Keep to the BlueSteamSome assets were fine tuned with the help of AI.
- Creator
- Kool Matter
- Reviews
- -
- Added
- Aug 28, 2026
Keep to the BlueSteamSome assets were fine tuned with the help of AI.
The Symposium DragonSteamThis game uses generative AI as a production tool. Character, enemy, boss, UI, and background art were created with image-generation models and then assembled, keyed, and edited by the team. Background music and in-game voice and narration (including Classical Latin lines in Purgatory) were also generated with AI and curated for the game. Gameplay, design, writing, and programming are human-authored. The game does not generate new text, images, or audio while you play. Some store and marketing images were produced with the same tools.
Popcorn & PremierenSteamGenerative AI was used during development to create pre-generated artwork (including fictional film posters and marketing images), narration, and some text and translations. These are fixed assets shipped with the game. No generative AI runs during gameplay, and no player input is sent to an external AI service.
Comic Shop TycoonSteamSelect visual artwork used in Comic Shop Tycoon, including some in-game comic and product artwork as well as Steam promotional artwork, was created using generative AI tools. All AI-generated content is pre-generated and fixed. The game does not generate AI content during gameplay or connect to external AI services while running.
Enarian: Orbital CommandSteamAI was used in the coding and content creation for this game. That should not take away from this project the thousands of hours spent on its creation, honing and reshaping its style, direction and gameplay which was all done by a human.
Minesweeper OnlineSteamThis game was created by an independent developer. Generative AI tools were used during development to assist with programming, debugging, text editing, and the initial localization of Simplified Chinese, Traditional Chinese, English, Japanese, and Korean. All AI-assisted content was manually reviewed, edited, and approved by the developer. The game does not use generative AI to create content during gameplay, and player data is not used for AI training.
Own The MapSteamSome visual artwork used in the game and promotional materials was created with generative AI tools and then selected, edited, and integrated by the developer. No generative AI content is created during gameplay.
My Four-Wheeled SisterSteamDuring development of this game, generative AI was used for the creation of some sound effects and background music, localization. Generative AI was not used in the creation of the game's artwork or story.
The Buried LightSteamArtificial Intelligence Usage Notice: We have used some generative models to prototype new ideas, and some of them have been made into production. However, AI-generated content is no more than 1% of the total game assets and arts.
Manabound SyndicateSteamGenerative AI was used during development to assist in creating some pre-generated 2D artwork and written text used in the game. All AI-assisted content was reviewed, edited, and integrated by the developers. The game does not use generative AI to create new content at runtime.
Steel CompanySteamSome of the placeholder unit and terrain sprites that I'm using while the game is in development were generated with the help of AI (with a lot of manual curation and editing... I promise that you will not be confronted by any noticeably ugly slop). Initial sales will contribute toward creating hand-drawn, unique sprites for as many units as possible.
Scoundrel: The DescentSteamSome of the artwork in Scoundrel: The Descent, including the illustrated card art and background images, was created with the help of generative AI tools and then reviewed and edited by hand. No AI-generated content is produced while you play. If you would rather not see it, Settings includes a "No AI art" option that hides the card illustrations and shows only suit, rank, and frame.
Hippo HopSteamThe localization for this game in languages other than English uses AI translations.
Matchy StarSteamOne man team with no budget who used Codex to add code, and some AI Upscaling etc.
Card Revolution SoccerSteamSome visual assets and music used in this game were created with the assistance of generative AI. All AI-generated content was reviewed, if needed edited, and curated by the developer before being included in the game.
SUSHI PARADESteamSome of the art in this game — the chef characters, the customer characters, the lane skins, and some of the plates — was created with the help of AI image generation tools. The sushi artwork does not use AI.
漢字魔導錄SteamGenerative AI was used to draft this game's localized interface text (English, Japanese and Simplified Chinese); every line was reviewed and edited by the developer before shipping. The Han character data, spell descriptions and store artwork are not AI-generated: the characters come from Unicode IDS and public dictionary data, the spell descriptions are assembled by a deterministic algorithm from hand-written word pools, and the store images and trailer are drawn programmatically from real in-game captures. No AI runs during gameplay, and the game does not connect to any external AI service.
Bang Howdy!SteamSome generated 3D Models, Voice Overs
HivekeepersSteamThe capsule art and some sfx were generated by AI.
Battle Runes of MetalariaSteamIncludes AI generated music tracks.
