AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Submarine
TitleDisclosureCreatorSrcReviewsAdded
ARC Aquarium
Unclear
The game's graphics and software are powered by artificial intelligence.
ACA Games
-Jul 1, 2026
DeepSeaIdle: Infinity Abyss
In-game content
audio
Some sound effects and audio assets were initially generated using generative AI tools, and subsequently edited and refined by a human sound designer to fit the game's requirements.
HIGHKICKSTUDIO
-Jun 8, 2026
Silent Shark
In-game content
art
Cleaned up / textured with Nano Banana: - patrol zone map - shipping lane map - sea state list
John Goering
-May 23, 2026
Aquasim
Dev only
artcode
Generative AI tools were used during development for limited asset creation and coding assistance.
Heaven Machine
-May 23, 2026
The Abyss Below
In-game content
text
This game utilizes AI-assisted text localization.
Broken Relay
39May 23, 2026
DEEP DIVER
In-game content
art
AI was used in the game cover image.
PEGAX Studios
-May 23, 2026
Sovereign Strike: Submarine Supremacy
Store/marketing
textaudio
This game uses generative artificial intelligence to polish the store page description, add text to some screenshots, and compose the trailer music. No AI was used to generate core gameplay content or in-game assets.
Pepper Games
-May 23, 2026
ARTDINK GAME LOG:アクアノートの休日
In-game content
art
We are using generative AI for the following tasks: ・Upscaling in-game cutscenes ・Upscaling images of P-LIFE and seaweed that appear in the game
ARTDINK
-May 23, 2026
Cleaning The Ocean
Store/marketing
art
AI used to generate Steam Store page artwork.
Nasheik
-May 23, 2026
Black Submarine
In-game content
artaudiotextcode
Generative AI was used during development to assist in the creation of: Assets: Textures, Sound Effects, Music, and Voice. Development: Code and Narrative Text. All AI-generated content has been manually refined and integrated by our team to ensure high quality and originality. Many of these tools were utilized primarily for concepting and prototyping to streamline our production workflow.
fShark Games
-May 23, 2026
Morse Depths: WWII
In-game content
art
Only used strictly as a foundational tool to assist in creating base concepts for certain 2D sprites and background textures. Every AI-assisted asset was heavily modified, color-corrected, and manually integrated to fit the retro aesthetic.
Sasunia Game Studio
-Mar 18, 2026
Deep Extraction Inc.
In-game content
art
In the game there are 2 posters. 1 poster contains a bouquet of roses that are generated and 1 poster contains a man strike a pose.
Depth Charge Interactive
-Mar 18, 2026
Battleline: Pacific
In-game content
artaudio
We use a third-party tool to generate the officer and news cast videos. The scripts and dialogue are 100% written by human writers. The AI tool is used solely to animate the visual character and lip-sync to the script.
Gronstedt Group
-Mar 18, 2026
Pigmarines
In-game content
audio
Generative AI was used to create a small portion of the in-game soundtrack. Specifically, 3-4 music tracks played via an in-game 'boombox' tool were generated using AI. All other assets, including 3D models, code, and gameplay mechanics, have been created manually without the use of AI.
NOOPE
-Mar 18, 2026
Hadal
In-game content
artaudio
Some pictures and icons are created and/or modified using AI. Text-to-speech was used for voice recordings.
CoralHeavens
-Mar 18, 2026
Subnautic Raider
In-game content
artaudio
Some background images and some marketing content generated with the assistance of ChatGPT (OpenAI). Music by Suno. Sound effects mainy by Elevenlabs.
Vandhall
-Mar 18, 2026
NAVYFIELD : CROSSFIRE
In-game content
art
Officer images in game are made by AI and some UI button can be made by AI too.
Naiadgames
34Mar 18, 2026
Why's It Getting DARKER?!
In-game content
art
Generative AI was used to assist in the early creation stages of a small portion of the game's 2D images. These assets were subsequently refined and heavily edited by hand to match the game's final artistic style and quality standards.
Kenan'sGames
-Mar 18, 2026
Deep Saturation
Store/marketing
art
There is AI-generated content used only in the store page visuals.
Panic Panda
-Mar 18, 2026
RogueBite
In-game content
art
We used generative AI to generate placeholder art for the players and enemies, which we plan to replace before the full release. We also generated sprites for various items.
