is made by me or from purchased assets, except for one wall painting and one window decoration texture, which were AI generated and will be replaced later.
Some of the 3D props in this game — the ritual items players carry and place, and a few pieces of set dressing — were created with an AI-assisted 3D generation tool from text prompts. Every generated model was reviewed, cleaned up and integrated by hand before it shipped. Nothing is generated by AI while you play.
Generative AI was used to help translate the game's text and store page into other languages. It was not used to create any of the artwork, audio, or code in the game.
Our team uses generative AI tools to assist with parts of the game's artwork, including some in-game art and store page images, and with first-pass translation of in-game text. All AI-assisted art and translations are reviewed, edited, and finalized by our team. Music and sound effects do not use AI. We hold the necessary rights to all content shipped in this game. No content is generated by AI at runtime.
Generative AI tools were used to assist with the enhancement of certain promotional images, store page artwork, and place holder UI promotional content including lighting, color grading, atmospheric effects, and visual cleanup.
The game's models, environments, gameplay systems, animations, and other in-game content are created by the developer. The game does not use live-generated AI during gameplay.
Generative AI was used during development to assist with the creation of some pre-generated assets. The game does not generate AI content during gameplay and does not connect to any external AI services.
We use generative AI to assist with writing and localizing the game's text. All art and audio are procedurally generated by our own code or sourced from CC0 libraries. No content is generated by AI in real time during gameplay.
Generative AI tools were used to help create some of the game's assets (such as certain textures, icons, and 3D models), some store page text, and store page artwork (capsules and library art). All AI-assisted content was directed, curated, and edited by the developer. No AI content is generated during gameplay.
Some in-game 2D assets (item and UI icons) and marketing materials (store capsule artwork and logo) were created with the help of generative AI image tools and then edited by hand. All code, level design, 3D assets and gameplay systems are authored by the developer. No content is generated by AI during gameplay.
Some sound effects and decorative artwork in this game were created using generative AI tools. The game's design, mechanics, level structure, and written content were created by the developer. AI-generated content is limited to supporting assets only.
Crooked Derby includes some pre-generated visual assets created with generative AI. All AI-assisted content was iterated on, reviewed, and approved by the developer before being included in the game.
No Witnesses is developed by a two-man team, therefore generative AI has been used to assist in the creation of marketing assets and other player facing interfaces. All generated content is reviewed and perfected by a human before use.No Witnesses utilises third-party assets, of which we cannot attest to the creation of.
Generative AI was used to create artwork for the title screen, lobby background, and some UI decorations. The generated images were selected, edited, and sliced by the development team before being integrated into the game. Generative AI was also used to assist with drafting and editing some mini-game prompts. The game does not use generative AI at runtime and does not connect to external AI services during play.
I've used AI for code, and to generate some 2D & 3D assets.
I know people want to boycott AI (and I can respect that opinion), but this game would be nearly impossible for a solo developer to make without it.
I cannot stress to you the amount of manual work that still has to go into something like this, even with AI tooling.
You couldn't "prompt" a game like this.
I genuinely care about creating a good game, and if my use of AI is a hard stop for you trying this game, it's your loss!
Some of the game's 2D artwork — including character selection images and user interface elements — was created with the help of generative AI tools. All AI-generated assets were reviewed and curated by our team before being included in the game.
The developer describes how this game uses generative AI as follows:
Visual Assets: Some character illustrations, background art, and UI icons in this game have been created or enhanced using generative AI tools.
Some of the 3D art assets in Night Falls were created with the help of generative AI 3D-generation tools. These assets were then reviewed, edited, rigged, and integrated into the game by the developer. The translation of the menu and interface text into the supported languages was also produced by AI. Also, the image that is used in the Steam library as a capsule or Header, and the image of the icon.
Generative AI is not used live during gameplay, all content is pre-generated and finalized during development.
Some in-game audio, including phone call voices and ambient sounds, were generated using AI tools. Additionally, certain stickers and visual assets found in the Cancer's living area were created with the assistance of generative AI.