Little BettasSteamPre-Generated Content This demo includes pre-generated AI content: - The background images used in the Store, Breeding, and Inventory screens. - The shared background image used in the Collection and Tutorial screens. - Wooden aquarium decorations. - Snail aquarium decorations. - Background music tracks generated with Suno AI. The developer holds a license for their use. No AI-generated content is created during gameplay. Players cannot enter prompts or interact with AI systems.
StackflowSteamSome sound effects and the in-game text localization were created with the help of AI tools during development. All AI-generated audio and translated text was reviewed and edited by a human before shipping. No AI-generated artwork, and no AI content is generated while the game is running.
RuiNsGate SurvivorsSteamThis game was developed with the help of generative AI tools in the following areas: Some art assets, including characters, backgrounds, UI, and effects Store page capsule images and key art English localization of in-game text Portions of the source code All generated output was reviewed, edited, and integrated by the developer, and the final content is the developer's responsibility. No content is generated by AI while the game is running.
Gassed Up!SteamGenerative AI may have been used in creating pre-rendered content for this game. All such content is the result of a human-led artistic and creative process
Load FactorSteamLoad Factor's player-facing content its data, simulation, art, and text is authored by us, not generated by AI. During development we used AI-assisted coding tools to help write and review source code, in the same way modern IDEs offer AI assistance. No artwork, audio, writing, or localization shipped in the game is AI-generated, and the game does not generate any content using AI while you play.
Quiet HourSteamLocalization of simplified chinese and spanish were generated by ai. No artwork or sound were made by ai to my knowledge.
PowdertronSteamSome of Powdertron's development and marketing materials were produced with AI assistance. The store page text was drafted with an AI writing tool and edited by hand, and the capsule images and trailer were rendered by procedural code written with AI assistance, using the game's own artwork and captured gameplay footage. The game itself contains no generative AI. Nothing is generated at runtime, no AI service is contacted while you play, and all in-game content — the materials, reaction rules, simulations and interface — is authored and deterministic.
Nebula BlinkSteamThis is a project that uses AI to make an old RTS program run in a web browser. The images were generated using GPT image generation.
Carpet DaddySteamNo Generative AI Content is used in this game. AI was used to help point me in the right direction to tutorials and help with bug fixes to code.
Survival Fund ManagerSteamGenerative AI was used to create some of the image and sound assets used in the game. These include character illustrations, card artwork, design elements, and some sound assets. All AI-generated content was reviewed and edited as necessary by the developer before being included in the game. The game does not generate AI content during gameplay and does not connect to external AI services.
Magic PortalsSteamSome visual assets and text content used in this game were created or assisted by generative artificial intelligence tools. All AI-generated content has been reviewed, edited, and integrated by the development team to ensure consistency with the game's design and quality standards.
Herd LeagueSteamGenerative AI tools were used during development to assist with the creation and iteration of some 2D artwork, visual assets, UI elements, and marketing materials. All generated content used in the final product is selected and reviewed by the developer. No generative AI content is generated during gameplay.
The Horror TutorialSteamSome Pictures
Summer of Singing InsectsSteamPart of the game's art illustrations and promotional materials are assisted by generative AI. All AI-generated assets have been manually reviewed, edited and verified for compliance, with no infringing or illegal content.
Stick CrisisSteamStick Crisis was developed with assistance from generative AI tools. AI-assisted image and animation tools were used to create selected visual assets, character animation frames and pre-rendered cinematics; these materials were reviewed, edited and integrated by the developer. AI coding assistants also contributed to portions of the source code. The game does not generate content during gameplay or connect to generative AI services at runtime.
Anomaly QuestSteamAI was used for prototyping, asset generation and coding assistance.
GearboundSteamThe visual art in Gearbound is made with PixelLab, an AI pixel-art tool. Every sprite, animation, tileset, background, prop, interface element and piece of marketing art was generated with PixelLab and then directed, edited and assembled by us. The music and sound effects are rendered by synthesis scripts that were written with AI assistance. No generative audio model was used, and nothing was sourced from a music-generation service. Nothing is generated by AI while you play. Every asset is finished and baked into the build before it ships, and the game makes no AI calls at runtime.
Re:DrawSteamThe narrative and interface text in this game - dialogue, tutorial guidance, in-game descriptions, and localization into all supported languages (Russian, English, French, Italian, German, Spanish, Dutch, Polish, Portuguese) - was generated with the assistance of generative AI (a large language model), based on the developer's original game concept, design, and creative direction. No other content in this game - art, music, sound, or gameplay - is AI-generated.
