AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Social Deduction
TitleDisclosureCreatorSrcReviewsAdded
Impostor Syndrom
In-game content
art
Some of the game's 2D artwork — including character selection images and user interface elements — was created with the help of generative AI tools. All AI-generated assets were reviewed and curated by our team before being included in the game.
Alphgocipher
-Jul 9, 2026
CARNEVALE: Blades in the Crowd
Dev only
codetext
AI tools were used during development to help write the game's code and store text.
Racc PG
-Jul 7, 2026
Who Heckled?
Store/marketing
AI is utilised to support the creation of the store page. No AI will be used within the game itself
Classy Games
-Jun 30, 2026
The Romance Maestro
In-game content
art
The developer describes how this game uses generative AI as follows: Visual Assets: Some character illustrations, background art, and UI icons in this game have been created or enhanced using generative AI tools.
Wandering Spark
-Jun 28, 2026
Mafia: Night falls
In-game content
arttext
Some of the 3D art assets in Night Falls were created with the help of generative AI 3D-generation tools. These assets were then reviewed, edited, rigged, and integrated into the game by the developer. The translation of the menu and interface text into the supported languages was also produced by AI. Also, the image that is used in the Steam library as a capsule or Header. Generative AI is not used live during gameplay, all content is pre-generated and finalized during development.
Night Falls
-Jun 27, 2026
Doomsday Draft
In-game content
text
The game contains a pre-generated localization created using AI
Palm and Stars
-Jun 27, 2026
GreenGas
In-game content
audioart
Some in-game audio, including phone call voices and ambient sounds, were generated using AI tools. Additionally, certain stickers and visual assets found in the Cancer's living area were created with the assistance of generative AI.
DanialEghtedari
-Jun 10, 2026
Cafe Mafia
Live AI
text
This game features dynamic NPC dialogue powered by an offline, license-free artificial intelligence model and a local text-to-speech system.
Hamid Arjmandi
-Jun 6, 2026
Bardo
In-game content
text
Some language translations were reviewed by AI.
TaaroBravo
-Jun 3, 2026
The Hidden Camp
In-game content
audio
Some character dance music tracks were created using generative AI tools. These tracks are pre-generated audio assets and are not generated dynamically during gameplay.
E and B Games
-Jun 3, 2026
Sail Ho!
In-game content
text
Generative AI used for only localization on interfaces and subtitles.
deli.pixel studios
-Jun 3, 2026
Shadows of Gloaming
Unclear
text
Translation creation
Vojtěch Šafránek
-Jun 3, 2026
Fool's Pub
In-game content
audioart
The voice lines & some images in the game were generated using AI. Store page art is also generated using AI.
NOSTRA.GAMES
-May 23, 2026
Who Haunts The Haunters?
Store/marketing
text
Used AI to assist in writing and translating the English store page description.
Sketchy Labs
-May 23, 2026
Spy Carnival
Dev only
art
Spy Carnival uses generative AI as a creative aid during the art production process. AI-generated visuals was used strictly as reference material and visual inspiration. All final artwork visible in the game has been reviewed, reworked, and refined by a human artist. No raw AI-generated output is used directly in the game.
haga interactive
-May 23, 2026
Rotten Chamber
In-game content
art
Some visual assets (store artwork, in-game portraits, backgrounds) were created using AI generation tools.
Onement Games
-May 23, 2026
Star Raker
In-game content
artaudiotext
Some images, icons, voices, and text are generated by AI.
Genesis Games
-May 23, 2026
Stick Scholars
In-game content
text
Some trivia questions were generated with the assistance of AI tools. However, all questions and answers have been manually reviewed, edited, and fact-checked by me before being included.
JaDropping Games
-May 23, 2026
Disharmony
In-game content
text
Disharmony utilizes AI-assisted translation for some of its localized content.
7Eagle
-May 23, 2026
Double Dealers
In-game content
text
Generative AI tools were used solely to assist with localization and translation processes. All translated content was reviewed and edited by the development team before being implemented in the game. The game does not use live AI-generated content during gameplay.
Miklagard Studios
-May 23, 2026
BugFixer
In-game content
arttextaudio
Generative AI was used as a supportive tool to enhance the visual details of character portraits and a specific in-game interactable item. Additionally, AI-assisted technology was utilized to refine multi-language translations to ensure linguistic accuracy for global players, and AI-generated voice technology was used for the audio narration in the main teaser video.
CottonCandyGames
-May 23, 2026
False Flame
Live AI
text
The game uses an offline local LLM to dynamically generate NPC dialogue, parse player's text commands, and judge the player's actions in court. The game uses zero generative AI art or audio assets.
SigniLume
-Mar 18, 2026
Werewolf: The Gloaming Malice
Unclear
AI assisted in the game design and development.
Werewolves Malice
-Mar 18, 2026
Crime City Center
In-game content
codeaudioart
The 3D models are standard purchased assets (e.g., Synty Studios) and are NOT AI-generated. Generative AI tools (e.g., ChatGPT) were used to assist in writing parts of the game code during development. The background music tracks and sound effects were created using generative AI tools. Additionally, some marketing materials on the Store Page (such as the logo and capsule artwork) were created using generative AI tools.
MEHMET SIDAR
-Mar 18, 2026
ZeroPrompt
Live AI
text
We use AI to power dynamic conversations with hand-crafted NPCs. Each character has a unique personality, backstory, and knowledge base. Their dialogue is generated in real-time based on your questions, creating authentic interview experiences that feel natural and unpredictable. The AI runs completely offline on your machine. No internet connection required, and your conversations remain private.
