AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Tanks
TitleDisclosureCreatorSrcReviewsAdded
IRON RAIL GIRLS : 最終列車のドライジーネ
In-game content
artaudio
We have used AI to create some of the background artwork and BGM.
もりのあるまち
-Jul 9, 2026
You All Know! Arm Tank Volley
In-game content
art
This game uses generative AI in the production process for some item images. The generated images are reviewed and adjusted by the developer before being used in the game.
Hiroyuki
-Jul 9, 2026
Command Doctrine
Live AI
arttext
Command Doctrine uses generative AI to create some of the content you play. When you generate a scenario or a campaign, an AI model produces the map, the opposing forces, the objectives, and the written mission briefing from your prompt. AI is also used to write narrative battle reports, to create the images that accompany them, and to interpret the natural-language orders you give your units. This content is generated live by third-party AI services. We apply content moderation and input filtering to guard against inappropriate or unsafe output.
ByteFlow
-Jul 7, 2026
Tank
Store/marketing
art
The graphics for the Steam library were created using AI
Tank Master
-Jul 5, 2026
Steel Crawlers
Dev only
code
Generative AI tools were used during development to assist with drafting, revising, and refactoring portions of the game’s source code. It was reviewed, edited, compiled, and tested by the developer before inclusion.
Artcodeup
-Jul 2, 2026
UnTANKable
In-game content
art
We use generative AI for promotional artwork on our store page, but none of the in-game content uses AI.
ForTem Labs
-Jun 28, 2026
War Footing
Dev only
code
AI was used for coding assistance only. Artwork was produced by a paid human artist.
Strategist's Den Games
-Jun 27, 2026
Dying Hope
In-game content
art
AI is occasionally used for game art and quality control.
109 Below
-Jun 12, 2026
钢之誓言
In-game content
audio
We only used AI tools to generate the background music for the game, which is directly embedded in the game's assets.
Ling Jun
-Jun 11, 2026
TankFall Arena
In-game content
artaudio
TankFall Arena contains certain pre-generated assets created with the assistance of generative AI tools during development. These assets may include promotional artwork, visual elements, audio content, and music. All AI-assisted content has been reviewed, curated, modified, and integrated by the developer as part of the game's overall design and presentation. TankFall Arena does not generate AI content during gameplay and does not connect to external AI services while the game is running.
Adamantium_studio
-Jun 10, 2026
Milichess
Dev only
code
We use AI for code review and task scheduling.
Prairieville Games
-Jun 5, 2026
Panzer Island
In-game content
artaudio
- Code was written with Assistance of Anthropic Claude Code - Character Portraits were created with Google Gemini - Other Art Assets and Sound Effects were created using Python (matplotlib, wave)
rhedak
-Jun 3, 2026
Days Of Reckoning: Last Battle
In-game content
arttextaudio
During the development of Days Of Reckoning, generative artificial intelligence is used as a supportive tool in certain parts of production. AI has been used primarily for: creating visual references and concept ideas assisting with marketing materials (e.g., text, scripts) experimenting with certain audio or atmospheric elements All content included in the final version of the game is reviewed, refined, and approved by the developer. Generative AI is not used to generate content in real time during gameplay and does not directly influence gameplay mechanics or in-game systems.
Nice 2 Have
-May 23, 2026
Ironfields
In-game content
arttextaudio
This product uses pre-generated AI-assisted content created during development, including selected visual assets, localization support, store text support, and voice lines. All AI-assisted content is reviewed and edited by the developer before being included in the game.
Divis Studio
-May 23, 2026
Armored Mayhem
Dev only
artaudiotext
AI assets are used as placeholders during the development of the game, being replaces trough freelancer work until release.