Casino Dealer SimulatorSteamSome of the art in this game was made with the help of generative AI. The voxel character portraits were generated from written prompts using an AI image generator, then cut out, colour-corrected, posed and animated by hand by the developer. The store page capsules and the achievement icons are composed from that same character art. Parts of the store page text, and the game's translations into its eight supported languages, were produced with AI assistance and reviewed by the developer. No generative AI runs while you play — nothing is generated in real time. The patrons' behaviour is ordinary game AI: hand-written rules and probability tables. The music and every sound effect are not AI-generated; they are synthesised procedurally.
Court of Hearts: Masquerade TrialsSteamGenerative AI assisted with visuals and coding.
Carpetorium: A Carpet-Cleaning PurgatorySteamThis game uses generative AI in a limited way. Some in-game and store-page text was drafted, edited, or partially translated with the help of an AI model, then reviewed, adapted, and finalized by the developer. None of the game's art, sprites, animation, music or sound is AI-generated.
Journey TDSteamPixel art, sound and music via AI tools, curated by the developer. No AI is present during gameplay.
Law Firm SimulatorSteamI’m a normal guy, and making a game has been a dream of mine. I used generative AI as part of my development process, including helping with code and creating visual assets. Every asset included in the final game was personally selected, refined, placed, and directed by me to match the game’s overall vision.
Epoch ForgeSteamThe global economy, events, NPC dialogue and behaviors, and the choices your Storyteller makes use a lightweight, local LLM that runs with the game.
UniversiaTCGSteamGenerative artwork is used in the creation of part or full of assets that can not be generated by the game engine. AI is used in the drafting of art and writing before it is reviewed and heavily edited.
Total SynthesisSteamPortions of this game's written content were drafted with the assistance of Anthropic's Claude, under the direction of the developer, and were reviewed and edited by a human before inclusion. All artwork is procedurally rendered by the game's own code. No generative AI images are used. No AI content is generated during gameplay.
Cubing ForgeSteamGenerative AI tools were used during development to assist with some pre-generated promotional and graphical artwork used for Cubing Forge, including certain Steam store, library, and marketing assets. All AI-assisted content is reviewed, curated, and finalized before publication. Cubing Forge does not use live generative AI during gameplay.
VIOLENCE DOLL バイオレンスドールSteamGenerative AI was used as a tool to assist with a portion of the character designs.
Divine BondSteamGenerative AI tools were used during development to assist with selected pre-generated 3D assets, translations into additional languages, and marketing artwork. Polish and English source texts were written by the developer. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Japanese SwordsmithSteamGenerative AI is used to assist with multilingual translation and some BGM.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Keep to the Blue Unclear | Some assets were fine tuned with the help of AI. | Kool Matter | - | Aug 28, 2026 | |
The Symposium Dragon In-game content artaudiotext | This game uses generative AI as a production tool. Character, enemy, boss, UI, and background art were created with image-generation models and then assembled, keyed, and edited by the team. Background music and in-game voice and narration (including Classical Latin lines in Purgatory) were also generated with AI and curated for the game.
Gameplay, design, writing, and programming are human-authored. The game does not generate new text, images, or audio while you play. Some store and marketing images were produced with the same tools. | STUDIO MIL | - | Aug 28, 2026 | |
Popcorn & Premieren In-game content arttext | Generative AI was used during development to create pre-generated artwork (including fictional film posters and marketing images), narration, and some text and translations. These are fixed assets shipped with the game. No generative AI runs during gameplay, and no player input is sent to an external AI service. | Jodelsoft | - | Aug 28, 2026 | |
Comic Shop Tycoon In-game content art | Select visual artwork used in Comic Shop Tycoon, including some in-game comic and product artwork as well as Steam promotional artwork, was created using generative AI tools. All AI-generated content is pre-generated and fixed. The game does not generate AI content during gameplay or connect to external AI services while running. | Phenixx Studios | - | Aug 28, 2026 | |
Enarian: Orbital Command Unclear code | AI was used in the coding and content creation for this game. That should not take away from this project the thousands of hours spent on its creation, honing and reshaping its style, direction and gameplay which was all done by a human. | Enarian Studios | - | Aug 28, 2026 | |
Minesweeper Online In-game content codetext | This game was created by an independent developer. Generative AI tools were used during development to assist with programming, debugging, text editing, and the initial localization of Simplified Chinese, Traditional Chinese, English, Japanese, and Korean. All AI-assisted content was manually reviewed, edited, and approved by the developer. The game does not use generative AI to create content during gameplay, and player data is not used for AI training. | MagicBox | - | Aug 28, 2026 | |
Own The Map In-game content art | Some visual artwork used in the game and promotional materials was created with generative AI tools and then selected, edited, and integrated by the developer. No generative AI content is created during gameplay. | Own The Map | - | Aug 28, 2026 | |
My Four-Wheeled Sister In-game content audiotext | During development of this game, generative AI was used for the creation of some sound effects and background music, localization.