Some character dance music tracks were created using generative AI tools. These tracks are pre-generated audio assets and are not generated dynamically during gameplay.
Generative AI tools were used during development to assist in the creation of some pre-generated visual assets and promotional materials. All AI-assisted content is reviewed, selected, and integrated by the development team. The game does not use generative AI to create content during gameplay.
AI tools were used during development to assist with writing and translating French and English text, creating branding artwork (including the logo, icon and splash screen), and producing some music. Promotional artwork and the voice-over in our gameplay overview videos also use AI-generated content. These assets were prepared in advance and integrated by the developers. The game does not generate AI content during gameplay.
Except for gameplay design and some sound effects and art assets, the game’s code, 3D models, localization text, and other content were generated by GPT during development. Development was carried out through direct conversations with the 6.0-Astra and 6.1sol large language models, without predefined workflows or external Skills. The 3D models were created from written descriptions and reference images, with GPT writing and executing Blender scripts.
All such content was created during development. The game does not use generative AI to create content in real time during gameplay.
In the future, we may use newer large language models to further improve the game’s art quality and visual presentation, while comparing how different large language models perform in game development.
Some voices, music, sound effects, 3D models, images, text, translations and code were made with AI tools and then edited by the developer. Nothing is generated by AI while you play.
AI tools were used only to assist with code and with English, Simplified Chinese and Japanese translations. No artwork, animation or audio uses generative AI, and no AI content is generated during gameplay.
Some 3D models and character animations were generated with Meshy and then edited by our team in Blender. Some 2D artwork (backdrops, posters, signage art) was generated with Stable Diffusion XL and finished by hand. Some sound effects, ambience and the trailer music were generated with ElevenLabs. The Boss and announcer voice lines use text-to-speech. The game's translations were produced with AI and are being reviewed. No AI content is generated while you play.
Solo devving the art for the cards is practically really long given how many cards are there. So i had to make the cards a bit prettier. Everything else is non AI.
Generative AI tools were used during development to assist with the creation of certain 2D visual assets, animations and sound effects. AI tools were also used as development assistance for programming and implementation. All generated content was reviewed and curated by the developer before inclusion in the final game.
The illustrated character portraits used as player avatars (also shown in our store and library artwork) were created with AI image generation (Google Gemini) and then cropped and adjusted by the developer. Some store text and interface translations were drafted with AI assistance. The game does not generate any AI content while you play.
Some promotional artwork for this game (such as the store capsule image)
was created with the help of generative AI tools and then edited by hand.
All in-game content — 3D models, animations, sound effects, interface and
code — was created without generative AI. The game does not use AI during
gameplay and does not connect to any external AI service.
AI tools were used during development to help with my terrible code, and to create the game’s splash screen, icon, Steam capsule artwork, and various store and marketing images. Although, I did draw up the references with my own big hands.
During development we use AI-based tools to assist with content creation, including modelling, voice lines, music and translations. All of it is reviewed by the team to ensure the final product stays true to our own vision.
Generative AI tools were used during development to create and refine some pre-generated visual and other game assets. All AI-assisted content was reviewed and edited by the developer before being included in the game. No AI content is generated during gameplay.
Some 3D models were generated with AI tools (Meshy) and manually processed. Some in-game posters and paintings are AI-generated images. Store capsule artwork was generated with AI tools and edited by the developer. All AI-generated content was reviewed by the developer.
Some of the artwork in this game was created with the help of generative AI during development. Every asset was reviewed, edited and approved by hand before shipping. Nothing is generated at runtime, and no player data is sent to any AI service. The computer opponents in the game use traditional rule-based decision logic and are unrelated to generative AI.
All card art, UI, and character face customization are hand-drawn by me. Everything in this game is made by me or from purchased assets, except for one wall painting and one window decoration texture, which were AI generated and will be replaced later.