Batuhan Ayhan
-Mar 18, 2026
Paws Coven
In-game content
art
Some of the game and promo assets (Less than 5% of all the game assets) were made or improved using AI as a temporal decision and will be replaced when it's financially possible
Wintercrow Games
37Mar 18, 2026
Goblin Miners
art
This game uses AI-generated artwork for character designs, card illustrations, and visual assets. As a solo indie developer, I used AI tools to create base artwork, which was then manually refined and edited by hand. All AI-generated content was created during pre-production and does not generate new content in real-time during gameplay.
Chief Games
-Mar 18, 2026
Among Paws
Store/marketing
art
Some images on the store page have been created using artificial intelligence.
HOGO Games
-Mar 18, 2026
B.I.D.
In-game content
art
Generative AI was used only to create some pre-rendered in-game visual assets.
HOGO Games
-Mar 18, 2026
Pigmarines
In-game content
audio
Generative AI was used to create a small portion of the in-game soundtrack. Specifically, 3-4 music tracks played via an in-game 'boombox' tool were generated using AI. All other assets, including 3D models, code, and gameplay mechanics, have been created manually without the use of AI.
NOOPE
-Mar 18, 2026
Traitor's Kitchen
In-game content
art
Some marketing assets and a few 3D models were created with AI assistance, some sprites were created with AI, while all core gameplay, design, and creative direction were developed by the team.
Ambar Games
-Mar 18, 2026
Spot The Word
In-game content
art
During the development of our game, we utilized generative AI to create the main background image used in the game scene.
Enseke
-Mar 18, 2026
Grim Pastures: Outlaws
In-game content
art
Character skill images are made with Image Generator.
7hgamestudio
-Mar 18, 2026
Pale Lies
Unclear
art
Some of the art references were made by AI
lemur_on_mars
-Mar 18, 2026
That Game?
audio
Yes. That Game? uses generative AI (for example ElevenLabs) to create some of the voice-over lines used in the game. All AI-generated audio is pre-recorded during development, not generated live while the game is running, and every line is reviewed and approved by the developer. The game does not allow users to create their own AI-generated content.
NineHold
-Mar 18, 2026
ONE BYE ONE
In-game content
art
Used for some texture generating.
ULTRA YELLOW
-Mar 18, 2026
Wolvenrise
In-game content
art
Using AI for Generating Art and assets
WildDream Studio
-Mar 18, 2026
Principal Panic
In-game content
arttext
In the development of the game, generative AI models were employed for the following purposes: Generating reference imagery and concept sketches for 3D character and environment designs Producing prototype visuals for certain user-interface (UI) elements Facilitating rapid, consistent translation of in-game text for multilingual support All AI-generated assets were rigorously reviewed by our team to ensure originality and meet quality standards; manual refinements were applied where necessary. No real-time content generation, gameplay logic, or code creation relies on AI during runtime.
Magenta Games
-Mar 18, 2026
Church Crew
In-game content
art
I've only used generative AI to create a few decorative paintings that appear in the game environment. No character models, UI elements, or gameplay-related assets were generated with AI. I'm a solo developer without an art background, and I used AI just to fill in some gaps during development. In the future, I plan to work with professional artists to replace or enhance these assets.
Batuhan YILDIRIM
-Mar 18, 2026
Sanitism
In-game content
artaudiotext
Some content in this game was created with the assistance of AI tools. This includes: Library Hero image (partially generated using AI-based image generation tools) Certain background music and sound effects (created or enhanced using AI composition tools) A portion of character voice lines (generated using AI voice synthesis for non-playable characters)
Hachimi Studio
-Mar 18, 2026
Before Peace
In-game content
text
There is some writing which is provided for the player to simulate the conversational style of LLMs when the player is pretending to be the ship's computer. This text was generated via LLM.
Michael Lewis
-Mar 18, 2026
Fool's Trigger
In-game content
text
Translations made with Ai help
PodrezCrew
-Mar 18, 2026
Forks & Daggers
Store/marketing
art
AI used to generate and edit community images, marketing and Concept Arts.
Brightvoid Interactive
-Mar 18, 2026
UNKNOWN FACES
In-game content
arttextaudio
Some logos, text, in-game translations, and character voices were created with AI assistance. All other gameplay content, including characters, animations, and code, is handcrafted.
Nerux Studio
-Mar 18, 2026
Pulled Strings
In-game content
arttext
Our small indie team has responsibly used generative AI tools to accelerate our development while maintaining full creative control. We used MidJourney to generate base visual assets, which were then carefully edited, customized, and rendered by our artists to match the game’s artistic direction. These AI-generated elements are part of the final visual content, but were not used “as-is” and underwent human refinement. For localization, we used AI-based tools to assist with proofreading and translation consistency, ensuring clearer communication across languages. No AI systems are used during gameplay or in real-time content generation. All interactive and gameplay logic was developed by our team. We fully comply with Steam’s policies regarding AI use, and all assets were created and integrated within the scope of ethical and legal use. Transparency and player trust are at the heart of our approach.
BT Interactable
-Mar 18, 2026
Grim Pastures
Store/marketing
art
Some visuals within this content and on the store page have been generated using AI.
7hgamestudio
27Mar 18, 2026
Trade Rivals- Goblin Age
In-game content
art
Due to time and budget constraints, we have received AI support in 2 UI elements. Our work plan will be to redesign them as soon as possible.
Roog Game Studio
64Mar 18, 2026
Undercover
Store/marketing
art
Currently we used AI to create the capsules for the game's store page. The game itself does not contain any active form of artificial intelligence, except for our steam capsules, all other things were created by humans.
Moondust
18Mar 18, 2026
Dale & Dawson Stationery Supplies
Store/marketing
art
AI only was used to create the achievement images
Striped Panda Studios
4.5kMar 18, 2026
Wolves in Sheep's Clothing
Store/marketing
art
Generative AI is used to create logo and banner images.
TYC Games
-Mar 18, 2026
54 results
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