Generative AI was not used in the creation of the game's artwork or story. | WednesdayDinnerClub | - | Aug 28, 2026 | |
The Buried Light In-game content art | Artificial Intelligence Usage Notice:
We have used some generative models to prototype new ideas, and some of them have been made into production. However, AI-generated content is no more than 1% of the total game assets and arts. | Lupittus | - | Aug 28, 2026 | |
Manabound Syndicate In-game content arttext | Generative AI was used during development to assist in creating some pre-generated 2D artwork and written text used in the game. All AI-assisted content was reviewed, edited, and integrated by the developers. The game does not use generative AI to create new content at runtime. | Markos Resvanis , Daniel Davidson | - | Aug 28, 2026 | |
Steel Company In-game content art | Some of the placeholder unit and terrain sprites that I'm using while the game is in development were generated with the help of AI (with a lot of manual curation and editing... I promise that you will not be confronted by any noticeably ugly slop).
Initial sales will contribute toward creating hand-drawn, unique sprites for as many units as possible. | Gyr Software | - | Aug 28, 2026 | |
Scoundrel: The Descent In-game content art | Some of the artwork in Scoundrel: The Descent, including the illustrated card art and background images, was created with the help of generative AI tools and then reviewed and edited by hand. No AI-generated content is produced while you play. If you would rather not see it, Settings includes a "No AI art" option that hides the card illustrations and shows only suit, rank, and frame. | BetterSIM LLC | - | Aug 28, 2026 | |
Hippo Hop In-game content text | The localization for this game in languages other than English uses AI translations. | Hyperreality Entertainment | - | Aug 26, 2026 | |
Matchy Star Dev only code | One man team with no budget who used Codex to add code, and some AI Upscaling etc. | Silverware Games, Inc. | - | Aug 25, 2026 | |
Card Revolution Soccer In-game content artaudio | Some visual assets and music used in this game were created with the assistance of generative AI. All AI-generated content was reviewed, if needed edited, and curated by the developer before being included in the game. | LetsPlaymaker Productions | - | Aug 25, 2026 | |
SUSHI PARADE In-game content art | Some of the art in this game — the chef characters, the customer characters, the lane skins, and some of the plates — was created with the help of AI image generation tools. The sushi artwork does not use AI. | zawascript | - | Aug 25, 2026 | |
漢字魔導錄 In-game content text | Generative AI was used to draft this game's localized interface text (English, Japanese and Simplified Chinese); every line was reviewed and edited by the developer before shipping. The Han character data, spell descriptions and store artwork are not AI-generated: the characters come from Unicode IDS and public dictionary data, the spell descriptions are assembled by a deterministic algorithm from hand-written word pools, and the store images and trailer are drawn programmatically from real in-game captures. No AI runs during gameplay, and the game does not connect to any external AI service. | Hangic Team | - | Aug 25, 2026 | |
Bang Howdy! In-game content artaudio | Some generated 3D Models, Voice Overs | Affliction Networks | 124 | Aug 24, 2026 | |
Hivekeepers In-game content artaudio | The capsule art and some sfx were generated by AI. | MNXC Games | - | Aug 24, 2026 | |
Battle Runes of Metalaria In-game content audio | Includes AI generated music tracks. | Voliware Inc | - | Aug 24, 2026 | |
Little Bettas In-game content artaudio | Pre-Generated Content
This demo includes pre-generated AI content:
- The background images used in the Store, Breeding, and Inventory screens.
- The shared background image used in the Collection and Tutorial screens.
- Wooden aquarium decorations.
- Snail aquarium decorations.
- Background music tracks generated with Suno AI. The developer holds a license for their use.