Self
-May 23, 2026
WinBolo
In-game content
codeart
WinBolo's core engine and gameplay code was originally written by John Morrison between 1998 and 2008. The 2.0 modernization — including build system updates, the networking rewrite and platform ports — was developed with assistance from AI coding tools, with all architectural decisions, code review, and final integration handled by John Morrison. Some non-gameplay marketing materials — including images and video elements used in trailers, social media, and the store page — were created using AI image generation as a starting point, with composition, editing, effects, and final selection done by hand. Gameplay screenshots and video footage are unedited captures from the actual game. The game itself contains no generative AI content at runtime. Player-facing in-game assets (graphics, sound, music, text, UI) are human-created. The in-game AI opponents ("Brains," including NewAutopilot and future ML-trained agents) use traditional game AI techniques and trained reinforcement-learning models — they don't generate text, images, or audio during play.
John Morrison
13May 23, 2026
Bulletreign: Survivors
In-game content
artaudiotextcode
This game was developed with AI assistance for visual assets, sound effects, localization, and code. All AI-generated content was pre-generated during development and reviewed by the developer. No real-time AI content generation occurs during gameplay.
Semih Cagatay
-May 23, 2026
Heavy Mental: A Co-op Action Roguelite
In-game content
art
During the development of Heavy Mental, we utilized Meshy AI to assist in creating base 3D models and textures for several character assets and environmental props. Every asset generated through AI has been manually refined, rigged, and animated by our development team to ensure it fits the game's unique stylized art direction and meets our quality standards. Our use of AI is limited to the pre-production phase to streamline our artistic workflow.
Black Star Interactive
-May 23, 2026
Incremental RTS
In-game content
text
The game currently includes some generated texts for upgrade descriptions
Dyrkabes Games
-May 23, 2026
FTS: Frontline Tank Survivor
In-game content
artaudiocode
Generative AI tools were used during development for portions of the game's code, visuals, and audio. All outputs were reviewed and edited by the developer.
Rookie 7 Studio
-May 23, 2026
Battalion of Tanks
Store/marketing
art
AI has been used to help develop the game's cover art.
Hard Shark Games
-May 23, 2026
Tank Havoc
In-game content
artaudio
This project is being developed by a small two-person team. The use of AI tools in this project is strictly limited to the following assets: - flag textures - selected marketing assets and voice lines We plan to replace these elements with fully original, custom-created assets and professionally recorded voice acting as soon as funding allows. All AI-assisted content is reviewed, edited, and integrated by the development team to ensure consistency and quality.
Mad Missile
-May 23, 2026
Gunship Battle Total Warfare
In-game content
textart
We used AI tools during development to assist with localization. We also used AI-based tools in the production of some cutscene videos. All outputs included in the game were reviewed and edited by our development team.
JOYCITY
192May 23, 2026
World of Tanks: HEAT
In-game content
codetext
Generative AI is used solely during development for supplemental, non-essential purposes, including design ideation, code production support, or localization assistance. These AI-generated outputs are limited in scope, reviewed by our development team, and never substitute human creative or technical decision-making. All final core assets and game content are created by Wargaming’s artists and developers.
Wargaming Group Limited
2kMay 23, 2026
J. El Tanquista
In-game content
art
Este juego incluye un número reducido de imágenes generadas mediante inteligencia artificial, utilizadas exclusivamente como recursos visuales estáticos. Estas imágenes han sido integradas y adaptadas dentro del estilo artístico general del juego. La inteligencia artificial no interviene en la jugabilidad, la lógica del juego ni en sistemas en tiempo real.
Jorge Damian Rodriguez
-Mar 18, 2026
Nestify: Cozy Design
In-game content
audio
Some background music tracks were generated using Suno AI and curated by the developer for use in the game.
Kinetic Vision Studio
-Mar 18, 2026
Hostile Paths
Dev only
codeart
This game makes limited use of generative artificial intelligence during development. Generative AI tools were used by the developer to assist with code prototyping, internal scripts, concept imagery, and promotional materials during the development process. All AI-generated content is reviewed, edited, and curated by the developer.
Alberto Lanata
-Mar 18, 2026
Tank General
Unclear
art
Image generation
RokDooM
-Mar 18, 2026
Scorched Legacy
Store/marketing
art
Generative AI-assisted edits in photoshop were used in the creation of the cover image of this game.
