AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Tutorial
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Lovecraft Survivors artaudio | Vertical capsule image (store and library) generated using Adobe Firefly. All in-game content (sprites, music, sound eff... | Threshold Games | - | May 23, 2026 | |
Hellsino Pokerlike art | As a solo developer, I use AI-assisted tools for the game's art. I personally edit and animate every asset to bring the ... | Hula Hunt | - | May 23, 2026 | |
Orbit Breaker codetextart | Generative AI tools were used during development to assist with code, localization text, store page copy, and procedural... | Shape Loop Studio | - | May 23, 2026 | |
DeMon Researcher 2 artaudio | Some visual and audio assets in this game were generated with the assistance of AI tools. The developer has reviewed, se... | STUDIO C-illy_B | - | May 23, 2026 | |
Jixo 5: Mask Parade Collector’s Edition art | A part of the background and scenes. Some elements of the user interface. | MixoGames Ltd. | - | May 23, 2026 | |
Video Mahjong Tutorial code | Generative AI coding tools were used during development to assist with portions of the game code. The game does not use ... | YMGS | - | May 23, 2026 | |
廃墟の盾と虚空の槍 ~Unity Sanctuary. art | We use generative AI for weapon icons and card illustrations. | 音玻璃の會 | - | May 23, 2026 | |
MageTender code | Our team's Generative AI policy is that we cannot use it at all for Assets, Sounds, and Arts. The only thing we have all... | Team TAAAZED | - | May 23, 2026 | |
Keyboard Curse codetextart | Generative AI was used as a development assistant during this project. It helped with brainstorming gameplay mechanics, ... | Hassan Sherif | - | May 23, 2026 | |
All Lanes Must Exit art | All gameplay artwork is handmade. The title background image is AI generated; I don't have enough skill nor a desire to ... | Map Edge Studio | - | May 23, 2026 | |
Billionaire MAX artaudiocodetext | Billionaire MAX is an indie game where the core game design, mechanics, balance, and creative direction were authored by... | Bunijia | - | May 23, 2026 | |
MUGI audioart | Some arranged versions of the background music include sounds generated with AI assistance. All original compositions an... | 反動のゲームちゃんねる | - | May 23, 2026 | |
Beyond the Soil: Farming & Tales Prologue textart | During the development of Beyond the Soil: Farming & Tales Prologue, generative AI technologies were used to optimize lo... | Mavi Game Lab | - | May 23, 2026 | |
Chickens. Chickens? Chickens! artaudio | Generative AI tools were used during development to assist with selected visual and audio asset concepts and production ... | Loki The Cat Studio | - | May 23, 2026 | |
WinBolo codeart | WinBolo's core engine and gameplay code was originally written by John Morrison between 1998 and 2008. The 2.0 moderniza... | John Morrison | - | May 23, 2026 | |
Downer Management general | I used AI to help with marketing materials. | adarkfable | - | May 23, 2026 | |
Blueprint: EV codetext | AI disclosure: AI assistants were used during development to help write and refine the game's source code and to edit na... | Phi Digital | - | May 23, 2026 | |
Last Lawn Standing art | Some visual prototype assets and early promotional materials may include content created with generative AI. Final gamep... | Gravel Roads Studio | - | May 23, 2026 | |
Signal Zero codetextart | This game's development used generative AI in three specific areas: 1. Source code: Portions of the source code were au... | Hollow Frame | - | May 23, 2026 | |
Solo Defending general | This game uses AI tools to help assist in the development process. To ensure a high-quality experience, all element has ... | Masonosam | - | May 23, 2026 | |
klik. art | Some visual assets including store page imagery and artwork were created with the assistance of AI image generation too... | HydroYT | - | May 23, 2026 | |
Centurion's Gambit artaudio | All visual assets and sound effects in this game were created with the assistance of AI generation tools, then curated a... | iebaz | - | May 23, 2026 | |
Storm The Field general | The only AI that was used for this game was placeholders and for research into the Norwegian culture. Everything else wa... | Acharya Studios | - | May 23, 2026 | |