No AI-generated content is created during gameplay. Players cannot enter prompts or interact with AI systems. | ElaraClub | - | Aug 24, 2026 | |
Stackflow In-game content audiotext | Some sound effects and the in-game text localization were created with the help of AI tools during development. All AI-generated audio and translated text was reviewed and edited by a human before shipping. No AI-generated artwork, and no AI content is generated while the game is running. | Caue Ferrareto | 190 | Aug 24, 2026 | |
RuiNsGate Survivors In-game content arttextcode | This game was developed with the help of generative AI tools in the following areas:
Some art assets, including characters, backgrounds, UI, and effects
Store page capsule images and key art
English localization of in-game text
Portions of the source code
All generated output was reviewed, edited, and integrated by the developer, and the final content is the developer's responsibility. No content is generated by AI while the game is running. | R.N.G Works | - | Aug 23, 2026 | |
Gassed Up! In-game content art | Generative AI may have been used in creating pre-rendered content for this game. All such content is the result of a human-led artistic and creative process | kaivvcool | - | Aug 23, 2026 | |
Load Factor Dev only code | Load Factor's player-facing content its data, simulation, art, and text is authored by us, not generated by AI. During development we used AI-assisted coding tools to help write and review source code, in the same way modern IDEs offer AI assistance. No artwork, audio, writing, or localization shipped in the game is AI-generated, and the game does not generate any content using AI while you play. | FlyWithTom | - | Aug 23, 2026 | |
Quiet Hour In-game content text | Localization of simplified chinese and spanish were generated by ai. No artwork or sound were made by ai to my knowledge. | FAB | - | Aug 23, 2026 | |
Powdertron Store/marketing textart | Some of Powdertron's development and marketing materials were produced with AI assistance. The store page text was drafted with an AI writing tool and edited by hand, and the capsule images and trailer were rendered by procedural code written with AI assistance, using the game's own artwork and captured gameplay footage.
The game itself contains no generative AI. Nothing is generated at runtime, no AI service is contacted while you play, and all in-game content — the materials, reaction rules, simulations and interface — is authored and deterministic. | SalE | - | Aug 22, 2026 | |
Nebula Blink In-game content art | This is a project that uses AI to make an old RTS program run in a web browser.
The images were generated using GPT image generation. | saizwong | - | Aug 22, 2026 | |
Carpet Daddy Dev only code | No Generative AI Content is used in this game. AI was used to help point me in the right direction to tutorials and help with bug fixes to code. | Cheltenham Interactive LTD | - | Aug 22, 2026 | |
Survival Fund Manager In-game content artaudio | Generative AI was used to create some of the image and sound assets used in the game. These include character illustrations, card artwork, design elements, and some sound assets. All AI-generated content was reviewed and edited as necessary by the developer before being included in the game. The game does not generate AI content during gameplay and does not connect to external AI services. | Mr_Metheus | - | Aug 22, 2026 | |
Magic Portals In-game content arttext | Some visual assets and text content used in this game were created or assisted by generative artificial intelligence tools. All AI-generated content has been reviewed, edited, and integrated by the development team to ensure consistency with the game's design and quality standards. | RTForge | - | Aug 22, 2026 | |
Herd League In-game content art | Generative AI tools were used during development to assist with the creation and iteration of some 2D artwork, visual assets, UI elements, and marketing materials. All generated content used in the final product is selected and reviewed by the developer. No generative AI content is generated during gameplay. | Elmiva Games | - | Aug 20, 2026 | |
The Horror Tutorial Unclear | Some Pictures | The Helldevilstudios | - | Aug 20, 2026 | |
Summer of Singing Insects Store/marketing art | Part of the game's art illustrations and promotional materials are assisted by generative AI. All AI-generated assets have been manually reviewed, edited and verified for compliance, with no infringing or illegal content. | TIANBODA | - | Aug 20, 2026 | |
Stick Crisis In-game content artcode | Stick Crisis was developed with assistance from generative AI tools. AI-assisted image and animation tools were used to create selected visual assets, character animation frames and pre-rendered cinematics; these materials were reviewed, edited and integrated by the developer. AI coding assistants also contributed to portions of the source code. The game does not generate content during gameplay or connect to generative AI services at runtime. | Victor Manuel Ramirez | - | Aug 20, 2026 | |
Anomaly Quest Dev only artcode | AI was used for prototyping, asset generation and coding assistance. | Anomaly Studios | - | Aug 19, 2026 | |
Gearbound In-game content artaudio | The visual art in Gearbound is made with PixelLab, an AI pixel-art tool. Every sprite, animation, tileset, background, prop, interface element and piece of marketing art was generated with PixelLab and then directed, edited and assembled by us.