Some of the 3D props in this game — the ritual items players carry and place, and a few pieces of set dressing — were created with an AI-assisted 3D generation tool from text prompts. Every generated model was reviewed, cleaned up and integrated by hand before it shipped. Nothing is generated by AI while you play.
Generative AI was used to help translate the game's text and store page into other languages. It was not used to create any of the artwork, audio, or code in the game.
Our team uses generative AI tools to assist with parts of the game's artwork, including some in-game art and store page images, and with first-pass translation of in-game text. All AI-assisted art and translations are reviewed, edited, and finalized by our team. Music and sound effects do not use AI. We hold the necessary rights to all content shipped in this game. No content is generated by AI at runtime.
Generative AI tools were used to assist with the enhancement of certain promotional images, store page artwork, and place holder UI promotional content including lighting, color grading, atmospheric effects, and visual cleanup.
The game's models, environments, gameplay systems, animations, and other in-game content are created by the developer. The game does not use live-generated AI during gameplay.
Generative AI was used during development to assist with the creation of some pre-generated assets. The game does not generate AI content during gameplay and does not connect to any external AI services.
We use generative AI to assist with writing and localizing the game's text. All art and audio are procedurally generated by our own code or sourced from CC0 libraries. No content is generated by AI in real time during gameplay.
Generative AI tools were used to help create some of the game's assets (such as certain textures, icons, and 3D models), some store page text, and store page artwork (capsules and library art). All AI-assisted content was directed, curated, and edited by the developer. No AI content is generated during gameplay.
Some in-game 2D assets (item and UI icons) and marketing materials (store capsule artwork and logo) were created with the help of generative AI image tools and then edited by hand. All code, level design, 3D assets and gameplay systems are authored by the developer. No content is generated by AI during gameplay.
Some sound effects and decorative artwork in this game were created using generative AI tools. The game's design, mechanics, level structure, and written content were created by the developer. AI-generated content is limited to supporting assets only.
Crooked Derby includes some pre-generated visual assets created with generative AI. All AI-assisted content was iterated on, reviewed, and approved by the developer before being included in the game.
No Witnesses is developed by a two-man team, therefore generative AI has been used to assist in the creation of marketing assets and other player facing interfaces. All generated content is reviewed and perfected by a human before use.No Witnesses utilises third-party assets, of which we cannot attest to the creation of.
Generative AI was used to create artwork for the title screen, lobby background, and some UI decorations. The generated images were selected, edited, and sliced by the development team before being integrated into the game. Generative AI was also used to assist with drafting and editing some mini-game prompts. The game does not use generative AI at runtime and does not connect to external AI services during play.
I've used AI for code, and to generate some 2D & 3D assets.
I know people want to boycott AI (and I can respect that opinion), but this game would be nearly impossible for a solo developer to make without it.
I cannot stress to you the amount of manual work that still has to go into something like this, even with AI tooling.
You couldn't "prompt" a game like this.
I genuinely care about creating a good game, and if my use of AI is a hard stop for you trying this game, it's your loss!
Some of the game's 2D artwork — including character selection images and user interface elements — was created with the help of generative AI tools. All AI-generated assets were reviewed and curated by our team before being included in the game.
The developer describes how this game uses generative AI as follows:
Visual Assets: Some character illustrations, background art, and UI icons in this game have been created or enhanced using generative AI tools.
Some of the 3D art assets in Night Falls were created with the help of generative AI 3D-generation tools. These assets were then reviewed, edited, rigged, and integrated into the game by the developer. The translation of the menu and interface text into the supported languages was also produced by AI. Also, the image that is used in the Steam library as a capsule or Header, and the image of the icon.
Generative AI is not used live during gameplay, all content is pre-generated and finalized during development.
Some in-game audio, including phone call voices and ambient sounds, were generated using AI tools. Additionally, certain stickers and visual assets found in the Cancer's living area were created with the assistance of generative AI.
Some character dance music tracks were created using generative AI tools. These tracks are pre-generated audio assets and are not generated dynamically during gameplay.