Dungeon Buddy art | Some artwork and marketing materials for this game were created with the assistance of generative AI tools. | KIM SANG WOOK | - | May 23, 2026 | |
Shatterhold artaudio | Shatterhold uses AI-generated art for environmental paintings, creature portraits, and music tracks. All gameplay mechan... | Grey Line Interactive LLC | - | May 23, 2026 | |
Super Slots artaudio | Generative AI was used in a limited capacity during development to assist with a small number of slot symbol images and ... | Tempura Games | - | May 23, 2026 | |
Be A Firefighter general | During our development, we have used AI tools to assist us in Content creation for the game. As a small team that is sti... | Treta Studios | - | May 23, 2026 | |
VR Blacksmithing artaudio | Generative AI was used during development to assist with certain in-game visual assets, audio/music, and promotional/sto... | Just Me Games | - | May 23, 2026 | |
Global Oil Magnate art | AI tools were used to generate some background environmental artworks and UI elements. | ERGS | - | May 23, 2026 | |
GatherCalm art | Some visual content used in the game and on its store page was created with the assistance of generative AI. All such co... | 1chelove4k1 Ink | - | May 23, 2026 | |
Match Deck: Football art | Currently only AI generated item is the Store graphics. It is, however, intended in the future for the game itself to c... | One Joyful Day | - | May 23, 2026 | |
もじみち audioart | ※テーマソング、背景画像にAIを使用しています。 | namimon | - | May 23, 2026 | |
REK artaudio | AI is used for some of the experiences art, voices, and textures. | REK | - | May 23, 2026 | |
Spa World codetext | Spa World was developed with AI-assisted tools used during the development process, including code assistance and cont... | Paul Driessen | - | May 23, 2026 | |
AB.Net artcode | All Store images built with a baseline of Genertive AI and heavly modified before upload Some Code mainly underlying Fea... | Timothy Hacquebord | - | May 23, 2026 | |
Syntaris artcode | This game uses generative artificial intelligence tools during parts of its development process. AI assistance was used ... | Yusuf AKYILDIZ | - | May 23, 2026 | |
English Vocab Rush general | This game may include content created with the assistance of generative AI tools. All such content has been reviewed and... | Binary Logic Games | - | May 23, 2026 | |
Rutted audioart | At this time, Rutted uses Generative AI for certain assets, specifically its music and level preview images. | ApeXPloit Studios | - | May 23, 2026 | |
Mine to Cosmos audio | Background music and SFX were generated using generative AI (pre-rendered). | Phantom Realm | - | May 23, 2026 | |
Rotten Chamber art | Some visual assets (store artwork, in-game portraits, backgrounds) were created using AI generation tools. | Cetin Games | - | May 23, 2026 | |
Zoo Party textartaudio | AI is used to generate localizations, some textures and sounds. | Markigames | - | May 23, 2026 | |
Robo Siege TD arttext | Store logo images, in game backstory in English and most French translation used AI and Google Translate and revised by ... | Cléo Saulnier | - | May 23, 2026 | |
Physician Simulator text | AI tools were used to accelerate game development and localization. No real-time AI generation during gameplay. The g... | Pavel Shishkin | - | May 23, 2026 | |
Broken Crown art | Some graphical elements are made with AI. | WasdLab | - | May 23, 2026 | |
Kill The Nova textcode | This work uses AI as assistance for some translation and code generation. The core game content and experience are desig... | NQV4 | - | May 23, 2026 | |
Forbidden buttons general | AI was used during development to assist with brainstorming and iteration, while all final rooms, puzzles, and gameplay ... | Kevin Bjorvand | - | May 23, 2026 | |
After Hue text | AI was only used to translate the Steam store page | Afterthought | - | May 23, 2026 | |
All or Nothing art | Some store page assets were edited with AI | DeeGee Games | - | May 23, 2026 | |
Don't Push TOO Hard art | Some visual assets and marketing materials for this game were created with the assistance of generative AI tools. All A... | T-Skill Studios | - | May 23, 2026 | |
Little Casualties art | AI tools were used to generate capsule and logo artwork for the store page | Pixel Pending | - | May 23, 2026 |
383 results
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