The music and sound effects are rendered by synthesis scripts that were written with AI assistance. No generative audio model was used, and nothing was sourced from a music-generation service.
Nothing is generated by AI while you play. Every asset is finished and baked into the build before it ships, and the game makes no AI calls at runtime. | Osaka Rock | - | Aug 19, 2026 | |
Re:Draw In-game content text | The narrative and interface text in this game - dialogue, tutorial guidance, in-game descriptions, and localization into all supported languages (Russian, English, French, Italian, German, Spanish, Dutch, Polish, Portuguese) - was generated with the assistance of generative AI (a large language model), based on the developer's original game concept, design, and creative direction. No other content in this game - art, music, sound, or gameplay - is AI-generated. | kam_ushek99 | - | Aug 19, 2026 | |
Casino Dealer Simulator In-game content arttext | Some of the art in this game was made with the help of generative AI. The voxel character portraits were generated from written prompts using an AI image generator, then cut out, colour-corrected, posed and animated by hand by the developer. The store page capsules and the achievement icons are composed from that same character art. Parts of the store page text, and the game's translations into its eight supported languages, were produced with AI assistance and reviewed by the developer.
No generative AI runs while you play — nothing is generated in real time. The patrons' behaviour is ordinary game AI: hand-written rules and probability tables. The music and every sound effect are not AI-generated; they are synthesised procedurally. | Umbriel Games | - | Aug 19, 2026 | |
Court of Hearts: Masquerade Trials Dev only artcode | Generative AI assisted with visuals and coding. | CinderVision | - | Aug 19, 2026 | |
Carpetorium: A Carpet-Cleaning Purgatory In-game content text | This game uses generative AI in a limited way. Some in-game and store-page text was drafted, edited, or partially translated with the help of an AI model, then reviewed, adapted, and finalized by the developer. None of the game's art, sprites, animation, music or sound is AI-generated. | onionknight621 | - | Aug 17, 2026 | |
Journey TD In-game content artaudio | Pixel art, sound and music via AI tools, curated by the developer.
No AI is present during gameplay. | Christian Forner | - | Aug 16, 2026 | |
Law Firm Simulator In-game content artcode | I’m a normal guy, and making a game has been a dream of mine. I used generative AI as part of my development process, including helping with code and creating visual assets. Every asset included in the final game was personally selected, refined, placed, and directed by me to match the game’s overall vision. | dizzy | - | Aug 16, 2026 | |
Epoch Forge Live AI text | The global economy, events, NPC dialogue and behaviors, and the choices your Storyteller makes use a lightweight, local LLM that runs with the game. | Vaporware Software | - | Aug 16, 2026 | |
UniversiaTCG In-game content arttext | Generative artwork is used in the creation of part or full of assets that can not be generated by the game engine. AI is used in the drafting of art and writing before it is reviewed and heavily edited. | Toad & Luck Dragon | - | Aug 16, 2026 | |
Total Synthesis In-game content text | Portions of this game's written content were drafted with the assistance of Anthropic's Claude, under the direction of the developer, and were reviewed and edited by a human before inclusion. All artwork is procedurally rendered by the game's own code. No generative AI images are used. No AI content is generated during gameplay. | Sinter Labs LLC | - | Aug 16, 2026 | |
Cubing Forge Store/marketing art | Generative AI tools were used during development to assist with some pre-generated promotional and graphical artwork used for Cubing Forge, including certain Steam store, library, and marketing assets. All AI-assisted content is reviewed, curated, and finalized before publication. Cubing Forge does not use live generative AI during gameplay. | The Wolf Pack Mind | - | Aug 16, 2026 | |
VIOLENCE DOLL バイオレンスドール In-game content art | Generative AI was used as a tool to assist with a portion of the character designs. | Mechanical Games | - | Aug 14, 2026 | |
Divine Bond In-game content arttext | Generative AI tools were used during development to assist with selected pre-generated 3D assets, translations into additional languages, and marketing artwork. Polish and English source texts were written by the developer. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay. | EdgeCraft | - | Aug 14, 2026 | |
Japanese Swordsmith In-game content textaudio | Generative AI is used to assist with multilingual translation and some BGM. | SENSE SHARE | - | Aug 14, 2026 |