Whitemarsh Games, LLC
-Mar 18, 2026
Canyon Raid
Store/marketing
art
Static images and logos in store where generated with help of AI.
Asto Games
-Mar 18, 2026
Mk50TWL Vehicle Battler Custom Slider
Unclear
art
Some images: campaign backgrounds and project backgrounds.
TimberWoodLumber Games
-Mar 18, 2026
Potuzhna country
In-game content
art
Icons of items and characters were generated using artificial intelligence.
N1claszGames
-Mar 18, 2026
Frontline: Afrika Korps
In-game content
art
Based on our Frontline 1 assets, we've leveraged the innovative capabilities of AI to elevate our visuals by enhancing the graphics for some of the background & art images.
Frontline: Games Series
-Mar 18, 2026
Tank Rogue
Dev only
codeart
The game includes some code generated with the assistance of AI during development. AI was also used to create rough concept drafts for the key visual.
JellyFish
-Mar 18, 2026
Final Strategy
Store/marketing
art
Some of the store artwork was created with the assistance of generative AI
Final Strategy Studio
-Mar 18, 2026
Geocoliseum Survival
In-game content
arttext
Generated some 2D assets and localization
AZart
-Mar 18, 2026
Purrfect Tanks - The Yarnpocalypse
In-game content
artaudio
Some visual and/or audio assets were created using AI tools and then manually edited and integrated by the developer. No live AI generation is present in the game.
DevBacon
-Mar 18, 2026
Bang Bang Tank
Store/marketing
art
This game only uses AI-generated content in promotional videos, images, and game menu video images
LiFou Games
-Mar 18, 2026
Space Hood
In-game content
art
Graphic elements like some icons and backgrounds. We are working to change it.
General Gibbon
-Mar 18, 2026
Pixel Tank Wars
In-game content
art
Some Game Assets Were Initially Designed And Planned Manually, Then Generated With Ai Assistance In The Mid-Stages, And Finally Edited Manually Using Relevant Professional Software. The Aim Is To Present The Game'S Vision To Players In A Better Way.
GGOLDBIG
-Mar 18, 2026
JustBecause
Store/marketing
art
Generative AI was used to create the images for the store.
clcmd9701
-Mar 18, 2026
KS Tank War
In-game content
audio
Non-Live Generated Content: AI was used to make the voice over for the opening cutscene when starting a new game
KS For Fun Games
-Mar 18, 2026
Sparkfront: Online
In-game content
arttext
Most of the visual assets in Sparkfront: Online were created with the help of AI-assisted tools and later refined manually to fit the game’s unique art style. In addition, translations for supported languages (excluding English and Turkish) were generated using AI and reviewed for clarity. Our goal was to speed up production without compromising quality or creativity.
Selçuk Oruç
-Mar 18, 2026
Code Ragnarok
Store/marketing
art
The capsule and library asset images on the game's store page are all generated by AI and manually modified and produced in the later stage
吴健002
-Mar 18, 2026
What's Needed
Store/marketing
art
Generative AI was used to create ONLY the cover image for this title. ALL other images, videos and content in the game and on the store page was created by either the developer or human artists.
Solitary Bunny Studios
-Mar 18, 2026
Iron Trident
Store/marketing
art
AI is used for generating certain assets and marketing materials
Iron Trident Games
-Mar 18, 2026
Battle Ground Battle Royale
Dev only
art
I am currently using AI to remove backgrounds and for any art placeholders. Nothing In game is AI generated and everything done by AI is done as a tool, not for final art or content.
BeadleGames
-Mar 18, 2026
Drones vs Tanks
In-game content
audioart
Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience.
Nokwite Games
-Mar 18, 2026
Tank Frenzy Survivor
Unclear
textart
Some text and images are AI generated
Brandon Pearman
12Mar 18, 2026
Frontline: Assault Corps WW2
In-game content
art
Based on our Frontline 1 assets, we've leveraged the innovative capabilities of Midjourney to elevate our visuals by enhancing the graphics for some of the background & art images.
Frontline: Games Series
30Mar 18, 2026
76 results
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