Leander Edler-Golla
-Mar 18, 2026
Wake Explorer
In-game content
artaudio
Some images and icons were created with the help of ai. And our music was generated using Suno.
Ocelli
-Mar 18, 2026
Hydroplane
In-game content
art
The basis for some of the sprites were originally generated by AI, and either cleaned or used as inspiration for the final art by us.
CodingBigTime
-Mar 18, 2026
Barracks Simulator
In-game content
art
We only use artificial intelligence on the marketing art side
Charlie Games
-Mar 18, 2026
Space and Lazers
In-game content
art
AI was used to generate the background images in the game
Nomadic Heart Games
-Mar 18, 2026
Rust Bucket
In-game content
art
AI was used to create some basic meshes in order to save time creating them (this only includes very few meshes), the majority were made by me via blender.
Cheese Tart
-Mar 18, 2026
Mythos Mission: Sunken Kingdom
Store/marketing
art
The AI is used for some parallax backgrounds and for ads
OLIVANGO
-Mar 18, 2026
Speedboat Simulator
Store/marketing
art
AI has been used to help develop the game's cover art.
Hard Shark Games
10Mar 18, 2026
Uboat Attack
Store/marketing
art
The loading screen and banners were created using artificial intelligence.
VOODOO
11Mar 18, 2026
CREAMARE - The Game
In-game content
audioart
Generative Artificial Intelligence has been partially used to produce the promo art of the game (i.e. the image used to promote the game). The in-game content has been produced from scratch by 3D artists, game designers and developers. Only some audio content (i.e. the voice of the robot) has been prerecorded by using AI generative tools.
3D Research Srl
31Mar 18, 2026
Marine Quest
In-game content
artaudio
Generative AI has been used to create almost all graphics, the only exceptions being the menus, attack animations, and player sprite, which were created by the developer. All music was created by Suno AI, and the sound effects were created by MyEdit sound effect AI.
Greg Terteryan
-Mar 18, 2026
Ports Of Call Deluxe 3D 2024
In-game content
arttext
AI is used for prerendered textures in the game and also for translations of languages, the manuals, and images for example like achievements, trading cards etc.
Dipl. Ing. Rolf-Dieter Klein
40Mar 18, 2026
Tidal Nexus Online
In-game content
art
We used generative AI tools to create base 3D meshes for some of the NPCs and initial compositions for achievement icons. These assets were not used 'as-is'; our team manually performed UV unwrapping, created custom texture masks, and modified the materials to ensure they work with our custom-made in-game shaders. This manual rework allows the assets to match our game’s unique visual style, performance standards, and lighting requirements.
Riptide Interactive
-Mar 18, 2026
神殿 THE TEMPLE
In-game content
art
1.Partial text adjustment was assisted by AI. 2.Some images were modified in style using AI based on commercially available materials. 3.A small number of images were generated by AI
TAO
-Mar 18, 2026
Battle Marine
Store/marketing
art
The main capsule image that appears in the card when sharing Battle Marine's store page URL on social media such as Twitter is created using a generative AI.
Yoji Suzuki
-Mar 18, 2026
Rusted Sea
In-game content
artaudio
Some images and some voice-over in the game are made with generative AI
Meerkatapult Games
-Mar 18, 2026
South Scrimshaw Part One
In-game content
audio
South Scrimshaw Part One uses voiced narration synthesized from public domain recordings.
Nathan O. Marsh
1.5kMar 18, 2026
Sonorous | Deep Down Below
In-game content
codeaudio
This game uses artificial intelligence (AI) tools to help optimize code and improve development efficiency and runtime performance. Additionally, character voices in the game were recorded by the developer himself. The voice was then synthesised by AI to create different character voices. These technologies enhance the overall quality and experience of the game.
HOONAYA
-Mar 18, 2026
Remnants of R'lyeh
Dev only
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Darktree Game Studio
-Mar 18, 2026
Victory At Sea Atlantic
In-game content
audio
We have used an AI voice over for the tutorial and other voice prompts where its is anticipated we will need to quickly change the voice during Early Access due to player feedback.
Evil Twin Artworks
84Mar 18, 2026
39 results
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